Recent posts by firecat6666 on Kongregate

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Topic: Transport Defender / Boss Rewards

I’ve been played this game since beta and I’m embarassed to admit that I still don’t know all the rewards. I’m talking about getting colour crystals every 100 waves, skill resets every 100 starting from 50, etc.

Could anyone enlighten me on this by providing a full list of these rewards?

 
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Topic: Transport Defender / [BUG] Big jack maxed screws up levels/dps

Every 100 levels there’s the bonus to weapon levels, I always get +10 levels although the popup message says I should be getting 101. The jackinthebox skill is working correctly, though.

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

jump into the vortex now and lose all my progress for a 5x bonus or reset my city and get a bigger bonus from new managers while keeping all my previous progress? I think the answer is obvious

 
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Topic: Transport Defender / [bug] Found a way to speed up the game 500x, making it super quick to beat.

that’s what you get when you let kids on the internet

oh, I have also found a way to speed up the game! but only in your head. buy cup holders and max it and you’ll see it. if you don’t have enough crates you can try Cheat Engine, but that one works outside your head too

 
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Topic: Transport Defender / [BUG] Buying more than the maximum level of a feature

So, it seems you can do that with the buy X button. For example, I maxed the level of Cup Holders via buying 100 and I spent the amount of crates for 100 levels of it, instead of spending the amount for 75 levels, though it only went up to level 75.

I also read someone somewhere saying that he had bought more than the maximum for Mirrors Hall before its max level was increased. After it was increased he had some problem with buying more levels of it, I think he said he couldn’t do it.

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

god damnit, you want me to not be rude but you can’t even go do some testing before you speak?

listen “buddy”, if your base damage is 1 and your damage multipliers are 10x, you’ll do 10 damage. if you double your base damage, whether via Tsar or crates or cheating or whatever, you’ll do 20 damage. simple.

seriously, you people don’t even have the feature, don’t even bother to save your game and then sell some stuff to test it and you want to tell me how it works? go fuck yourself

also, read what Verkade said. opening crates is better than buying Tsar levels because the bonus from crates PLUS the MK levels you get from them give a better result.

 
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Topic: Transport Defender / Beginner Guide & F.A.Q

probably the best thing to do when starting is to open crates and savescum to unlock weapons. after that, savescum some more to get MK upgrades for gatling laser or black hole or some other weapon that can kill a lot of enemies really fast.

there’s also a neat trick to get MK levels more or less easily early on, which is to max coconut shavers (11250 crates) and get level 22 money lender (12650 crates). this way you’ll start your run with enough money for 1 level in rad cloud and 1 in all previous weapons (make sure to get the level 10 reassembly bonus for gatling laser too for double speed). with these you can get to sector 80 in roughly 3 minutes, then rebirth and get 2 MKs. make sure to turn off autobuy before rebirthing or you could end up without money to buy rad cloud.

both coconut shaver and money lender are also essential to make your normal runs faster, so you’re not wasting any crates if you do this.

also, with level 25 money lender you can rebirth with autobuy set to buy multiples of 25 and still have enough money for rad cloud. with money lender 26 you can start with bomber bay too, but bomber isn’t important for speeding up the early waves.

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

belgarion darling, you really should stop skipping math classes to play computer games

>If The damage you see is 100 million
>you’ll do 100 000 100 dmg
no, you’ll do 200 million. go test it, since you seem to be too stupid to find the correct value using your head. I guarantee you’ll be surprised. of course, you ARE excluding crate bonuses from your example, right? at least I hope you have enough working brain cells to come up with a valid example.

now, what Verkade said is indeed correct. I never thought to include MK levels you get from opening crates in my estimates, and those MK levels+crate bonus really are stronger than Tsar. thank you for enlightening me, sir. perhaps you should inform the developer of this.

 
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Topic: Transport Defender / Improvements

Waterpool at level 110 shows 109% extra damage instead of 110%

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

basedamage * (Tsarbonus+Cratebonus+100%)

doesn’t multiply?

 
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Topic: Transport Defender / Improvements

Hotkey to turn Monkey Squad on/off. M would be a nice choice for the hotkey.

Also, if you could write somewhere in the game, or maybe in Game Instructions on the right side, what rewards you get every X, Y and Z boss waves.

 
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Topic: Transport Defender / [feature] Automatic transfer containers and restart sectors

I thought “passive play overnight” meant turn off your computer and grab offline earnings the next day.

 
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Topic: Transport Defender / [BUG] Disappearing Black Hole

Hm, I’ve decided to REALLY pay attention to what was going on and it seems Black Hole is doing damage, it’s just the graphic that disappears it’s not pulling enemies either when the graphic disappears. Rad Cloud seems to be working correctly.

 
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Topic: Transport Defender / [BUG] Skill Resets

When you reset skill cooldowns, either with the Quickload skill or when clearing certain boss waves, while you have skills active, the buttons lose their graphic indicating how much time left you have on the buff. THEN, if you use the buffs again while you still have them active, it doesn’t refresh them but it starts the cooldown anyway. So when your previous buffs expire, you lose the ones you used after cooldowns reset.

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

Wow, god, you people are retarded. I’m asking the dev to make the tooltip on Feng Shui clearer not to nerf anything.

And Tsar isn’t powerful? How exactly? It multiplies your damage just like every other damage multiplication feature. It synergises with every other damage feature, just like every other damage feature synergises with every other damage feature. It doesn’t need any specific synergy with any feature for it to be useful.

 
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Topic: Transport Defender / Improvements

Originally posted by Toa_of_Pi:

I have several problems with the ‘Mouse Breaker’ achievement:

  • 2.5m clicks is an incredibly unrealistic number. While you can do this in under 10 hours if you maintain a rate consistant with the world record for clicks per second (71.4 from what I could find), you’re looking at 46-69 hours if you can maintain a realistic 10-15 clicks per second. That’s 2-3 full days of nonstop clicking. That’s nuts.
  • This high number all but forces anybody who wants to earn this achievement to either a) develop repeated stress injuries, or b) use an autoclicker. While I realize that large numbers of people use autoclickers in games like this, essentially forcing people to use one punishes those who choose to play legitimately (which doesn’t seem like very good game design; please don’t take this the wrong way, this is just how I feel, and I know there will be those that disagree with me).
  • If you did intend for people to have to use an autoclicker to get this achievement, ‘Mouse Breaker’ isn’t a very descriptive name, since the people who will be earning it aren’t actually using their mouse at all.

Mouse Breaker achievement is fine, if you look at other achievements you’ll see they take a really long time too. But I agree that this game is starting to get autoclicker problems, specifically with the Gaming Mouse feature.

What Sarlecc said, a feature that clicked for you, would be cool. Maybe 0.5 click per second/level, 100 crates/level, max level 20? That would also help legit players to make good use of the Gaming Mouse, though that would make afking (without autoclicker) also a lot more effective.

Also, if you add the autoclicker feature, you’ll probably have to make that change to Gunner Clown I suggested.

 
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Topic: Transport Defender / [Feature] Increase maximum level of Mirror Hall

Maybe to 200. Or perhaps double the chance and increase max level to 100. Right now it’s a really weak feature.

 
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Topic: Transport Defender / [BUG] Gamer Mouse feature

I can confirm this bug, it’s impossible to check at normal game speed but if you slow the game down to 10% of normal speed with Cheat Engine it’s clear that the clicks are giving less money than the value displayed at the cursor, though I’m not sure if it’s 20%, it seems more than that to me.

I have also noticed that the clicks are giving more money than they should (not the tooltip, but the actual value added to your total money), but even with the game in slow motion it’s hard to tell how much more… I believe it’s 2x more than what you be getting, but oh boy, this is hard to check even with the game in slow motion.

So there are 2 things wrong with Gaming Mouse, the actual money you get per click and the value displayed at the cursor when you click.

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

I suggested this because the tooltip for Feng Shui says one thing (X% extra damage per feature level) and that’s what it does when you increase the level of any feature except Tsar. But when you increase the level of Tsar, you get something else (Y% extra damage per Tsar level).

Well, I suppose you could mention in the tooltip that the bonus damage you get from Tsar levels has a different value from other features. No need to rebalance anything then.

 
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Topic: Transport Defender / [BUG] Disappearing Black Hole

Black Hole disappears and stops doing damage shortly after appearing when killing very weak enemies, and sometimes when killing stronger enemies.

I’m not sure what’s causing this I think this happens when other weapons kill Black Hole’s target. Anyway, it’s easy to check, just go to some sector where everything dies in 1 hit. I think this is affecting Rad Cloud too, except the animation doesn’t disappear instantly like Black Hole.

Or is this working as intended? I couldn’t read all the changelogs of the past 2-3 days.

Also, do you think you could write somewhere in the game all the rewards you get every 50, 100, 200, etc waves?

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

because srsly because it will be easier for everyone to understand, calculate, plan ahead, double-check, etc. I know it uses a different value than the tooltip value when counting Tsar’s levels, but that’s too complicated.

You’ll also have to increase the numbers on Feng Shui if you do this.

 
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Topic: Transport Defender / [Bug] Weapon Costs

Do you mean they become cheaper/costlier than what they should be?

I’ve been playing this game for a while (since beta) and I never noticed anything like that, all the advanced weapons (gatling onwards) always have the same price relative to each other in all my runs. Or if there’s is a difference, it’s small enough to be unnoticeable, at least by wave 900.

 
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Topic: Transport Defender / Transfer_Container

You get 11 containers if you transfer at sector 100, so it’s what jcheung said (probably).

 
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Topic: Transport Defender / Monkeys

Lol, I was wondering how those monkeys worked and what I had imagined is exactly what you described.

 
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Topic: Transport Defender / Remove 10% DPS from Containers

>or you’re cheating.