djigovski
6 posts
|
Topic: Wartune /
[Activity] Collect Soldier's Medallions in May
Originally posted by Atombender:
djigovski, where did you get that 1-3 meds per chest part from? Each chest contain 1 Med.
I only guessed – as chests for white alpaca, ore etc.. But it’s worse than I thought.
|
djigovski
6 posts
|
Topic: Wartune /
[Activity] Collect Soldier's Medallions in May
So 59 chests for non-cashers. This means a need of drop= 2,03 medallions per chest for mount (by probable drop 1-3 medallions per chest).
A perfect time to work about lvl 3 clothes…
|
djigovski
6 posts
|
Topic: Wartune /
Divine Altar Battle Report
Originally posted by Tetsuo_Shima:
Originally posted by djigovski:
Originally posted by Tetsuo_Shima:
Erm… Whut? Least amount of skill?? Least amount of effort?? Least amount of time?? The only thing I’ll agree upon is least amount of money, since I’m a free player, all the rest you’re saying there is pure BS.
And yes, DA is a guild event, and as such you want to help your guild reach the highest floor possible, which, if you’re a mage, really isn’t helping a lot because you’re taking waaaay too much time to kill a mob and are thus hampering your guilds efforts to get to a higher floor because the time will run out because you’re killing stuff too slow.
From everything you’re saying it seems very clear that your character isn’t a high level yet, because in all honesty, mages cannot 3-run mp dungeons at all (not even cashing mages), it’s far easier for archers to 4-run, 3-run with knight or mage mp dungeons than the other way around, FAR easier, even more so if they happen to be cashing archers. More starting rage has a dramatic effect on their capabilities, while for mages the effect is very mediocre at best.
I’m just gonna have to repeat myself and tell you that you’re really not thinking things through.
You’re totally wrong about last part of your post. Try to do not 3 just 1 run of GoD or TL without a mage or without a tank. And think about doing MD or DT without a mage. It’s much possible to do them with tanking archers or mages than without mage. Now let’s remember for Badlands it cannot be done without a mage too.
Anyways people in most times are searching for mage ‘cause 1st they’re less in numbers for late levels than tanks and archers in overall, 2nd they cannot be subtitute by any other class.
Clearly you’re misinformed, people on my server run moonevil den with 4 archers all the time (while it is completely impossible for 4 mages to run moonevilden)…. They get it done just as easily and a lot faster than if they let other classes join… More benefit from their xp scrolls. GoD can be very hard without a mage (but it’s equally hard if not harder to do it without an archer), I’ll give you that much, because of the last boss who splits in an mdef and a pdef one. You don’t need a mage or a knight for lair either, nor do you need either for badlands. I don’t know about demon temple, haven’t gotten that far yet, all I hear is that it’s insanely hard, so quite likely you’ll need all classes for that one.
Oh sorry, I missunderstand your previous post – I see now that you compared exactly runs by 4 archers vs 4 mages.
|
djigovski
6 posts
|
Topic: Wartune /
Divine Altar Battle Report
Originally posted by Tetsuo_Shima:
Originally posted by alveolate:
you certainly seem to expect your character to do everything and stay at the top with the least amount of effort / skill / time / money. but you still did not reply my last comment: DA doesn’t give huge bonuses ultimately. how much EXP are you expecting from DA?
indeed, mages ARE disadvantaged when facing single-targets — that’s the tradeoff for mages having an obscene advantage versus large mobs. with heals and aoe, mages still clear dungeons and catacombs faster and earlier than everyone else. it is far easier for a mage to form a 3-run MPD than the others. don’t you think these things should also factor in?
i realise my single-target argument is weak… no doubt, without thunderer, single-target mage is just not very viable. i merely offered a possible alternate non-cash partial-build for DA. admittedly, bolt – restore – suntoria isn’t going to cut it.
lastly, DA is a guild event. if you really want to kill more mobs, isn’t it possible at all to ask your faster-killing guildies to leave you some mobs? try adapting to the situation instead of simply dissing it as unfair. some of the inherent disadvantages can be balanced out with cooperative play.
Erm… Whut? Least amount of skill?? Least amount of effort?? Least amount of time?? The only thing I’ll agree upon is least amount of money, since I’m a free player, all the rest you’re saying there is pure BS.
And yes, DA is a guild event, and as such you want to help your guild reach the highest floor possible, which, if you’re a mage, really isn’t helping a lot because you’re taking waaaay too much time to kill a mob and are thus hampering your guilds efforts to get to a higher floor because the time will run out because you’re killing stuff too slow.
From everything you’re saying it seems very clear that your character isn’t a high level yet, because in all honesty, mages cannot 3-run mp dungeons at all (not even cashing mages), it’s far easier for archers to 4-run, 3-run with knight or mage mp dungeons than the other way around, FAR easier, even more so if they happen to be cashing archers. More starting rage has a dramatic effect on their capabilities, while for mages the effect is very mediocre at best.
I’m just gonna have to repeat myself and tell you that you’re really not thinking things through.
You’re totally wrong about last part of your post. Try to do not 3 just 1 run of GoD or TL without a mage or without a tank. And think about doing MD or DT without a mage. It’s much possible to do them with tanking archers or mages than without mage. Now let’s remember for Badlands it cannot be done without a mage too.
Anyways people in most times are searching for mage ‘cause 1st they’re less in numbers for late levels than tanks and archers in overall, 2nd they cannot be subtitute by any other class.
|
djigovski
6 posts
|
Topic: I AM PLAYR /
Bugs (not the place to report 'em)
Some bugs:
1. Stuck at loading very often. At the moment too. Continues waiting..
2. At the halftime of any match there are some result displayed. At the end of the match you see missing goals in some matches(e.g. match X against Y = 2:0 at half time, 0:3 at the end etc.)
3. There are some crashes ingame. Once when I played a match and scored 3 goals game crashed, I refreshed and the result was only 2:0. Hopefully they gave me 1 more chance and I managed to score.
|
djigovski
6 posts
|
Topic: Wartune /
[Info] Bugs
I’ve completed 2 event quests – new year login(gives you 1 unrefined ore) and completing 2 multiplayer dungeon (gives you chest with 1~3 refined ore) So I had the first and after opening the chest received 1 refined ore. I look at the inventory and I have only 1 refined, but 0 unrefined.
Edit. And again – At the moment when I open the unrefined ore box I losed the unrefined ore from new year login.
|