Just because you cannot kill your enemy in a few turns does not make this a bad game. The gold farming adds more strategy: for example you could have a choice between getting a new farmer to increase gold production, or getting a new powerful unit. Getting gold for doing damage would ruin that part of the strategy. Also, I do not see how health regen would make the game better, that would do nothing but make dealing small amounts of damage per turn an invalid strategy. Also please use correct spelling, it would make it much easier to read your comment.
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