Recent posts by goku90504 on Kongregate

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Topic: Holyday City / Ideas / Suggestions (by Holyday Team)

or just do the simple thing and use either sci notation or eng notation
sci notation ex
1,000,000 = 1E6
10,000,000= 1E7
eng notation ex
1,000,000 = 1E6
10,000,000= 10E6
because at some point these number names get confusing to read and you have to wonder who can keep them all straight in their head where as either sci notation or eng notation makes things very clear though also i should point out that when you put a number before a numric word like thousands its 10 thousand or 21.2 thousand not 10 thousands

Originally posted by arcadian_mystic:

IDEA —-how about a spot like on the game info that shows the order of money value like 1K = 1,000 = One Thousand
1M = 1,000K = One Million
1B = 1,000M = One Billion
1T = 1,000B = One Trillion
1q = 1,000T = One Quadrillion
1Q = 1,000q = One Quintillion
1s = 1,000Q = One Sextillion
1S = 1,000s = One Septillion
1O = 1,000S = One Octillion
1N = 1,000O = One Nonillion
1d = 1,000N = One Decillion
1U = 1,000d = One Undecillion

 
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Topic: Idling to Rule the Gods / Future Updates

what would be nice and shouldn’t take to much CPU is a button in the “more info” page of the creation tab to buy such that your “you have” of an item now matches your “you need” of the item so that instead of auto-buying several sets when your creation speed is high you can quickly just buy what you need for one
EX. say you’re making a mountain but only have about 1000 stone if you click auto buy on you could end up buying several hundred K of stone and make several mountains if you try to buy the stone manually as is you either have to buy 200,000 and still end up with a bit over 1000 stone after you’ve made the mountain or you take time try to calculate how much stone you need when your current stone is quickly climbing and have no reliable way to get the right amount to make the mountain but not over spend or waste several extra seconds as you make the last few stone

 
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Topic: Idling to Rule the Gods / Clone divisor

how do i reduce my divisors for HP and defense (attacks already at /50 but the other two are /218)

 
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Topic: Idling to Rule the Gods / what drives achievement multi

not sure but my guess is it has something to do with the multies from the previous rebirth

 
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Topic: Idling to Rule the Gods / God Power Currency Guide.

Could you provide a Math Formula so I could figure out how much Building Speed Multiplier/Clones that I need?

Sure, here is a formula you can use (I assume you can figure out how much clones you have dedicated to building during your rebirths.)

Clones Dedicated to Building Needed = C
Current Building Speed Multiplier Bonus = M

((M+100)*10000)/87.5 = C

An example to use this formula, lets assume someone has 1550% Building Speed Multiplier bonus.

((1550+100)*10000)/87.5 = C

Now we use bedmas, brackets first.

((1650)*10000)/87.5 = C

16500000/87,5 = C

And finally we divide.

C = 188,571

And for simplicity, let us just round up to the nearest ten thousand.

C = 190,000

This means that if you have 1550% Building Speed Bonus, you would want to have 190,000 clones dedicated towards building during your rebirth.

why 190k and not more?
anyways i’m looking for a formula to help me decide to buy more clones or buy building speed (i’m happy with my creation speed ) my clone cap is 113999 and my building speed multiplier is 805% most of the time i have less than 1k clones in training and fighting so thats usually a bit more than 113k for building

 
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Topic: Idling to Rule the Gods / Clone divisor

I’ve seen mention of this but i don’t know where to find the value of it nor exactly what it means or how it works can someone explain?

 
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Topic: Idling to Rule the Gods / Really Detailed Spreadsheet

@peaceful elm: there should be a way to manually enter how many clones you have dedicated to building vs other stuff i usually have less than 5 k clones on anything other than building so out of my 104 k clone total most of the time i have 99 or 100k of them building but the formula on your sheet assumes less than 84k on building

 
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Topic: Idling to Rule the Gods / Divinity gain vs converting speed?

Originally posted by demonwonders:

I’m a bit curious about this myself. I haven’t done much in the way of converting my creations into Divinity. At which point do you “start” profiting from making creations and then converting them or is it automatic?

you always profit from what ever you put into it aside from time
when you first get your generator you get back double what you put in … granted it takes time but you do get twice as much back as you put in

 
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Topic: Idling to Rule the Gods / Future Updates

an auto cap toggle for training .. the effect would be the same as hitting the cap button of the new training when it’s unlocked maybe have this be purchased with god power as it is i have all my training capped at one (that was quite the workout but i got it there) and to max out training speeds i currently spend an hr going back and forth through the training menu uping the next at by 500 each time (with a ignore setting of 1 in the settings menu) having applied 30 clones to the first training … i also liked the idea of reducing the gap to unlock the next training idea that someone else mentioned … and while it would be nice to have an option to move to the next creation after a creations 3rd achievement is gotten i understand why that’d be tricky to code … though i wonder about the possibility of coding in a “lower clone cap number” option that would allow you to set a total number of clones that when your total clone count drops below your creation goes back to making clones till they are maxed out again then reverts to what you were producing before

 
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Topic: Idling to Rule the Gods / God Power Currency Guide.

Originally posted by Raethor:

Umm, my starting cap of clones was 99999, and spending 25 god power would only get me 85% building speed increase. Is their a reason my numbers are different?

his 25 gp for building speed bonus isn’t really 25 gp it’s 50 gp divided by 2 or 2.5 times the 10gp build speed bonus it took me 2 reads before i caught he wasn’t making a mistake but talking about a mathematical theoretically not an actual fact

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by NightMunky:

I have a few ideas.
-Next at function maxed out at the cap
-Display stats on monsters so you know whether or not you will lose clones
-Have a stop at/next on on creating

the next on for creating would be lovely but can’t be quite as automatic as the one for training because you might want to go back to make a number of a lower something once you got the higher you need or you might want to skip 5 levels of creations up from the one you made so it’d need some sort of queue system but yea i really look forward to that … though even if it only defaulted back to clones after the end that’d still be useful though for that i’d like the option to have it based either on qty made or qty in stock (qty made so you can just make enough to get the achievements qty in stock if you’re making it as part of a monument)

 
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Topic: Idling to Rule the Gods / Future Updates

here’s an idea to add to the creation “auto buy after all achievements”
example
you go to build a mountain so you need 200k stone but your stone hasn’t yet got it’s 12k achievement
now if you’re really in a hurry you could just click auto buy the stone and be done in seconds but then you still don’t have your stone achievements so my idea is to have it finish the building of the stone in enough qty to get the 12k achievement then buy the rest of the stone needed to make the mountain it’d take longer to get the mountain but still be much faster than building all 200k stone you need yet still get you your 12k stone achievement

another idea this time for the god power menu
an option to buy addition to your absolute max without an equal instant add to your current max either cheaper or a bigger add to the absolute max for the same price either way i’m happy to earn my max clones by building and killing them but that would leave me stranded with an absolute max of 99,999

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by brunosilva5:
Originally posted by phyre:

Wait, hold up…

At MAX speed for creation, the MAX number of clones will be created in 50 minutes.

And… This is ok? In an incremental game, you have hard caps, that cap out making the MAX amount of clones at FIFTY minutes. So on each rebirth, it’s an hour long trudge to get back up to speed?

Furthermore. Clones are nice and easy to make, they’re the fastest thing to make, I believe. So, you have a hard cap on creation speed that make it take a long time for ALL of the creation to be done.

I’m a critic, so take my words with a grain of salt… But this sounds like a really, really bad idea. If you don’t want to allow us to make things faster, at set something in place to make it easier. Maybe the ability to make more than one thing at once.

Creation has been a frustration for me personally, because I look at it and realize… If I ever play to that point: I can probably clear ALL of the training, skill, and possibly fighting achievements, and still have to spend another week- or more- on creation to get all of the creation achievements.

by the time someone gets to max clones you will get more than 3gp to a max of 19gp each rebirth, theres no problem in spending 3gp to get max clones.

i think you misunderstand how often you get gp as it seems you only get gp the first time you beat a particular god

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by Ryu82:

it will continue for others. It’s just that there is 1 tick every 30 sec. It can’t go faster than 1 each tick atm.
So a creation speed will be maxed, when it creates 1 creation each tick.
Maybe I will add it sometime later that you can create 2 creations, if the speed is maxed though.
50 min as max speed for 99999 clones is not that long when you think about it takes at least a day for rebirthing to defeat higher leveled gods.

did you mean 30 ticks every second?

 
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Topic: Idling to Rule the Gods / Future Updates

suggestion:
another dynamic qty button like max is but this one is half current say your S.clone count at the moment is 166/3435 when you hit the half button the QTY box changes to 83 which is half of 166
or give an option to control both training and skill at the same time so they can be kept mirriors of each other (for thats how i spend my clones half of the non fighters on training half on skills in attempts to keep both sides as equal as possible

 
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Topic: Idling to Rule the Gods / anyone know the creation time formula?

really? so it’s steps instead of formula?

 
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Topic: Idling to Rule the Gods / anyone know the creation time formula?

01 = 100%
08 = 098%
64 = 096%
how does that work?

 
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Topic: Idling to Rule the Gods / Do clones other than shadow do anything?

Do clones other than shadow do anything?

 
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Topic: Clicker Heroes / Suggestions for next Update

here’s an idea for hero level buys
a key that lets you automatically buy to the highest multiple of 25 affordable for that hero
and for the ancients the same key would just go to the highest level possible in one go

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by alveolate:

can we have alt+click to buy 25 hero levels?

this would be far more useful than the buy 10/100 atm…

also, someone asked me to include allowing the multibuy on ancients — although i think that’s a little dangerous lol.

why?

Originally posted by olinn:
Originally posted by RedeemedWahrior:

ancient ideas:


A Quick Ascension Ancient (for hyperactive players): tiny chance (with a very small cap) of performing a quick ascension instead of a normal ascension every time you try to perform a normal ascension.


what is a “quick ascension”?


when you get the HS in the HS waiting bank without reseting your progress and skills and money

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:

I suggest for the developers to create another thread (or a blog, or something like that) where no one else will post that will tell what they’re doing.
I.e. before the new version come out, they would post something like this:

Version x.x

We are doing this:
The stuff they are working on (new stuff, changes and bugs).

We won’t do this:
Our suggestions that either can’t be done or that would make the game worse and why they’re bad ideas.

We will do this in the future:
Good suggestions that they can’t do in the current version, but that they’re going to do in another one.

When the new version will come out, they can just post the same things they write in the Game News, maybe a little more organized, like:

Released Version x.x

We did this:
-

We couldn’t do this:
-

And after the “release post” they will start over and make a new post about the upcoming version, with the new stuff they’re working on, etc.

This way it should be easier to find what was already suggested (16 pages are too many to read) and also we could know what they’re doing, instead of having to wait until they finish the update.

So, what do you think about this? If you like this idea, I will PM the developers with a link to this post, so that maybe they will do it.

If there’s already something like this, please tell me where it is because I’m not aware of it.

nice idea

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:
Originally posted by goku90504:
Originally posted by H3M1V3:
Originally posted by Ayrcast:
[…]

3) Give us an option to respec only some of our ancients. Why i have to lose everything, when, maybe, i regret only one of the ancient I chose?

4) People really hate when gilded heroes are lower dps one (like Amenhotep or Betty), give to these ones a gold bonus or another kind of bonus instead of dps bonus.

Thanks for your attention.

[…]

to 3) no bad idea

to 4) no bad idea, especially guilding them would make sense again

I think 3 and 4 are good ideas i’m not sure why you hate on them so

He wrote “no bad idea” instead of “not bad idea” (and not “No, bad idea” as you may think).
So he’s saying he likes them.
I like them too, by the way.

i figured given the context, i was just kind of ragging on his/her typo

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by H3M1V3:
Originally posted by Ayrcast:

1) Give Grant a better level 75 upgrade and maybe a level 100/125 upgrades.
There’s no meaning in spending 3350S on lvl 75 upgrade when with about 2100S you can get Frostleaf.

2) Give Frostleaf a level 100 useful upgrade. There is a too large waiting time between level 75 Frostleaf and level 1000 Treebeast, and it’s very very annoying when you are in that moment.

3) Give us an option to respec only some of our ancients. Why i have to lose everything, when, maybe, i regret only one of the ancient I chose?

4) People really hate when gilded heroes are lower dps one (like Amenhotep or Betty), give to these ones a gold bonus or another kind of bonus instead of dps bonus.

Thanks for your attention.

to 1) what the hell? nobody wants that upgrade to be at a better price/use ratio at the fucking very beginning of the game than lvl 1 frostleaf. what is with a grant at lvl 1000? so you wanna say 100% more dmg from that upgrade of a lvl 1000 grant is crap against the lvl1 frostleaf? 1 lvl of frostleaf is not even close as good as that upgrade if you are just a little bot further in the game than 5min, but hey just my 5 cents .

to 2) and again nobody cares, about a non existent problem. just upgrade a few consistently and not trash like betty/amenhotep/abaddon/etc., dont get your problem .. btw my treebeast is 900 lvls apart from my frostleaf which means lvl 2100 frostleaf and my treebeast 3000 f.e. so every time i upgrade another hero is getting a x10 bonus.

to 3) no bad idea

to 4) no bad idea, especially guilding them would make sense again

I think 3 and 4 are good ideas i’m not sure why you hate on them so

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by MaximXavius:

I took a brief look through some of the other posts here and didn’t see this suggestion (though correct me if I’m wrong)

The main this I’d like to see added is a boost to hero upgrades with each gilding. For example, as well as having the +50% Dps boost, it would be good to have a 5-10% boost to their upgrades as well so Betty’s Hero DPS increase would raise to 22%, Midas’s Golden Dimension would give +55% gold found etc. This would make a 4x Betty, 4x Midas and 3x Alexa feel a lot less sucky and maybe make ppl at least think twice before spend 22HS changing them

Nice idea!

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by BonneyJ:


Originally posted by Micropanic:

This may have already been suggested.
I would like to see a gold per second counter for each level, so I can see which room is best to stay in while idling for maximum gold income rate.

Yes, I already suggested it, but everyone says that the most profitable it’s always the last stage before a boss.
I do not agree though: I ran some tests to support my theory, but I don’t know if the new version changed something so they’re not valid anymore. They didn’t implemented it in this version though, so maybe the developers know that it’s true (more gold with the highest non-boss stage).
Anyway I just kill the stage where I can kill pretty fast, so I got better chances to find a chest (cause I have ancients that buff them).

@H3M1V3: hey, I don’t want to start a useless discussion (FIFA was an exaggerated example, of course, I did that on purpose). Only the developers can decide so, let’s not fill this thread with boring piles of text. Maybe they will, maybe they won’t, either way I won’t stop playing it just because they didn’t listen to me.

there’s a simple reason gold is a liner function of health of the monster
time to kill the monster is also a liner function of health of the monster using your damage as a slope
but the time to kill two monsters is two times the time to kill one plus about a half second of hard no fighting time between monsters and that roughly half second between one kill and starting the next fight is why the highest level will always give you the most per time it’s just a bigger investment of time to take out the monsters but you get a slightly bigger reward for it
plus they do have a gold over past 60 seconds already