Recent posts by DodgeNDive on Kongregate

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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Lame CCG Card Game

Hahahah Gregar, that sounds like a fun economics game! xD

“Part-Time Customer Assistant”
T1 Hero
Generate 320 dollars per month
Ability:
-This hero does not pay taxes
-Gain double pay during public holidays

“Average Company CEO”
T3 Hero
Generate 10,000 dollars per month
Ability:
-Every 4 turns, gain D20*100 dollars bonus.
-When world event “company bust” comes into play, roll 4D6 until you have a quadruple – you can’t play any cards for a month for each failed attempt.

Event Card
“Dynamic Market”
Grab the nearest child and ask them to put up to 3 digits of numbers on any number of cards they wish. These are the new cost for these cards.

I would play this game lol

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Balancing that should be involved

i.m.o

Need more direct damage spells
Need more creatures with on enter effects or ally buffs (on enter: destroy random gear? errh i’m surprised dev don’t have this yet…)
Need more gears too!

Allow Mono-Gear, Mono-Spell, Mono-Creature Archetypes to happen
Have single cast gears, i.e. instead of ‘Dark Missile’ have ‘Blackpowder Bomb’ that does exactly the same thing, but undeads aren’t immune to, and it is also a gear (So Drav can get his passive)

Unfortunately your rational idea would ruin the game, so unless they massively buff single gears…
e.g. Hero Ring: Gain 3 random charges
Health Mantle: Gain 3 HP
Quick-Draw (Gatling) Cannon: Deal 3 dmg/card drawn

I would vote no to your idea.

If I can only have 1 HP mantle out, it’s not worth having 4 duplicates of them just so i can have regen 1… and if it’s not worth having 4 of those mantles, having one in the deck ‘just for the off-chance that it might help’ would be stupid, and thus i wouldn’t include any.

So, either…

Keep it as it is

or

Take your suggestion on board, and buff all gears to be semi-ridiculous

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

Originally posted by Rebel:

When Akatril buffs disarmed creature disarm just disappear when Divine Fury is over.

Example:
Golem 2/2 — Disarm: Golem 0/2 — Divine Fury: Golem 3/2 flying — Next turn: Golem 2/2

I’ve been trying to pin point this for a long time, but no one ever listens :/

It’s a very annoying thing to happen… akatril’s ability should not allow this

Suggestion: Devs, could you make it so that weakened stat doesn’t get rid of buffed, and vice-versa?
I can see that when you disarm a creature, it’ll come up with the weakened symbol *2, and if you buff it, instead of the creature receiving a buff symbol, it instead gets rid of the weakened status to the amount the creature is buffed by.

In short, Devs implemented weakened and buffed in the same slot, and applying one removes the other

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

What is error 1009?
It crops up SO OFTEN!
starting to get annoying :|

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Worst 3 Creature Cards in Kingdoms CCG

We need to use this topic to alert the devs of potential power creep!

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

I’m getting sick of the random error messages in the middle of PvP >,>

Please investigate and fix, it seems to happen at random times now

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

When using SMELT on WAR DRUMS, it comes up with an error message

My hero: Dravkas
Enemy hero: Belnir
Creature on the field: 2 corpses
Gear on the field:
War Drum (Belnir’s)
3 Shock Staves, 3 Quickdraw Cannons, 2 Essence Mantles, 1 Poison Dart Gun, 3 Hero Rings

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Your Epic Moments In Images

My Wilo going up against lordofsea’s Noran… this is what you get when two mystical heroes collide!

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Your Epic Moments In Images

Ahah sorry :’)
I know my wilo games takes ages

I was just happy that I managed to deal with 8/5, 7/4, and 4/1

I turned away for a moment and you just suddenly had 3 Drums out, I just didn’t know where they came from lol
your username is quite appropriate for your deck though :’)

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Your Epic Moments In Images

If you’ve won a long fought battle, or a particularly difficult one, share it with us :D

Obviously i’ve just started this because i just had one :’)

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Suggestions Thread

Wiloryn’s AI is a little stupid at using her time rift ability

She slowed my fleshbag instead of my vengeful titan
She slowed a disarmed creature that currently has 0 attack
She slowed a pacified creature at one point too

I was trying to make a Wilo def deck for the wars, but because of how her AI uses time rift, it’s just insane to even try to use her as part of a stall deck

Please look into this, thank you

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] I have just realized...

Yes I’ve seen the sheep under the BMaster’s axe, i was wondering if there’s going to be a polymorph spell or something lol
like golemnify, but into a 1/1 timid sheep or something

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

Akatril’s divine fury still removes weaken permanently… it should be temporary

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

Originally posted by kagrunz:

:

WHYYY oh whyyy did you guys (dev team) change the kingdoms pack to 25k when it used to be 20k like shown?
it’s a bit annoying :/

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

The construct enters play with x attack and x hp, where x is the cost of the gear.
Since you made it enter play via doppleganger/soul conversion, the value of ‘x’ is equal to zero and thus killing it the instant it appeared

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Question: how to stop Jorma/haste decks?

Pack diminish in your deck, it’s useful when you want to kill this particular creature and you know they’ve been saving their reborn or is about to get their reborn

Also, if you’re in a stalemate situation where both creatures would die the moment someone attacks, you can put yours on defend so that they kill the creatures at the end of their turn… this doesn’t stop them from doing a reborn when it comes back to their turn, but a) you can clear the corpse and put a body-block b) you let them reborn the corpse and you only get hit once before you can place a body-block

in my opinion, at the moment, since hero abilities does provide sweet advantages and is usually incorporated into the deck one way or another, packing diminish in your deck could hand you some easy wins at times, and save your backside

Also, as horrid as ‘Bury’ loooks, you can take them to combat Jorma, Belnir, and Abba… afterall you can always just burn it for a mana if you don’t want it. But of course, don’t compromise your deck’s abilities to handle other heroes

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Guild recruitment thread

either people don’t use this, or no one is looking for a guild? lol

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Suggestions Thread

Need in game messaging system between players

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

CRUCIAL FIX NEEDED:

-Akatril’s Divine Fury: “Until end of turn, target ally creature gets +1dmg and gains flying”
When used on a creature that has been weakened, it removes the weakened condition after the divine fury effect wears off – which should not happen.

How to replicate bug:
Akatril summons a creature
Opponent weakens the creature (using the eve spell weaken)
Akatril use Divine Fury on the weakened creature
Voila! after the turn ends, the weakened condition would somehow disappear

Fix suggestions:
Needs to add ‘also remove weakened from target creature’ to description
or
Make it so the ability does not remove weakened condition in game.
.
.
.
.
BUG#2
Decks assigned to arenas cannot be renamed

not as crucial, but it’s just needed to smooth the rough edges in the game

thanks!

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

Bought 41 Packs and no epics… I’d like to say bug, just because… :’(

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Free Gold pack after 1st battle loss?

Oh I know it’s not fixed, I was saying the devs should have it fixed

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Free Gold pack after 1st battle loss?

Hmmm… why did i not think of that

Originally posted by LokiGodOfFire:

People were probably making new accounts until they got an epic they wanted.

i would think that since they restricted for us to buy the gold pack only, they could fix the cards from that particular pack to be the same each time, no matter who, what, when it’s opened… because when you lose on campaigns the first time, it’s probably nice to get some new cards

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Suggestions Thread

Don’t call guild v guild a ‘guild wars’

Call it guild battles or something

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Jorma is fine

all the t3’s are fine, Baha might need a tweak now though?

People just keep encountering Jorma because it’s the easiest t3 to play with, she doesn’t need as much tailoring as the other t3s
well, currently it’s easier to tailor a deck for Jorma (i.m.o.)

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

My deck which was previously assigned to the beginners tournament can’t be edited because it says that the deck does not comply with the tournament rules.
My hero was a t2, but even after I’ve changed it to a t1, it still wont let me save the new settings.

I have checked that the deck has the right amount of rares/epics and is within the min/max size for the tournament

Which stops me from trading my t2 hero :|