Recent posts by SadCookieCat on Kongregate

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Topic: Spiral Knights / What total fails have you had in this game?

No sparks, just mission attempts.
I refuse to use sparks (anymore) because it just reinforces my terrible skills and I won’t learn anything. And sunk cost is a stupid fallacy. :p

Just had a good one though.

The mission ‘In Cold Blood’ has a gate battle in the middle of it, to open the gate you have to kill all these dudes.
I killed them all, but the gate didn’t open and the battle music kept playing.
Quit due to miserable frustration fail. Try again tomorrow.

 
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Topic: Spiral Knights / What total fails have you had in this game?

Eleven consectutive deaths trying to complete the munitions factory because I am terrible at platformy puzzletrap things, and even worse at timing based puzzletrap things.

Welp. Best go and make it a round faildozen.

 
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Topic: Spiral Knights / Beginning Spiral Knights Guide (Updated 12/11/2013)

Advice wanted: R-Twins (and preceeding levels).

I suck hardcore at these levels because they’re all platformy, and I HATE stuff like that and find it super frustrating.

So far I’ve done best solo in the levels as I can take my time and creep through the stages inch by inch, but the twins are effectively impossible as I just cannot do enough damage to keep the bots off me AND line up/time the gates AND evade all the bullets.
When they’re sat facing each other it’s hard but do-able. Once they start moving it turns the whole thing into a luck based rocket roulette – and the only luck I ever have is bad. I can maybe hit them once after that before I get overwhelmed and die.
Yes. I have watched the videos of others doing it. I know how to do it, I just lack the ability.

In a group I never even get that far. Can’t even get past the lead up stages because the only people who are willing to play the stage are either just as clue/useless as me, or are 5*’d complete jerkwads who think they’re on some kind of time trial and seem to take great joy in seeing the struggling noob die repeatedly.

Probably doesn’t help that I don’t really have any ‘special’ equips.
My stuff: 3* Cobalt Armour & Shield, 3* Calibur, 4* Blaster, 3* Nightblade, 2* Owl Shield, 2* Prisma Alchemer (which I don’t like because it is so slow and underwhelming).

And because this is apparently required to get further into the game, I’m stuck and I’ve got to the point now where this is making me not want to play a game I otherwise really like.
So…. Wat do?

 
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Topic: Spiral Knights / its a pretty awesome game

I’m stuck at 5-2 as well.
Need to upgrade 5 pieces of equipment, only had the bits to upgrade the sword and armour. And then…. Nothing.

There isn’t even any direction in the game, it just says ‘you need this stuff lol’ and leaves you to figure it out on your own. And there’s no orbs anywhere. This game is super fun, but getting stopped cold like this is pretty obnoxious.

It’s only going to get worse, isn’t it?

[e]
Not stuck any more – lots of grinding for cr to buy orbs from the market.
To the next roadblock. On! On!

[e2]
Well …k if I know how to get past those twins. Can’t hurt them yourself, and it’s almost impossible to time the gates with all those bots running around, which I can’t kill nearly quick enough to get anything done.
And when the heads start moving around it becomes actually impossible.
Whoever designed that fight has successfully created the most boring and frustrating thing I have seen in any game anywhere. Conf…inggratulations. This is way, way worse than forced grinding.

Love this game.
Hate Hate HATE that level (which is required to progress).

 
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Topic: Astroflux / Improvements?

Yep. I’m wrong. You can unselect items in the recycler, it just doesn’t update until you move the pointer away from that item.

Sorting arts by value would be no harder than sorting them by type though, the mechanism is already there.
All that would need to be done is put in a dropdown with all the possible bonii and then sort by descending value. (Bonus for NOT displaying arts which do not have the selected value.)

It is so dull looking through several hundred arts trying to find one that has a certain resist or boost, because sort by type only lets you sort by the primary values which is essentially useless since arts can have 4+ values any one of which could be the one you’re interested in.

 
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Topic: Astroflux / Improvements?

Some things which have either bugged me, or that I wish I could do.

Reset a single weapon.
Doesn’t matter if it costs a some amount of something, but having to go through the entire click-click-click upgrade process for the entire ship again just to change a single weapon is quite tedious. Meaning you’re either stuck with something you’re not happy with or you have lot’s of clicking in your future – niether of which is appealing in any way.

Sort artefacts by #value#.
We can already sort them by level and type, niether of which I find to be especially useful tbh.
I have found that I really want to pick out the artefacts which have a certain ability on them to see what the best combination I have is, but currently this means looking at each one individually and remembering which one was where and what it had on it.
This is much more of a pain than it should be to do such a simple thing.

Completed missions jump to the top of the list.
Because right now they don’t. They sit wherever they originally were and you have to scroll through lots of entries to find them. (Releated: Does anyone else have like a dozen plus missions in thier list? Because that’s like 5-6 times more than I remember.)

Weapon stats should show in the upgrade station and select menus. (They DO show in the ship overview though.)
Currently they don’t. So when you’re selecting a weapon to put on your ship or uprading a weapon you have to guess/remember what does what because the mouseover does nothing in these two areas.
This is somewhat linked to the reset a single weapon thought as it’s the aforementioned guessing which leads players to picking something which they end up not liking.

Can’t unselect items to recycle.
If you highlight an item to be recycled either by a direct click or the select all function, it CANNOT be unselected.
This is silly.

 
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Topic: Astroflux / Game doesn't load

Update.
It works now.

Two solutions: Disable flashblock or add chat.kongregate.com to the whitelist.

I am derp.

 
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Topic: Astroflux / Game doesn't load

Same.
Used to work, now it doesn’t.
Right-clicking where the game should be doesn’t bring up the flash context either, it’s just the generic HTML menu.
And the page info has both the swf files on the page in italics as if they’re indexed but inaccessible.
Using FF37.0.1

 
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Topic: Monsters & Dungeons / Bug Reports & Issues

I’ve been stopped cold by weird flash behaviour.

In a battle the game essentially freezes immediately after some damage is done. The music and animations still play, the mouseovers for the ability counters still show, but nothing responds to being pressed. The damage numbers just hang there forever.
Refresh allows you to resume the battle, but the problem just repeats.

Played for a while now with no issues, until I tried playing ‘Flightless Surf’ and now battles are inaccessible. :(

[e]
Just reloaded and quit the battle, played a few more rounds and they seem to work fine. ‘Surf’ however is still unplayable once you get to the boss.

 
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Topic: Monsters & Dungeons / Frequently Asked Questions.

Originally posted by Lamatiel:

Kittens (at the bottom) rarely appear in Daily Dungeons (not the Rune Dungeons!) and can drop Hatchlings. Evolve them, then fuse it with a monster of the same color to increase skill level by 1.

Oh you are kidding…. I had two of these and had no idea what they were, and as they looked rubbish I burned them for xp.
Maybe they should be marked as special to prevent players from derping like that.

 
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Topic: KingsRoad / Suggestions to Developers!

Why must you pay twice to obtain dungeon loot?
First you pay coins to enter the dungeon, then you pay gems to open the chest at the end.

Good grief. I want to like this game, I really do. But that is just…. Spiteful, is the only way I can describe that without resorting to profanity.

 
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Topic: KingsRoad / Suggestions to Developers!

Originally posted by PickPacket:

This game is an exercise in frustration.

Same opinion, different cause.

The inventory “system” is just awful.
You get a tiny amount of space to play with, which for the moment anyway is unupgradable due to the rather steep cost.
In that space sits a ton of consumable items which stack at absurdly low numbers taking up over half the space.
Leaving very few spaces for loot and forging, which is just plain frustrating.

To add insult to injury there is nowhere to store things you want for later meaning to have to haul those round with you even if you can’t use them, giving even less space.

As it stands I have a grand total of 6 space I can use to pick up loot. 6. If this deliberately imposed frustration is what this game is going to be like, then I’ll not bother.

 
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Topic: Redshift / Fleet raids and bases generally being much stronger than my current rating

Yes. Excluding players from 50% of the content on the basis of “you just weren’t lucky enough to roll skill A or ship B” is some completely sensible game design.

50% win/loss? Ha! The last match I won had a single grey ship and 3 fighters, after that it’s been endless fleets of red & purple.

Maybe it wouldn’t be such a huge thing if all the skills/abilities had some actually useful effect, but as it happens most of them are either lacklustre or pointless. For instance, I only have access to a single useful ability which just happens to be attached to something with the armour equivalent of wet tissue paper – fleet DPS.
Not that it makes a whole lot of difference because it doesn’t matter how much you boost the DPS of something which has a lifespan measured in fractions of a second.

This game has a lot of fun features and tons of potential. But this artificial “working as intended” brick wall has completely killed my interest.
I don’t have a lot of time to play games so things which aren’t fun/enjoyable tend to put me off quite a bit, and apparently I chose incorrectly this time.

 
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Topic: Redshift / Fleet raids and bases generally being much stronger than my current rating

Originally posted by 808daman:

Because of the fact you can place your own fleet down in a more strategic pattern and use actives… you have an advantage. Depending on your actives and build… you can have anywhere from 40%-150% additional fp power

None of which makes the tiniest difference when your opponent has:

a). more ships than you, and
b). all of which are higher level than anything you have.

Seriously, this game would be amazing if the matchmaking system wasn’t completely hopeless.
My fleet is 230k and I’m regularly getting pitched against 450k+ opponents, and I’m not going to jump through arbitrary hoops to make some system work because it just isn’t fun. Also because systems like this should work without the player having to cajole and wheedle it along.

Honestly, at this point just displaying a list of other players with similar FP to your own and letting the player pick which to attack would probably work better.

 
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Topic: Redshift / Planetary raids issue

Base raids are pretty much all I’m doing right now.
Fleets and planets are “off limits” due to some mixup – the matchmaker seems to think I’m Kraz.
Sectors are pointless because I only want the matter from them, and every sector which can be farmed is now entirely empty.

So yeah, base raids. And spinny wheel thing.
I suppose it’s helpful really, making sure all you wonderful people have lots of nanos. :)

 
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Topic: Redshift / Least important bug of all time

That’s quite an irritating non-important bug.
I can think of one better though….

After every battle the background image for the base screen creeps a couple of pixels in some direction, and after several dozen battles the image is half off the screen and looks utterly terrible.
If you play long enough you can get it to go entirely off screen leaving you with a featureless black expanse with your base floating merrily along with itself.
This looks less terrible.

 
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Topic: Redshift / First thoughts on 2.5 (FEEDBACK)

There’s some amount of weirdness going on with repairs since 2.5.

Sometimes ships get damaged and get taken out of action only to appear in the next battle as if nothing happened.
Conversely, sometimes all ships survive but one gets flagged as damaged and put on cooldown even though it was not destroyed.

The former seems to be more common than the latter.

 
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Topic: Redshift / butthole crew ability combos

Re-rolling is not really an option for most people.

And movement speed is an utterly pointless boost as ships don’t really need to move all that much, and when they do it’s more than fast enough.

My last purp was a movement guy and I was less than impressed although I can’t quite bring myself to get rid of him, so I suppose he’ll sit taking up space in my inventory until we can either burn crew for xp or I get sick of the sight of him.
Triple disappointment really as he also has the same lacklustre active as my current captain, plus the exact same face (because all the crew I roll always look the same).

 
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Topic: Redshift / I was raided 356 times in a matter of seconds?

Originally posted by dhatzster:

just farm 21 or 25 whenever it’s comparable to base farming.

Since you don’t get battle rewards, no. No it isn’t.

 
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Topic: Redshift / Planetary raids issue

elo was reset as part of the 2.5 update.
Which meant fleet and planet raids were fine for all of 10 minutes until the brokeness manifested itself once again.

As far as balancing systems go, elo is really not working. (Except to exclude people from half of the game.)

 
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Topic: Redshift / Repair menu

Alternatively move the repair menu away from missions and have an icon for fleet repairs stacked up with the four other icons in the bottom left of the base screen.
This could then pulse red or something if a host ship is damaged leading to the options for repairs.

 
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Topic: Redshift / Sector Raids

Something has been bugging me about sector raids, specifically choosing which one to pick.
Currently it’s a matter of remembering which numbers are good for what vs. what your available ships are capable of.
And it’s a bit of a chore to be honest, and one of the bigger reasons I don’t play sectors all that much as I really don’t feel like opening a level and closing it again several dozen times until I find one I like to look of or doesn’t have massively depleted resources.

What I was wondering was if would be possible to have a mouseover/tooltip like thing for each sector button which states it’s type (fleet or base) along with the approx. opponent strength and the resources you’d gain from completing that level?
(Yes. This is not exactly a high priority I know….)

Would this sort of thing be helpful to anyone else?

 
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Topic: Redshift / Planetary raids issue

Originally posted by donfilibuster:

Does surrendering count as a lose?

Not that it’d be worth the time to lose a thousand times just to make the game playable.
The elo might be WAI but the stall is still an issue.

I think it does.

Notwithstanding you shouldn’t have to spend any amount of time farting around trying to manipulate some hidden value in order to just play the game.
(And that doesn’t mean that if you display elo it suddenly becomes a good idea either….)

 
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Topic: Redshift / Feedback on Pirates

“Pirates were too fast, we couldn’t escape”
“Pirates refuse to accept your surrender”

Really.
I am completely enthralled by being locked out of the game for any amount of time because I couldn’t complete an impossible task.

I really like this game, but I really really hate this ‘mechanic’ more and more every time it bites me.

 
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Topic: Redshift / Ship's Speed affect DPS?

A speed stat doesn’t seem to be of much use given that ships don’t really move all that much.
Now if engines gave a ship a little bit of dodge ability, that might be worth looking at.