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avatar for Wicky3d Wicky3d 206 posts
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Topic: Vorp! / RIP Vorp

free to pay lol!!!
Give them money and get nothing as reward :)

 
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Topic: Vorp! / RIP Vorp

So, where’s the majority heading to after Vorp ripped?
Would be nice if the lot of us vorpers would find a new home (read:game)

 
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Topic: Vorp! / Matchmaker Idea

I think the current matchmaker is soooooo bad…
that ANY idea is an improvement

 
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Topic: Vorp! / End Games

It would also help, if the Scoreboard wouldnt record wins/losses by team, but instead for personal player performance. I think that ENDgames should reward good players even when they are in a sucky team.

 
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Topic: Vorp! / End Games

The most pressing issue would be the matchmaking system, to keep at least the core playerbase.

Our matchmaker does not what he should do:
Pick a bunch of players, sorted from strongest (1) to weakest (10), and then arrange them on teams like that:
1 — 2
4 — 3
5 — 6
8 — 7
9 — 10

And once the lobby is arranged, anyone leaving would get a hefty -25 rating and reset the lobby from scratch, so completely NEW TEAMS will be matched. It is the easiest way to program with little effort, which I think that ENDgames, who don’t want to spend any more time in Vorp, could do as a quick fix.

 
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Topic: General Gaming / Gaming logic: The fun with it.

Fallout 3 – basically you run around carrying the entire inventory of a city.

 
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Topic: Vorp! / This is not "OK" - Vorp *cannot* survive when things like this happen

Best Matchmaker ever. Not only do we start right away with 4 versus 5.
But our 4-man team also has 3x 11xx score players in it. Lawl!

 
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Topic: Vorp! / Cooldown Tech

Update: Hirudo and cooldown techs. A lot of time was spent with 16 CD techs making sure this information is correct:

Skill 1: cooldown works, reduced by 16%
Skill 2: cooldown works, but only by 6%
Skill 3: cooldown reduced by 4% but it doesnt work! Insoulator does NOT make invulnerable, although the FX (yellow shiny) triggers without effect. Died 4x because of this, thinking that the shield would be up.
Skill 4: no application

 
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Topic: Vorp! / unable to connect to server

I’m so happy everything is back to normal, connection is now working as usual. So here’s some final notes, then we can close this thread:

  • The first day the server wouldnt let me connect was January, 27th the day of the free ship rotation.
  • It would repeatly tell me there was a problem connecting (:-1000)
  • On February, 7th, just after the next free ship rotation, I was able to play my first game. So it must have to do with the ships!

The free ships in question were: Ant, Clank, Dread, Jabba, Undu
And I own: Clank, Dread, Jabba, SS Venture, XXgghr, Hiru, Wolf

In conclusion, the only one affected by this bug was just me, which concludes, that this certain number of ships I own, might possibly be the cause. If you take a look at the trace-route above.
This tracert became normal again, and stopped repeatedly looping around the same IP.
It just shows up 1x in the log now, so perhaps Vorp couldnt compute the combination of owned ships and free ships for whatever reason, because it happened exclusively during that rotation.

And please LackOfSkill, stop posting nonsense and go away with your feds :)

 
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Topic: Vorp! / unable to connect to server

great! since the last free play rotation change, i can connect to vorp and play again!! :) wooooohooooo

And I ask you please, to ignore LackOfSkill’s next post again. Excuse him, he just writes nonsense!

 
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Topic: Vorp! / unable to connect to server

The traceroute also seems strange. Please only read the last 5 lines (hops) which all go to the same IP:

>tracert 66.150.164.146
Routenverfolgung zu v-66-150-164-146.unman-vds.internap-seattle.nfoservers.com
[66.150.164.146] über maximal 30 Abschnitte:

5,16 ms,16 ms,11 ms,win-b4-link.telia.net,213.248.69.73
6,17 ms,19 ms,21 ms,prag-bb1-link.telia.net 80.91.245.232
7,52 ms,36 ms,42 ms,ffm-bb1-link.telia.net [80.91.246.14]
8,137 ms,141 ms,137 ms,ash-bb3-link.telia.net [213.155.135.57]
9,136 ms,139 ms,137 ms,ash-bb1-link.telia.net [80.91.248.161]
10,-,-,-,Zeitüberschreitung der Anforderung.
11,210 ms,211 ms,211 ms,cr2.wswdc.ip.att.net [12.122.220.250]
12,-,-,-,Zeitüberschreitung der Anforderung.
13,-,-,-,Zeitüberschreitung der Anforderung.
14,203 ms,-,-,12.123.46.5
15,209 ms,195 ms,194 ms,12.90.77.10
16,-,-,-,Zeitüberschreitung der Anforderung.
17,193 ms,-,-,[66.150.164.146]
18,-,195 ms,-,[66.150.164.146]
19,192 ms,195 ms,-,[66.150.164.146]
20,193 ms,-,-,[66.150.164.146]
21,-,-,193 ms,[66.150.164.146]

I can’t explain, why it traces back to the vorp servers [66.150.164.146] and
then from nr. 17 to nr. 21 it does 5x loopings.

Ignore LackOfSkill’s next post.

 
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Topic: Vorp! / unable to connect to server

Here’s a ping to the vorp.endgames.net server:
> ping 66.150.164.146
Ping wird ausgeführt für 66.150.164.146 mit 32 Bytes Daten:

Zeitüberschreitung der Anforderung. (Timout)
Zeitüberschreitung der Anforderung. (Timout)
Zeitüberschreitung der Anforderung. (Timout)
Antwort von 66.150.164.146: Bytes=32 Zeit=194ms TTL=108

Ping-Statistik für 66.150.164.146:
Pakete: Gesendet = 4, Empfangen = 1, Verloren = 3 (75% Verlust),
Ca. Zeitangaben in Millisek.:
Minimum = 194ms, Maximum = 194ms, Mittelwert = 194ms

It seems to be a general connection problem. Tried IE and fox too.

 
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Topic: Vorp! / unable to connect to server

What’s wierd, since 26.January i cant connect to Vorp anymore.
Then two days ago it suddenly worked again, but only for a few hours.
It always gives me this msg:

There was an error
connecting to the
server. Please try
again. (:-1000)

 
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Topic: General Gaming / Faster Keyboard Input

http://www.autohotkey.com/

I think you want to define a chain of several keys, and bind them to a hotkey.

 
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Topic: Vorp! / Killing turrets with everyship.

For the dreadnought, it is important to differ between BFG’s direct hit damage (150) and blast radius (100).
Turrets are naturally immune to all kind of area spells, and if you hit them at maximum range with the edge of the blast radius, it can take a very looong time.
On the other hand, the BFGs direct hit damage will finish the turret very quickly, even quicker once you get the Minigun as additional support.
A lvl 6 dread with only bfg+minigun maxed out has about 50% health left after he charges into a rainmaker turret and kills it over short distance.

 
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Topic: Vorp! / Kamikazee win

Thanks Ant, I can’t say no to that :) Magneto_X has also seen it and I don’t know why, but I’ve asked him to post his confirmation as well.

 
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Topic: Vorp! / Cooldown Tech

Addition to Circe:
Cooldown OP breaks the Omen Sphere (skill2)
The energy is used and then must wait another full cooldown timer, but it doesnt fire.

 
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Topic: Vorp! / Kamikazee win

I witnessed it. Leeria killing 3 players with insane fiery death
The match was:
http://vorp.endgames.net/statsdialog/match/47523
It was in front of the 1st emitter. Me, Illiaz and a third player whom i dont remember were there.
Suddenly everybody was like WTF, BOOOM fck yeah. :)
Hope he (or she) gets this confirmed.

 
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Topic: Vorp! / May a solution against backdooring.

Backdooring has diminished over the past weeks with the appearance of the Craw.
I don’t think the killing of back emitters can get any harder, when everytime a Craw appears out of nothing and wipes the floor with the intruder.

 
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Topic: Vorp! / [For DEV]

Unity webplayer?
http://unity3d.com/unity/

 
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Topic: Vorp! / Vorp! inspired by the Movies

The dreadnought looks as if it was a submarine!

  • BFGs travel like torpedos, either they hit something, or detonate by themselves, after travelling a certain distance.
  • Some submarines come equipped with ballistic nuke missiles.
  • Magnetic mines found often a use in seabased combat.

The dreadnought feels slow and chunky, and just like swimming in a bathtub in the ocean.
And the minigun comes from early WW2 submarines, who often had rapid-firing guns when surfaced, to defend itsself against aircraft.
So perhaps the dreadnought was inspired by the U96 from “Das Boot” or perhaps Red October.

 
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Topic: Vorp! / Vorp! inspired by the Movies

This should be pretty fun. The goal of this thread is to find out, which ships have been inspired by certain movies from Hollywood, and you post whichever item comes to your mind. You can name any actor, object, animal or whatever you see fit.
I’ll start with:

Jabberwocky would most certainly be the great shark from JAWS !!
He swims around in the ocean for some rounds, and when a victim appears, he’ll accelerate to tear it apart with his razorsharp teeth!
In the background you can hear the music domdum domdum domdum.. lol

 
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Topic: Vorp! / Cooldown Tech

I do think cooldown works for Dreadnaught : BFG as well.
Solo match with 10 cd techs equipped I could fire 1 extra bfg missile every 25seconds. It is noticable because I recorded both with fraps, then let both videos run at the same time next to each other.

 
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Topic: Vorp! / Masakarii (still) using alt account leavers

Somebody has to say it:
We played against Masa the other day.
It was one of the FEW matches without his alt-account leavers, because our team was full. And we won easily.

 
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Topic: Vorp! / Looks like sanyassasin is using alt account leavers too

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