Recent posts by suenws0124 on Kongregate

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Topic: Realm Grinder / Full Hidden Trophy List

I wonder what the story behind the trophy “The Matrix” is. Why 4767?

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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by pseudobyte:

Undead 1000 is this abdication, and Drow 1000 is over all reincarnations.

Wow, that’s why I got drow 1000 instantly :)

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Topic: Realm Grinder / What trophies would you like to see.

Hit 50k% with angel line <— This one frightens me. It’s painful for players who usually get a grey screen or go offline automatically due to computer problems. This kind of Doing-nothing-except-waiting-and-praying-for-no-crashing trophy is quite tiring.

BTW, the others are good, there is no new trophies come out for a while, time to get high end players busy.

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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

I wonder whether the “Upgrades Purchased (This Game)” is wrong or not. I am in R31, with gems in Octg range, which should be capable of buying a maximum number of upgrades in every abdication after. But still, after I bought all the upgrades I could buy, including research upgrades, except ruby upgrades, the number of “Upgrades Purchased (This Game)” changes occasionally. My last run is 380, using unique titan. And now is 371, using unique titan also. If I abdicate now, it would give me a different number again, even though I have bought all the upgrades I could. I guess there is sth wrong about the number.

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Topic: Realm Grinder / [Minor Feature Requests]

Didn’t look through the whole thread to see if this idea is mentioned or not: add an option to hide all non-available research upgrade. “Non-available” means the current faction you chose has no access to the specific upgrade.

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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

Small display dug: when playing as elves, research panel doesn’t show a cross on the upgrade, Gem Duster, which is an upgrade for neutral, but it is not allowed to be bought though. So I guess it is only a display problem.

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Topic: Realm Grinder / Realm Grinder: Christmas Event

Originally posted by DivineGames:

For everyone who lost Snowballs with the Abdication bug:

We just uploaded a new version that automatically fixes Snowballs lost by Abdicating, bringing your Snowball stat to the correct amount you should have. You only need to refresh your page and get the latest version ( as of this writing), everything will be fixed automatically and instantly.

Get back my 300 snowballs now, thanks!

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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

Originally posted by lesdrui:

The extra pick is based on the research trees that gives the faction a buff in prod , and that contains the 251 and 260 specific research of that faction , and not on the faction coins required for the faction .
I like this better because an extra warfare pick suits titans better than druids xD.

So it is. When titan has extra elf and demon slot, I thought druid take its place XD.

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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

The upgrade Ancient Device Power let my titan buy one more elf and demon research upgrades. Is it intended or not? I thought this upgrade would let titan buy one more angel and goblin research upgrades as titan faction uses angel faction coin and goblin coin.

Edit: And one more goblin and undead research upgrade for druid?

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Topic: Realm Grinder / [POLL] What was your first Realm Grinder faction?

Elf because I started with an autoclicker. And I missed the day that realm grinder doesn’t have a limit on clicks per second……

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Topic: Bloons Monkey City / Upgrades of 1st city and 2nd city are mixed up

Originally, I have researched more upgrades in 1st city than in 2nd city. But now, all non-researched upgrades in my 2nd city also became non-researched in my 1st city, which means I lost several upgrades.

Do anyone have the same situation? I’ve just used those upgrades to capture lands hours ago, and now they’re gone for no reason. I have to pay the money for researching and wait for a long time AGAIN.

I hope developers can be aware of this and fix it soon. It’s frustrating coz I’ve invested a lot of time and paid much effort into this game.

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Topic: Bloons Monkey City / Bugs Megathread

Some of my 1st city upgrades are undone. I have researched juggernaut days ago. I am pretty sure coz it’s the first tier 4 upgrade I have and I completed the quest by researching it.

And also the tier 2 upgrades of village, I just used these two upgrades to capture several lands hours ago, but now they’re gone. Sniper’s deadly precision(researched), tack sprayer(researched), destroyer(researched), cluster bomb(researching), dragon’s breath(researching), banana republic(researching) are now ALL GONE.

I think someone mixed up my upgrades of 1st city and 2nd city. Coz Those upgrades are not yet researched in my 2nd city. And tier 3 upgrades of engineer, which should not be researched in my 1st city but 2nd city only, are now researched for no reason.

So will it be fixed? I am not gonna to use a bunch of cash and couples of days to research those upgrades again. Please fix it soon.

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Topic: Bloons Monkey City / Bugs Megathread

So now there is an event called “Monkey Teams!”, which requires us to use ninja monkeys only to get 5 Bloonstones? I captured 2 lands using ninja monkeys only, without any monkey boost, red hot spikes, spikes and pineapples. But I still got nothing from this event.

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Topic: Clicker Heroes / Suggestions for next Update

First, as many players said, reroll shouldn’t give the same ancients.

Second, I start to tired for multiple clicking on Ctrl+"level up" and upgrades at the moment just after ascension.
Maybe there should some ancients which auto level up the cheapest hero(except Cid) every period of time?
Or something like ancient of inheritance, but just instant level up your starting hero after ascension insteads of giving money?
Or even an ancient which increases your starting zone, maybe cap at zone 100, so we can earn hero soul from primal boss instantly?

Perhaps the above suggestions are somehow considered as overpowered, but this can be solved by increasing hero soul cost.

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Topic: Rise of Mythos / Give Kongregate a Like and Claim a Rise of Mythos Code!

Didn’t work……

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Topic: Card Monsters / meh

Where did you find this picture? It seems funny to foresee the update of next extension ;)

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Topic: Card Monsters / Alliance Thread

I would like to tell you that our alliance, Beasts #16 with rating 591 is recruiting for 2 active members.

The minimum requirement is having a deck capable to finish Northern Storm and being active in AA. You will enjoy the fun being an operator too as I used to promote all members in Beasts to operator. Please feel free to ask any questions.

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Topic: Card Monsters / stronger AI

Originally posted by Toggler:

I can say, however, that the algorithms for proper AI are FAR more complicated that any of the other algorithms in this game. For this reason I believe that difficulty of programming is the reason that there isn’t better AI.

Yes, what you are saying is far more complicated that any of the other algorithms in this game. But I’m not asking for those high-level AI. I just want them to set up those simple rules.

17 possible choices really sounds terribly difficult. But I never ask for it.

Don’t put GR on ally without melee:
Do you have equipment with deathstrike? F —> end; T —> next
Does your ally have melee? F —> end; T —> you can put GR on it.

There are only 4 possible outcomes: FF, FT, TF, TT
I just don’t see any difficulty.

And the algorithms of ability may be not that simple as you said.

Some abilities like berserk, critical, courage, demoralize all affect melee damage. Edgebee need to program them properly so that they can activate following the correct procedure. Critical and berserk, which starts first?

Cleave, break, counter, thorns, thrash, explode and deathstrike are even more complicated.

1. An armored Desert Striker with thorns, counter, explode(armor) is hit by an unarmored Snoozemon with cleave, thrash, explode(gear).
2. The armor of DS breaks.
3. Then cleave damage activates first, or explode damage from DS activates first? (This is important if cleave damage is enough to kill Snoozemon and explode damage can kill DS.)
4. After the above 2 abilities, DS counters Snoozemon and kills it.
5. Will thrash activates when Snoozemon died?
6. Explode from Snoozemon still activates.

This procedure needs to program well to prevent any fallacy.

How about my Nomad F kills your Nomad F and your Nomad F’s explode kills my Nomad F? Should my Nomad F’s explode activates too and hurt your next monster? According to my experience, it seems no. But the programmer needs to be careful to prevent it happen.

What is the proper time of moving the back row to front row when front row died? It’s also important. If moving back row to front row is done before the calculation of opportunity, opportunity will activate less. And now, calculation of opportunity is inserted between the death of front row and moving back row. That means the timing is very important.

I know that high-level AI can be extremely difficult.
I’m not asking AI for knowing that they should put lion heart on RD when there is a clam on the other side.
I’m not asking AI for knowing that they should put gleaming robe instead of lion heart on RD when there are magicians on the other side.
I’m not asking AI for knowing that they should change the penetrator on bellican to fighting gloves when bellican is moved to front row.
I’m also not asking AI to judge whether they should change the heal flute on RD to wooden bracers when RD has 10 HP left.

I just want some simple rule established. No big deal.

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Topic: Card Monsters / Vapor issue

Originally posted by Geradi:
Originally posted by suenws0124:

There is even no 50 range for any epic monster. I would argee that 40 range is okay.

It’s a good thing nobody told rifleman f about that

Sorry, my fault XD

Rifleman F is the only one monster with 50 range. If bring vapor 50 range, rifleman F’s position will become embarrassed.

The survivability of vapor is larger than rifleman F due to stealth in normal situation. If it is made that vapor have the same firepower with rifleman F, lower players will want rifleman F, unless they face god mush. or RD with lion heart.

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Topic: Card Monsters / hurrr durrr

Originally posted by bombadillore:

whatever that irabelo says, i agree with you in saying that there aren’t enough divisions in live play.
Low dragon decks don’t stand any chance against a well built deck. there should be a further division at 7000 i’d say.

Probably they didn’t do it ’cause of lack of players…and of course they accomodate those who spend $$ first.

Edgebee always says,“coz the lack of live play players, we won’t make more divisions in live play”.
And I sometimes thinks that,“coz the lack of proper divisions in live play, there are very few live play players.”

If you know that yourself will be screwed in dragon live play, you would definitely never join it.
That maybe the real reason for the lack of live play players.

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Topic: Card Monsters / stronger AI

Originally posted by Toggler:

AI is hard to program and while this isn’t the best, it also isn’t the worst. I played War Metal Tyrant for quite awhile and the game had literally no AI programmed. AI would just play a card literally at random from its hand.

Comparing to Elements, the AI of Card Monsters is just too easy to program. Like what I said before, there is only 1 or 2 conditions involved for the above simple rules.

I think programming new abilities may be more difficult. Coz it involved the procedure of battle(e.g. what is the timing of activating? how does it interact with other abilities?)

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Topic: Card Monsters / Vapor issue

Originally posted by henry140140:

Yup, I think vapour should have the following progression schedule:

Lv CC HP Ability
1 2 10 Range 30
2 3 10 Range 30, Stealth
3 3 10 Range 40, Stealth
4 3 30 Range 40, Stealth
5 2 30 Range 40, Stealth

This schedule will make vapour in lv 5 more playable
50 range will be OP for rare

Quite good. 30 HP is enough for stealth archer. Too much HP just make it cost higher. And lower cost in lv5 is always welcome.

There is even no 50 range for any epic monster. I would argee that 40 range is okay.

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Topic: Card Monsters / Why?

I am not a heavy magic user. But I still agree that it should be nerfed.

Silencing 5 turns for 2cc is just too crazy. I can see that my RD is completely safe when I have Act of Silence.

This card actually turns your magician into a total crap. Who can wait 5 turns? And also this put you in a bad situation:

You can sacrifice the magician for 1cc and put another ally to increase the firepower, then you lose your magician and also your cc for the magician. It’s like casting an instant death for your magician.

How about not sacrificing the magician? Okay. Then you will have very low firepower and may have your tank killed due to the lack of firepower to kill your enemies.

This card just discourage people from building blue decks. And yes, it is rarely seen. But the reason is the fact that blue deck is also rarely seen.

Not like other OP cards e.g. VE/GR/Channelling Crown. Those OP cards most likely encourage all players to use them and thus players tends to have the same decks. But Act of Silence discourage players to use blue decks and also itself.

I think this kind of OP is not as obvious as VE/GR/Channelling Crown. But it should not be ignored also.

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Topic: Card Monsters / stronger AI

Originally posted by actuaryal:

Giving the AI extra crystals makes for a different style of game. When I play top decks in expert duels I add extra break* and demo cards to my deck, and the AI plays poor enough for me to usually win. If you just add a few simple AI rules, the expert duels will become near impossible (at least the half of the non-gimme matches).

Lamatiel said that Expert duels are given more and more extra crystals just because of the poor AI. If AI is improved, the advantage of starting crystals should also decrease a little bit.

I don’t know why edgebee are just adding extra starting crystals instead of improving AI. Maybe edgebee thinks it is the easiest way to do (Less programming is needed, just changing the no. of crystals, a piece of cake XD)

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Topic: Card Monsters / stronger AI

Originally posted by shaboon:

What about just giving the AI 3 extra crystals to start with? That seems easy to do, and it will give a slight boost to def decks.

Don’t know if it is a good idea. There are many AI improvements that need to be done, which is not a difficult job.

Comparing to elements, there are many strategies which requires numerous conditions, and AI knows most of them. But Card Monsters’ AI still don’t know some simple rules.

I’ve seen AI sacrificing his LAST ALLY CARD. What the hell? This causes an auto victory for us. And this action is even not allowed for human players.

Take what msr6 said as examples.
Don’t put GR on ally without melee: only 2 conditions involved, deathstrike and melee.
Don’t put range ally in the front: only 1 condition involved, range.
Don’t put reach ally in the front when there is already an ally in the front: only 2 conditions involved, reach and the status of front row.

Too many simple rules can be added to improve the AI. If those simple rules are done and the AI is still too stupid, adding starting crystals maybe our last resort.