Recent posts by sowah on Kongregate

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Topic: Mob Wars: La Cosa Nostra: Get Connected / Official Add-me thread!


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Topic: Kongregate Multiplayer Games / [Vorp!] Tech, and why it should be improved

What masa said. And CD reduction instead of AB if you have decent team, at least in hiru.

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Topic: Kongregate Multiplayer Games / [Vorp!] Why Isn't My Iron Wolf Doing Damage?

Wolfie underpowered? Common consensus? Amongst whom?

It is currently the ship with most survivability due to territory defense, which also makes it decent support ship and have nice DPS. And there is “common consensus” it needs buff?

CLAW useless? using L3 CLAW only (without using alpha or packifre) destroy turrets about as fast as hirudo with maxed circuit and necro, practically without any chance of being hit.

True, packfire is pretty much useless for everything but chasing enemy, but they still manage to get me 2-3 kills per match.

Alpha cannons are one of the highest DPS skills, hence the high energy drain. If you can’t dish out decent DPS from them change to circe or hirudo, or just work on your aim. And if you always go face-to-face combat fighting every other ship, you’re doing it terribly wrong.

Check the recently posted stats of KD ratio of ships and get your facts straight.

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Topic: Kongregate Multiplayer Games / [Vorp!] Official - Team Feature will be disabled next update

I wouldnt go as far as saying that every game looks this way. It higly depends on number of people in-game, which differs from 50 to over 200 depending on hour. Still, situation that you gave as example happens way too often, even in 3v3 games.

ELO rating is good for either bigger population of players, or smaller population with somewhat even skill. I know that making any changes in the formulas are VERY complex as it has great impact on balancing, and making teams random won’t really help the situation, as they will still be pretty much unbalanced.

I’m pretty sure that devs are considering different approaches to the problem, since they have stated that they are aware of it. But have in mind that every match-making system is nothing more than crapload of complex mathematical functions, and adjusting it to given playerbase is more complicated than it looks, believe it or not.

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Topic: Kongregate Multiplayer Games / [Vorp!] Tech, and why it should be improved

you can buy ships for kreds and spend b! only for techs, and having win-ratio of about 0.6 and by taking down turrets / batteries / getting achievements you should be able to buy enough random packs to have the build you want, or a close one, at about level commander level 20. later on you gain levels much slower, so its even easier to keep up with it.

plus, you can buy boost that doubles your b! gain. so, it’s the same way as in every other f2p game. pay and help the devs or grind your way through.

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Topic: Kongregate Multiplayer Games / [Vorp!] Saying goodbye

Damn, i hoped that you will kick my ass at least few more times :/

Considering the ship balance, have in mind that the game can’t be balanced for top20 players only, since that would discourage new players from playing. Hence, they need to look at pure numbers. And probably player feedback, while apreciated, is only a guideline for them.

And about the ELO rating… Well, if you were to be teamed with top-players only, that would mean you would have to fight top-players only. And then you would be in queue for 40 minutes or more. And while having newbies in team sometimes make me really MAD, when i win against the team of 2-3 decent players and some newbies, having team of 4 newbies and me, i do feel satisfaction. Because winning that was a big challenge. If i lose, my rating goes down and next time i will face weaker team. Thats how it works.

If you want to face top-players only, wait some time (few weeks, few months? who knows) and wait until you can have 2 pre-made teams face each other. Then you can start a league of your own, with your own rules. And i will sure gladly see you back.

Anyway, sorry for the long post. And hope to see you back someday ;)

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Topic: Kongregate Multiplayer Games / [Vorp!] Official - Team Feature will be disabled next update

First of all, for those that don’t know me, i haven’t use teaming option even once since it fully kills game balance.

That said, i think that removing this function from the game is bad solution of the problem. Disabling it until the team-balancing issue is solved is completly different matter. I know that having newbies in team is annoying (sadly, im one of those raging players that tend to whip-out on them when they REALLY stupid things) BUT what is even more annoying is waiting in queue for 4 minutes to end up facing pre-made team of 4-5 ppl while having newbies on your side. Disconnect. Wait. Re-queue. Face another team. Repeat all those steps.

I don’t know maths behind the ELO rating based match-making system, but i guess there should be hard-coded limit for difference in ELO ratings between players in one match. I often happened to play versus level 2-3 commanders (myself having commander level 27) and i guess that their rating couldnt have been too high. And if it was close to my rating, then i guess you should try using Glicko’s algorithm which is improved ELO.

Second of all, consider inserting additional formula for the match-making system. If players are teamed pre-match, ELO rating of the teamed players are multplied by 1.x (where x is the number of teamed players) for the sake of checking team balancing. That will make teamed players wait longer (if they are from the top of leaderboard) but MIGHT solve the problem.

I know that it all sounds complicated (probably due to my terrible english), but i could write down an example if needed.