Recent posts by player_03 on Kongregate

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Topic: Kongregate / Problems in todays Kong

Originally posted by multifails:

Personally I think less bullshit from certain devs who are prone to that kind of behaviour and the ‘margin’ devs (who are hovering somewhere in the gray area between great and not so great) spending a little more time developing their games based on player input is enough of a payoff.

In some cases, I agree that developers could use a little encouragement to spend time improving their games. In other cases, their time would be better spent working on the next game. Applied indiscriminately, your advice would hurt as much as it helped.

And in any case, the developers who need encouragement are not the developers who promise updates. Usually if a developer promises something, they really are working on it. The fact that sometimes it takes ages to deliver is Hofstadter’s Law in action.

 
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Topic: Kongregate / Problems in todays Kong

Originally posted by multifails:

As for rinky999, I agree that I should simply explain to him in detail why he is wrong, but considering all his arguments are strawmen to the OP, my trolldar is going off on him and I don’t think he really wants to have a discussion about it, just troll, so I’m not wasting time on it.

You could have at least tried. If nothing else, for the benefit of others reading the thread.

Originally posted by multifails:

Edit: What do you think of the proposals you didn’t comment on?

The same thing I thought of the ones I did comment on. Too much work and not enough payoff. You haven’t yet convinced me that this is a serious issue.

Games lose players if they don’t update regularly, and they get low ratings if they aren’t good enough. This is true no matter how many promises they make.

Magic Barrage, for instance, only has 360k overall gameplays. In the world of money-making multiplayer games, 360k gameplays is a rounding error.

 
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Topic: Kongregate / Problems in todays Kong

Originally posted by multifails:

I would expect them to be “moderated” by players ‘flagging’ or ‘reporting’ them in the event of gross violation

I guess that could work.

Except… didn’t you say that not very many players check back? If they don’t come back and rate it down, would they really come back and flag it?

Or if the system requires only a few flags, what’s to keep players from abusing the feature? I wouldn’t be surprised if a small group of players went through the Idle games list and flagged everything there.

Originally posted by multifails:

As for the playlist, I don’t think it shows you wether or not said game got any updates or not, which was the whole point.

If a game is in your playlist, you’ll receive update notifications from that game.

 
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Topic: Kongregate / Problems in todays Kong

Originally posted by multifails:

I must admit, I was wrong.

The problem with kong is that the players are idiots (amazingly good at trolling though); See above (eg. rinky999 thinking he is above basic human psychology).

Let’s say – purely hypothetically, of course – that there’s someone observing this debate. And this hypothetical person doesn’t understand why “With voting rights comes responsibility” is stupid.

It doesn’t help to say that rinky999 is an idiot. This may be true, but the hypothetical bystander doesn’t understand why.

The only way to make the observer understand is to explain why voting rights don’t imply responsibility. No matter how stupid the claim is, you can’t skip the explanation, or the hypothetical observer won’t get it.


In case the above was insufficiently condescending, I would like to present the following for your judicious consideration:

Your argument is bad and you should feel bad.

 
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Topic: Kongregate / Problems in todays Kong

Meta commentary: This thread contains too much meta commentary.

On topic: Kongregate is already short on moderators. How do you expect them to moderate games too?

By the way, there already is a “remind me to play this game later” button: the Playlist button.

 
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Topic: Kongregate / How should Kongregate filter games?

What’s the benefit of cramming them together like that?

 
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Topic: Kongregate / How should Kongregate filter games?

In a recent episode, the Extra Credits discussed the sentiment that there are “too many games coming out.” I encourage you to watch the whole episode, but the short version is, there aren’t too many games, there just aren’t good enough filters.

Consider YouTube as an example. It’s literally impossible to watch all the videos that get uploaded, but you don’t get overwhelmed because YouTube only shows you videos it thinks you’ll be interested in.

Here on Kongregate, people have been requesting something simpler: An option to exclude tags from search results. It’s a much smaller change than the YouTube thing, but it’s based on the same idea: Filter out the content that you won’t enjoy.

And while it’s an excellent suggestion, I have a feeling it won’t be enough.


Maybe what Kongregate needs is to apply filters to the homepage. Or a way to search your recommended games. Or how about an easier way to find games similar to that one game you liked?

I’d put this in the suggestions thread, except I haven’t settled on any one suggestion. So I’d like some feedback from the community: How do you think filtering should work?

 
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Topic: Kongregate / Why does Kongregate suck?

Communities change as they grow, generally getting less tight-knit and friendly. There’s not much anyone can do about that, except maybe leaving to create a smaller community.

See also: Dunbar’s number.

 
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Topic: Kongregate / Why does Kongregate suck?

Originally posted by Rychip:

That popup rate-this-game that is still present.

This has been fixed for ages. Just close three in a row without rating, then click the checkbox to opt out.

 
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Topic: Tiny Dice Dungeon / pets

Monster catching guide

 
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Topic: Kongregate / Questions about thegames8 (aka belugerin aka monsterplay999 aka awesomegames8...)

That’s a bug in the recommendation system, not a problem with thegames8/belugerin. I’ll pass it on.

 
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Topic: Kongregate / Questions about thegames8 (aka belugerin aka monsterplay999 aka awesomegames8...)

Originally posted by Gigathorn:

Player_03 ? are you really working for Kongregate or is it just a lie… another one. I feel like you’re protecting thegame8 and the way he cheat the rating. Why ? You are losing total credit by defending him, and i can’t believe you are supported by Kongregate doing so.

I am attempting to do two things here.

1) Convey Kongregate’s official position on this topic. (In the posts where I state that I’m officially speaking for Kongregate.)
2) Encourage people to consider alternatives. (Anywhere that I’m not speaking for Kongregate.)

The latter is a valuable life skill, so I try to teach it any opportunity I get. You’ll note that I’ve argued against Trollusque too. (The problem with preaching the middle ground is that both sides tend to see me as an enemy at first.)

Anyway, I’m going to suggest some alternatives you haven’t considered. Please don’t reject them out-of-hand; I’m only trying to help.

Originally posted by Gigathorn:

So why Thegame8/Belugerin/monster999 is not here, explaining how and why he is spamming horrible games again and again ? The only logical answer is… because he is already there (hi Troll) or someone is already doing so in his name.

Alternative: thegames8 is not aware of this thread.

As has already been discussed, thegames8 puts out a lot of different games, submits them to multiple sites, and arranges for the games to get a lot of upvotes on both Newgrounds and Kongregate. (Doesn’t matter if these upvotes come from bots, alt accounts, or friends/family. Any of these options would take time.)

All of this means that thegames8 keeps busy, and probably doesn’t have time to keep tabs on what people are saying about them in the forums.

Also, here’s an industry “secret”: if you want as many players to see something as possible, you put a message in the game itself. And then another message in the game description. And a third in response to a top comment. Responding to this forum thread wouldn’t even be in the top 20. After all, most of their players will never read this thread.

Originally posted by Gigathorn:

If nothing is done soon about this problem, it will be worse. How much fake dev, alt dev spaming Kong with very bad games?

Not all problems become worse if left unattended. This one is likely to be one of those. As I stated earlier, they’ve likely made less than $500 off of this. We aren’t going to see many “follow the leader” types here; they’re all busy following the $10,000+ “leaders”.

I can’t tell you how many slippery slope arguments I’ve seen that failed to pan out. A slippery slope argument not always a fallacy, but yours doesn’t hold up.

The thing is, Kongregate isn’t worried about this because it currently has little effect. If it gets worse, Kongregate will pay more attention.

Originally posted by Gigathorn:

And if you’re not talking for Kongregate, is there someone who can ?

I already mentioned IAmTheCandyman. He’s the one who made the official decision not to do anything.

 
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Topic: Game Programming / What do I do about this Exception? (Programming Beginner)

The error has nothing to do with your code.

Chances are, you forgot to close the game before compiling the second time. It’s also possible that a program like Dropbox was in the middle of syncing it when you compiled.

If all else fails, restarting your computer should fix the problem.

 
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Topic: Tiny Dice Dungeon / Maximizing DPS

Originally posted by BrokenFixer:

This is very much a straw man. You could dynamically adjust your “roll six dice” strategy to five or seven based on monster, and you’d improve at cost of greater effort. But if the point is to keep it simple:

1) Always roll past your threshold of 30.

vs

2) Always roll six dice.

Nope and nope.

You wouldn’t adjust to “five or seven based on the monster.” Sure you want to stop rolling once you have enough damage to kill (+50), but that could be anywhere between one and seven. (Rolling seven is ok, but only if six leaves you just barely short.)

As for the “threshold of 30” nonsense… Jeez, if I stopped after rolling 30, my Green Mind would never roll more than one risky dice!

Originally posted by BrokenFixer:

Incidentally, if you have only one normal die and purely want to maximize damage-per-turn, roll until you reach 20.

I ran some simulations and confirmed this. Rolling until 20 gives an average of ~8.16 damage. (As does rolling until 21.)

Note that rolling 6 dice gives an average of ~8.04 damage.

You can calculate the correct damage threshold for any given dice set, but is it worth it?

 
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Topic: Game Programming / Can I uh, not be paid?

As long as you don’t fill out your payment details, you won’t be payed.

 
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Topic: Kongregate / How do I get 50 kreds without paying?

However, you have to sign up for a PowerUp Rewards account in person.

 
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Topic: Game Programming / Port Flash animations to mobile

Originally posted by Glutenfree4u:

Yes, you can, which I suggested before but he turned it down.

Oh, right. Never mind that then.

Originally posted by Glutenfree4u:

You’re importing a SWF into after effects. It keeps everything you had in it, including 3rd party plugins like that. Because its the final export.

That doesn’t make it efficient. DragonBones could produce hundreds of animations out of ~500KB of image data and ~100KB of movement data. Exporting all those animations to .gif format would be closer to 10MB. (Ballpark estimates.)

Originally posted by Glutenfree4u:

What I meant was rewriting the whole game engine is in efficient.

What if you only had to rewrite the code for displaying things, not the whole game engine?

 
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Topic: Kongregate / I'm feeling old

Originally posted by Glauro:

Now the layout makes me cringe everytime I load up a game or look at the homepage.

The homepage changed surprisingly little over the years.

 
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Topic: Game Programming / Port Flash animations to mobile

Originally posted by Glutenfree4u:

If you have After Effects & Photoshop, you could do this:

Pretty sure you can export PNG sequences and spritesheets directly.

Originally posted by Glutenfree4u:

Now you have a full animated GIF with the code still affecting the animations as you wanted.

I think they were talking about something more like this.

Originally posted by Glutenfree4u:

There is a lot better ways to put your game on mobile than rewriting the whole game on a different game engine.

AIR is easier, but not necessarily better. (Haxe is better. :P)

Actually, it looks like you’d get benefits from GAF even if you’re only targeting Flash.

 
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Topic: Game Programming / um can you guys help me with a c++ program??

So you have a way to get the last digit from a number. How do you use it?

12345
123455
1234 … 54
123 … 543
12 … 5432
1 … 54321
54321

 
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Topic: Game Programming / How to check user_id on server side?

Authentication API reference

 
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Topic: Game Programming / um can you guys help me with a c++ program??

You can post code using <pre> tags. Just make sure to put a blank line before <pre> and after </pre>.

#include<iostream.h>
using namespace std;
int main()
{
	int n, num, digit, rev = 0;
	cout << "Enter a number: ";
	cin >> num;
	n = num;
	do
	{
		digit = num%10;
		rev = (rev*10) + digit;
		num = num/10;
	}while (num!=0);
	cout << " The reverse of the number is: " << rev << endl;
	if (n = = rev)
		cout << " The number is a palindrome";
	else
		cout << " The number is not a palindrome";
	
	system(“pause”); return 0;
}

Also, this forum isn’t for homework help. All I’ll say is that the % operator returns the remainder, and the remainder when dividing by 10 is the final digit.

 
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Topic: Game Programming / Ad Revenue not updating

It’s currently the weekend. Don’t get too impatient.

 
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Topic: Game Programming / Ad Revenue not updating

Sometimes it takes a while to update. Other times it updates the next day. No idea why.

 
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Topic: Tiny Dice Dungeon / It seems like Poison Dice miss more often than other dice.

Originally posted by frisch85:
Originally posted by multifails:

Sure, more damage but it takes a crapload of time for that damage to get done. Later on you’ll just go “why the hell bother when I can just cannon them down in 1 go anyway?”

Maybe for stacking overkill damage so you get a sh*t ton of loot.

Later on, you’ll be dealing 50 overkill damage anyway. (That’s enough to get the maximum payout.)

I’ve come up with two valid reasons to use poison:
• You have poison-boosting rings going to waste, and you’re running out of all the other rings.
• You have a monster with Poison All.