Recent posts by player_03 on Kongregate

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Topic: Kongregate / Hot New Games, Don't Consider Curl Up and Fly! Eligible

From what I heard, Curl Up and Fly was never in the Hot New Games list (before now). It appeared in the “featured games” section instead.

Originally posted by Rychip:

another game, made by a different developer, could get better promotion.

Why, is there another game that’s rated 4.2 that hasn’t had a turn in the Hot New Games list? (I guess I should call it the “Hot Games” list, but my point stands.)

 
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Topic: Kongregate / Kongpanion Photo Contest!

Originally posted by Foolex:

Would you guys happen to know why mine was not working as a normal picture?

Did you try <img src="http://example.com/img.png">?

Or how about just providing the links to the pictures?

 
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Topic: Game Programming / The future of flash

Relevant: Flash is dead, long live OpenFL!

(Before you say anything, the very first paragraph there clarifies that Flash isn’t dead, but they couldn’t pass up the title.)

 
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Topic: Game Programming / The future of flash

Originally posted by EndlessSporadic:

you will not have a stable, well paying career based solely off of Adobe Air or Flash

You may have a point about Flash alone, but not so much with AIR. Why would a game made in AIR make less money than any other mobile game?

 
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Topic: Game Programming / The future of flash

Kongregate is still setting “users online” records, but as a general rule, there’s more money in mobile games.

Fortunately, AIR is a reasonable platform for mobile games. Alternatively, you can use OpenFL, which also exports both Flash and mobile games, but which isn’t actually tied to the Flash platform.

 
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Topic: Kongregate / Kongpanions .. ?

Originally posted by Babadingldoo:

even then the developer would have to manually add the changes every week, or limit it to what is out at the time of publishing.

Most of your post is correct, but Kongpanions were specifically designed so that developers wouldn’t have to do this.

 
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Topic: Game Programming / Need your opinion for a just published game

Performance-wise, it’s fine. In fact, given how simple it is, I’d be surprised if it wasn’t.

Gameplay-wise, it’s an extremely simple game, and after a few attempts, I feel like I’ve done all there is to do. You could stand to add a few more types of challenge – start with “rotten” eggs that need to be avoided. (Although this is kind of how I felt about Flappy Bird, and it became insanely popular as-is.)

 
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Topic: Kongregate / If you own gamestop shares, you should have all your accounts on Kongregate unbanned

Why?


Is there something left to discuss?

 
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Topic: Kongregate / Raze 3 @Kong!!!!!!!

His profile description, as of this writing:

Tell Me If You Want A Game To Be Putted In Kongregate

Copyrigthed Games Only

 
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Topic: Kongregate / STOP IDLE GAMES

Originally posted by Mousethecat:

Though, I’d love to have an argument over what “depth” exactly means in this situation.

I personally like the definition suggested by the Extra Credits.

 
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Topic: Kongregate / If greg was the owner of a multimillion pound gaming company, what games would you want him to make?

Originally posted by TheRealPip:

If so, then it would be first person shooter. If not, maybe it would be a puzzle game.

It’s probably worth looking at this interview. When asked about his hobbies, he listed the stock market, rock climbing, and writing interactive fiction games.

I wonder what a stock market game would be like. “Buy low, sell high” is the usual advice, and I guess you’d want to do that as many times in a row as possible. Though an alternate strategy would be to make a few investments, hold onto them, and wait around for them to accumulate value.

Wait a minute…

 
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Topic: Kongregate / problems with some moderators

If you want to give feedback on a moderator’s performance, go to their profile and click “report moderator” or “thank moderator.” At least one admin will read what you write.

 
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Topic: Kongregate / If greg was the owner of a multimillion pound gaming company, what games would you want him to make?

Just wanted to point out that you asked two different questions.

“What games would you want him to make?”

“What games would he make?”

 
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Topic: Game Programming / Any ways to speed up exporting of SWF when debugging movie in Flash?

Originally posted by Draco18s:

Wait until ypur compiling for the iPad with unity. Swear to good it takes 20 minutes.

Edited to add: *ypu’re

Yeah, compiling for iOS is also slow in Haxe. Somewhere in the 2-4 minute range.

It’s almost as bad as compiling for Android.

 
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Topic: Kongregate / Is it legal to transfer my own save files between my own computers to make progress on an impossible badge?

Originally posted by Pulsaris:

This is more like an ethical question than a legal one.

If it’s just a direct copy of the save file, and the same person will be playing, it isn’t even an ethical question.

 
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Topic: Game Programming / Any ways to speed up exporting of SWF when debugging movie in Flash?

It’s not about settings, it’s that Haxe compiles faster than Flex, and Flash Pro compiles slower.

 
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Topic: Kongregate / Questions about thegames8

Originally posted by HwoDragon:

Blaming the community because someone is using bots to boost their ratings is like blaming the audience at a sports game because one of the players is taking steroids. It’s not the community that’s boosting this guy’s ratings, it’s him.

You may be right, but the correct solution is to contact Kongregate, not argue the point.

 
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Topic: Kongregate / STOP IDLE GAMES

Graphics are not the most important feature of a game. Gameplay is. (And yes, idle games have gameplay.)

 
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Topic: Game Programming / Any ways to speed up exporting of SWF when debugging movie in Flash?

Originally posted by Glutenfree4u:

10-30 seconds is a good build time, some of mine take up to 5 mins. I used to test my SWF for every last little thing I added, but when you get a bigger project, exports will be longer, so just don’t test as much.

I’ve been working on a large project for over a year now, and compiling takes only ~5 seconds when targeting Flash. (Even for a clean build.) Adding in double-resolution versions of all the image assets only adds ~2 seconds to the compile time.

 
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Topic: Game Programming / Problem with loop and buttons

Originally posted by Arkshija:

I’m very unskillled with as3, i do not use any class >.< I have all my code in one frame, my games are veeeeery bad optimized but its all I know to do :P

You may want to go through Untold Entertainment’s “Understanding Classes in AS3” series:

Part 1 – Move your first-frame code into its own .as Class file
Part 2 – Write a custom Class for the MovieClips in your library
Part 3 – Decide which pieces of code should be written as separate Classes
Part 4 – Learn all about encapsulation and how to break it

Originally posted by Arkshija:

Well I have now another problem, the thing is that when I change a value of an array it automatically saves that data.

I suspect that the problem is, you are using the same array object for gameplay logic and for saving. That is, soldier[1] == saveData.soldier[1]. Updating the gameplay-related one automatically updates the equivalent array in your save data, because they’re actually the same array.

To solve this, change this:

soldier[1] = saveData.soldier[1];

…to this:

soldier[1] = saveData.soldier[1].concat();

The concat method has a different primary purpose, but it has a convenient side-effect of making a copy.

You’ll want to make another copy when you save; otherwise the problem will just come back:

saveData.soldier[1] = soldier[1].concat();
 
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Topic: Game Programming / Can Anyone Recommend A C++ IDE?

Originally posted by Valfrit:

Visual Studio is considered the best when developing on Microsoft platforms. [by whom?]

 
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Topic: Game Programming / No blank screen, debugging mode or trace statements seen

If he can work through the questions despite being frustrated, he can work through programming bugs despite being frustrated. (I’m not sure if either clause is actually true; I’m just saying that everyone has difficulty, and the real determining factor is whether they can work through it.)

 
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Topic: Game Programming / Any ways to speed up exporting of SWF when debugging movie in Flash?

There’s a good chance that a lot of that is packaging assets. Or possibly it’s just that Flash CSX has a bad compiler.

Either way, you should be able to get compile times well below 10 seconds by switching to FlashDevelop (or Flash Builder) as your code editor. Here’s how the new workflow will look.

You may also want to follow this tutorial for moving your code into a separate class file.

 
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Topic: Game Programming / Can Anyone Recommend A C++ IDE?

I’ve used Eclipse with the CDT plugin. It wasn’t bad. Not quite as good as MonoDevelop/C# or FlashDevelop/Haxe, and far short of Eclipse/Java (my personal gold standard).

Though it’s worth noting that I don’t like C++ in the first place, so I’m probably underrating it.

 
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Topic: Kongregate / If you own gamestop shares, you should have all your accounts on Kongregate unbanned

Originally posted by Borven2:

the many real world laws that dictate acceptable behaviour within an online forum

Example?