Recent posts by ploo98 on Kongregate

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Topic: Game Programming / GiTD [#51] Theme Selection

Cool! didn’t know we get a part in picking the theme. Well… suggesting it at least. Looking forward to the next GiTD!
Mechanic: Combo
Noun: Existence

 
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Topic: Game Programming / GiTD [#50] Voting

Yeah, same thing happend to my Pressure Between Lasers. If it doesn’t fix itself soon, would it be okay to re upload?

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Wow, this is the first game i’m publishing! Lol, sometimes it just takes a contest for motivation. Well here’s the link for it.
My other post is on page 2. but i’ll restate them here. I did…
[mouse only] [pressure] [particles] [retro-arcade]
http://www.kongregate.com/games/ploo98/pressure-between-lasers

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

I’m not 100% sure if i’ll do this or not, but if I do, It’s going to be
Mouse only GiTD [#2]
retro arcade GiTD [#5]
pressure GiTD [#37]
Particles GiTD [#12]

 
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Topic: Sandbox Hero / Feature Requests (not multiplayer)

I really like this game and it has so much more potential than it is getting atm. I’m going to list some very simple but effective features that will add a lot more different possibilities then there is now.
{-} non-collision blocks (with a darker tint), so you can fill in areas like caves/houses/ect. (Right click to place instead of left click)
{-} invisible collision block to change music mid-play. (for longer maps, also to set the mode for harder parts)
{-} keys, collecting them will add a counter in the top right corner which will then minus one when bumping into a locked door or other locked things opening them.
{-} push-able block, new block that can move when bumping the sides, doesn’t need any fancy animation could just teleport 1 block over.
{-} more stats and stuff for map devs. Like a description of the map before joining, or a % of people who got to checkpoint x. Just more stuff for people who like stats and want to see how far people are getting in the map before quitting, so they can improve the areas.
{-} Type-able text which people can always see. (other than signs/people)
{-} Just more decor tiles, you can never have enough of them.
I hope to see this game revived one day, as it was so very fun to play. (Still is!)

 
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Topic: Realm Grinder / Idea for possible future (major) updates

As the idea is pretty good, it wouldn’t matter. With the current system the mercenary guild can just pick the improved form of upgrades and just be better than before. We would need new factions, ones with lots of weaker upgrades (like instead of 9 total faction upgrades they could have 18 total, 6 per faction upgrade.) so mercenary guild couldn’t just pick the new better faction upgrades and render the new factions useless. (maybe 1 or 2 could be good so there could be new strads for mercenary) Maybe there could be two new factions, one chaos and one justice and they will be new alignments, with their descriptions including “While their upgrades may be weaker than other alignments, they work with more upgrades than the rest could ever have dreamed of.” The new chaos faction could be called “Shadows” . The new justice faction could be called “Divined”

Divined basic play_

The Divined would have a lot of conditioned upgrades (like spells currently on generate extra boosts, or if clicking gains is less than 10% you gain extra boosts), because the justice alignment follow the rules of law.

Divined spell “Ruled Order” – Depending of click gains % you would gain a boost. If 50% or less, Clicking reward is boosted based on how many of the conditioned upgrades are active (out of lets say 10 of the 15 are conditioned upgrades, with 10 being a 50,000% boost). If 50% or greater, then the spell would grant additional faction coin output and seconds of collected coins (with 10 being a x10 faction coin output with an initial 60 seconds of total coin production collected)

Shadow basic play_

The Shadow would be a huge idle faction with active play hindering their production. (The complete opposite of justice) Like an upgrade would be +X% of gains (scales off something), but when you become active half the X% would hinder your production till you become idle once again.

Shadow’s spell “False Image” – Instantly become idle again, and retain this idle for 30 seconds no matter what. All building mulitplier/upgrade costs/Faction coin multiplier are reduced till this False Image is gone. (This would work well with drow bloodline too)

But yeah, mercenay’s faction would just copy the new upgrades from the evolved factions and would pretty much render them useless, as mercenary gets 4 upgrades per Tier rather than 3. The suggestion I gave would make it pretty hard for the mercenary to feed off them, because of the 6 upgrades per tier.

 
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Topic: Realm Grinder / [Suggestions]

With all these updates, I think a few upgrades need rebalancing or changed. I’ll name a few. (These are my opinion, by all means if they are fine the way they are, ignore these suggestions)

A change on angelic determination. The spell seems non-early game friendly (takes too long to be good) and is overall not useful, even for merc builds with high mana regen. I suggest a change like the elf’s change on their spell. Make it start at+2% per spell with slight diminishing returns. Then after X% of increase, give it big diminishing returns. All I’m saying is boost early gain then diminish late gain.

Fool’s Gold needs to be reworked now as it is voided by the new goblin spell. I suggest changing the name to ‘Mischievous Currency’ and change the upgrade to, based on witch conclaves increases the Goblin’s Greed spell output by x%. (25% per 100 with dimishing returns)

Lets be honest… Cheap materials only gets you about 2-3 buildings then the price is about the same as before. I suggest renaming it to Cheap Materials for Cheap Buildings, and instead have it reduce the multiplier for Slave pens/Orcish Arenas/Witch Conclaves, as all these buildings benefit the goblin’s upgrades but won’t help out much with merc builds. (intended for early game)

Underworld tyranny, simple why not reduce the gains and have it persist through reincarnates like Hivemind. OR boost scaling and keep it the same. Upgrade right now is a kinda useless as there are many other choices for merc builds and you don’t stay in the drow/dwarf tier long enough for it to be effective.

Deep memory, the upgrade itself is good but needs tweeking. In 5 days the upgrade gives about a 1500% boost, which doesn’t give much of an advantage when many other choices give more. Not only that but in 5 days you can go through Reincarnation(s). Maybe a slight boost in gains? I like the upgrade, just see no need in waiting for a boost I can get faster for not waiting in the long run.

Mana addicts, the upgrade’s idea is awesome, but there is no need for it when you Reincarnate or do Merc builds. How about add a +1 base mana regen to the scaling boost? or changing it to a % boost to help it scale with more mana regen. Idk, but the boost atm is too low.

Plagued Buildings / Epidemic Buildings, I know this was suggested many times to change, but it has too. Undead is just too weak for early game and the change won’t affect merc builds to much. Either A. Combine the two and add a new upgrade, it could be Trained Undead. Gives a 1% increase to Necropolis per Orcish Arena, or B. Have one be 4% an hour for this game session and the other 1% per hour for all game sessions. Make the two Multiplicative. Time sessions are fixed now (if you try changing the clock it won’t work) and when you Reincarnate it’ll reset the 1% boost, so it won’t be too over powered.

Bearded Assistants, have to say it is an unique upgrade but doesn’t really match with dwarf’s style of play. Also doesn’t help the diamond pick skill at all since it is based on clicking reward. Also takes too long for it to be good, but dwarf’s style of play is more rush than idling. Maybe add a base amount of percent with the scaling to benefit short play, but also benefit long play with the scaling. Maybe just change it to assistant’s beard boost Clicking reward over time instead, as it will at least help with diamond pickaxe skill and help if someone were to pick elves. (It’s a slight change but will go more with dwarfs style) Or maybe change the name to Bearded Master and have the amount of assistants effect how fast the beard grows and have the beard boost the assistant production AND Clicking reward. (would have lower boosts than before to keep it balanced)
_______________________________________________________________________
Bonus: I see all the constant boosts get no likes in merc builds. Maybe add a little boost to them depending on their faction?

Overwatch , have beard length increase the 600% (by slight amounts)
Abominations, have brainwave increase the boost by a tenth of the production boost of brainwave. (up to 350% boost per spell)
Green Finger Discount, have Goblin’s greed lower the time it takes to next generation by 10 seconds.
Shadow Advance, have trophies or time spent in session increase the 300% (by slight amounts)
Charged Clicks, if boost is 890%+ then boost also effects faction coin Click output.
Charged Structures, every digit of faction coins earned will increase the 250% by an additional 10%. (1 million will be 70%)

 
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Topic: Realm Grinder / [Minor Feature Requests]

A change on angelic determination. The spell seems non-early game friendly (takes too long to be good) and is overall not useful, even for merc builds with high mana regen. I suggest a change like the elf’s change on their spell. Make it start at+2% per spell with slight diminishing returns. Then after X% of increase, give it huge diminishing returns. All I’m saying is boost early gain then diminish late gain.

 
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Topic: Idle Online Universe: Guild Recruitment / Plootonians Guild Lv100+

After when I first started the guild and was full of many players (around 20-30’s), they just all failed to log back in. And I was left with a Ghost Guild. Kinda funny how the day’s since last login is way off. (One of them said last on 1230 days ago) But anyways, I wish to re-recruit the Guild again, as I pretty much just invested in the buildings my self from then on.

Going to be honest here, not much bonuses since it was just myself investing from lvs 2+ on, for the buildings. Idk if you’re an idler or active just try to be on at least once a week.

Level’s of Buildings_____

- Guild Hall Lv3
- Fortress Lv3
- Alter Lv3
- Stable Lv5
- Warehouse Lv4

Just Search Plootonians in the Guild tab.

I’m Level 142 atm, and would love to see some new members. Thanks!

 
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Topic: Realm Grinder / New Update is Out [Full Patch Notes Here]

simple text error in one of the upgrades. (magical treasure) Example it says | Average (15.15%) rather than an Average (15.15 mana/sec). Because when you scroll over the assistant it says, your magical treasure produces 15 mana/sec. So yeah, it’s just a % in the spot of a mana/sec.

 
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Topic: Realm Grinder / New Update is Out [Full Patch Notes Here]

The Drow heritage does not add to the upgrades bought.

Edit: Nvm, I didn’t notice I forgot to get the underworld upgrade. (was doing the lighting strike to get the heritages to get the 100 upgrades)

 
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Topic: Realm Grinder / Hard Limits?

While I know this seems like a huge leap that will probably never be reached (hope not), just wanted to share this to you guys. If we do reach this (like in cash or gem requirement for reincarnation),and what will happen? All this will probably never happen, but it’s cool to talk about it, and with updates multiplying Cash & Gems by 1,000’s to 1,000,000’s compared to before, it could be coming. Also just left the game on all night… so I have no idea when it went NAN cash to buy a building.

http://oi57.tinypic.com/1zmides.jpg

Darn only need about Infinity more cash to get that 1 more building :P

 
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Topic: Realm Grinder / Full Hidden Trophy List

Originally posted by Rahler:
Originally posted by ploo98:

God’s Rest: Cast God’s Hand on any Sunday.

Bonus: Gives 200 Random FC on every cast while god’s hand is active.

Yeah… that was already on the front page when you posted this.

My bad. wow, you figured that out quickly… I got mine at 1:44 Am, so I quick went to post about it. Forgot about different timezones, so you prob figured it out way before hand. xD

 
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Topic: Realm Grinder / Full Hidden Trophy List

God’s Rest: Cast God’s Hand on any Sunday.

Bonus: Gives 200 Random FC on every cast while god’s hand is active.

 
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Topic: Realm Grinder / [New Feature] Reincarnation

Honestly I think that reincarnating should offer things that you can’t normally get. Just gaining more production for more gems isn’t that much of a seller. I’m way more likely to reincarnate if I get things that are unobtainable in normal play like additional assistants, extra max mana (like 5 / 10 /15 / ect.),extra starting faction coins, % clicking reward, rubies (like +1 / +2/ +3/ etc.) or even cuts in the multiplier for faction exchange/gems. Things like these will make me way more likely to reincarnate, because it feels like I’m achieving things even though I’m resetting all my progress. Only thing I see right now is mana reg, and fc % (though it’s low).

 
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Topic: Realm Grinder / [New Feature] Reincarnation

Originally posted by Arokthis:

Do you have to have the gems to lose, or just have mined them even if you’ve used them for excavations?

You have to have that said amount of gems at that moment to reincarnate, not accumulated amount of gems or if you spent them excavating, just soft reset.

Originally posted by Dracofir4:

“due to recent circumstances” hueheuhe

Dev’s i’ll tell you now, It’s better to release something accidentally weak, and then buff it rather than releasing it accidentally strong then nerf it. Weak → Buff (we never noticed then the buff we get all happy.) Strong → Nerf (we get angry and gem count becomes super slow because of the balancing.) Not mad, just saying for future updates ;)

 
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Topic: Realm Grinder / [New Feature] Reincarnation

We should also get +1 assistant per reincarnation. Could make some factions that can’t get ANY more assistants a little more helpful. Also a -1% per reincarnation on faction exchange multiplier cost and cap it at run X (what you feel is good). I mean we are pretty much giving up everything, should get more than 4 things. Maybe even like +5 of each faction coin start per reincarnation. Just throwing ideas out there.

 
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Topic: Realm Grinder / Expansion Early Exploit Preparation

Idk if this is bug or supposed to be like this, but excavated faction coins Really, I mean REALLY help. (I’ve done softs a couple times but still look at the insane % boost xD)

http://oi59.tinypic.com/f3xric.jpg

Edit: This was pre-patch. Didn’t know they updated since I didn’t refresh. whoops.

 
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Topic: Realm Grinder / Faceless Heritage

Originally posted by Rahler:
Originally posted by ploo98:

Rahler, I mean’t as in how many times till the boost of hivemind and heritage together outdo titan and druid ‘Factions’. Because even now with my boost from both upgrades, Faceless are still Painfully slow compared to the other two factions.

If you’re comparing to the other factions as a whole, there’s not much point including the heritage, since they can get it too.

Well you see (for my heritage Boost) Druids and Titans would get a 388.54% while faceless would get 388.54% * 2850.80% (hivemind upgrade) so a 11076.49%. So a 388.54% to a 11076.49% from faceless joining. So eventually facelss will surpass the other two just from joining them enough. And by surpass I mean total production, because like I said, Titans or Druid > faceless by a lot. (or maybe I just don’t know how to play them) I have 22QI gems and I can barely get 1 more QI with them… I just wanted to know. :)

 
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Topic: Realm Grinder / Faceless Heritage

Rahler, I mean’t as in how many times till the boost of hivemind and heritage together outdo titan and druid ‘Factions’. Because even now with my boost from both upgrades, Faceless are still Painfully slow compared to the other two factions.

 
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Topic: Realm Grinder / Faceless Heritage

I’m at 365.84% and just wondering, about how many times you need to do it (or what percent) till faceless outdo the other two. I do know for a fact that faceless heritage and hivemind both stack multiplicatively, so each time you affiliated with the faceless its a bigger boost.

 
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Topic: Realm Grinder / "Based on" upgrades

Previous soft → 1.50 QA Gems / 17864 Coins
Current → 14.94 QA Gems / 35586 Coins
Next Soft → 150.4 QA Gems / 71180 Coins (just reseted for coin count)

Here’s my list from my recent softs, I’ll continue to add as I soft. I like to x10 per run. And it just so happends that it doubles the coins too lol.

 
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Topic: Realm Grinder / "Based on" upgrades

Originally posted by Shirahago:

I know Lightning Strike isn’t exactly based on upgrades/spells but does anyone know the formula for gems → faction coins?

Idk, but I play titans as my main and I noticed that it seems to give Double the amount of faction coins Per Tenfold of gem increase. Great info if anyone is willing to figure it out.

 
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Topic: Realm Grinder / Suggested balancing to Undead

Guys, Undead are mean’t for super long runs. I do agree they need a buff tho. I can see a simple fix to this. Make ‘Plagued Buildings’ upgrade up from 5% to 8% per hour current. While make ‘Epidemic Buildings’ Down from 5% to 2% per hour, BUT make it total hours played. This will make undead a bit more useful for those who played a long time, while still giving those who pick it the 10% per hour who join it. Idk but that seems like a cool idea, Like if you played 100 hours, it’s only going to be a 200% boost, and in 20 hours it’ll be matched by the 10% per hour, so I feel the total hours thing is a good idea, I mean weren’t the undead about idling and all about time?

 
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Topic: Sandbox Hero / Level Reviews

Could you do a review on my level called Rooms of Levels 2? I worked over 4 hours on it.