hedsar
163 posts
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Topic: Dungeon Rampage /
VH Crossbows..
Yes, executioner is the best because of the highest damage.
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hedsar
163 posts
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Topic: Dungeon Rampage /
VH Crossbows..
Man, your question is strange: why consider xbows regardless the modifiers? In some dungeons require apex, some -executioners, some – needler.
Needler with pierce is better than executioner without it. Apex with pierce and critical mods can possibly deal the highest damage combined from all it’s targets. And so on.
Without the mods executioner is probably the best because of highest damage. Together with needler that can fire the most bolts.
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hedsar
163 posts
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Topic: Dungeon Rampage /
Bugs end Errors
You didn’t even say what dungeons you had played in ))
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hedsar
163 posts
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Topic: Dungeon Rampage /
Dungeon Rampage Suggestion Thread
Suggestion: Permanent Bonuses
Upon getting 21 trophies with one character, the character gets permanent bonus. It could be additional damage boost or even skill or mod like: ‘You get more gold now’ or ‘all ranged attacks are now have pierce’.
Anything – you name it. Just give us some reason to complete that dungeons beside getting a gold cup.
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hedsar
163 posts
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Topic: Dungeon Rampage /
Screens
I guess it needs some comments about stuff.
That’s almost every weapon I have for Vampire Hunter. There are a couple of regular swords, but they are not worth mentioning.
Aside from the weapons with gold mods which I use when I’m helping someone in dungeons before UR, the following weapons are used:
Stinger#1 – is used by ranger because of the buster mod. Actually, it’s not used for attacking – just takes one of the slot.
Swords 3 or 5 can be used because of the def mods by my GS, because I have only 1 average katana.
Heavy sword 6 proved itself to be useful and also 20k crits are nice. But in UR you usually don’t need dashback\forward. Thus I prefer using mines instead. But in dungeons like GH – that’s the weapon of choice.
10-12 are throwing knifes – I do not use them but if it comes to them, the one with pierce is chosen.
The laser sword 13 can be used either by ranger or by GS to increase speed even further. 10% seems like a small addition, but it allows to overrun every other character and makes them think I’m a speedhacker :D
All of the traps are good, except for 19 and 21. The mine #19 is useful because of the fast cooldown, but the mobs in UR are usually killed by my xbows rather than traps – and thus the chances of getting food are even lower. 21 is the same. I’ve noticed that the ‘pull’ mod works only on hit – when trap is charged and hits the mob, then mob is somewhat pulled to it, however when the trap goes boom – the mobs are not pulled into the fire or so it seems.
Also there is issue with the fire trap #20. The first mod (suspending) is being canceled by the second mod and thus they just get dazzled (when the spirals appear above mobs head) but not chained. But it’s still a good fire mine.
Combination of #14 and #18 is my favourite because they stun mobs. Although I’m not sure if pet’s damage is actually increased much. But with freeze and energize you can plan the attack and also I throw them at the mobs that are attacking my teammate – saves lives.
Xbows – #4 is my favourite because the only killswitch that can affect them is ‘quick reflexes’. Although mana mod is useless.
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hedsar
163 posts
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hedsar
163 posts
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Topic: Dungeon Rampage /
Thanks For The Fish
Wow, why would you spam this message everywhere?
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hedsar
163 posts
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Topic: Dungeon Rampage /
rubies in ultimate rampage
Floor 15 is easy to reach. Maybe 1 gem for the floor 56 – that’s more likely to happen.
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hedsar
163 posts
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Topic: Dungeon Rampage /
AI of monsters need to be fixed
and now you can send a fatass chef to draw the mobs on himself while others just kill those mobs? Use tactics, guys.
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hedsar
163 posts
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Topic: Dungeon Rampage /
[Guide] Nemesis
Originally posted by erikred:
Really nice post. Maybe also add a section that lists what crowd controls work on him?
Erikred, there are many ways and I don’t want to give them all away. Also i’m lazy :)
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hedsar
163 posts
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Topic: Dungeon Rampage /
AI of monsters need to be fixed
The AI of the monsters is ok for a flash game. You want it even harder? You mad?
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hedsar
163 posts
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Topic: Dungeon Rampage /
[Guide] Nemesis
Nemesis
…also known as badass – is a seemingly indestructible boss in Ultimate dungeons. He appears in the dungeons, when the ‘Nemesis’ killswitch activates and on all the next floors of this dungeon:

He looks like huge green knight similar to those you can meet in Prison dungeon:

Gorgeous dead body:

Nemesis deal alot of damage as well as can engulf himself in flames similar to berserker, boosting his moving and attack speed. Also he can smash the ground with his mace dealing AoE damage around himself making him extremely dangerous friend.
Despite his armor he has a good scent and can smell players from another side of the map. And then he comes to help them embrace the death.
You can run from him, but you can’t hide. Or can you?
There are few ways to deal with him.
TO RUN OR NOT TO RUN?
He is slow. And you can outrun him. On some floors it could be faster to just run away from nemesis to the exit.
Or one or two players can distract nemesis, while others doing the dungeon normally.
FINISH HIM
First few options – kill him. It is hard but possible.
Run around nemesis and attack him – this way will take half the day… But hey, you wanted him dead! Right?
Or get to some safe place – and… shoot him dead. For those who think it’s impossible, here is the proof:
For example:

Dead Nemesis

IT’S A TRAP
Map’s traps are known to deal a percentage-dependant damage. 12% to be specific. I do not speak about vampire hunter’s traps. The swinging axes, guillotines, arrows shooting from the walls etc. – those one.
So, lure Nemesis onto the traps – and they have to hit him about 9 times and he’s dead meat.

A little bit more information about Nemesis:
- On the 2nd floor he has 3 326 400 hitpoints.
On the 3rd floor he has 4 262 400 hitpoints.
So if you decided to kill him without the help of the traps, be ready to deal a few thousand hits :D
- Also, when Nemesis gets inflamed with berserker rage, he lowers his defence – and takes 250% more damage.
- If you kill Nemesis, he will not drop any loot and will not appear until the next floor.
- On some rare occasions, when nemesis joins the dungeon, he can be stucked in some places where he can’t move at all. Then just ingore him.
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hedsar
163 posts
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Topic: Dungeon Rampage /
Screens
Trying to hide under the bridge

This one is from dino park. Finally! Also kill count…

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hedsar
163 posts
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hedsar
163 posts
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Topic: Dungeon Rampage /
Bugs end Errors
You loaded at the point when the screen with VICTORY and the shield on it dissapears at the gap between this victory screen and the actual victory stat screen appears. Bam – you get this. Basically, you joined when the short white screen appears right after each dungeon end.
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hedsar
163 posts
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Topic: Dungeon Rampage /
The Midnight Kongregate Community Suggestion
as if we don’t have enough suggestion threads. Although they are nice.
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hedsar
163 posts
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hedsar
163 posts
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Topic: Dungeon Rampage /
SINCE MAINTANCE TODAY
Wow, that’s some serious problem. It’s like they do everything to keep us from playing…
Normal developers would agree and make a post or smth that they have this problem, they know about it and they are doing (even if they are not) something to solve this. But here?
~~~awkward silence…
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hedsar
163 posts
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Topic: Dungeon Rampage /
Dungeon Rampage Suggestion Thread
Suggestion: Lifeswitches
On 20, 30, 40 and 50 floor a lifeswitch activates: it gives some useful traits to players: like 2x faster healt\mana regen, mobs become slower, no minibosses, weapon type deal more damage, boxes drop food only and so on. Basically, antiswitches. Helps those who claim that UR is difficult.
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hedsar
163 posts
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Topic: Dungeon Rampage /
poison chicken/pot hold move
about 20, actually. But it’s necessary amount. Although I rarely use more than 3, because it involves OMG FGB running after me!
Somehow some of the traps last longer in some dungeons.
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hedsar
163 posts
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hedsar
163 posts
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Topic: Dungeon Rampage /
Bugs end Errors
I think trophie glitch screen can be related to killswitches and their animation. Don’t have any proofs, but sometimes in the beginning of the floor I see an animation for killswitches that are neither in this dungeon nor in any other I’ve played during this session (from refreshing the page to refreshing the page).
The most common is an animation for a Bombs killswitches – I got it in a prison, that hasn’t had this killswitch since the first roster.
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hedsar
163 posts
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Topic: Dungeon Rampage /
poison chicken/pot hold move
What was suggestion threads made for…
If they do so, then it would we just like VH traps or even better. I’m against it. Maybe make charged attack drop stronger or couple of dishes. Not ‘through them further’ – how can it be done with pot? Not logical.
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hedsar
163 posts
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Topic: Dungeon Rampage /
Dungeon Rampage Suggestion Thread
There is a full description in the shop, but you are right.
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hedsar
163 posts
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Topic: Dungeon Rampage /
Spanish Translation
Tacos and nachos are fun. I mean, if it is an event thing – it’s a good thing. We have events! Yay!
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