Recent posts by firecat6666 on Kongregate

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Topic: Realm Grinder / Nerf all the builds!

There’s also a pretty big problem when getting multiple upgrades that increase assistants, that they only add to each other, unlike straight % multipliers that multiply each other.

 
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Topic: Realm Grinder / Nerf all the builds!

Originally posted by Crystalis:
Originally posted by firecat6666:

It would be interesting if there were more synergies between upgrades that affect different things, for example cyclopean strength and an upgrade that adds assistants being better than cyclopean strength and another % multiplier upgrade. Of course, that would be a lot more complex to balance, but I can see the devs trying to do something of the sort, for example with the new druid upgrade that increases multiplier based on max mana.

Though to be honest I’d like the devs to work more on the balance between different factions first, which is also simpler to do than balance the 10^10000000000 different mercenary builds. Stuff like making faceless and fairies suck less, angels+dwarves being less overpowered, etc.

Fairies rule, you must not be playing them right. They’re better with dwarves than angels through e30 gems at least. Plus they’re a decent stand alone faction.

Uh, so I decided to try fairies and dwarves for the first time it turns out you’re correct. Oh well, that’s what I get for talking about things I know nothing about. But anyway, I’m more concerned about the fact that fairies alone are merely “decent”, as you said, as well as faceless outright sucking and, until a few days ago, titans being the only good neutral faction. I mean the kind of stuff that has a lot of impact for new players. Since they have a lot less knowledge of the game than we do, they should be able to have a good gaming experience regardless of the faction they choose, as long as they are willing learn the special quirks of each faction. This kind of early game balancing has no bearing for us, since pretty much all we do now is rush to mercenaries and then do whatever, but it’s the kind of thing that can drive players away if it’s done poorly. Also, depending on what’s changed, it could also enable a bigger variety of mercenary builds, which would be good for everyone.

 
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Topic: Realm Grinder / Nerf all the builds!

There’s also something that bothers me quite a bit, the fact that nearly all upgrades that give faction coins per time period are completely worthless after the first reincarnation (and sometimes during the first as well) due to the fact that excavations give so many faction coins and you can simply save them and excavate for faction coins instead of always excavating as much as possible. Maybe if excavations granted an increasing amount FCs at the beginning of every soft reset instead of granting them instantly… but I’m going a bit off topic here. But seriously, those upgrades that grant like 20 faction coins per second make me cringe.

 
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Topic: Realm Grinder / Nerf all the builds!

It would be interesting if there were more synergies between upgrades that affect different things, for example cyclopean strength and an upgrade that adds assistants being better than cyclopean strength and another % multiplier upgrade. Of course, that would be a lot more complex to balance, but I can see the devs trying to do something of the sort, for example with the new druid upgrade that increases multiplier based on max mana.

Though to be honest I’d like the devs to work more on the balance between different factions first, which is also simpler to do than balance the 10^10000000000 different mercenary builds. Stuff like making faceless and fairies suck less, angels+dwarves being less overpowered, etc.

 
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Topic: Realm Grinder / Full Hidden Trophy List

Originally posted by Rahler:
Originally posted by Abraxxas848d:

Rathler, I know it’s almost impossible that u read this topic (because u receive a lot of answers continiously)

But the archivement “coin pillage” is perfectly possible without mercenaries

U only need goblins + drow[…]

I read these, it just takes me a while to catch up sometimes ;)

I hadn’t included the whole goblin thing because playing for that long in a single run is highly sub-optimal, but I’ll go ahead and include it for completeness.

oh wow, that’s a great idea, I’d never have imagined it. I’d say it’s worth doing this in your first run if for some reason you want or need to wait those 5 days. I got coin pillage before my first reincarnation (by cheating) and it speeds up the beginning a alot for all factions that don’t have a steady source of coins.

 
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Topic: Realm Grinder / Realm Grinder: Afterlife [Full Patch Notes]

Originally posted by Rahler:
Originally posted by firecat6666:

has anyone discovered what the new upgrade for assistants is?

You need to be playing as the new faction to get enough assistants for it.

aw, so it’s the same as the cast 30 tax collections trophy

 
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Topic: Realm Grinder / Realm Grinder: Afterlife [Full Patch Notes]

has anyone discovered what the new upgrade for assistants is?

 
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Topic: Transport Defender / Boss Rewards

I’ve been played this game since beta and I’m embarassed to admit that I still don’t know all the rewards. I’m talking about getting colour crystals every 100 waves, skill resets every 100 starting from 50, etc.

Could anyone enlighten me on this by providing a full list of these rewards?

 
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Topic: Transport Defender / [BUG] Big jack maxed screws up levels/dps

Every 100 levels there’s the bonus to weapon levels, I always get +10 levels although the popup message says I should be getting 101. The jackinthebox skill is working correctly, though.

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

jump into the vortex now and lose all my progress for a 5x bonus or reset my city and get a bigger bonus from new managers while keeping all my previous progress? I think the answer is obvious

 
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Topic: Transport Defender / [bug] Found a way to speed up the game 500x, making it super quick to beat.

that’s what you get when you let kids on the internet

oh, I have also found a way to speed up the game! but only in your head. buy cup holders and max it and you’ll see it. if you don’t have enough crates you can try Cheat Engine, but that one works outside your head too

 
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Topic: Transport Defender / [BUG] Buying more than the maximum level of a feature

So, it seems you can do that with the buy X button. For example, I maxed the level of Cup Holders via buying 100 and I spent the amount of crates for 100 levels of it, instead of spending the amount for 75 levels, though it only went up to level 75.

I also read someone somewhere saying that he had bought more than the maximum for Mirrors Hall before its max level was increased. After it was increased he had some problem with buying more levels of it, I think he said he couldn’t do it.

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

god damnit, you want me to not be rude but you can’t even go do some testing before you speak?

listen “buddy”, if your base damage is 1 and your damage multipliers are 10x, you’ll do 10 damage. if you double your base damage, whether via Tsar or crates or cheating or whatever, you’ll do 20 damage. simple.

seriously, you people don’t even have the feature, don’t even bother to save your game and then sell some stuff to test it and you want to tell me how it works? go fuck yourself

also, read what Verkade said. opening crates is better than buying Tsar levels because the bonus from crates PLUS the MK levels you get from them give a better result.

 
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Topic: Transport Defender / Beginner Guide & F.A.Q

probably the best thing to do when starting is to open crates and savescum to unlock weapons. after that, savescum some more to get MK upgrades for gatling laser or black hole or some other weapon that can kill a lot of enemies really fast.

there’s also a neat trick to get MK levels more or less easily early on, which is to max coconut shavers (11250 crates) and get level 22 money lender (12650 crates). this way you’ll start your run with enough money for 1 level in rad cloud and 1 in all previous weapons (make sure to get the level 10 reassembly bonus for gatling laser too for double speed). with these you can get to sector 80 in roughly 3 minutes, then rebirth and get 2 MKs. make sure to turn off autobuy before rebirthing or you could end up without money to buy rad cloud.

both coconut shaver and money lender are also essential to make your normal runs faster, so you’re not wasting any crates if you do this.

also, with level 25 money lender you can rebirth with autobuy set to buy multiples of 25 and still have enough money for rad cloud. with money lender 26 you can start with bomber bay too, but bomber isn’t important for speeding up the early waves.

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

belgarion darling, you really should stop skipping math classes to play computer games

>If The damage you see is 100 million
>you’ll do 100 000 100 dmg
no, you’ll do 200 million. go test it, since you seem to be too stupid to find the correct value using your head. I guarantee you’ll be surprised. of course, you ARE excluding crate bonuses from your example, right? at least I hope you have enough working brain cells to come up with a valid example.

now, what Verkade said is indeed correct. I never thought to include MK levels you get from opening crates in my estimates, and those MK levels+crate bonus really are stronger than Tsar. thank you for enlightening me, sir. perhaps you should inform the developer of this.

 
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Topic: Transport Defender / Improvements

Waterpool at level 110 shows 109% extra damage instead of 110%

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

basedamage * (Tsarbonus+Cratebonus+100%)

doesn’t multiply?

 
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Topic: Transport Defender / Improvements

Hotkey to turn Monkey Squad on/off. M would be a nice choice for the hotkey.

Also, if you could write somewhere in the game, or maybe in Game Instructions on the right side, what rewards you get every X, Y and Z boss waves.

 
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Topic: Transport Defender / [feature] Automatic transfer containers and restart sectors

I thought “passive play overnight” meant turn off your computer and grab offline earnings the next day.

 
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Topic: Transport Defender / [BUG] Disappearing Black Hole

Hm, I’ve decided to REALLY pay attention to what was going on and it seems Black Hole is doing damage, it’s just the graphic that disappears it’s not pulling enemies either when the graphic disappears. Rad Cloud seems to be working correctly.

 
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Topic: Transport Defender / [BUG] Skill Resets

When you reset skill cooldowns, either with the Quickload skill or when clearing certain boss waves, while you have skills active, the buttons lose their graphic indicating how much time left you have on the buff. THEN, if you use the buffs again while you still have them active, it doesn’t refresh them but it starts the cooldown anyway. So when your previous buffs expire, you lose the ones you used after cooldowns reset.

 
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Topic: Transport Defender / Exclude Tsar from Feng Shui's calculation

Wow, god, you people are retarded. I’m asking the dev to make the tooltip on Feng Shui clearer not to nerf anything.

And Tsar isn’t powerful? How exactly? It multiplies your damage just like every other damage multiplication feature. It synergises with every other damage feature, just like every other damage feature synergises with every other damage feature. It doesn’t need any specific synergy with any feature for it to be useful.

 
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Topic: Transport Defender / Improvements

Originally posted by Toa_of_Pi:

I have several problems with the ‘Mouse Breaker’ achievement:

  • 2.5m clicks is an incredibly unrealistic number. While you can do this in under 10 hours if you maintain a rate consistant with the world record for clicks per second (71.4 from what I could find), you’re looking at 46-69 hours if you can maintain a realistic 10-15 clicks per second. That’s 2-3 full days of nonstop clicking. That’s nuts.
  • This high number all but forces anybody who wants to earn this achievement to either a) develop repeated stress injuries, or b) use an autoclicker. While I realize that large numbers of people use autoclickers in games like this, essentially forcing people to use one punishes those who choose to play legitimately (which doesn’t seem like very good game design; please don’t take this the wrong way, this is just how I feel, and I know there will be those that disagree with me).
  • If you did intend for people to have to use an autoclicker to get this achievement, ‘Mouse Breaker’ isn’t a very descriptive name, since the people who will be earning it aren’t actually using their mouse at all.

Mouse Breaker achievement is fine, if you look at other achievements you’ll see they take a really long time too. But I agree that this game is starting to get autoclicker problems, specifically with the Gaming Mouse feature.

What Sarlecc said, a feature that clicked for you, would be cool. Maybe 0.5 click per second/level, 100 crates/level, max level 20? That would also help legit players to make good use of the Gaming Mouse, though that would make afking (without autoclicker) also a lot more effective.

Also, if you add the autoclicker feature, you’ll probably have to make that change to Gunner Clown I suggested.

 
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Topic: Transport Defender / [Feature] Increase maximum level of Mirror Hall

Maybe to 200. Or perhaps double the chance and increase max level to 100. Right now it’s a really weak feature.

 
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Topic: Transport Defender / [BUG] Gamer Mouse feature

I can confirm this bug, it’s impossible to check at normal game speed but if you slow the game down to 10% of normal speed with Cheat Engine it’s clear that the clicks are giving less money than the value displayed at the cursor, though I’m not sure if it’s 20%, it seems more than that to me.

I have also noticed that the clicks are giving more money than they should (not the tooltip, but the actual value added to your total money), but even with the game in slow motion it’s hard to tell how much more… I believe it’s 2x more than what you be getting, but oh boy, this is hard to check even with the game in slow motion.

So there are 2 things wrong with Gaming Mouse, the actual money you get per click and the value displayed at the cursor when you click.