Recent posts by SadCookieCat on Kongregate

Flag Post

Topic: Swords & Potions 2 / World trade for free.

Y’know…. It would even be fine if you kept the current coupon system, but also added a single WT purchase every day.

ie: You can buy one thing from the WT per day (use the 23 hour roulette timer) without using a coupon, days do not accumulate so if you don’t use it during any day then the next is still only a single purchase allowed.
Bulk traders will still buy and use coupons, and people struggling for quest items won’t be forced to either “waste” an hour of trade access for a single item or go without.

The tiny amount of “lost” revenue from people buying single items from the WT would probably be more than recouped by players actually buying other things due to not feeling pressured.

But this is Edge… Very very good at making games. Very very bad at PR.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

I’ve posted it before, and I’m going to post it again: There needs to be a Quest Vault

I’m sick to death of selling something I was trying to keep because of random brainfarts or a distraction.

 
Flag Post

Topic: Sorcery Quest / Tips & Tricks & Funny Facts

Dwarven Mine Ghosts are a pain in the flank. They’re 100% immune to physical damage and so are impossible to hurt let alone kill with your party when you first encounter them, a lot of people recommend just running away.

But there are ways round this. Firstly there are many weapons and items which give you a small elemental damage bonus, along with several skills for some character classes which do much the same. All allow you to slowly chip away the ghosts until they’re gone.

Skills
Soldier – Slice (Poison)
Archer – Flaming Shot (Fire), Poison Tip (Poison)
Engineer – Tweak Weapon (Fire)
Bard – Ode to Magi (Ice)
Monk – Ki Charge (Light)
Healer – Heavenly Blessing (Light)
Not a clue about any of the token classes, never had any of those and likely never will….

Another way is Psych damage which although they’re not weak to it, will hurt them. So your Bards, Thieves and Musks can just shout them to death. Eventually.

The two easiest ways so far I’ve found of killing these ghosts though is firstly with the help of a Musketeer.
Both Slash and Perforate work well, and allow all your other classes to hurt the wretched things.
And second, with an Evoker and a pile of mana pots, but this leaves all your other guys sat on thier elbows waiting for something to do.

If you have a Healer in your party, the single best thing you can do with them is to unlock Regenerate Lv.50
Mana regeneration, and at a fairly decent rate enough for an Evoker to cast every turn and still gain mana is just the most useful time/effort saving thing I’ve found yet.
Say goodbye to carrying stocks of mana and life pots, and hello to piles of gold from selling said pots. Others may not agree, but I love this so much.

Found your way to the Snowy Peaks yet? If you have you can “power up” your physical hitters by hunting and killing as many Ninja Foxes as you have the patience for.
They drop the Weak Ring of Might as “common” loot, which gives you +70 damage and +2% critical when equipped, which makes a lot of difference. They even stack

 
Flag Post

Topic: Swords & Potions 2 / Farewell My Darling Knarfbot

I would love to be able to figure out how to block the kbot: spam messages without blacking out the rest of the chat, but I have no idea how you’d even do that.
Addon module? Greasemonkey? Tea leaves & chicken entrails?

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

+1 for linking suggest chance to the type of item the customer is asking for.

It would also be nice if completed quests and dungeons had the same effect as a successful sale – If affinity is lower than good increase it to good, else raise it to excellent.

The ability to store items you don’t want to sell would be very welcome, (Add functionality to wardrobe?) as sometimes you get into a rhythm of selling and don’t even know you’ve sold something. tl;dr, we’re not all super-alert 14 year olds with bags of energy you know :p

The daily roulette. Two things. Firstly, why are there tiny and irrelevant amounts of gold which stay on there forever? Seriously 1500 or 2500 gold is not even noticeable and those two spaces may as well be empty for a majority of players. At least grey them out after a certain number of logins.

Second, tokens. S&P1 and Sorcery Quest both have tokens in thier roulette, S&P2 does not. I know you guys want people to buy tokens, but I believe that any game which has a two-tier currency system should allow players to obtain the “premium” currency via normal gameplay and/or activity as an encouragement to purchase more. I care about this, you may or may not. [leshrug]

Loadfreezing. Seriously guys, this is getting beyond a joke now. Sort it out. It’s terribly unprofessional to ignore a bug because it pads out your “# times accessed” stat.

And just as an aside…. Requiring people to give you their emails in order to access basic functionality which was there from the start but then arbitrarily taken away from them is very poor form “reward” or not.

 
Flag Post

Topic: Swords & Potions 2 / Missing City Chat? Try This...

This might work, or it might not.
I won’t ever know as I’m not spending who knows how long on jumping through hoops to fix something I didn’t break.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by Damocels:

I tried registering with one email,no mail came,then i tried another one, same thing, now the game prompts me to give an email address whenever i start a day and when i give the second email again the game shows error #944126 and asks me to reload

Same.

Also, fix the damn chat instead of making people re-register on an external site or some other guff that no-one should be expected to do.

 
Flag Post

Topic: Glean 2 / General discussion

It would be really nice if you could make the quest donation items work the same as the upgrade items with the popup create parts menu.
Even if said popup temporarily covers up some/anything it would be a vast improvement.

Going in and out of the same screens repeatedly is what made G1 so terribly tedious.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Items which require the 1.3, 1.4 and 1.5 sawbench cannot be produced (are red highlighted) even though the work station in question exceeds this level.

 
Flag Post

Topic: Swords & Potions 2 / Town recruitment thread

Ayxinhurst. A virtually empty 184k town with access to all resources.
No limits or restrictions. No autism about maintaining rank, just derping about and generally having a laugh.

Quest items produced on demand because we’re awesome like that.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Still being harassed by the black screen of infinite loading, usually on the transition to either the tavern or shop layout.

 
Flag Post

Topic: Kongregate / How to become a mod or a room owner.

Anyone who desperately wants to be a mod, probably shouldn’t be one.
It really isn’t fun anyway….

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by adtan:

Black screen after buying upgrades for store or changing workers. Happens over and over…have to restart game because can’t see what is going on in store during a “work” day.

Same. Lots of black screen lately.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Shop design is virtually unusable.

Moving anything just freezes the whole flash container for a couple of minutes.

 

Topic: Swords & Potions 2 / GUIDE : How to know the components of every recipe or how to use knarfbot

This post has been removed by an administrator or moderator
 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

A recruitment sub-forum so the main isn’t a huge repellent mess.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

Move the xp/gold gain popup to directly under the cash total at the top of the screen.
Currently, while appearing over the shopkeep is a nice touch it sadly means this info is offscreen most of the time. :(

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Error #906208 at the end of the day.
Forces reload and the day must be repeated, which has the error at the end of it.
No progress occurs.
Infinite loop of failure.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

1. Captcha is a lazy way of combating bots which will only work for a while.

2. Privatisation needs to be able to be vetoed by anyone – I don’t want any part of a private town and being subject to the whim of some random little snot with delusions of adequacy. As it stands if that happens to my town, I’m gone.

 
Flag Post

Topic: Swords & Potions 2 / Your opinion on Swords & Potions 2

Miles better than S&P1, if only for not requiring other people to build your shop – an awful mechanic fit only for failbook and swearing at.

I do kind of miss random adventurers trying to sell you odd piles of materials now and the though.

The two things I could think of right away that would make everything so much less of a hassle are; giving us a resource display on the city screen, and allowing for the storage of shop items (make it cost gold as a storage fee or something).

I don’t really use the trade, but the “pay for 1 hour” deal seems like something you’d only ever use in desperation, kind of the exact opposite of any kind of encouragement.
Worker prices are fine, but hunting for them in the tavern is a pain – would be much tidier if there was a static list to pick them from.

It would be nice if there was some (possibly exp based) mechanic to slowly speed up the rate at which workers craft items.
Would also be nice if additional quest slots could be unlocked along the way somewhere.
(Not that either of those are all that likely… :P )

 
Flag Post

Topic: Kongregate / Suggestions

Is there a list anywhere of all the people you have muted? Because if there isn’t it would be really super if there was.

 
Flag Post

Topic: Swords & Potions 2 / World trade for free.

The problem with the “economy” is that people are all too willing to allow themselves to be gouged.
If I see an item I want at some huge markup, no matter how much I might want it I’m not going to buy it at that price just on principal. Ever.
(I’m talking to you 900% scam dudes.)
So pricing would be self-correcting if people had this patience thing that’s so unfashionable these days.

Not that it really matters because I won’t be using the trade so long as it’s pay-to-access.

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

When a customer asks for an item you don’t have, and you don’t have any other items they’re interested in it would be really nice if instead of removing the “suggest” button instead it is greyed out and inactive.

Yes it looks tidier when done the current way, but it’s rather annoying when in the midst of a customer rush to have to go back to a customer you’ve already been to just because the buttons move and they’re now standing around taking up space.
Function > Form

 
Flag Post

Topic: Swords & Potions 2 / Suggestions and Ideas

The lack of information available while in the town view is really starting to get frustrating.

What I’d like to see but can’t is:
A display of your current resource levels.
All your blueprints/plans for the items you can currently craft – the same thing you can access from the shop would be ideal.
An indicator of which workers you currently have assigned AND (most importantly) if those workers have a task in progress or not.

 
Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

Another case of the “take every item from a different chest” behaviour here.

I’ve also noticed on the craft menu for each character there seems to be one or two old item options in the “most recent” slots at the top-left regardless of how long it’s been since I’ve actually crafted said item.
eg: My sorc has health pots in her recent spot, and my tail has sandals despite niether of them having crafted these items for a long long time.