Recent posts by goku90504 on Kongregate

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Topic: Idling to Rule the Gods / Future Updates

Originally posted by brunosilva5:
Originally posted by phyre:

Wait, hold up…

At MAX speed for creation, the MAX number of clones will be created in 50 minutes.

And… This is ok? In an incremental game, you have hard caps, that cap out making the MAX amount of clones at FIFTY minutes. So on each rebirth, it’s an hour long trudge to get back up to speed?

Furthermore. Clones are nice and easy to make, they’re the fastest thing to make, I believe. So, you have a hard cap on creation speed that make it take a long time for ALL of the creation to be done.

I’m a critic, so take my words with a grain of salt… But this sounds like a really, really bad idea. If you don’t want to allow us to make things faster, at set something in place to make it easier. Maybe the ability to make more than one thing at once.

Creation has been a frustration for me personally, because I look at it and realize… If I ever play to that point: I can probably clear ALL of the training, skill, and possibly fighting achievements, and still have to spend another week- or more- on creation to get all of the creation achievements.

by the time someone gets to max clones you will get more than 3gp to a max of 19gp each rebirth, theres no problem in spending 3gp to get max clones.

i think you misunderstand how often you get gp as it seems you only get gp the first time you beat a particular god

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by Ryu82:

it will continue for others. It’s just that there is 1 tick every 30 sec. It can’t go faster than 1 each tick atm.
So a creation speed will be maxed, when it creates 1 creation each tick.
Maybe I will add it sometime later that you can create 2 creations, if the speed is maxed though.
50 min as max speed for 99999 clones is not that long when you think about it takes at least a day for rebirthing to defeat higher leveled gods.

did you mean 30 ticks every second?

 
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Topic: Idling to Rule the Gods / Future Updates

suggestion:
another dynamic qty button like max is but this one is half current say your S.clone count at the moment is 166/3435 when you hit the half button the QTY box changes to 83 which is half of 166
or give an option to control both training and skill at the same time so they can be kept mirriors of each other (for thats how i spend my clones half of the non fighters on training half on skills in attempts to keep both sides as equal as possible

 
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Topic: Idling to Rule the Gods / anyone know the creation time formula?

really? so it’s steps instead of formula?

 
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Topic: Idling to Rule the Gods / anyone know the creation time formula?

01 = 100%
08 = 098%
64 = 096%
how does that work?

 
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Topic: Idling to Rule the Gods / Do clones other than shadow do anything?

Do clones other than shadow do anything?

 
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Topic: Clicker Heroes / Suggestions for next Update

here’s an idea for hero level buys
a key that lets you automatically buy to the highest multiple of 25 affordable for that hero
and for the ancients the same key would just go to the highest level possible in one go

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by alveolate:

can we have alt+click to buy 25 hero levels?

this would be far more useful than the buy 10/100 atm…

also, someone asked me to include allowing the multibuy on ancients — although i think that’s a little dangerous lol.

why?

Originally posted by olinn:
Originally posted by RedeemedWahrior:

ancient ideas:


A Quick Ascension Ancient (for hyperactive players): tiny chance (with a very small cap) of performing a quick ascension instead of a normal ascension every time you try to perform a normal ascension.


what is a “quick ascension”?


when you get the HS in the HS waiting bank without reseting your progress and skills and money

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:

I suggest for the developers to create another thread (or a blog, or something like that) where no one else will post that will tell what they’re doing.
I.e. before the new version come out, they would post something like this:

Version x.x

We are doing this:
The stuff they are working on (new stuff, changes and bugs).

We won’t do this:
Our suggestions that either can’t be done or that would make the game worse and why they’re bad ideas.

We will do this in the future:
Good suggestions that they can’t do in the current version, but that they’re going to do in another one.

When the new version will come out, they can just post the same things they write in the Game News, maybe a little more organized, like:

Released Version x.x

We did this:
-

We couldn’t do this:
-

And after the “release post” they will start over and make a new post about the upcoming version, with the new stuff they’re working on, etc.

This way it should be easier to find what was already suggested (16 pages are too many to read) and also we could know what they’re doing, instead of having to wait until they finish the update.

So, what do you think about this? If you like this idea, I will PM the developers with a link to this post, so that maybe they will do it.

If there’s already something like this, please tell me where it is because I’m not aware of it.

nice idea

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:
Originally posted by goku90504:
Originally posted by H3M1V3:
Originally posted by Ayrcast:
[…]

3) Give us an option to respec only some of our ancients. Why i have to lose everything, when, maybe, i regret only one of the ancient I chose?

4) People really hate when gilded heroes are lower dps one (like Amenhotep or Betty), give to these ones a gold bonus or another kind of bonus instead of dps bonus.

Thanks for your attention.

[…]

to 3) no bad idea

to 4) no bad idea, especially guilding them would make sense again

I think 3 and 4 are good ideas i’m not sure why you hate on them so

He wrote “no bad idea” instead of “not bad idea” (and not “No, bad idea” as you may think).
So he’s saying he likes them.
I like them too, by the way.

i figured given the context, i was just kind of ragging on his/her typo

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by H3M1V3:
Originally posted by Ayrcast:

1) Give Grant a better level 75 upgrade and maybe a level 100/125 upgrades.
There’s no meaning in spending 3350S on lvl 75 upgrade when with about 2100S you can get Frostleaf.

2) Give Frostleaf a level 100 useful upgrade. There is a too large waiting time between level 75 Frostleaf and level 1000 Treebeast, and it’s very very annoying when you are in that moment.

3) Give us an option to respec only some of our ancients. Why i have to lose everything, when, maybe, i regret only one of the ancient I chose?

4) People really hate when gilded heroes are lower dps one (like Amenhotep or Betty), give to these ones a gold bonus or another kind of bonus instead of dps bonus.

Thanks for your attention.

to 1) what the hell? nobody wants that upgrade to be at a better price/use ratio at the fucking very beginning of the game than lvl 1 frostleaf. what is with a grant at lvl 1000? so you wanna say 100% more dmg from that upgrade of a lvl 1000 grant is crap against the lvl1 frostleaf? 1 lvl of frostleaf is not even close as good as that upgrade if you are just a little bot further in the game than 5min, but hey just my 5 cents .

to 2) and again nobody cares, about a non existent problem. just upgrade a few consistently and not trash like betty/amenhotep/abaddon/etc., dont get your problem .. btw my treebeast is 900 lvls apart from my frostleaf which means lvl 2100 frostleaf and my treebeast 3000 f.e. so every time i upgrade another hero is getting a x10 bonus.

to 3) no bad idea

to 4) no bad idea, especially guilding them would make sense again

I think 3 and 4 are good ideas i’m not sure why you hate on them so

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by MaximXavius:

I took a brief look through some of the other posts here and didn’t see this suggestion (though correct me if I’m wrong)

The main this I’d like to see added is a boost to hero upgrades with each gilding. For example, as well as having the +50% Dps boost, it would be good to have a 5-10% boost to their upgrades as well so Betty’s Hero DPS increase would raise to 22%, Midas’s Golden Dimension would give +55% gold found etc. This would make a 4x Betty, 4x Midas and 3x Alexa feel a lot less sucky and maybe make ppl at least think twice before spend 22HS changing them

Nice idea!

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:


Originally posted by Micropanic:

This may have already been suggested.
I would like to see a gold per second counter for each level, so I can see which room is best to stay in while idling for maximum gold income rate.

Yes, I already suggested it, but everyone says that the most profitable it’s always the last stage before a boss.
I do not agree though: I ran some tests to support my theory, but I don’t know if the new version changed something so they’re not valid anymore. They didn’t implemented it in this version though, so maybe the developers know that it’s true (more gold with the highest non-boss stage).
Anyway I just kill the stage where I can kill pretty fast, so I got better chances to find a chest (cause I have ancients that buff them).

@H3M1V3: hey, I don’t want to start a useless discussion (FIFA was an exaggerated example, of course, I did that on purpose). Only the developers can decide so, let’s not fill this thread with boring piles of text. Maybe they will, maybe they won’t, either way I won’t stop playing it just because they didn’t listen to me.

there’s a simple reason gold is a liner function of health of the monster
time to kill the monster is also a liner function of health of the monster using your damage as a slope
but the time to kill two monsters is two times the time to kill one plus about a half second of hard no fighting time between monsters and that roughly half second between one kill and starting the next fight is why the highest level will always give you the most per time it’s just a bigger investment of time to take out the monsters but you get a slightly bigger reward for it
plus they do have a gold over past 60 seconds already

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Originally posted by AmbroseMerle:

@ JotarkKa: I’ll think about it, but I want to research more. I’m primarily tentative because I think a few of them are going to get changed around soon. Already happened with Solomon, I’m going to guess Siyalatas might be another one getting changed soon.

@ Glium. Not all heroes have passive skills after 100. Aphrodite, Midas, Referi Jerator, and Ivan the Drunken Brawler all have one skill after Level 200. This may change, but really when you’re investing into skills, you will want to mind the level of some passive skills.

skills past 200? so far i’ve only seen one at 150 and nothing above that

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by Micropanic:

This may have already been suggested.
I would like to see a gold per second counter for each level, so I can see which room is best to stay in while idling for maximum gold income rate.

the highest non boss level you can reach will always gave you the best money per time because

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:

I think Siyalatas should be changed somehow: he gives a bonus of 25% DPS when in idle, ok, but…After level 2 it needs 3+ HS to upgrade! So you lose 30%+ permanent DPS (the 3+ HS spent) for 25% DPS only when in idle! I think something’s wrong here…

ah but i believe siyalatas is multiplied against the herosoul gain not added on top of it

Originally posted by BaronRivendare:
Originally posted by olinn:

please add a border to the options in the upper left hand corner, it’s annoying to lose the idle bonus when i miss the farm/progress mode button.


I second that, I’ve only done it once. I switched to pressing “a” after that to avoid it ever happening again. It’s not really in the best of locales, that or deaden the area up around the options so that it doesn’t count as enemy clicks.


here’s an idea a check box that prevents you from doing anything that’d unidle you as long as it’s checked

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:

I think Siyalatas should be changed somehow: he gives a bonus of 25% DPS when in idle, ok, but…After level 2 it needs 3+ HS to upgrade! So you lose 30%+ permanent DPS (the 3+ HS spent) for 25% DPS only when in idle! I think something’s wrong here…

ah but i believe siyalatas is multiplied against the herosoul gain not added on top of it

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by Craighead85:

Wish there a button to buy all upgrades. when you ascend its annoying to have to click on every upgrade for every hero when most of them u don’t use. im an idler so I just buy the DPS to all heroes. but when I get to a crawling point I have to go back and buy all the clicker upgrades and skills to kill some bosses.

i hear ya

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:
Originally posted by goku90504:
Originally posted by BonneyJ:

Am I the only one thinking that achievements rewards are weird? Almost all of them give 5% DPS bonus and ok, there aren’t so many other things to power up except DPS, but why always 5%? It’s not that much! It’s the same as half Hero Soul! I get at least 9 HS per ascension (more than 90% DPS bonus!) so why would I ever want to stay at a stage, killing bosses until 100,000 (that’s really a lot) boss kills while I could just go for 2000 heroes levels (1 HS) and get TWICE the reward?


you don’t have to stay on a stage to get the achievement it’s over the entire time you play the game for most of the achievements it’s only a few like lvling heros which has to be done in one run


Yes, they carry over, but in a single run (say you go up to stage 200) you killed just 40 bosses, so to get the 100,000 boss kills achievement you have to do 2000+ ascends…
Also, the boss kills was just an example…If you don’t like it, then look at the Centurion Bosses: you have to do those achievements in a single run! So you have to go up to stage 1,000 (and I think it’ll take a long time) to get the last one and after all the time it will take, you get the same bonus as half a Hero Soul? I personally don’t think that would be a fair reward…But hey, that’s just my thoughts.

@JotarkKa: true, after stage 160 you don’t have much to do except waiting for skills to reload…


you’re also earning hero souls as you get up there though here is an interesting question do achievement bonus’s stack like hero souls or stack like DR’s?
 
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Topic: Clicker Heroes / Suggestions for next Update

a way to type in how many to add to morgulis

 
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Topic: Clicker Heroes / Morgulis not working

Originally posted by OldToast:
Originally posted by bloodnok:
Originally posted by OldToast:

From what you guys are saying, this is not how Morgulis works at all right now, am I correct? If I’m understanding the previous posts, all I would get from Morgulis is a 1% dps boost while losing the HS click damage boost. That’s… well, it sounds like it sucks overall unless you have tons and tons of HS….

If you dump all your HS into Morgy, you multiply your DPS by 110%. This is not much.

Mmk, I see, thanks.

So, pretty worthless unless his ability is patched to actually match the description.

is it just me or can no one read and do simple logic? he does exactly what he says he does
you spend one HS lvling him subtracting 10% from your HS damage bonus but then for that lvl increase he add’s 11% back gaining 1% over all it’s simply a matter of reading and properly understanding the logic behind it

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by olinn:
Originally posted by goku90504:
Originally posted by olinn:
Originally posted by zeldor5:

Do what olinn says but give the half you don’t spend to ancient’s to morgulis because he gives 11%dps hs only gives10

http://www.kongregate.com/forums/2737-clicker-heroes/topics/433738-morgulis-not-working

that thread gives a good explanation of why what you just posted is wrong.

it’s clumsily stated but he’s not wrong just phrased a bit off so it’s easy to misunderstand what he meant

he’s telling you to invest in morgulis, it’s bad to invest in morgulis so he’s wrong.

why is it bad to invest in morgulis?

Originally posted by BonneyJ:

Am I the only one thinking that achievements rewards are weird? Almost all of them give 5% DPS bonus and ok, there aren’t so many other things to power up except DPS, but why always 5%? It’s not that much! It’s the same as half Hero Soul! I get at least 9 HS per ascension (more than 90% DPS bonus!) so why would I ever want to stay at a stage, killing bosses until 100,000 (that’s really a lot) boss kills while I could just go for 2000 heroes levels (1 HS) and get TWICE the reward?

you don’t have to stay on a stage to get the achievement it’s over the entire time you play the game for most of the achievements it’s only a few like lvling heros which has to be done in one run

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by olinn:
Originally posted by goku90504:
Originally posted by olinn:
Originally posted by zeldor5:

Do what olinn says but give the half you don’t spend to ancient’s to morgulis because he gives 11%dps hs only gives10

http://www.kongregate.com/forums/2737-clicker-heroes/topics/433738-morgulis-not-working

that thread gives a good explanation of why what you just posted is wrong.

it’s clumsily stated but he’s not wrong just phrased a bit off so it’s easy to misunderstand what he meant

he’s telling you to invest in morgulis, it’s bad to invest in morgulis so he’s wrong.

why is it bad to invest in morgulis?

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by olinn:
Originally posted by zeldor5:

Do what olinn says but give the half you don’t spend to ancient’s to morgulis because he gives 11%dps hs only gives10

http://www.kongregate.com/forums/2737-clicker-heroes/topics/433738-morgulis-not-working

that thread gives a good explanation of why what you just posted is wrong.

it’s clumsily stated but he’s not wrong just phrased a bit off so it’s easy to misunderstand what he meant

 
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Topic: Clicker Heroes / Suggestions for next Update

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