Recent posts by SadCookieCat on Kongregate

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Topic: NovaLode / Suggestions

^^ Tabs. Or another drone. Either would be very welcome at this point.

That contracts station though….

Granted I have really rotten luck with these kind of things and a very limited amount of time to play with… But I’ve not been able to contribute to a contract for nearly a week now (frustrating!) as the items requested are not available without certain company standings, which in themselves are not available until you complete contracts. And the “easy” contracts vanish sometimes in seconds of being posted – seriously, yesterday there was a posting for minerals (which I have lots of) so I filled up and ran for the station. It was completed before I’d gotten halfway there. So now I have a load of manufactured goods that never get asked for, and a pile of components and minerals taking up space but virtually zero cash.

Seeing as you absolutely need to complete contracts to get access to a whole load of items, it might be worth having lesser “personal” contracts which would still let you build your standing etc. with those last few companies without being dependent on blind luck and online time.

 
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Topic: NovaLode / Suggestions

Some of the storage issues could be reduced by increasing the stacking limits a little, and/or allowing finished goods to stack.
Personally I feel like the whole using fabricators as infinite storage seems a little like an exploit, but given that you need to manually remove completed items from the fabricator I don’t think it will be going anywhere.

Maybe…. Since your inventory has three separate tabs, perhaps we could do something similar for the item storage?
Start with two tabs, one for finished goods and one for everything else. Anything the fabricator makes gets dropped into your storage automatically and it’s up to you to ensure there’s enough space for everything – not enough space, items are lost etc.

Upgrading the capacity for each tab would be the same, 100k for an extra row. Adding a new tab could be something like 500k or some suitably large yet not completely out of reach figure.

#possiblyusefulideasthatprobablyrequiretoomuchchangetoimplement

 
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Topic: NovaLode / Gameplay Tips

^^

Those first two skills are really important. Which to get first depends on personal taste really.
(edit – I am wrong. You can’t get the max pick skill without having the max loadout skill….)
The final loadout skill eliminates the cooldown for your swing, and boosts the damage from 200 to 900. While the last pick skill increases the area of your swing from 3×3 to 5×5.
Together you get a 3×3 of 900 damage with 200 for the rest. You really really want both. It makes things a lot easier.

However…. The cavern licenses are also pretty high up on the list of things to get. So probably go for these after you get at least one of the above, preferably both. (I did the licenses first and I wish now I’d done it the other way about :P )

If you have a lot of free space in your mineral storage, keep a stock of aggregate and rock salt in there. With this you can easily complete a number of quests from the resource drone in one go.

Caches are your friends. Seriously, it’s worth it just for the chance of getting grenades or boomers. You can toss pretty much everything else though. (This is a ton easier with the last loadout skill….)

Grenades and boomers are awesome. Save them until you can get to one of the lower levels though, then throw them around with wild abandon for maximum rare mineral harvest before the cavern collapses.

 
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Topic: NovaLode / Suggestions

More random observations based upon my dislike for needless clicking.

When transferring minerals as part of a split batch, the default pre-entered amount to transfer is 100 units. I find myself having to manually zero this before actually setting a transfer amount more often than not.

When interacting with item npcs the “process all” button only works on the items of that specific type. As I cannot think of an instance where I would only want to cut certain gems or identify certain curios, I would much rather the “all” button processed everything in your inventory which can be (by that npc).

When adding materials to a fabrication job each mineral must be added separately. I would very much like to see a single click to add all minerals at once (as far as your inventory allows).

When retrieving completed items from a fabricator you must click the entry, then click the item, then click accept. It would be far slicker if the middle step were not required.

 
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Topic: NovaLode / Bugs

Don’t know whether this was latency doing funky things or something else…. But I just saw someone run clear through a load of bedrock and impassables on L1.

I’m no expert but I’m pretty sure that shouldn’t happen.

 
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Topic: NovaLode / Suggestions

Some other things I’ve noticed.

As more people join the early levels get emptied quickly and don’t reset fast enough and so spend a lot of thier time as basically empty caverns with a few clumps of bedrock. While the later levels reset too fast and are open and closed again before you know it. This is a kinda hard thing to play about with though as the danger is supposed to be a limiting factor. It is however rather frustrating not being able to mine anything because it’s either just not there, or the levels don’t stay open long enough to do anything useful.

The pick replacement process is quite laborious for something the have to do several times per session. Maybe a single click to replace thing would work, if you don’t fancy giving the excellent ideas in the posts above a go.

There absolutely needs to be an option to turn off mouse movement. I’ve lost count of the number of times I’ve tried to hit a rock and ended up running in some direction, or running back and forth on the spot. #brokenrecord

Why are there so many fabricators? Only a couple of them are in non-awkward locations (ie: don’t require a marathon to get to). And the labs could very easily have everything in a single location instead of having a hunt-the-npc mini maze. (again more running around.)

It would be really nice if there was either a skill or a piece of equipment which could give some indication of how (un)stable a cavern is while you’re inside.

 
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Topic: NovaLode / Starting a Company

This isn’t about how much things cost, that’s fine in itself. The issue here is that it’s a tutorial and as such shouldn’t have any requirements whatsoever.

 
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Topic: NovaLode / Starting a Company

Perhaps a better way of handling the company quest is to do exactly what it’s doing now, but have the admin npc run through the basics of creating and joining companies using temporary dummy groups like how the other npcs do the same for gem refining etc. Then you can give the player the information and the credit for completion so they they don’t have a quest open basically forever.

Granted it’s an MMO, but I can guarantee you that there will be a sizable fraction of people who want to do thier own thing at thier own pace on thier own, and forcing them to do something they don’t want to do in order to progress is not going to make them stick around. Encourage all you like, but never force.

A pile of tokens or 1/2 a million credits to complete a tutorial task is a little much though don’t you think?

 
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Topic: NovaLode / Bugs

When interacting with your storage (both adding & removing), items which are double clicked are consumed instead of transferring.

Items should not be useable at all in the town regardless, as they don’t do anything useful there.

 
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Topic: NovaLode / Suggestions

The town area is something of an irritation. It is far too large and spread out meaning that to actually do anything involves a great deal of running about and fumbling around in various passageways, which is really not very fun at all.
And coupled with the less than reliable movement controls makes things tedious.

Speaking of which – the controls are really quite unresponsive. I’ve not been playing long and I’ve already been blown up by a rock and crushed by a seismic thing due to the pot-luck nature of pressing a movement key and wondering if my dude will move, this time. Getting caught on rocks is another frustrating thing that seems to happen quite a bit.

The mine “map” such as it is, is rather confusing. The exit marker should be a different colour at the very least.

There’s poison everywhere, and absolutely zero you can do about it beyond smack vitamin blocks and pray to the rng. There really needs to be an antidote available, and maybe even some form of mitigation you can obtain….

Clothes. What do they do? Nothing. So what’s the point. Seemingly none whatsoever. Maybe it could be worth looking into giving the various lines of clothing a bonus to one or two aspects of play? Like having one line specialise in physical protection, and another in environmental protection, and yet another in speed/strength. And maybe give an extra bonus for wearing a complete set etc. Nothing revolutionary, but a bit more fun than “because dress up”.

That being said, I quite like this so far. It’s like a diamond in the rough….

|edit|

Enable adding materials to fabrication jobs directly from storage. Constantly juggling inventory and walking around is tedious and therefore unfun.

A setting to enable/disable movement via the mouse. As it is horribly quirky and I end up running around all over the place when I’m just trying to hit a rock.

 
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Topic: EMP Game / Attracting & Keep new Players

The biggest problem I’ve had with this game is that I’m still trying to figure out how things work, and what needs to be done and I’m already under attack and can do absolutely nothing about it due to the vast disparity of forces. I’ve been struggling just keeping enough resources together without someone else making it harder. This my first 3 days and it kinda makes me want to not bother if it’s going to be a constant free-for-all on anyone ‘smaller’.

 
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Topic: Swords & Potions 2 / World trade for free.

Y’know…. It would even be fine if you kept the current coupon system, but also added a single WT purchase every day.

ie: You can buy one thing from the WT per day (use the 23 hour roulette timer) without using a coupon, days do not accumulate so if you don’t use it during any day then the next is still only a single purchase allowed.
Bulk traders will still buy and use coupons, and people struggling for quest items won’t be forced to either “waste” an hour of trade access for a single item or go without.

The tiny amount of “lost” revenue from people buying single items from the WT would probably be more than recouped by players actually buying other things due to not feeling pressured.

But this is Edge… Very very good at making games. Very very bad at PR.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

I’ve posted it before, and I’m going to post it again: There needs to be a Quest Vault

I’m sick to death of selling something I was trying to keep because of random brainfarts or a distraction.

 
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Topic: Sorcery Quest / Tips & Tricks & Funny Facts

Dwarven Mine Ghosts are a pain in the flank. They’re 100% immune to physical damage and so are impossible to hurt let alone kill with your party when you first encounter them, a lot of people recommend just running away.

But there are ways round this. Firstly there are many weapons and items which give you a small elemental damage bonus, along with several skills for some character classes which do much the same. All allow you to slowly chip away the ghosts until they’re gone.

Skills
Soldier – Slice (Poison)
Archer – Flaming Shot (Fire), Poison Tip (Poison)
Engineer – Tweak Weapon (Fire)
Bard – Ode to Magi (Ice)
Monk – Ki Charge (Light)
Healer – Heavenly Blessing (Light)
Not a clue about any of the token classes, never had any of those and likely never will….

Another way is Psych damage which although they’re not weak to it, will hurt them. So your Bards, Thieves and Musks can just shout them to death. Eventually.

The two easiest ways so far I’ve found of killing these ghosts though is firstly with the help of a Musketeer.
Both Slash and Perforate work well, and allow all your other classes to hurt the wretched things.
And second, with an Evoker and a pile of mana pots, but this leaves all your other guys sat on thier elbows waiting for something to do.

If you have a Healer in your party, the single best thing you can do with them is to unlock Regenerate Lv.50
Mana regeneration, and at a fairly decent rate enough for an Evoker to cast every turn and still gain mana is just the most useful time/effort saving thing I’ve found yet.
Say goodbye to carrying stocks of mana and life pots, and hello to piles of gold from selling said pots. Others may not agree, but I love this so much.

Found your way to the Snowy Peaks yet? If you have you can “power up” your physical hitters by hunting and killing as many Ninja Foxes as you have the patience for.
They drop the Weak Ring of Might as “common” loot, which gives you +70 damage and +2% critical when equipped, which makes a lot of difference. They even stack

 
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Topic: Swords & Potions 2 / Farewell My Darling Knarfbot

I would love to be able to figure out how to block the kbot: spam messages without blacking out the rest of the chat, but I have no idea how you’d even do that.
Addon module? Greasemonkey? Tea leaves & chicken entrails?

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

+1 for linking suggest chance to the type of item the customer is asking for.

It would also be nice if completed quests and dungeons had the same effect as a successful sale – If affinity is lower than good increase it to good, else raise it to excellent.

The ability to store items you don’t want to sell would be very welcome, (Add functionality to wardrobe?) as sometimes you get into a rhythm of selling and don’t even know you’ve sold something. tl;dr, we’re not all super-alert 14 year olds with bags of energy you know :p

The daily roulette. Two things. Firstly, why are there tiny and irrelevant amounts of gold which stay on there forever? Seriously 1500 or 2500 gold is not even noticeable and those two spaces may as well be empty for a majority of players. At least grey them out after a certain number of logins.

Second, tokens. S&P1 and Sorcery Quest both have tokens in thier roulette, S&P2 does not. I know you guys want people to buy tokens, but I believe that any game which has a two-tier currency system should allow players to obtain the “premium” currency via normal gameplay and/or activity as an encouragement to purchase more. I care about this, you may or may not. [leshrug]

Loadfreezing. Seriously guys, this is getting beyond a joke now. Sort it out. It’s terribly unprofessional to ignore a bug because it pads out your “# times accessed” stat.

And just as an aside…. Requiring people to give you their emails in order to access basic functionality which was there from the start but then arbitrarily taken away from them is very poor form “reward” or not.

 
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Topic: Swords & Potions 2 / Missing City Chat? Try This...

This might work, or it might not.
I won’t ever know as I’m not spending who knows how long on jumping through hoops to fix something I didn’t break.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by Damocels:

I tried registering with one email,no mail came,then i tried another one, same thing, now the game prompts me to give an email address whenever i start a day and when i give the second email again the game shows error #944126 and asks me to reload

Same.

Also, fix the damn chat instead of making people re-register on an external site or some other guff that no-one should be expected to do.

 
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Topic: Kongregate Multiplayer Games / [Glean 2] General discussion

It would be really nice if you could make the quest donation items work the same as the upgrade items with the popup create parts menu.
Even if said popup temporarily covers up some/anything it would be a vast improvement.

Going in and out of the same screens repeatedly is what made G1 so terribly tedious.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Items which require the 1.3, 1.4 and 1.5 sawbench cannot be produced (are red highlighted) even though the work station in question exceeds this level.

 
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Topic: Swords & Potions 2 / Town recruitment thread

Ayxinhurst. A virtually empty 184k town with access to all resources.
No limits or restrictions. No autism about maintaining rank, just derping about and generally having a laugh.

Quest items produced on demand because we’re awesome like that.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Still being harassed by the black screen of infinite loading, usually on the transition to either the tavern or shop layout.

 
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Topic: Kongregate / How to become a mod or a room owner.

Anyone who desperately wants to be a mod, probably shouldn’t be one.
It really isn’t fun anyway….

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Originally posted by adtan:

Black screen after buying upgrades for store or changing workers. Happens over and over…have to restart game because can’t see what is going on in store during a “work” day.

Same. Lots of black screen lately.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Shop design is virtually unusable.

Moving anything just freezes the whole flash container for a couple of minutes.