Recent posts by djigovski on Kongregate

Flag Post

Topic: Evilibrium / Post your invite code here

Thanks and have fun :)

Flag Post

Topic: Spellstone: Technical Issues and Feedback / GuildWar Loss Points Issue

Originally posted by thendavesaid:

Unless they changed it, I think the point loss comes from you losing cards before you lose the match. I know it sounds stupid, but close games are penalized more than just surrendering as soon as you know you’ll lose.

I think that it was like this in the previous war. Now I could say is the opposite – the longer/closer the battle, the more points you’ll get for a loss.

Flag Post

Topic: Spellstone: Technical Issues and Feedback / GuildWar Loss Points Issue

Max 15 here.

Flag Post

Topic: Spellstone: Technical Issues and Feedback / Shard Bot Feedback.

Originally posted by CaIIa:

Its probably been said before but it’d be nice if we could buy shard bot with shards as well as with kreds.
It’d give free players a chance to try it with the shards from quest rewards if they saved them, its a better reward than they can currently get using them for random pulls from boxes/chests and would encourage them to spend once it has run out !
Everyone wins for what i’d assume would be a very small amount of work to implement it.
what do you guys think ?

Probably if they remove some of the shard rewards from quests and put a shardbot instead, could work (speaking about 1 shard bot, of course, the other quests could give something else). Or just add a shardbot as a quest reward.

Flag Post

Topic: Spellstone: General / Groc the hammer too dominant, and now much

Tarian+tower is more annoying. Groc +1 empower could be easilly countered by a shield unit, while as stated above some high delay cards with high vengence (such as fire titan) welcomes that attacking tower.

Flag Post

Topic: Spellstone: General / Post Your Deck! Feb '16 Edition

Flag Post

Topic: Spellstone: Technical Issues and Feedback / Vulcanos...

Originally posted by jakewg1978:

Really?? Are you even reading what I’m writing?
OK guy… Forget about vucanos’ three skills… Just don’t even talk about those three skills.. Because I am not talking about them. The card…THE CARDS skills bypass the invisibility… And are either of you two devs? Cuz you both constantly shoot people’s opinions and comments down.. Like seriously every time you two comment it’s negative pro dev bs.. I mean, who are you?

Vulcanos “makes” your creatures to have 0 invisibility (if they had just 2-3 and you don’t play with Groc), that’s why any card after this activates its skill/s. It’s like you’ve never played with/against Tarian or Samael to not notice that their skills remove 1 point from yours/opponent’s invisibility. You’re expecting that your creatures have 4-15 or more invisibility, but its just 1-4.
Try to use cards which haven’t this skill – you’ll see what is to be hit by hex all and bolt all from Vulcanos ;)

Obviously, you’re confused, but don’t wanna accept the reality no matter what other people say and explain to you. And they are just trying to help. This wouldn’t change the fact that invisibility works properly.

Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Bug] BGE doesn't work

I suppose for wyld the legion should be 6 (+3 from the skill and +3 from the bge).

Flag Post

Topic: Spellstone: General / If you could build a deck using only one card....

Solaron. With armor rune and Yuriel. 8 armor and 1 healing probably could keep the 1st one alive, not to mentiion the barrier alll 5 and legion 7. Against 15x Atlas it probably would be draw, I’m tired to think about 15 Vulcatrons.

Flag Post

Topic: Spellstone: General / Heroic frog need a nerf???

Yeah, lets nerf and the most overpowered card – Shadow assasin. How does it dare to hit for 8 dmg/turn and has 0 delay. Not only this, but it continues to do 3 dmg/turn after death. We should put on him the abillity self destruct after 1 active turn – put this on each 1 delay card as well and everything would works fine ;)

Flag Post

Topic: Spellstone: General / Let's talk about freeze

Originally posted by jakewg1978:

That’s cuz the AI is set up to beat you… PLEASE take notice that this won’t work on your freeze.. Your freeze WILL BE COUNTERED and the freeze cooldown will start over… Just sayin

You’re terribly wrong. Freeze works the same way on both sides. Your freeze char would cast freeze on every turn until it succeeds (if this ever happen), then the countdown would be restarted.

Flag Post

Topic: Spellstone: Technical Issues and Feedback / Am I missing a reward from Skyhaven?

Originally posted by LordScimitar:

I got to 4 Stars on To Skyhaven, and 4 stars on Finding Your Way. I only have 1 Blue Fulfillment Request in my inventory. Nor do I have anything else to craft packages with. No, I have not already used it, I only have a total of 48 packages in my inventory. Did both areas not give a reward, or am I actually missing something?

The 1st area gives Epic Arcane ore as 4* reward. Only the 2nd gives blue fulfillment request and probably the next areas would reward different stuff, too. So most likely this gonna be the first and the last blue fulfillment request you gonna see for this event.

Flag Post

Topic: Spellstone: Technical Issues and Feedback / [Dev] Update 2/9/16 - Angel BGE, Big Update Sneak Peak, Vulcanos Health Increase

Originally posted by DolomiteX:
Originally posted by DawnArmy:

Check out Vulcanos, it is updated now, max 33 hp.

Now replace scorch 5 with siphon 7 and you might have a card that can compete with the other mythics, probably would still need another 2 points of attack.

Scorch 5 is better than syphon 7. If Vulcanos strikes 1st only the scorch would deal 30-50 dmg in 1vs1 against any other mythic before he dies. Add to this the 7 vengence(21 dmg against Atlas before Vulcanos dies; 2 per turn against Solaron) and strike all 4 (against Solaron) and you would imagine who gonna win. I’m not counting any other bonuses/skills though :)

Flag Post

Topic: Spellstone: Guild Recruitment / €xcalibur recruiting!!

Hello, I’d like to join. Mine BR is just 7, though.

Flag Post

Topic: Heroes of The Banner / Charge More,Reward More 1/15-1/17

Originally posted by Stormgarde:


Does not work for me ;(

Buyed Gems, but did not get my extra gems…


It’s the same for me. The event is on according to “the Notice” in game, but the pack couldn’t be claimed. It doesn’t appear anywhere – neither in hot events, nor mail box etc.

Anyways it’s normal – most of the events here are/were bugged. While R2 devs gonna do something only if they get flooded with tickets. The last in my opinion won’t gonna happen. They used to have good support in their other games, but bringing up bugged updates/events/stuff is like a patent for them.

If you want to get your stuff, you should send a ticket with screenshots to them, otherwise you’d most likely be ignored. If they still have a real support (not marketing) team for this game, of course.
I’m lazy to do this just for 100 gems.
Good luck :)

Flag Post

Topic: Eredan Arena / Hero Overview: Erine

Well, random didn’t frustrates me at all. I know that way that I couldn’t and didn’t make wrong choice by picking cards. And the thing that the cost for opening each next chest stays the same (19 feez) is great. The last makes 1 Ultimate pack to cost 95 diamonds max (instead of 199), if you see it. Thank you for pointing this, Peppunzo and Zenithale :)

Flag Post

Topic: Eredan Arena / Source of Card's Images for WIKI

Originally posted by MrHome:

Oh man. If this guy had a first skill of icy terror 20 and frost bite 60 for like a RY roll that would be crazy. The opponent would never want to trigger an ability

Frostbite 100 and Terror 20 for RR :)

Flag Post

Topic: Eredan Arena / Hero Overview: Erine

I’m not so sure about this. By picking 1 chest you maximize your chances against rng, because sooner or later the thing you need gonna be in this chest. If you’re randomly clicking you could either be luckier and get more copies etc. or get nothing good at all. I’m talking from the point if the chests have fixed, not random reward (by random reward I mean exactly your point of view).

And I’m tended to think that they have fixed rewards. I’ve got from my chest several times 5 copies from 10 chests; 3-8 copies in a roll (even finishing Ex in 20 chests)…, then a whole day with 0-3 copies. Well, that 0 came from Uinata(4 copies from 5 chests on Friday – exactly 5 opened chests; 0 from Sunday&Monday ) and Erine(5 copies from 15 chests on Friday – around 15 opened chests; 3 from the weekend; 0 Monday). I see some tendency here. While I’m playing this game since Lucyan and Meline.
Edit: I could expand this to ulra/extra pack gaining – in first 3 weeks I got almost every single ultra/extra pack from my chest (3 from 5 ultra and 10 from 12 extra); since then I got only 1 extra pack from it.

We could speculate about this, but only devs could say how it works (if they want to reveal it).

Flag Post

Topic: Eredan Arena / Epic battles

Originally posted by GorBox:

It proves time and time again… Flammara survives the test of time and Salamalek YYYRRS with two criticals can be a game winner :D

I got him once in survival mode (1 or 2 weeks ago) and he won almost all his battles.
But in your case he fought another survival favorite character of mine – Coranthia. I’m sure she didn’t trigger her Bulwark, else Salamanek would lose.
While if you didn’t go for 2 crits – Artrezil would 100% win against Astria – I suppose you wanted to fight till the end.

Flag Post

Topic: Eredan Arena / Hero Overview: Erine

Originally posted by Zenithale:

It seems she does not like me… Already 90 Chess opened and still 3 Gems missing… That what I hate the most in the RNG.

She doesn’t like me either. I need 3 more gems, as well. 5 drops on Friday, and just 3 for the weekend so far. I’d probably need to change the chest I’m picking…

Flag Post

Topic: Eredan Arena / Hero Overview: Erine

I’d like to add some points and ideas to this discussion.

Besides the one mentioned by LordCarl:
Malderez and Anazra are being used, as well.
I suppose that we’ll become seeing Anazra more often, together with Layese, Lady Lilith, Kokrem etc.
I think some people use Thyonus, as well.

Pilkim is becoming less and less effective – his weaknesses grow with every day.

Loquitos, if I remember well, has runic strength. Besides Vaerzar he could be buffed by Fenrath, as well. While I suppose a powder debuff would work great with him. Bulwark+runic strength+berserk+powder – You need to be lucky outdamaging this.

Coranthia is a heavy shocker, so in my opinion her dmg output isn’t so bad for such a hero.

I think that if you want to improve this skill – you could add for example a skill like:
- Bulwark 390 & resilience 50.
Or make something really different:
- a skill which consumes all the dmg above bulwark and unleashes it after the skill phase. You could make it to give 1 rune on each received hit, in order to be harder for spellbreaking, and to give some reliable dmg output, as well.
- or something like scarab, but instead of healing – returning the dmg to the opponent.

Actually from all the 3 skills – spellbreak, scarab and bulwark, I see only spellbreak as a problem for the balance. Probably because there aren’t many scarab/bulwark chars and are harder to get. And you know – both scarab and bulwark counters spellbreak at some state.

Flag Post

Topic: Eredan Arena / The Hero Overviews (and other useful info)

Skygatt’s name and topic are missing on the above list.

So here is the thread about her:

Flag Post

Topic: Eredan Arena / (GAME) Kill the Previous Hero!

Skygatt beats Pilkim.


Abyssien the Devourer
Derf Geis
Great Duke
Jack Al Azred
Lord Eilos
Spike the Fool
The Burrower
The Claw
The Hailwalker
The Spooker
Thunder King
Von Blaztnin

Flag Post

Topic: Eredan Arena / Hero Overview: Laelyse

Originally posted by MichaelC924:

while were are at nerfing or calling for a rework add in the frostbiters and OPilkim, the damage frostbite does to cards that want to use certain combos like utkin is pure bs. Pilkim not only does a good amount of dmg on 1st skill but to add injury to insult hes a double hit spellbreak, then finally a single hit reds that add 50 for every hit…pure bs.

Modify the frostbite to 20 dmg so characters can at least catch up and deal dmg unbuffed. malderez is fine can be countered easily with 2nd and 3rd skill dodges.

Spellbreak should be three dice or be only used once like rockspeaker.

so change pilkim, that new ice elf and other multiple hit inquisitor if werent for spellbreak she’d suq.

Pilkim a problem and an op card? Excuse me, but some berzerkers could counter him easily, no matter of his spellbreak. If I remember well -dmg is a great problem to him as well (attacking Moira beats him); terror is even a bigger problem – Salem, attaking Artrezil beats him.. and now we have frostbite+icy hit. I would say that Pilkim from all spellbreakers/multiskillers/multihitters is becoming a trash and probably gonna need a buff/restyling in the next Noz patch. And no – I don’t even have Pilkim.

If frostbite becomes 20dmg these characters gonna fall behind a lot of units, even behind average buffers – even the crappy Furago with “perfect roll” gonna beat them. While they alone aren’t a big deal.

Spellbreak could be avoided or you could use counters, too.

Flag Post

Topic: Eredan Arena / Hero Overview: Laelyse

Originally posted by VeleroRazzo:

Ok, but so…

Why Master has always the same 10-15 heroes, between 200 existing?

And why even the patched heroes aren’t seen in Master?

In Master, I only see the same decks.

There’s something wrong. I don’t know what… but something wrong exist.

I’m sure this is going to change. Mercenaries and Runic legion would become the most seeing chars very soon.
Bringing heroes like Laelyse and Uinata (even Skygatt) makes Lady Yilith and the other blizzard/ice buffers/debuffers more useful. And these are only 2 of the all Ice elves we are going to see released. (I forgot Vixen, but 3B isn’t so reliable dice)

What could counter them? – multihitters gonna fail; multi skill users gonna fail; heavy hitters against spellbreak all purify and blizzard gonna fail; -dmg teams? – gonna fail; not multihitting marauders – big question; spellbreakers?l; purrifiers? (frostbite is hard to be purified). Current meta teams? – they could do something but probably not enough for getting 3 wins (Kitsane – frostbite, Carkasse and Hate gonna fail; Inquisitor?; Malderez has chances; Kararine?; Tsuro, Pythia, von Blatniz and Pilkim gonna be almost an auto loss; Amidaraxar?; Derf Geis?; Boardatron – very situational; Poukos – has chances; Flammara?). Runic legion – a big question, too, but bulwark would be useful for sure.

Besides Runic legion I see that some Avalonians, some Homchais(with a str buffer, of course), some Pirates, probably even some Desert Nomads; everything which has heavy hitting 1st skill +crit; heavy heal as 3rd skill and/or scarab as 2nd/3rd skill could counter it. But meta is going to change for sure, because these Mercenaries/Ice elve teams are hard to be countered even with the things I specified (while the current meta in my opinion is failing against them).