Recent posts by djigovski on Kongregate

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Topic: Lionheart Tactics: General / [BUG]Ursus GOD (last boss)

Originally posted by hearts200:

i could not kill him…..he is sooo op

Use halb (any rank) to stun him each turn; sage and dancer(or 3 dancers) to reach him on turn 1 and the rest any dps class (I use a thief to troll him till it’s dead). I couldn’t reach the boss on hard mode but this tactic should work there, too, since the halb skill is bugged aggainst the boss..

 
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Topic: Lionheart Tactics: Feedback and Problems / Temple of Bear god, Boss bugged

Originally posted by TryDuz:

I am also have a problem with runebinder skill. After placing the 1sr rune, I used dancer and sage to cooldown his skill and place the second rune. The bug occurred when i clicked on the tile to place the 2nd rune, Runebinder ran over the tile and automatically end his turn! That caused me his life! It happened so many times that i cant finish my dungeon on time! All my hero are full trained and boost. So I have no problem to get through dungeon if the bug wasnt there.

Send the bugged halb with sage/dancers to stun the boss every round and kill him with Wizard or sth else. Even without the bug I believe 2 halbs 2 sages and 2 dancers would deal with it without using his turn.

 
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Topic: Lionheart Tactics: Events / Temple of the Bear God - Spirit Stones - Beast Pack

When you click on the beast pack and look at its description, it’s said that you could collect Ursus King and Barghest Huntress. Her image is even on the right side of the pack together with the Ursus King(on the left). Though when you look closely what exact prizes are, huntress isn’t there. You could see only Ursus Chief N rank, Ursus Runebinder E rank and Barghest Warrior M rank as pack heroes. I suppose it’s an image and typo mistake or she is really not there.

 
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Topic: Lionheart Tactics: Events / Temple of the Bear God - Spirit Stones - Beast Pack

On stage 13 easy mode Halb’s stun doesn’t work on the boss. When I’ve tried using it, halb’s turn has auto ended = no stun and no damage at all. Danced him to retry the operation(skill was still ready to use) and it happened again. So was forced to replace him with something else.
I’ve put Halb into my team only for stage 13 so dunno if this bug appears only there or only in easy mode (if it’s a bug of course).

 
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Topic: Lionheart Tactics: General / Suspicious Player: Easy

Originally posted by shinsofsteel:

It’s also suspicious that he previously went by the name Omega, had 4 L platinum dragoons, L dragoon, L valk, and L gladiator all named omega in his def team over the course of a few days. That’s an impressive team that came completely out of the blue (usually you see people in dglass progress naturally not just show up with a team like that). After not being able to get into any of the 3 top guilds he applied to (1 let him in but booted for suspicion of hacking, while the other 2 did not extend an invite due to similar suspicions) he changed his def team to 5 thieves and a dancer all named easy and his in game name to easy as well.

This reminds me of something. I think I fought him in Gold II or Black Iron around 4 weeks ago. I’m not sure about the time but am definitely sure that I’ve fought someone with 6 Omegas (most likely M/C rank – haven’t been matched with someone with L chars since Gold I)

 
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Topic: Lionheart Tactics: General / Suspicious Player: Easy

As an outsider of dragonglass I couldn’t say if Easy is a cheater or not, but your post couldn’t prove if it’s true or false.
Let me make some points:
“which took me around 22 hrs of grinding in the last 30 hrs” Don’t you expect that since you could grind for such a long time, someone else could, too?

That he doesn’t revenge back immediately for 30+ shields is really strange. This is the only “suspicious” behavior I could see in your post. Though it could have an explanation, too.

“So if he was a real player trying to climb ladder and bring me down at the same time” – Well he could do arena only for gold grinding? I really won’t waste my time of climbing a ladder which gives nothing at all. I prefer to have fun in the games I play and climb the ladder of life… :)

“So how come Easy does’t except around 7am” – couldn’t understand what do you mean. (Even as full sentence, the beginning seems confusing: “So how come Easy does’t except around 7am, how his he attacking multiple ppl every single hour for so long, and how can he find me twice within a min”)

“how his he attacking multiple ppl every single hour for so long” You did your grinding during the same period. He could use cheats of course but I couldn’t see a prove from your post. Unless you wanna say that you grinded for 30 hours but had some breaks and he didn’t (somebody else could help proving this).

“and how can he find me twice within a min” – When I’m in CS1 could find the same opponent right after each fight in 0-5 refreshes(there was a thread for CS3 where is even easier to find the same opponent). 2 attacks per min seems legit since CoH. With his full legy team he probably could 1-shot every single of your units so it wouldn’t be hard for him to beat you twice in a min(especially on the smaller maps).

Don’t get me wrong. He could really be a cheater but from my point of view you should bring better evidences for this.

 
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Topic: Lionheart Tactics: General / More Consumable Items

Originally posted by Ddedo:
Originally posted by CrackerBob100:

We have a little button called “Consumables”, but it only is used for health boosters. Why not call it “Health Boosters” then? My point is, we need more consumables. And I have a few ideas.

1) Training Boosters – Like Healing Boosters, but they finish any training for a single hero.

2) Promoting Boosters – Like Healing Boosters, but they finish a promote for a single hero.

Originally posted by djigovski:

I’d like to see something like revive potion for instant revive or at least a consumable which reduces revive cooldown(-X hour/s).

it’s already here, and it’s called “crowns”: instant revive, instant promotion, instant training end.

Well, you could instant heal with crowns, too :)

Looking at the way how healing packs works I think that any new consumable couldn’t work on 1 hero separately. That’s why I don’t like the idea of Training/Promoting boosters. Also I’m feeling healing/reviving and training/promoting like different aspects of the game so I would prefer consumables to be focused on the first one.
Anyways I suppose that they could implement a consumable which reduces certain cooldown by 1 hour (for example) for all heroes. It should be rarer than healing packs though.

Edit. Or a potion which instant revives all your heroes, which could be rarer than a M KS. I’m dreaming :)

 
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Topic: Lionheart Tactics: General / Wizard Tower Hard

Originally posted by djigovski:

I use C Blue Wizard, M Guard, M dancer/Uni Pally and R dancer. Kill 2 archers with the Wizard on first turn and guard him. On enemy turn only the last archer could attack me(sometimes enemy mage could reach 1 dancer, too), so either the guard or 1-2 dancers would be hurt/dead. 2nd turn – Fireball on the Knight or Meteor on Knight and enemy Wizard; dance the Wizard and kills the archer/mage(if you have a dancer alive). On enemy turn if the archer is alive it couldn’t kill anything. 3rd turn if the archer is alive – Wizard 1-shots him. The rest is easy – you could guard the Wizard who would have his Fireball ready to use.

Stages 10-12:
With C Wizard C halb 2 random dancers is even eassier – I’ve passed it without any loss (only halb was hit by 1-2 arrows per lvl). On turn 1 place your toons, except halb(don’t move him) out of archers range. Turn 2 attack archers with halb, with 2 dances he could hit 2 times, kill 2 archers and run out of liches’ range. Turn 3 Use Wizard with 2 dances to kill knight(with fireball) and the remaining close to your party troops (with high enough attack he could oneshot everything) if needed use Halb’s stun (if you haven’t done it on turn 2) and leave 1 troop for next turn. The last remaining troop(which comes from top left corner) hasn’t any chance aggainst your whole team. Stage 10 is a bit different but you will figure it out.

Mine Wizard wasn’t good enough(1050 attack seems too low) for stages 10-12 so I used a borrowed one. For stages 7-9 the above 2 teams worked well without a guild toon, the only cons is that halb/guard tooks too much unavoidable damage from enemy priests.

 
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Topic: Lionheart Tactics: Feedback and Problems / Red Wizard- Flame Nova

Originally posted by sargon1775:

I acquired a red wizard from a dungeon pack a while back. I promoted him and train his skills waiting to finally use him in combat only to find that his flame nova only affects one creature regardless of how many is in the area. How can my flame nova affect more than one creature at a time?

Make your RW be surrounded by enemies – sage and/or dancers could help. His skill hits everything around him in range of 2 squares.

 
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Topic: Lionheart Tactics: General / Weekly dungeons

I’ve got 1 M KS from Frosthelm normal yesterday. I’m wondering if there is any chance for C KS in hard mode.

 
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Topic: Lionheart Tactics: Heroes / Is Arena just ridicilous ?

Originally posted by lucasrabelo_888:

Hi ppl,

Is the arena battles harder?
I’m currently on caersteel 2 league and during clash of heroes event the battles were relatively easy, but now my C halb takes tons of dmg even from ranged units
Any opinion?

Yeah. Some enemy chars deal more damage than before ’cause some of their skills work properly now(like bounty skill, auras…). Meanwhile most of your chars would crit/hit less than before.

 
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Topic: Lionheart Tactics: General / More Consumable Items

I’d like to see something like revive potion for instant revive or at least a consumable which reduces revive cooldown(-X hour/s).

 
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Topic: Lionheart Tactics: Heroes / L promotion

Originally posted by Sbudrez:

I also dislike rogue, it would be better archer i guess

if i promote thief, i still would have 2 marksman stones, and can wait for third for archer

maybe is the best thing to do

I really like my C thief. After the recent update she’s become more useful char. She carried my whole secondary team until stage 18-19 in Flamemancer(not joking at all). I suppose you won’t regret promoting her to L. Anyways you need a L unit in order to borrow L guild units :)

 
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Topic: Lionheart Tactics: Heroes / Some Promotion and Sacrificing questions

Thank you :) I’m still far from the endgame, but once I boost up my main squad I would easilly reach it. Just need to get some more rare chars, too.. I’m still regreting for not having a Runebinder, Sage and Huntress for the Flamemancer event.

 
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Topic: Lionheart Tactics: Heroes / Some Promotion and Sacrificing questions

I already have C warrior with lvl-ed up most of his skills to a certain point; and 2 M Warriors without any lvl-ed up skills.
So is it worth promoting 1-2 more Warriors to C just to use them for later boosting(when 2x boost event comes up again)? Though 2 Warriors with max lvl skill could reduce damage dealt to my units to 0. So I wonder also is it worth keeping 1 of them or sacrifice both(the 2 weaker Warriors of course)?
I already have 9 M beast stones and no other char which requires such stones, yet.
PS. The question is also about Guards, when I get the stones for them.

 
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Topic: Lionheart Tactics: Heroes / L Promotion.

If I were you, I would promote P.Drag, Icefang or Halb.

Reasons:
- P. Drag seems like one of the best chars in the game – spear user, skill with very long range and great dmg, good def/magic, and he shields himself +100 hp at the start of each round. It’s a great char for pvp and pve.
It’s L skill gives +1 movement (if it works of course).

- Icefang – because of her normal attack, good skill which could freeze and trap one enemy for 2 turns; one of the chars with the best def/magic total stats (600def/600magic fully boosted). And her great GB. Looks like a good char both for pvp and pve.
If her L skill works she would deal +2-4% more damage for each beast on the field (5 ursocs = +10-20% bonus, combine this with +60% dmg to beasts and Into the Fray, which works now :))

- Halb – Stun… He is awful in some or more pve maps. Probably the best char for pvp.
If his L skill works, with very high crit and some support(dancers and sage) it could stun most of the enemy team(and would overcome his pve weakness). Though I’m almost sure that this is one of the bugged L skills, otherwise Warrior would rule the game :)

Why not Sniper, Huntress or Poisoner?
- Probably Sniper is a good choice, too, though the upper chars looks really better to me(better damage dealers, multi hitters), since you have them. If you really need range, P. Drag looks like the better option. And C sniper is probably enough for finishing the campaign.

- Huntress? You simply have Icefang Huntress which is much more better than the regular one.

I’ll leave the Poisoner without a comment.. Probably when they add the real enemy hero stats in arena, she’ll be more useful, but even then C rank should be enough both for pvp and pve.

 
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Topic: Lionheart Tactics: General / Wizard Tower Hard

I use C Blue Wizard, M Guard, M dancer/Uni Pally and R dancer. Kill 2 archers with the Wizard on first turn and guard him. On enemy turn only the last archer could attack me(sometimes enemy mage could reach 1 dancer, too), so either the guard or 1-2 dancers would be hurt/dead. 2nd turn – Fireball on the Knight or Meteor on Knight and enemy Wizard; dance the Wizard and kills the archer/mage(if you have a dancer alive). On enemy turn if the archer is alive it couldn’t kill anything. 3rd turn if the archer is alive – Wizard 1-shots him. The rest is easy – you could guard the Wizard who would have his Fireball ready to use.

 
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Topic: Lionheart Tactics: Feedback and Problems / new glitch?

Originally posted by phelan1340:

I played through a full level of the flamemancer dungeon this morning and I just signed back on, at least three hours later, and none of my toons have healed from the damage they took this morning. My version is fully updated as of yesterday. Anybody else see this?

This happened to me in arena 2 times: yesterday and around 1 month ago. Luckily I logged in 3 hours later. too, not like the first time (9 hours), cause the timer could be stucked for hours/days while you’re offline. I suppose this happens when you log out right after losing toons/taking damage(1h+ healing/reviving time), without waiting the timer to countdown a single minute.
Edit. And probably without looking at the heroes panel either.

 
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Topic: Lionheart Tactics: Heroes / icefang huntress and huntress difference

Here is some info from the wiki:
http://lionheart-tactics.wikia.com/wiki/Huntress
http://lionheart-tactics.wikia.com/wiki/Icefang_Huntress

According to it a fully boosted Icefang Huntress would have 200 more defence and magic at L rank in compare of the same lvl/rank fully boosted Huntress.
Passives there look the same for both, unless there are any changes. (I don’t have neither of them, so couldn’t tell)
Icefang Huntress’ skill “Frost trap” is better than regular “Trap”, because of freeze, as Aphellion said.

 
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Topic: Lionheart Tactics: General / Help Thread

It’s not about survivability, it’s about damage and kills before enemy reach your heroes(Unless you have something to sacrifice to fill GB meter). Anyways Frosthelm Hard has never been for M units team.. After the last update is probably too hard, even impossible with boosted champs either. Though the bears hadn’t smart AI before – a single unit was able to stop their approach. If it’s still like this probably 1 Rose Knight+Sage could tank them until they are dead, though this tactic wouldn’t work when you engage the other kinds of Frosthelm mobs. Even Runebinder wouldn’t help much in this “massacre” without strong hitters. (Somebody stated that Wizards are nerfed to deal half a damage to everything in there, so they shouldn’t be as good as a sniper or an archer for example)

My advice is to forget about doing Frosthelm Hard until you make a decent boosted C team with 1-2 L units in order to borrow 2nd or 3rd L unit from guildies.
I’m too low, too. I’ve never thought of even trying Frosthelm Hard after stage 4 before (when mobs had 2x less hp and dealt 5-20x less damage). But if you read the other Frosthelm forum threads you’ll definitely come to my conclusion.
The other 2 dungeons should be doable with 1 boosted C and the rest lower units. Wizard Tower – C fully boosted Wizard with 1500+ hp with 3 support/tank units could clear it. Crypt Warrens – no idea since it hasn’t reseted, yet.

 
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Topic: Lionheart Tactics: General / Hard Level Dungeons

Originally posted by Richybang:

what are you talking about, my wizard got 2 secs ago 2 shot bei skeletons. he got 1,2k hp. Also C wizard. Parallel universe? The changes made are really bad for the avarage players. I cant do shit. Stuck at hardmode and campain …. Wont spend money if this is the goal by changing even the “eassy” dungeons. Even the fucking grave priests hiting for 200 dmg lol!

Mine C Wizard dies too fast in there, too. I was talking about some of guild’s C Wizards. 1 C fully-boosted Wizard which oneshots everything and could tank well. The only problem I had was on stage 9, mostly cause was forced to use 2 M Guards(200 OVR) and R Dancer in there and was focused on killing the 2 knights, rather than archers. There the Wizard tanked 4 skeleton shots. Then almost dead with Meteor it oneshotted 3 skeletons and 1 priest. All other stages are easier, you just need to wait around 2 days per Wizard if you don’t have 5-6 good C Wizards in Guild. And if you manage to boost up/promote your own Wizard is even better.

 
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Topic: Lionheart Tactics: General / Hard Level Dungeons

Fully boosted C Wizard(including hp at least till 1500-1700) is still able to solo the Wizard tower :)

 
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Topic: Lionheart Tactics: General / How did the top 3 do it

Dancers are annoying with their skill. I’m sure they use thieves. While the attacker could easilly use 1 hero team with 1 range (rose knight/thief/knight etc.) Only by hitting end turn the fight could continue less than 10 seconds, the only problem is loading. So 10-30 seconds per fight.

 
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Topic: Lionheart Tactics: Heroes / Poisoner, Sniper, Gladiator,or Huntress?

Originally posted by SacredJeck:

Personally I don’t like the Rose Knight but if you want to keep him as a collection then go ahead.

His Parry skill makes him completely invincible just like what one of the Ursoc Bears do and he counters for more damage depending on the skill level. (Not sure if it’s been fixed)
He has Glancing which is nice, 25% chance to take less damage depending on the skill level and his GB is quite powerful as well.

How about if you “dance” him right after he uses his parry skill? Is it possible and is the parry already active? If so that +100% damage boost at first sight looks very cool to use it offensively.

 
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Topic: Lionheart Tactics: General / Just faced...

Thief’ skill is a good counter aggainst cheat death from what I’ve read as well. Haven’t faced an opponent with this skill to prove it for myself yet, though.

Edit. I’ve just faced 1 C rogue and steal worked pretty well. No idea how high CD skill had that rogue though – it hasn’t a chance to trigger it in this fight anyways.

And one more point – when you lose an arena match opponent could retaliate you as long as he/she sees your name in left. (It’s shown as “player X attacked you and gained 0 shields”. In this case the “fight back” option doesn’t disappear at all after 1+ successful retaliations).