Recent posts by SolstaceWinters on Kongregate

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Topic: Kongregate Multiplayer Games / [Backyard Monsters] "Oops, something broke!" - Cell for base "0" not found issues

Hmm, if that is true, then I might as well kiss this game goodbye. Sad, was very fun while it lasted for that one year I got to play. >3>

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] "Oops, something broke!" - Cell for base "0" not found issues

Think I’ve been here before… but shrug can’t hurt to post it everywhere…

I had base=0, they sent me a message, supposidly fixing it… I didn’t have base=0 anymore, but immediately had this “oops something broke” doohick. It has been half a year now. Starting to get close to a year now.

I’ve sent countless messages, put up messages in the comments, left shouts, nothing seems to be getting through. I’d let it slide if I could just get a RESPONSE, even a generic one would be good at this point. Has anyone actually even had their accounts fixed of this “Oops” problem? Has there been any confirmed fixes?

I really don’t want to have to make a new account on Kong, and I am sure as hell not going to Facebook, so please, KIXEYE, fix my account. Fix all of these peoples accounts. Or, alternatively, if you can’t fix my account, at this point, I’d be willing to accept a data wipe! Reset my data, make me level one, make me start fresh! I’ll do it. Gladly I’ll do it! It beats not being able to play at all! So please, stop stroking Facebook’s mighty rod (haha) and help us out here.

~ A disgruntled, but loyal fan,
~~SolstaceWinters
ID=280138

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] "Oops! Something Broke!" Inferno glitch (FIXED!)

I suppose every little bit helps. Had base=0, KIXEYE said they “thought” they fixed it for me. Tried logging on for the first time in MANY months…. and got this “Oops”. I thought it was just because they failed the fix… But you Infernoian are getting it too now… Hmm… I haven’t even SEEN what Inferno is like yet and I got it, despite having Base=0 supposidely fixed.

Yooosh….

Anyway: ID=280138

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Update 4/12/12 ~ Inferno Comes to Kongregate!

Hip hip hooray, he finally updated… now can he please fix Base=0. |:\

I wanna play upgraded too. T-T

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] "Oops, something broke!" - Cell for base "0" not found issues

Doubt it’ll help, but just got my Map Room level 2, and got the base “0” not found.
Editing in ID if I can find it…

[Edit]
ID: 3970914

It would figure, just after the game got really good too. |:\

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Traps

While I don’t really chat in forums on “big game” (pun totally intended) sites like this, I will say this about the “don’t revive the thread” bit:
Would you rather see the same thread be brought back and recycled/reused?
Or would you rather see 500 threads like it popup because everyone would rather make their own thread on the same topic.
I don’t know what the forum rules are for Kong, but I think it’d be better just to reuse the same thread repeatedly, rather than having to sort out 100s of clone threads.

Second, even if most of these ideas are silly or inane, who cares, it’s meant to be all in good fun, if ignored or unused, sure, but we get to blow off steam and enjoy coming up with something creative about something we enjoy. Granted I’m sure you all already knew that, but it just bummed me out that people don’t want to just save space on the forum by reusing a thread.

Anyway, ramble aside, since all I’ve done is whine really, I’ll throw two cents into the Trap Suggestion pool:
[] Debuff Trap: A trap that simply works in opposition to Fomor’s Buff ability, speed and defense DECREASE for a few precious seconds (I was thinking 10 seconds or so), and decrease maybe… hrrm.. I dunno 10-15% in both stat fields?
[] Poison Gas Trap: Maybe I just play too much Dungeon Keeper, but the notion has merit. For (again) maybe 10 seconds, those in the effected range are “poisoned” and naturally lose 1-3% of their max HP every second. The poison cannot kill them, but if it would have, it leaves them off at 1HP.