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avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by JIRAIYA31:
Originally posted by ratchet500:

Maybe rename the skill “fear” to “infiltrate” or something like that. It’s sort of ridiculous that fear can scare an aircraft carrier like poseidon, a tank like vigil, a beast like sundering ogre, or a flying xeno mothership.

It “strikes” fear directly to the commander.

The Commander is sitting in the mobile HQ, watching the battle, and coming up with appropriate strategies as well as providing support to his troops… But then, suddenly, he sees an Amplifying Mass entering the battlefield! The Commander is scared shitless, drops his coffee, and screaming, runs out the the window, falling to a gruesome death.

FEAR.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by Guises:
Originally posted by Wicia777:

Four decrease clicking ideas:

1: Show cards which are stuck in other decks
Those cards should be listed, just grayed out, or scratched or indicated in another way. After choosing it should pop up confirmation message like:
This card is already used in <deck>. Are you sure you want to take it out and use it in current deck?

The most annoying thing in tyrant for me is browsing through decks to find a card I want to use.

2: Deck save/load
Obvious thing I am really amazed it was not implemented already :/ It also requires warning message for example:
Following cards are used in already existing decks:
<deck>, <card1>x2 ,<card2>
<deck>, <card2>
Are you sure you want to take those out and use in loaded deck?

Composing the same decks every day is really annoying waste of time. Like quest decks or raid decks. And buying another deck slots does not help as one card cannot be used in two decks.

3. Card Archive
Players should have possibility to tag/untag any card in their collection as archived. Then we need two additional filters: “Do not show archived cards” and “Show only archived cards”. The first one should be picked as default.
The only use of 90% cards in tyrant is to annoy you when you are composing decks.

4. 100 energy raid battles
Like MegaXeno mission. Self explanatory i think.
I do not know how much effort would it take to implement. But please at least assess if it is doable in a reasonable time. Clicking kills games

Wow. This is really great.

What he said ^

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

I’d really like to see some Legendary Commanders… One suggestion could be commanders with Summon (I’m thinking in self-defense, like a Commander with Summon ‘weak wall’ on Attacked), Commanders with Armor or Flying (There are already Commanders with Refresh, so…).

Also, I’d like to see a Opposite Modifier (Quite simple: Enfeeble Opposite will Enfeeble the card in front of the user. This way, you can vary units more (since a unit that has 0 attack, but with Strike Opposite 2, will be like a 2 attack card, but immune to counter (although this instead makes it vulnerable to Payback (which is the point)). To this you could add a Repeat function (like Flurry, but for Activations…), and I’m sure the pro’s can figure out other ways to balance and so on… But take it into consideration.

Another thing could be some sort of Study Ability (Think Mimic for Attack Modifiers). Before attacking, the unit with Study will add a random Attack modifier (such as Pierce, Anti-Air or Leech) to it’s upcoming attack. (This can target both allied and enemy units.) Finally, I’d like to see some sort of Break Modifier, which would function somewhat like Disease, stopping Armor from working permanently (or until Cleansed).

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by Jezzmin:
Originally posted by Elliboy:

Teleport skill – At the end of this units turn, switch places with another Assault Card.

+1 :D really nice idea, and would make that “u place your assault first, so i can counter it” game a lot less important… :D…ppl could just spam teleport units and “hope”, they get it right :D

maybe that teleport thing should only trigger when the units gets hit by an assault unit or something…like “teleport on attack dmg” (not including strike and poison)…this way units could switch until they find an enemy that doesnt hit them (like if they have armor 2 and they face kilgore they’d switch and end up facing omega or something (or iron maiden :P )…

Precisely!

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Teleport skill – At the end of this units turn, switch places with another Assault Card.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Flying or Armored Commanders and Structures, anyone?

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by nookknock:

Ah! Idea: (skill name here): permanently lower armor level

Awesome idea! How come I didn’t think of that earlier? I could have sworn I did, though… Hmmm…

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

And shouldn’t there be like a “Repair” skill (Heal for structures)? I mean, once a Siege unit is out your Xeno Fortress is a bye-bye. You could also add some kind of “Destroy” skill, that permanently lowers the armor of a unit. This could be really useful to soften up the resistance a bit.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post Active Raid Links Here

Xeno Walker – 23 h left

http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=3823157

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by Jezzmin:

great idea…in general i think commanders should be more interactive…right now they only use their skills and no1 ever interacts with them except when hitting them or using siphon…flying commanders would be a little OP except they have lower hp or something…and armored cmds would be way too op, as u only need to have some weaken stuff and would be invulnerable :)…same for structures, though wall+refresh is sorta the same as having armor on a wall :)…if some1 does too few dmg, its just his fault :D

Obviously flying and armored commanders would have much lower hp, but the whole point is not to make the commanders more powerful, but to make Pierce and Anti-Air units more valuable.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by Jezzmin:

new skill-modifier:

commander:

a skill can have the addon “commander” behind it, which means it effects the commander…skills in question:

jam commander
mimic commander
chaos commander

these do exactly what they do on assault cards…

same could be done for strucures:

jam structure
mimic structure
chaos structure

for strucures other things might work too, though poison and disease are illogical, though they would be nice…prolly should be whole new skills :)

What about armored structures and commanders? Then we could add flying…

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by Xerberos:
Originally posted by Elliboy:
Originally posted by natta999:

Skill: Idk what it can be called, Strike 2,1 or something.
For example your card has strike 2,1 other person has 4 cards out, strikes 2 random cards once.
Simple as that.

You could simply put “Double” or “Triple” (and so on) in front of it. So “Double Strike 1” will do a “Strike 1” on 2 units.

Just gave me an idea:

Repeat: 50% chance to use activation skills again

Good one. Really think there should be more skills that affect Activation Skills (such as the Energize Skill I posted earlier. Check it out. It’s awesome), so keep coming with suggestions, and together, (now standing on a pedestal, talking about honor and legacy with an important tone) we shall make Tyrant the best online CCG ever!

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by natta999:

Skill: Idk what it can be called, Strike 2,1 or something.
For example your card has strike 2,1 other person has 4 cards out, strikes 2 random cards once.
Simple as that.

You could simply put “Double” or “Triple” (and so on) in front of it. So “Double Strike 1” will do a “Strike 1” on 2 units.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

Originally posted by Xerberos:

Skills ideas:

Sincronize X: Increase attack by X for every ally with Sincronize

Overdose: When being healed, 50% chance to add surplus health given by Heal (Example: A 3 health card has 2 actual health. Gets healed 2. Reaches max health of 3. There’s a surplus of 1 health. 50% chance to add the 1 health to max health

The overdose might work, although combined with Leech might be a bit OP. The “Sincronize” (it’s spelled “Syncronize” btw), won’t work very well. Skills that only work when other cards have specific skills usually won’t work. Usually. But keep thinking.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Suggestions

One should be able to use the same card in multiple decks. It’s not like you’re gonna be using two decks at the same time anyway… This would really make it a lot easier to build decks, cause now you have to go check your other decks for cards you want to try in the new deck. You know I’m right. This is important.

Now for the fun part:
Energize X (or whatever) – Raises the value of a random units Activation skill with X. So, if this targets a unit with Strike 1, it will have Strike 2 for that round. Just like Rally X, but with Activation skills. This could either be used on actual cards, or in raid opponent cards when you want to make it harder for the player. Consider it.

Sacrifice (… or whatever) – Absorbs damage dealt to commander and subtracts from own health. This is really a Wall, but it is instead used on Assault units. Can work when planning to have only a few Assault cards in play, but wanting to use other structures instead of walls, or an Action card based strategy…

There should also be armored Commanders and Structures… This will increase the usefulness of Pierce units IMMENSELY. So… Consider it.

And for all the Bloodthirsty lovers… The Bloodthirsty leaders that we have seen so far haven’t been enough. We want to see THE Bloodthirsty Overqueen of ULTIMATE and so on, with a lot of imaginary adjectives that give a feeling of superiority, along with several exclamation marks… And then we want it as a Commander card. And while we wait, at least I’ve always wanted a Brood Mother Commander card. So thanks, and… Consider it. Please?

Back to the skills…

Rage (or whatever…) – Damage taken by this unit is added to its attack the following turn.

Explosion X (or whatever…) – Deals X damage to all surrounding units (including allied). Surrounding means, if it is not the first card to be placed, the two allied cards on the sides, and the three in front of. Can be used with the On Death attribute for a nice self-destruct effect.

There should also be like a “On Hit” Attribute, so that skills like Weaken could be used as damage dependent. This could really balance out some cards, and give more thought to the placement of your cards (more than putting all your Rally All cards first…).

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Why not…

Flying Fortress
Righteous Structure
2/5/0
Wall
Strike 2
Flying <———-

Why haven’t I seen any flying structures earlier? I don’t see any reason why not to…

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by InvokerOfOaths:

Try to understand the game before you post bullcrap like that. failtroll is fail.

OMG! Just trying to post a few ideas, being creative, perhaps inspiring those who do understand the game, and have a little fun! Chill out!

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by InvokerOfOaths:

FYI actions can’t carry poison.

I said: I DON’T KNOW HOW! Try to read it before you respond…

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Mutagen ONLY poisons ALLIED (Don’t know how)… It’s an all out gamble, either you win right there, or you die.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

All cards must have some kind of weakness… Most cards suggested by players don’t have these weaknesses. Sometimes… or maybe quite often… my ideas don’t have them either. Or have greatly exaggerated weaknesses.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Mutagen – Action – Poison All 5 (Allied), Rally All 3.

Spiderbreed – Bloodthirsty Assault – 2 Wait, 2 Attack, 2 Defense, Poison 1, Evade.

Ram – Raider Assault – 3 Wait, 2 Attack, 3 Defense, Crush, Siege 4.

Spineroller – Bloodthirsty Assault – 4 Wait, 3 Attack, 2 Defense, Armored 2, Swipe.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Hatchling – Bloodthirsty Assault – 0 load time – 1 Attack, 1 Defense, Evolution Ability (In 3 turns, it will evolve into a stronger card. This effect is temporary, and will be reset at the end of the match.)

Bloodshell (Must evolve from Hatchling) – 0 load time – 0 Attack, 3 Defense, Armored 2, Evolution.

Bloodwrath (Must evolve from Bloodshell) – 0 load time – 7 Attack, 5 Defense, Armored 2, Flying.

The Bloodwrath is SUPPOSED to be OP. It takes like 7 turns before it’s out, so if it’s out, it KICKS ASS!!! I think you get the point.

Originally posted by Arsenus:

You know, you can edit previous posts…

Yeah… Thanks.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Post your own card ideas here.....

Burrow Ability – Nullifies all damage next turn (Abilities like “Strike” can still hit). The card can not attack during your next turn. Click card to activate.

Infected Boomkin – Bloodthirsty Assault – 2 load time, 0 Attack, 1 Defense – 5 Counter. It’s simply a selfdestruct-card…

Speaking of self-destruction… Explosion Ability – Upon death, all adjacent allied and enemy cards take damage. So, the three enemies in front, and the two allied next to it. “Explosion 2” would mean all cards affected takes two damage. I think it’s a balanced ability, since it affects both sides, forcing the user to be more strategic…

Rage Ability – If the card is damaged, it’s attack next turn is raised equal to the damage inflicted.

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / Declare Infinite Bunny Rage on all opposing Factions!

Join the Infinite Bunny Rage Faction Today!
http://www.kongregate.com/games/synapticon/tyrant?source=finv&amp;kv_apply=6248003

 
avatar for Elliboy Elliboy 36 posts
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Topic: Tyrant / if this was real who would win?

According to what I’ve seen, it’s the Bloodthirsty Infected that are a staggering Zombie horde, while the Insect like creatures, such as the AWESOME Draconian Queen, are part of a planned society. But still, I must admit, enough has been said to prove that the Bloodthirsty wouldn’t win anyway. I give up. But I’m still rooting for them.