Recent posts by Irispirate on Kongregate

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avatar for Irispirate Irispirate 12 posts
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Topic: Dawn of the Dragons / Well I guess I'm quitting your game now.

What VD said… I agree that it is poor management to vary the value of things after the fact, it is one of the problems with these games that adjustments (including free stuff) mess with what others have paid for. I do not pay for games but I think the first writers point it important because paying customers should maintain their advantage and not loose it after a short time to free players (why buy one of the 20PC generals when Locar is free and better?)

 
avatar for Irispirate Irispirate 12 posts
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Topic: Dawn of the Dragons / Suggestions

Why not change the colour of raids when FS and (the other one) is done to avoid the mental arithmetic.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Dawn of the Dragons / About the "Energy/Health/Etc" Refill confirmation

Me too:( also on Kessov.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Dawn of the Dragons / Suggestions

Thanks for the interest. You are right, just making the bosses hit hard would not help. They would still either always work or always fail and if the heal items are 20 HP they are not useful at all. At the moment the boss battles are “easier” than the normal ones in that it takes more energy to complete an instance 100% than to kill a boss.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Dawn of the Dragons / Suggestions

I may have accidentally broken the game by raiding, but the boss battles are far too easy. I fought Gravlok last, bearing in mind I have not increased defence or HP I do 40-60 ish damage per hit he does 1-5 all I need to do is click hit hit hit, I win. I have yet to use a heal or dart because there is no point. It would be nice if there was a point to these different battles.

At the dragon camp the prebattles are too slow, it is boring to sit on the same text for several fills of the points bar. This could do with some balancing.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Dawn of the Dragons / Post your Raid URLs here

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=4288&kv_difficulty=1&kv_raid_boss=kobold&kv_hash=7J2wCXbu5b

 
avatar for Irispirate Irispirate 12 posts
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Topic: Clash of the Dragons / help, help HELP!!!

The boss is in a cave to the right of the graveyard. You can get there through the GY or round it and as sam says you do not need to clean up after you.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Clash of the Dragons / Several Bugs to Report

I won two blades of glory from brawls and they appear as blank cards with 0-1 0-1 stats.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Chronicles of Herenvale / Bugs in the Game. (Put all of them here)

The updating issue happens to me too, seems to only occur when I am on a raid screen. Particularly if I go to another window and then come back.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Chronicles of Herenvale / Suggestions After 10 Days

I would also like the developer to think about the value of money in their game. There is an option of changing 5p for 1000g, which seems way off. Without paying I have 7p and 20000g, there is very little I could spend that much gold on unless I buy weapons for my allies. The prizes for the tournaments are likewise very low because gold is relatively easy to get.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Chronicles of Herenvale / Suggestions After 10 Days

Mojo, YalinOman,

I like both of these replies, obviously YalinOman’s suggestion is much more practical than mine as it does not mean rewriting the game. Mojo’s is also one I like, the point of playing an RPG is the character design, fiddling with the stats and skills to get a small advantage or to do fun things. It is this that I feel is a little bit light in this game, the stats have relatively little effect (at level 15 I have 45 stat points but carry two weapons that give +17 each plus 6 other items of equipment)

I will try to explain what I think about the effect of players with unusually large quantities of leisure time.

A few players will always take any game to extremes and, although these players typically pay the most they stop other players from paying and eventually from playing at all.

In any game where time spent is an advantage a few players will be way ahead of the rest by starting early and playing a lot. This means that unless fixes are used casual players will stop playing after a short time when they realise there is no point and in the end the paying players have nobody left to lord over. It is important here to discern between paying for advantages and paying play time for advantages, but both can cause problems. The knock on effect is that only a core few players will pay, because only the combination of paying and playing a lot is worthwhile.

My badly explained point is that in games such as Herenvale the people with extreme amounts of leisure time are a double edged sword. The developer wants them because they pay, but they discourage anyone else from paying by being so far ahead there is no reason to even try to catch them.

In other games, such as travian, a server reset enables the owner to keep collecting money and everyone to start at the same level again. In an adventure such as this a reset is more difficult to imagine. In old style paper role playing games the issue was patched by having XP for the next level doubling each time, which means that no player was ever more than one level behind. A similar mechanism was used in mybrute, with less effect in an online game because some players can spend much more time than others. My impression is that mybrute was eventually killed by players scripting to automatically play, which is something the developer here might want to keep an eye on as similarly there are few clicks required to do the neccessary stuff and no disadvantages for the computer getting it wrong.

 
avatar for Irispirate Irispirate 12 posts
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Topic: Chronicles of Herenvale / Suggestions After 10 Days

Hi,

I feel that if you merged this game with Grindquest a really great game could be produced. The advantages of grindquest is that you can die (costs time) you can quest without clicking and you have a set of interesting “skills”.

I would like to see a game where the character is set tasks while the player is online and then “completes them” while offline, in reality a set of probabilities are calculated (how much treasure and XP are gained) and solved when the time spent is known (when the player logs on again).

I totally disagree with Mojo, the worst thing about online games are the no life loners who spend all day on them. I would like reduce any advantage they might have.