Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Can you sort out the visual bug for units? It takes a while for the game to register the movement of units. They either do 1: Stay at the previously destroyed building or 2: Move upwards at the start of the attack. It’s a minor bug but it still gets annoying.
Also, can you fix the range bug for skills? Example: I use Trumpet with my units while they are clearly IN RANGE of the hero, but they do not get the armour/attack buff. This applies to every skill buff such as Jorund’s Berserk and Colette’s Perfect Timing, but not passives; they work fine.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Petition for Old Conquest
Okay first, you guys complained that Season 3 was boring/exactly the same as Season 2 (which it was, I haven’t forgotten) and wanted change, then finally when they give you a conquest change, you petition for the old conquest back?
Give me a freaking break.
Even if it was better, that doesn’t mean any reason to petition for the old conquest back. Bare in mind that this is a TEST RUN, which the developers said multiple times. As bbrady said, work on this one instead of petitioning for old conquest back.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
BOOMERS ABUSE!!
Originally posted by del2674508:
I’m all for a ban on Razo.
but ye. colette + stun, or isunda them dead?
they are low hp i thought
Ban for Razo? Hell no.
Maybe a tweak, but not a ban.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Conquest is Live!
You need to do something about the fortress/spires instantly repairing randomly when attack ends, it makes them even harder to attack when that happens.
The same goes for normal assets once that occurs.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Bases who instantly repair BUG!!
Originally posted by Rudgutter:
Does it happen on the world map or just when you use the FAO?
World Map from my experience, not sure about FaO.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Bases who instantly repair BUG!!
Originally posted by JPNL2396:
Come on DEVS!! We have posted this bug long time ago and HUNDRED TIMES AGO!!
Please now!! Do something about this!! We can’t afford to face new bugs with this FUCKING BUG STILL ON!!
Thanks DEVS!!
Here are some people’s bases who’s bases auto-repair!
-Chazaccheez
-
AND ADD THE PEOPLE YOU KNOW WHO HAS THIS BUG!!
Thanks DEVS and SHH Players =)
It doesn’t happen to the same players all the time, it happens randomly.
But +1.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by JPNL2396:
DEVS COME ON!!
Its has been very long time!!
And AUTO REPAIR BUG IS STILL ON! WTF DEVS!!
PLEASE FIX THIS!!
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
*SPOILER ALERT* Ultimate Guide of Stats! v.39.0
Originally posted by kakuzu289:
Originally posted by Corrupt0:
FOR GODS SAKE, FIX THIS STUPID BUG WHERE HOMETOWNS INSTANTLY REPAIR AFTER AN ATTACK ENDS.
I CONSTANTLY LOSE ATTACKS BECAUSE OF THIS.
Ahem
Sort out homebases which instantly repair after attack ends, attacks are being wasted. More importantly, units that are lost.
erm, wrong thread :/
OH SHIT LOL.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by SusuReedJango:
Originally posted by Manaco:
I have been playing on a new account on Armorgames and I am now citadel 4. I have noticed a glaring issue between cit 4, 5 and 6.
Cit 4 allows for level 6 towers.
Cit 5 allows for two more levels, going to level 8 towers.
Cit 6 allows for no more levels, remaining at level 8.
With the recent tower buff, this has become increasingly hard for players currently at citadel 4. It is next to impossible for a level 5 hero with the cit 4 levels of units to wipe out level 8 towers. level 6 towers were hard enough.
My recommendation is to change it so cit 5 only allows up to level 7, and cit 6 gains the level 8 towers. For players who are cit 5 and already has level 8 towers…. lucky them.
Doesn’t cit 6 get the 5th tower(s) though?
No, Citadel 5. The jump between 4 and 5 is crazy. It doesn’t help newer players.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Scarlett the Bloodwitch is now available!
Also why the hell was that post removed? Death was trying to help.
Then again, I doubt it was the developers that did this, but who knows?
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
You must do something about the buggyness of the range of skills. E.G I use Trumpet on my units while IN THEIR RANGE, yet they do not get the attack increase from trumpet. I have lost countless attacks during the first attack many times because of this particular bug.
Originally posted by Immortal_Agency:
Free speed-ups use skystone…
Hai Jeremy.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Roadmap and recent updates discussion.
Surely as the players of the community you would think that they would continuously update the roadmap.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Do mage towers hit Keris?
^ Again, increase your defence if you want a Colette user to take your base in 2, don’t be hating on Colette (Although in fairness, still quite OP because of the heal) because it can be taken down in 1 on your base.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Do mage towers hit Keris?
Originally posted by WhiteLionKing:
Originally posted by Corrupt0:
Originally posted by Rudgutter:
Yes he will take damage if he gets bursted on by Mage towers when a unit is near.
Although that’s nice, that’s not we are getting at, or not me at least. 99% of Keris users will no doubt solo a base and can take a player’s town with ease in 2 attacks.
yes but then colette and her jacks can do it in a single run. what is the point here? each att with solo keris you lose fame, 2 attacks mean you lose twice the points and only gain on 3rd if you lucky to win. even then it is not keris doing this, it is only possible IF you have the right lens/armor/relic. without these keris is crap. i don’t see what the noise is all about or is it the players without those special buffs complaining!!!
So, increase your defence? If your base can be taken in 1, maybe you should consider tweaking your layout and increasing your defence. Your base being taken in 1 is not their problem, it’s yours for not making tight defence.
P.S This is about Keris, not Colette.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
There are things you need to do about Rangers or Gunjacks..
Level 11 Rangers are overpowered by Gunjacks because they have the same HP. I suggest BUFFING Rangers HP to 1,000 and keeping Gunjacks to 900 HP or lowering their HP to 850-875. Increasing damage for Rangers is a different matter, however.
Destroying the use of units is the last thing we need for attacking. Diversity is better than using the same units over and over.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Do mage towers hit Keris?
Originally posted by Rudgutter:
Yes he will take damage if he gets bursted on by Mage towers when a unit is near.
Although that’s nice, that’s not we are getting at, or not me at least. 99% of Keris users will no doubt solo a base and can take a player’s town with ease in 2 attacks.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Assests open discussion without trolling.
Originally posted by Rudgutter:
So, there is now more res then there has been before. Losing an asset doesn’t cost res, just the loss of passive res gain. You also get res if you slam on other people’s assets, towns and AI.
Resources are not always the problem, it’s the amount of food used to to use for units, also the amount per unit. Example: 1 Level 11 Vogul costs 100k and 1 Gyrocopter 35k per unit to make..I’m not saying it’s a problem, but it is what is driving food to become more scarce.
P.S I’m only talking about food here and no other resource.
Also, you people should realise that farming Den or Grinding Gears gives around the same if not a little less resources than Guulak. If you bother to do the maths, you will be able to still keep your beloved resources. Stop blaming Assets for the scarceness of resources, they still at least drive and keep more resources flowing through the economy.
Bottom Line:
Guulak farming is gone, live with it^.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by neversofew615219:
a gasket beat my jorund i did 1k damage he did 10k damage,i was whacking him all day long no result and stun didnt work
I have told them before about this but I’ve not seen action taken about this matter. There has been instances where the attacks would land but the HP doesn’t lower. It’s literally impossible to take down any hero fairly when this happens.
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Corrupt0
160 posts
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Corrupt0
160 posts
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Topic: Tyrant /
Aww come on devs, refill energy like you do stamina for conquest
Originally posted by darkfang77:
Originally posted by DaWayne33:
We refilled Stamina for Conquest to put everyone on a level playing field since it was PVP. There is no reason to do that for Missions.
Simple devs, if I see anyone using new mission rewards to fuck me in 5k standard next, I will return here and start a Fuck You Devs thread.
Your choice.
Multiple times I see this guy whine..
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Do mage towers hit Keris?
Originally posted by SusuReedJango:
You have to realize, there has to be something visible (to the tower) to trigger it. Mage towers don’t target things, but they’re triggered by a target-able thing in range of them. Pretty sure Keris takes damage if he’s SW’ing and you have another unit in the same range triggering it.
They can add a new system where Mage Towers or Web Pillars can detect Keris through the Shadowwalk, or maybe even new towers that can hit invisible heroes.
I do agree that there needs to be a tower (or an existing one) that needs to be able to hit Keris. Most people with Keris just wait until you are offline and then attack your silos and Citadel. There is and still was never a way to combat when you appear offline. Bases are meant to be tough and superior, not taken apart by simply one hero that cannot get hit by towers.
The Shadowwalk cooldown was a start, but the buff you added on Keris makes it much easier to take down a Citadel. Balance? Sure..But There needs to be at least something new which is added, weather if it’s a new tower or a stealth device on an existing tower which helps detect invisible heroes.
Maybe not Mage Towers, perhaps something between the attack and the attack speed of the Lightning Totem and the burst effect of Mage tower which can see invisible heroes. It won’t be too strong.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
Alaric OP?
I know a troll thread when I see one.
Narbs.
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Corrupt0
160 posts
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
serypha up?
Originally posted by yunyasha:
I don’t know if much ppl use serypha but I think since her passive only works when a building is down and only works for her to, I think she really should at least have more hp, like collet I think would be nice! just cause all her skills are great but her resistance is like PUM dead, even in lvl 10 she dies to easy, and she cant even as much as collet does!

Her skills and passive are not the problem.
It’s her damage, that’s what makes her suck more than you would think. As her passive depends on the damage output, Air becomes more useless than what it should be.
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Corrupt0
160 posts
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Topic: Skyshard Heroes /
[Dev] Roadmap
Originally posted by Casperge020:
Its ridicilous that again you do a upgrade without telling first what and when its going to happen. I have posted and talked about your behaviour before and it is NOT acceptable that you make this mistake again. I see no reason whatsoever why if you take away the assets the resources wereny added to my silos.
Another greedy one spotted..
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