Recent posts by djigovski on Kongregate

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Topic: Chains of Darkness / Alchemy discussion

I dunno, Smer4, what do you see as a dragon in the fury team? – Crispus is a skeleton and single target stunner. Anyways its the best combo.

So we have the information about the strongest combos. Then lets speak about the easy farmable teams (for making at least combo of 3):

1. The Doggy team. – Smer4 wrote about it. (All 4 easy farmable demons)

2. Corroding Vepar, Corroding Maw, Duwende and Mariana (3 easy, 1 a little harder to farm demons)

I wrote about it in my previous post. Lets ovserve it in details:
The whole team is made by 3 moderate chars which are equally good in nowhere, but with one of the highest attack in game (Only 3-4 other demons has more) and 1 healer.

Corroding Vepar – half tank, half dps. He has one of the worst active skills in the game, though. High attack and defensive passives.
Maw – support/dps tank . It looks like he is made for this combo. His active skill makes for the cons of the other demons.
Duwende – support dps. Really crappy skill.
Mariana – healer

The combo skill together with Maw and their high attack makes it an average team for me. Maw is a little harder to farm though.

3. Anti-Fury team. – Smer4 wrote about it. (2 easy, 1 a little harder to farm demons)

4. Kang Admi the Foul, Prince Stolas, Sytri, Dreadshade Acidious (2 easy, 1 a little harder, 1 incredibly hard to farm demon)

- 3 Card Bonus – Water Damage +20% - 4 Card Bonus – Water Damage +30%

I’ve planned to exlude all last hard dungeon bosses, though 3/4 of the team is easy farmable. But lets observe it:
A total water damage team which is a great cons, because of the equipment farming. It looks like its made for rides, but probably could do something in some of the others areas in game, too.

So we have here – 1 stunner/dps, 1 good at nothing, 1 debuffer/healer and 1 healer.

Kang Admi the Foul – dps/stunner. His active skill looks disapointing to me – doesn’t do any damage and hasn’t 100% chance to stun. Though with high lvl skill he would be doing very well.
Prince Stolas – really low stats and bad skill.
Sytri – debuffer/healer – great skill (if its description is right, of course) – probably it could take down the shield of King Barbas etc. Nice healing passives.
Dreadshade Acidious – healer/dps? – The best single target healer in game (if his skill description is right, of course).

In counclusion this team could do something only in rides, unless you replace Stolas for something else.

5. Princess Ekek, Naberius Iceburn, Kroni Helfire, Berzerker
– 3 Card Bonus – DEF +70%
– 4 Card Bonus – DEF +120%

Everyone knows the pros and cons of each of this cards.
I would disagree with Smer4 about this combo. +120% def is really huge boost and this team sucks only in defence(and some skills of course). Making them more tanky, makes Damage stepper, No mercy and Enrage more effective. So here we go – high dps, moderate/high defence.
For an easy farmable team is more than average for me, no matter the crappy skills.

 
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Topic: Chains of Darkness / Alchemy discussion

Thank you Smer4 about the information. :)

In addition I’m going to add some points.
From what I see different combos would be better in different areas in game. For example elemental damage teams would be good in rides.

I would say that the other tanky team, which is farmable, looks average to me(if they could survive the first 1-2 rounds):
Corroding Vepar, Corroding Maw, Duwende and Mariana
- 3 card bonus – When HP drops below 30%, DEF will increase by 30%
- 4 card bonus – When HP drops below 50%, DEF will increase by 50%
Their dps is really low, though. But if Maw could trigger its skill, very few demons (like Satan) would do damage to them. This probably could be usable somewhere?

The 1st strike team looks also not so bad since Prince Chax skill is bugged(no damage returns to him). And Nero Giant Flesh would do +300% dmg on first strike that would make him beeing able to oneshot anything you want (very useful at Lost Island). If only Chax and Queen Succubi were farmable…

The stunning skill in Doggy team is bugged (it hits only 1 target, according to some forum threads).

Edit.
If I remember well Sindarius Firecloak skill is not just a self buff, but a normal attack which applies the buff for the next 3 turns.

 
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Topic: Chains of Darkness / How to WIN!!!! (READ ME)

I’m going to give some tips from my experience about Lost Island and other stuff for low level players.

In my opinion you should focus on evolving, leveling up equipment(be carefull with equipment evolving, though) etc for 1-2 demons. By this way I could reach lvl 9-11 Lost Island dailly. (depending on stage 7, 8 and 9 opponents). And it is still working for me at lvl 37.
Note that it’s always better to evolve/lvl up demon/equipment after the reset.

There are even more benefits in doing this like:
- It’s easier and faster to evolve 1-2 demons, rather than 4 or more. You need less materials and slowly you’re getting the required stuff for getting/evolving other demons, too.
- You would be able to get into top 3 on 1(or 2) raid boss/es with ease. Which means more equipment shards, more raid shop points, more demon shards.
- As a new player you need to experiment with the demons in order to see what strategy/team best suits you. You’d save materials and time by this way and wouldn’t regret for evolving something you don’t like/need.
- Having 1 “overpowered” demon makes you progress with the campaign faster. Having 2 makes you get 3 stars really easy (You could let the other 2 slots empty) This gives you access to new locations. You’d probably agree that getting 2-3 or more shards per demon dailly is better than 1.
- having 1-2 overpowered demons makes you capable of beating most of the teams in the Brawl event.

Why focusing on getting more demons rather than evolving 3-4 or more demons at the same time?
If the above reasons aren’t enough for you, think about expedition prizes. For getting all 140* you’ll receive dailly (in total):
- 100 gold, 250 k silver
- two or three 3* demon shards, one or two 2* demon shard/s, one or two 3* or 4* equipment shard/s
- some demon/equipment evolve matterial
I won’t mention the 980* weekly prize at all.

Probably by combining these 2 strategies beating Lost Island could be possible in long term.

 
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Topic: Chains of Darkness / Question about how skills are working

Many of the skills has not only wrong description, but they act totally different from it or are partly bugged.
I’ve started a thread in spicyhorse forum about them (http://spicyworld.spicyhorse.com/social/thread-5761-1-1.html) and I’m going to make a thread here, too.

For example Duke Vual of Ice skill doesn’t freeze/stun the target, but acts like Kroni Helfire skill – reducing target’s fury by X (probably 40) points, while the affected demon doesn’t get fury from this attack.

In my opinion Orias active skill should immediately remove stun/ongoing dmg/etc effect from your “cursed” demon and heal him with 5% or more of Orias attack. I’ve never tested it, though. I’ll get him very soon(it is in my spire pool) and test it together with its passive.
There is a skill (every 30% of hp decrease, dmg will increase by 30%) which doesn’t grows by leveling it up. It always remains “30% hp” and “30% attack”. So I suppose Orias passive skill is the same.

About Valac I’ve seen its skill only in campaign, where it healed a target with lets say 10-15 k hp, and the ongoing healing was like 3-5 k (I don’t remember the right numbers).

Edit. Well Salubrios Cardea skill heals 4-5 k hp and then 10-12 k per turn as ongoing healing in campaign. So my memories about Valac could be wrong.

 
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Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

Originally posted by DamGoodCoffee:

Is it only me finding Eates Hammer a pain to fight?

It is one of the most annoying and probably the best defenders… I would put it in the long term demons list if it was mine.

 
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Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

Smer4, how about Bune of inferno? 1st strike + bonus fury at the start of the battle.

 
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Topic: Chains of Darkness / Potential Long-Term Demons (Discussion)

Hello! I’d like to ask is it worth improving Corroding Maw in long term? Is it better than other stone tanks like Ose Infinite Squall?

Its skills look decent. Though evolving is so costly – it requires 2 Twillight stones just to evolve him from 2*5 to 3*; while its shards are obtainable only from arena shop and raids..

Skills:
Active: increasing def by 40% def for all team +0.5% per lvl skill upgrade

Passives:
1. HP boost
2. Injury shield (for every 30% hp decreased; damage suffered will decrease by 6 % – for skill lvl 1 )
3. Enrage (for every 30% total hp decreased, dmg will increase 30% – for skill lvl 1)
4. Earth boost
5. Pain drain

 
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Topic: Chains of Darkness / Friend IGN

IGN Kamelot
Server: Abaddon

 
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Topic: Lionheart Tactics: General / shield

Originally posted by hearts200:

How many shield do i get when i retaliate back in the arena and do i get any rewards?

From 1 to 39. When you hit the fight back button you’ll see how many shields and how much gold you’d get by winning your match.

 
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Topic: Lionheart Tactics: General / Huntress or sniper to champion?

Huntress is also one of the keys of finishing Flamemancer and getting an ICH without having Runebinder, Red Wizard, Dragoon/P.Dragoon or L team.

 
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Topic: Lionheart Tactics: General / (Newbie's must read) Arena EASY GRINDING.

Originally posted by nikehat:

Also the match-ups you get aren’t based on what league you’re in, it’s mostly based off the OVR of your top 6 units.

I think you’re partly right. Else it would be possible to face up mostly people from DG (no matter of the league you are in), if you have really high OVR top 6 units. Then, climbing up to DG would be really easy.
Well, I have been matched once aggainst DG player(6 thieves defence team) when I was in BI III, which was a surprise, though in my experience most of the times I couldn’t be matched aggainst someone who is 2 or more leagues above or below mine.

Of course you could be 100% right. When I get the stones to promote something to L and/or after the boost event, it would be funny, if I climb up to DG for the 1st time without any trouble.

 
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Topic: Lionheart Tactics: General / (Newbie's must read) Arena EASY GRINDING.

Originally posted by nikehat:

epicblue’s not a newbie and that strat was never intended for too many cheat death units.

I know this. Mine whole post was adressed to newbies, as the title of the topic is and Syamir, who wanted to provide him/her with feedback. And epicbluedude suggested a tactic which works great also for newbies (actually the best tactic for them in my opinion).

While the topic is about newbies tactic, most of people are talking about strategies for experienced players. That’s why I’ve shared my thoughts about a later point of the game, too. I’d also prefer something like universal tactic, where you don’t need to change any toon no matter what defence team you face. And mine tactic with not fully boosted C toons works great till the begining of Caersteel III league (by avoiding people with more than 1 L toon; I haven’t ever seen a team with more than 2 CD users, too – they just don’t exist in leagues below CSIII)

 
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Topic: Lionheart Tactics: General / (Newbie's must read) Arena EASY GRINDING.

I’ve heard before that the 1 hero-army tactic is really good at E/M rank part of the game.(esspecially the one which epicbluedude suggested – Paladin/Unipally with dancers) So it really seems as a newbie tactic. It’s too bad that I hadn’t the chance to taste it. (I’d promoted mine 3rd C char before I got my 1st dancer and pally)

I don’t like such tactics at C/L part of the game, though(where I am). They seem too risky to me. The Sniper (which I don’t have) could miss some shots for example and would have troubles aggainst Halbs; the paladin couldn’t miss at all but on his own he would have troubles aggainst 1-2 Rogues (or something else which has bounty and CD at the same time). Probably a solo Huntress could be really good, though she would have troubles aggainst archers/snipers (which could be overcomed by putting a Guard in the team). Or a solo Red Wizard… Anyways I don’t have a single fully attack boosted C toon to even try something like this.

Well, this “invincible” team looks really good, but the fights would take more time than any other dps focused team(and don’t forget the halbs in the defence teams). Probably if you switch Sniper for Huntress it would be better.

Mine usual attack team is: Paladin, Halberdier, Wizard, Archer and 2 Dancers.
(4 different dps chars – 1 with Avenger Aura and 3 with attack skills ready for use)

Probably gonna switch the Paladin for Unicorn Paly, Wizard for RedW/Huntress and Archer for Sniper when I get/promote/train them. With Runebinder, the mythic characters and some other limited ones the choice would be wider.

 
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Topic: Lionheart Tactics: Feedback and Problems / Cheat death bug?

150 CD-s in a roll and not even a single dodge at all? Anyways you’re extremely unlucky. If I were you I would use a thief/poisoner/assassin aggainst this player.

“As to the hit from different angles, what do you think happens when you have six heroes surrounding a single thief?”
Each of these 6 heroes are attacking the thief from the same angle as before for example. Just try to avoid auto attacking.
When I move into position(place before attacking) my archer, 99% of the times she hits the CD char is being KO’d. Dodging is the real problem for me..

 
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Topic: Lionheart Tactics: Events / Belated Easter Event

Cleared the whole CW normal + 6 arena fights and no eggs, yet. I’m gonna see if I’ll get any from hard mode and campaign, too..
Edit. Started from 4th floor and 1st try = 1 egg. :)

 
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Topic: Lionheart Tactics: General / Give me some tips on hardmode ursoc dungeon

Does anyone think if it’s possible to beat it without sniper and RB? Could a tactic like fully boosted C Archer with maxxed skills and GB, 1-2 pallys/unipallys(with maxxed skill and auras) and something to sacrifice (like Guard/s; Warrior/s, Huntress etc.) work on any stage here, too? I really wish to try this but dunno if it would be worth it to boost up my archer so much instead of sth else.

 
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Topic: Lionheart Tactics: General / Spirit Stones

Originally posted by MC1987:

Kevin, I think everyone would be very happy to make the King stone drop rate (all ranks) from dungeon reward become 50/50 with King and Sprit.

I disagree. Toons which require KS are much more than these which need spirit stone/s(most of them need a KS, too). Also for most people a spirit stone is as useless as a star stone.

Though, it would be good if they add another way to get them – dailly(packs) or weekly/monthly (probably by adding a 4th weekly dungeon or making Stormfur bay beeing repeatable once a month or three for example).

But most of spirit stone users are limited and “pack characters” that’s why I suppose that devs would prefer to stay like they are – cash/crown toons which requires crowns for promoting them from C to L rank(the only exception is that the last mission on SB gives 1 C stone for free, if it’s still true).

 
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Topic: Lionheart Tactics: Heroes / Will the summons count for the skill "pack leader"?

Originally posted by del1244648:

Also,
Mighty Blow: Criticals have a 50% chance to stun the enemy for a turn. {Rank L}

The warrior has a AOE attack to all 4 sides. Does the critical strike stun the other sides as well?

It is interesting for me if this skill works and if War Howl could stun, too. If it’s so Warrior could stun everything around him in 2 squares range.
About the 5 beast stones – Huntress requires 1 beast stone; I suppose ICH, too. No idea about Runebinder, Gladiator and other beast chars. Anyways I suppose you’ll get 5 or more C beast stones before 1-3 or more C KS. I would say – go ahead and promote that Warrior :)

 
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Topic: Lionheart Tactics: Feedback and Problems / flame nova bug

Look here:
http://www.kongregate.com/forums/2518-feedback-and-problems/topics/482167-red-wizard-flame-nova
and there:
http://lionheart-tactics.wikia.com/wiki/Red_Wizard

You’d better read before posting ;)

 
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Topic: Lionheart Tactics: General / C Kingstone as weekly dungeon reward

I’ve got a M king stone from Frosthelm normal 1 week ago. Frosthelm normal gives Dungeon pack III as final reward; that’s why I suppose that there could be C king stone in Dungeon pack IV. Nobody seems lucky enough in the past few months to get it though.

 
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Topic: Lionheart Tactics: Events / nothing all day

Originally posted by KevinECG:
Originally posted by djigovski:
Originally posted by KevinECG:

Event is officially done. Ran for 24 hours guys. Some things not as obvious as others.
http://bit.ly/1y4fBD9

http://www.kongregate.com/forums/2518-feedback-and-problems/topics/484373-april-fools-event

Hey Kevin. Have you read this thread?
I haven’t seen this event during the whole day either (Europe time zone; playing on PC; browser: Chrome). According to the above topic it was over more than 17 hours ago.
The only thing I’ve seen connected with the event was a Jester who was saying that the event is over(some minutes ago, when I logged in). I believe that I’m not going mad or so blind to not see this event during the whole day (2 April; I was off most of the time but was logged in several times during “the event”).
Anyways I’d probably wouldn’t participate in it like some or more other players. Though I’d prefer if you have said the facts like they are. And the real fact is that the event was over on most/all platforms like 17 + hours ago or it was really over like 1 + hours ago, though it wasn’t accessible for everyone/most of people.
Believe me, if you have said something different, I would agree with you and don’t post anything about this theme.
I really like this game, which have the greatest support I’ve ever seen on Kong or any other online game I played. So I’m hoping that you’ll continue doing your great job. Good luck!

It ran for 24 hours. Comment below yours highlights some of the things.

Yeah. I see. I’m sorry about it then. It really maked us fooled :) I wish if only CW has reseted ( I think you will get my point, since nobody could play completed Frosthelm; Wizard Tower or Crypt Warrens.) Anyways it isn’t so bad – this is a real good joke :)

 
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Topic: Lionheart Tactics: Events / nothing all day

Originally posted by KevinECG:

Event is officially done. Ran for 24 hours guys. Some things not as obvious as others.
http://bit.ly/1y4fBD9

http://www.kongregate.com/forums/2518-feedback-and-problems/topics/484373-april-fools-event

Hey Kevin. Have you read this thread?
I haven’t seen this event during the whole day either (Europe time zone; playing on PC; browser: Chrome). According to the above topic it was over more than 17 hours ago.
The only thing I’ve seen connected with the event was a Jester who was saying that the event is over(some minutes ago, when I logged in). I believe that I’m not going mad or so blind to not see this event during the whole day (2 April; I was off most of the time but was logged in several times during “the event”).
Anyways I’d probably wouldn’t participate in it like some or more other players. Though I’d prefer if you have said the facts like they are. And the real fact is that the event was over on most/all platforms like 17 + hours ago or it was really over like 1 + hours ago, though it wasn’t accessible for everyone/most of people.
Believe me, if you have said something different, I would agree with you and don’t post anything about this theme.
I really like this game, which have the greatest support I’ve ever seen on Kong or any other online game I played. So I’m hoping that you’ll continue doing your great job. Good luck!

 
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Topic: Lionheart Tactics: General / Give me some tips on hardmode ursoc dungeon

Originally posted by Archnawan:

That’s interesting, I’ll have to try this out.

I was actually talking about my rose archer though, pally took about 1500k damage from bears (no crit) and archer like 600 or 700.

So without the hunter skill she would take around 1700 dmg.. (this is only a possibility).
I’m still too far away from trying FH hard – thanks for the info :)

I’m gonna make some tests about the damage:
For this purpose I will use mine C archer with 721 attack with 1 Paly. These are the results for skill attack( multishot lvl4):
1200 + dmg on a bear on stage 1. (no heights, no auras, no buff; no crit, maxxed hunter skill)
1800 + on the same bear (AvgA +20%; same other conditions) = 50% more dmg
2400 + on the same bear (AvgA +20%; +16% boost to core stats; same other conditions) = 100% more damage
2900 + on the same bear (AvgA +20%; +16% boost; using height advantage; same other conditions) 140% + more damage.

I believe this proves what I was talking about. For a little attack boost (20-36%) your toon deals 50-100+% more damage(with higher attack it would be even more as %). For a Wizard it should be even bigger, but not in Frosthelm where I suppose that most of the beast enemies have the fire&ice protection skill.

 
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Topic: Lionheart Tactics: General / Give me some tips on hardmode ursoc dungeon

Originally posted by Archnawan:

There must be a big difference in fully boosted Sniper and half boosted because my C sniper doesn’t even scratch a bear or much else for that matter and goes down with one shot from pretty much anything. If so many people didn’t rave about her I honestly wouldn’t even think to boost her at this point.

The other thing I have noticed after the patch is that my C Pally is way more squishy. He was taking twice the damage from the bears that my Archer was taking and has much more defense, something seems off…

The hunter skill should be still bugged = 60% less damage from beasts, while it gives this time the bonus dmg. Anyways I wonder how hard Frosthelm bears hit after the update?

Edit. From what I’ve seen in other areas of the game: with a little more attack your toon could deal really much more dmg; respectively – with a little more defence your toon could receive lesser damage.
With less def but with its passives, my halb sometimes tooks 2x less physical dmg than my paly. While with + 16% buff my Wizard deals like 1,5x – 2x + more dmg than before on the same enemies.

 
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Topic: Lionheart Tactics: Heroes / master spirit stones

Originally posted by phelan1340:

Are they given as a reward for a campaign level in Stormfur Bay?

Yes. You will get 1 M spirit stone for completing the 9th mission(just got mine). I’ve even read that there is a C spirit stone in the last one(10th mission).