Recent posts by MoMo57 on Kongregate

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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Originally posted by edus10:

I just played with pirex 21. He is level 41. He played only 93 games, he was never killed, but he lost a game…how if he never died? Also with only 93 games played, he killed a total of almost 130k zombies (an average of more than 1300 kills per game)..how? Cheat!

Nope. Loses w/o deaths are possible from events (like in LMS, last 2 players getting killed at the same time) or from the map VIP (VIP dead). As for kills, it’s also possible, think because of Apocalypse event.

 
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Topic: SAS: Zombie Assault 4 / Strongbox theory.

Nantrollium will deserve its spot when it will stop giving me RED Medusa Helmets… (Thulium often dissapoints me as well.)

 
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Topic: SAS: Zombie Assault 4 / if you sold all your pistols and used up all your ammo and money...

Originally posted by ApatheticGamer:

I don’t think it lets you sell your last weapon.

It doesn’t allow it. But the thread title says what would happen if you got no more money and no more ammo. Even with one gun left, you couldn’t do anything until you join a match and let some cash flow to you.


Anyway, this is no big issue, even if you would do it, just don’t try single player mode like that, ahah!

 
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Topic: SAS: Zombie Assault 4 / still in beta?

Flash is the issue.

 
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Topic: SAS: Zombie Assault 4 / if you sold all your pistols and used up all your ammo and money...

What would happen? You’ll be free to join the zombie side.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Originally posted by MoMo57:

You start getting RED Mustang at low levels, nothing to see here.

Originally posted by yozboyz:
Originally posted by lutfispd:
Originally posted by Soggy_Turtle:

yo really?..u think im hack?!

i think that was luck.. hack only can be 10*** RED other than that just luck..

Yea, luck, not hack. Get your shit together.

I too got a RED Mustang with the same slots and level before lvl 30 IIRC. Never got any other since. (I need a better one badly)

 
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Topic: SAS: Zombie Assault 4 / Fact

Originally posted by raberreih:

should watch Aliens quadrologie + prometheus – game has similarities (pods)

Mmm, not really, the real similarity is in Aliens 2, the power loader exoskeleton looks like the Loaderbots in Power Out.

I may be wrong tho, never seen Prometheus before.

 
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Topic: SAS: Zombie Assault 4 / Fact

Fact: HVM is HVM.

 
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Topic: SAS: Zombie Assault 4 / When Players Leave

I actually like when people leaves after the loading phase. More kills for me. (It keeps the total level of the group after this point, so, more zombies, harder boss.)

I wouldn’t mind losing cash, tho.

 
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Topic: SAS: Zombie Assault 4 / Limited Ammo

Originally posted by HVMDistributor:

you guys are right. they why am i told to delete this, and that there is no sense to it? it DOES make sense to add it AND i understand why it wont be done. but it DOES make sense. i bet ninjakiwi would do it if i paid them $400.

Go on then.

 
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Topic: SAS: Zombie Assault 4 / Limited Ammo

Originally posted by HVMDistributor:

What makes more sense. You bring in as much ammo that you can carry to the mission, maybe leave some crates at spawn and find some ammo cases lying around, OR you magically buy as many mags and frags that you can afford, with cash physical or digital, and physical cash that you rob off zombies. This way, people need to think about conserving their supplies IN-GAME. Are you going to put 100 rounds in a tough shielder, or are you going to throw 2 frags at it? Are you going to rocket launch 2 zombies, or do you wait until there is a pack of 10 zombies to use your rocket launcher?

It has nothing to do here, tho. It’s just made for fun, why should I worry about my damn ammo in here? Like king said over, go play a more realistic shooter game.

I never tried any other SAS games besides this one, and anyway, if they wanted to continue with limited ammo or a different system not allowing you to carry around thousands of ammo with you, they would’ve probably done it at the start, not now. Such change would kill the game for a lot of people I believe.

PS: HVM makes crap and says crap. :D

 
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Topic: SAS: Zombie Assault 4 / Limited Ammo

I’d like to know why you’d want that…

 
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Topic: SAS: Zombie Assault 4 / Best Assualt Skills

25 Adrenaline, 25 Killing Spree, 25 Critical Shot and 25 on either Fast Movement or Deadly Force.

 
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Topic: SAS: Zombie Assault 4 / Luftplatzen > HIKS 3100

You can’t really compare them because one is thermal and one energy…

 
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Topic: City of Steam: Arkadia / Glitches

Paragon Dungeon window doesn’t want to close. Have to refresh everytime…

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Originally posted by Soggy_Turtle:


HVM001 ban pls

lol, yea ban that one for having a crap HVM pistol!

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

You start getting RED Mustang at low levels, nothing to see here.

 
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Topic: SAS: Zombie Assault 4 / Necrosis too tough

Nope.

 
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Topic: SAS: Zombie Assault 4 / [Guide] [Dev] Solutions to Reducing Lag in SAS4

Originally posted by iliketomatoes375:

Some of these do not help me at all, I can run games like BF3 and this game lags like hell no matter what. I have no idea why this could happen. I keep everything on my Computer up-to-date and this simple flash game lags like hell. Maybe you could tell me why?

Because Flash is shit and eats all of your memory for no reason.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Originally posted by kingisdead:

ther’s a guy level 57 with 862 wins and 0 losses and 0 deaths. nobody’s that good or?? Plays with average weps just doesnt die. I let pods boss and all eggs explode on the team, they all died in secs except for him. no damage what so ever.

Skills, he got them.

 

Topic: SAS: Zombie Assault 4 / how to get gun?

This post has been removed by an administrator or moderator
 
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Topic: SAS: Zombie Assault 4 / DeeZers The SAS 4 Gun Industries New Guns Ideas!

Originally posted by KingdomThrone:

RIA T45
Full Auto Assault Rifle

Movement Penalty : 26.0%
Movement Bonus: 2.00%
Reload Time: 3 Sec
Clip Size: 90
Damage Type: Physical
Automatic: Full Auto
Rate Of Fire: 8.00 rps
Critical Chance: 0.50%
Pierce: 4.26
Damage: 200

[RED]
Damage: 400
Rate of Fire 10.0 rps
Critical Chance: 75.0%
Clip Size: 120
Pierce: 5.00%
Reload Time: 2.50 Sec.
Damage Type: Physical
Automatic: Full Auto
Movement Penalty: 26.5%
Movement Bonus: 5.50%

Pretty sure that Rubicon guns with a “T” are all thermal weapons.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Originally posted by Torianator:

mhstr29000


totally legit

Alc4r

Killing spree!

Nice hunt man!

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by Tron_117:
Originally posted by Tron_117:

Playing a game of Last Man, on Last Stand. Came down to me and 1 other player, who eventually ended up dying before me. I therefore won the game, but when the game concluded….I was in 2nd place.

And yet another issue with placings. I tied with another player and suddenly no one got any points.

This happens when both of the last players standing die at the exact same time (more precisely, while you’re not invincible). The delay before becoming invincible is really short I guess, but still not short enough.

Also, the game treats this as a mission failure. Since everyone is dead.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Originally posted by Dokebi16:
Originally posted by Anden2332:
Originally posted by Dokebi16:

I have proof of a hacker right here:
http://imgur.com/edit

There’s no image in “imgur.com/edit” :)

Here is the hacker proof: (hopefully it will work this time idk how to use imgur that well tbh)
http://i.imgur.com/ftcFcUj.png

Dat kong chat.