Recent posts by fugmo0fuganduc on Kongregate

Flag Post

Topic: General Gaming / Stick War Empires for Mobile !

Hi all,

At Stickpage we have been working hard to remaster the original Stick War web game for mobile. We are currently running an Alpha to test the game and would appreciate your feedback. 
Currently the Alpha is only for Android but IOS will be comming soon. To help test the game please install at
To provide feedback please join this google+ community at
Check out the dev blog to see screenshots and progress videos.
Stick Page Team


The original Stick Wars is being developed for Mobile. 

Do you think Stick Wars Empire would end up on Mobile too ?

Flag Post

Topic: Off-topic / Are rainbows real? Or are they an illusion?

Yahoo Top Question of 2014.


Flag Post

Topic: Off-topic / Is hair on the palm of my hands genocide ?


Flag Post

Topic: Gravitee Wars Online / Good Custom sets?

My best custom weapon is a poison drill with a small blast. If the unit doesn’t die, it will get poison. The poison can hit two or more enemies sometimes.

Flag Post

Topic: Gravitee Wars Online / Epic Replays

That cursed mine…

15 kills.

Lost bullet…

Poor blue…

Killing his second last unit.

Flag Post

Topic: Gravitee Wars Online / Rate-a-map

The purpose of this topic is to give more visibility to good maps, send suggestions to map creators and play test.

I will begin :

My First map :

There are two layers of battle in this map. It is easy to kill units inside the box. The outside is equally or more dangerous with the mines and wormholes.

The sun, bounce shields and graviton cores allow different ways of destruction.

Each team owns three main planets and a small one.

Each small planet has exactly one unit. It may be strategic to shield them early. The only downside is the size of the planet.

This map is meant for new players.

My Second map :

The teams are split in two. You can attack the other side or kill each other.

There are many routes to send projectiles at the other sides. You can shoot over the walls, through wormholes or between the suns. Adjust your power !

There is four direct lines of sights for snipers. Every planet is exposed.

This map offers interesting gameplay. You can either cooperate and destroy the other two teams or kill each other.
Backstabs are part of the game !

Other player map (Coolshadow) :

I had a few games on this level. You will often need to use longshots to hit enemies. Wormholes makes it easy to shoot someone that is at the other end of the map.

Flag Post

Topic: Gravitee Wars Online / Thread of Epic Fails, Tales and Prevails!!!

Unexpected ending :

Flag Post

Topic: Ballistic / Release Notes 5/21/14 - "Free For All" Edition

What is the Actual Damage Reduction for the Tank Skill :

HeadShot Resistance.

It’s not in the skill description. I suppose that it was near 100% before.

I don’t think this skill should be * nerfed * too much. Lowering the Damage Resistance Caps by 5-10% is enough.

I bought this skill to get some chance of surviving snipers, Vanguards Using Rangers and Shadows as Tank is Very Slow and it can’t do much Against them.

Flag Post

Topic: Ballistic / First look at the new map, Citadel!

Why there’s a big hole in the wall ?

I suppose that they were adding a new room.

Flag Post

Topic: Ballistic / Glitches

Originally posted by cranjit7:

in nox museum blue team members can enter to red teams base

How ? Any Tutorial ? :)

Flag Post

Topic: Ballistic / Glitches

Once upon a time, the Bug in WonderDrome was not Fixed… (Fall through Map)

The Same with the Plank in Hollow that acts as a ladder…

Flag Post

Topic: Ballistic / Why so much hate towards Grenadier and Marksman.

You Can Easily Throw Grenades into the Spawn Area for the WonderDrome Map. In Hollow, you can throw Grenades over a Shield Barrier for the Spawn Point but I don’t think it’s actually Possible to Make the Grenades Land on the Spawn Point Unless the GL Grenades Are Much Heavier.

Flag Post

Topic: Ballistic / Why so much hate towards Grenadier and Marksman.

How do I kill Grenadier With Grenade Launcher, Kamikaze and HE Grenades ? The Whole Hollow Map is Spammed With Grenades… And A Few Times, the Enemy Team Has Like 3-4 Grenadiers.

Flag Post

Topic: Ballistic / Weapon reviews and opinions

I bought the Deadly SideArm Skill for Berseker. Now I have Two SawBlades. No more I need to Buy Pistols.

With two SawBlades, I have enough Ammo to Make me think I am Tank even if Tank Weapons are more accurate.

It happened a Few Times in Hollow that a Vanguard with a Shotgun Killed Me while being at the other Side of the Map. He’s level 30. =(

I also see a few People that Don’t respond to BackStab or Die after 10 Seconds because of lag.

Note :

Is the Bloodlust Skill for Berserker Broken ? I never got it to work even if I have 20 Kills on some Games. =(

Flag Post

Topic: King's Bounty: Legions / You ask - we reply!

Originally posted by Stratocumulus:

I suggest you check the level of both units. If Sea Devils are level 0 and Archers are level 15, it is rather obvious they come out on top.

I never tried this match up myself, though, so I don’t know.

Well, my Sea Devil is level 4. His archer was level 8 and he had 2 doms.

Flag Post

Topic: King's Bounty: Legions / You ask - we reply!

How comes Archers win against Sea Devils?

In pve and in pvp, Sea Devils need support to kill archers. Even if they receive no damage from other units, they die without support. Sea Devil have the same alchemical resist than Archers. Those Archers are not moving when I’m attacking them and I’m using Devil’s Bite. Warriors have a bonus against Archers.

Is it supposed to be like that or other units were nerfed except archers?

Flag Post

Topic: King's Bounty: Legions / Take part in the quiz

1. Officers Chevrons
2. Gems
3. Lucky Chests

Flag Post

Topic: King's Bounty: Legions / Kings's Bounnty: Legions --> Review

There needs to be an overfill every ~24 hours. So when you come back tomorrow, you have 40 energy instead of 35. Once you begin using energy, the over-fill bar becomes available only after ~24 hours. It’ll be less discouraging to start with slightly more energy than you can hold it.

I’m sure that some players may come back and even invest money in the game if you implement something like that.

Flag Post

Topic: King's Bounty: Legions / Kings's Bounnty: Legions --> Review

Stamina is an important mechanic in the game because it limits how many units and resources you can farm. What could be done is add a secondary campaign that will be unlocked as you progress in the map. The secondary campaign won’t be using stamina and will have hard armies. Achieving to complete some set of missions will give you unique reward as avatar/unit customization, rings and spell/runes slots. Replaying the secondary missions will give you better rewards if you manage to beat your score (less losses/faster wins/less spells). Secondary campaign could feature different modes and weekly challenges.

PVP needs to be improved.

Side Note : Customization could be a fun feature if well done. Like gameplay customization : Alerts for Wanted as Xaerx said or customization of units/avatar. Some games have as only paid feature customization (not any game advancement) and they’re profitable.

Flag Post

Topic: King's Bounty: Legions / Choose a target for the Dryad!

Put Champion (3) to sleep with Dryad then use Lake Fairy to make the Sea Wolf sleep.

Archers will then target the Dryad. The Dryad will suffer few losses due to the high alchemical resist.

Sea Wolf won’t be able to move at the end of turn 1 but in the beginning of turn 2, he’ll be close to Dryad so I’ll make Gunner wait then stun him.

I’ll retreat the Dryad in turn 2 because of Knight and Vagabond.

I’ll hit Sea Wolf with Peasant to make some damage and hit Knight with Lake Fairy.

The Champion and Sea Wolf awake. Both of them can’t damage no one. Sea Wolf will likely hit Peasants. Only Knight and Vagabond can hit. I’ll use everything in turn 3 to block my Lake Fairies while retreating my Dryad behind the fence so Sea Wolf can’t hit.

Champion will hit my Dryad but it’ll be blocked.

I hit Defenders until they die then target Champion and Archer.

Reason : Champion is a Legendary Unit and can stun my Dryad.

I can also hit Archers with Dryad in turn 1 because that’s what the AI is always doing.

Flag Post

Topic: King's Bounty: Legions / Game Loads...i think i can start playing again during christmast

Sometimes, when you receive too many requests, the game crashes when it ends loading. My 3 game options are disabled by default : Music, Sounds and Camera.

The maintenance was for Kongregate and not for King’s Bounty : Legions.

Kongregate was upgraded. Now achievements have a bar of completion. By example, if you need 3 pvp wins for the medium badge and you have two, the bar will be filled at two thirds.

Flag Post

Topic: King's Bounty: Legions / Let's help the Champion!


Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Base Creation Help - Check First Page For Screenshot Instructions And Please Zoom Out When Taking Screenies!

Originally posted by woohoo92:

My Base-Version 5.5-Attempt at making my compact yard semi-spread out.

New stuff:
1.Incorporated SPoD (Branching SDT for different monster target preferences) into some silos
2.Snipers AZSF with each other
3.Champ cage is as unbaitable as it gets- and it makes for a convenient pathing tool.

Once again, Rate out of 10.

The only weakness I see in your base is the 2 somewhat exposed North Silos.


Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Base Creation Help - Check First Page For Screenshot Instructions And Please Zoom Out When Taking Screenies!

Originally posted by terra_branford:

Things I know: I need more towers on the Fomor side, and I am eventually gonna build some anti-airs, and put one between the middle silo and far right silo, and the other next to the fomor cage (when I get the 6th silo I’ll end up having to move his cage anyway).

OMG!!! Why you didn’t followed the tutorial? It’ll take forever for you to upgrade stuff unless you get a second worker. How comes you’re level 33 and have only one worker. “.”

The worst thing I done when I was a noob is that I wasted shiny randomly on walls and speeding the construction time of some random building.

The Base

Your towers and mines placement is weird. Harvesters aren’t mixed. Four snipers are sacrificed instead of cannons (mortars). Your Chain of harvesters isn’t complete meaning that towers will be attacked after a wall of harvesters (buildings can’t block monsters except blocks) is destroyed. I would switch lasers with teslas. Random buildings are too far from your base.

Flag Post

Topic: Kongregate Multiplayer Games / [Backyard Monsters] Question Thread - Ask Here! All other threads will be locked.

And should these be protected at all?

It’s not fun to wait for the yard planner to repair so you can put it somewhere around your base. Research buildings have almost as much health as Harvesters so it’s good in pathing too.

Hatcheries and housings are not very useful and hard to protect because of their big size.


Magmas don’t have fortification so it’s better to sacrifice teslas instead of magmas.

Quakes are only good in cores. They die quickly when using valgos, King Wormzers, flying monsters and Slimeattakus. Slimeattikus don’t care about how much dps there is until he fissions so they’ll always reach the quake (Slimeattakus are good overall but the biggest use is in zones where your monsters will die normally).

Railguns got an epic range so it’s better to spread them around your base.

Th should be protected more even if it’s harder to take down than silos because it gives more resources and it’s so big that it makes an easy target.