Topic: Dawn of the Dragons /
Magic Quicken Mind is a trap
Not sure if this is a troll thread or not, but I’m going to explain the pros and woes of QM, mostly because maintenance is up and I’m bored.
Firstly, QM to some extent is a trap, but not if it’s understood well enough. The need and use for QM is relative to the player.
Mostly relative to your level, and your build/play-style.
I will be discussing the role of QM for free-to-play players, as PC players tend to have their own agenda, it’s difficult to take what they want to spend PC on into account (pots etc).
First of all the obvious one. PvP players, the ones that are really into PvP need high BSI, for them QM is generally counter-productive so they don’t ever use it (generally speaking).
Secondly, energy builds generally want to level, so for them QM is always good, as using stamina to gain XP will help them level and refill energy quicker.
Thirdly, auto-levelers, this is generally players in the 100-500 range, but with macheon it can work up to level 1000. They usually are heavy stamina builds and use leveling gear/legions. They always want QM on raids. The reasons for auto-leveling are usually to do more damage to raids than their level would normally allow.
Now… This is where it gets interesting, and the “trap” starts to become more apparent. Auto-leveling can be very useful, but only sometimes. Hitting only high HP raids by auto-leveling all the time will get you to level 500 very quickly (usually about a month) but with nothing to show for it but bad stats. “Why does that matter, I have 1,750 stamina now! I can do loads of damage!” I hear you cry!
Now here’s the thing, after level 500 the XP required each level jumps up by about 750XP. So generally players find they have TNLs of about 500 or so from then on (unless you are lucky, of course, such is the nature of randomness)
A TNL of 500 takes around 2 hours before you can level again, so assuming you’re not potting (which to do all the time requires PC) you will only level once every 2 hours. This means that in the case of most raids you will only be able to dump maybe 4 or 5 levels into them (taking 8 hours, larger ones can live longer though) where-as while auto-leveling you can easily dump 20, 30, 40 levels, as much as you like in the same amount of time.
So essentially the amount of damage at this point becomes “capped” to a degree by how much damage you can do in a particular level. Yes, I know using leveling gear/legions and QM/haste help reduce the TNL, but the 2 hour-ish wait each level can only be reduced partly through this, not avoided completely. Unless of course PC is used to level.
So, now for the maths bit. “Yay maths!” I hear you cry! Also an explanation as to why BSI is important! :)
Lets take player A, he’s a pretty cool guy and loves to auto-level, he got to level 500 in 3 weeks and doesn’t afraid of anything. He managed to scrape together 2,500 stat points which he put into attack, giving a grand BSI of 5.
Player B took his time, did a bit of farming but mostly just hit good raids for stat point drops, and when he finished hitting them he went and chilled for a bit playing something else. He took a few months to get to level 500 and from his looting he managed to scrape 10,000 stat points together, put them into attack and has a BSI of 20.
“But BSI is meaningless” I hear you cry. “That guy wasted all his time when he could have been hosing caras!”
So… lets assume both players are free-to-play players, both have max stamina (1,750 ish at level 500) and they both have managed to get the best available free gear, and the best free legion with the best free troops. (Player A got drops from high tier raids them by auto-leveling on all the things. Player B got higher tiers by auto-leveling only on high HP raids which he needed good drops from).
So the only difference between them is their stats. Player B has 7,500 extra attack, which equates to 600k extra damage on a 20 stam. With 1,750 stamina that’s about 52.5million extra damage per level.
So if both players auto-level at level 500, player B in 5 levels will do 262.5mill extra damage over player A. That’s not adding in bonuses such as mounts and magics, which will increase this damage further. This damage difference will be even more apparent when both players hit a WR (which does not have QM so is much harder to auto-level on).
Hopefully this clearly shows you why BSI is important.
Now, I know what you’re going say. “But, in the 3 months it takes player B to get to level 500, player A will be at level 700, which means he’ll have more stamina at this point and be able to do more damage! So BSI still isn’t important!”
Yes, player A will have more stamina, with 200 extra levels he will have 700 more stamina. This gives player A 40% more stamina. At this point though we need to make another assumption. The players average 20-stamina raid damage. Lets say with the same legion/gear player A can do 2million per 20 stam (reasonable for a free player) Lets say that the difference in stats is still 7,500 attack, so player B does 2.6million per 20 stam. This means he does 30% more damage per 20 stam.
Player A (level 700) = 2450stam * 2mill per 20 = 245mill
Player B (level 500) = 1750stam * 2.6mill per 20 = 227.5mill
“Woah, I was right, autoleveling is better!” I hear you shout, almost frothing at the mouth.
Calm down, hold on a second… Both players will now be leveling at a similar rate, so lets go another 200 levels each, for simplicity I will keep the damages the same:
Player A (level 900) = 3150stam * 2mill per 20 = 315mill
Player B (level 700) = 2450stam * 2.6mill per 20 = 318.5mill
Player B is now doing more damage per level, and as his level is lower than player A, he will find it easier to auto-level when he needs to as his TNL will be lower (such as during WRs). This difference in damage will always increase the more Player A keeps auto-leveling. By the time Player A hits level 1,000 and beyond his TNLs can be huge.
And thus, the dangers of QM are revealed. Replacing QM with a damage magic means you can do more damage per level, and therefore hit more raids, further increasing your damage per level.