Recent posts by SadCookieCat on Kongregate

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Topic: General Gaming / Monster's Den: Book of Dread

Pulling them directly from a forum won’t work. You’ll need to save the images you want then re-host them on a service such as photobucket or imgur and use those.
Each individual image URL then needs to be added to the characters when you create them.

 
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Topic: Swords & Potions 2 / Suggestion and ideas thread

Daily Roulette

Remove the gold ‘prizes’ as they are wholly worthless and landing on them is essentially getting nothing for that day.
Replace them with token prizes to match every other edgebee game. Why S&P2 is the only EB game to not have the possibility of daily tokens is a mystery. (lol no it isn’t, and forcing people to bump up your ‘plays’ on other games just for the chance to get something useful is pretty shady behaviour.)

 
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Topic: Swords & Potions 2 / Suggestion and ideas thread

Inventory & Recipes

You can only see recipes when your shop is open. And you can only see your inventory when your shop is closed, despite both being essentially the same UI.
Both should really be merged into the same function so you can access your inventory and recipe book regardless of which stage of the game you are currently in.
(Not being able to see stocks of ‘rare’ materials while crafting is something which has bugged me for years.)

Klash Messages

It’s only in the past month that I’ve been able to play with the Klash feature, and it has already provided one of the more irritating things I have found about this game.
Every Klash sends you a message at the end. Every. Single. One.
I’ve just logged on and seen the gigantic spalsh screen telling me I’ve lost yet again, I neither need nor want a flashing mail box containing identical information.
If someone wants this feature then fine, that’s cool. But at least allow people to turn the damn thing off.
It is annoying and entirely redundant information, and I would like to not see them. But there is no option.
Annoying.

 
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Topic: Swords & Potions 2 / Suggestion and ideas thread

After some years of tooling around I have the following things which have likely been asked for dozens of times, and will never get put in etc etc….

Quest/Precraft Storage
An area where you can chuck things that you don’t want to sell. Because no matter how long I try to keep something I always end up selling it eventually when I get tired/distracted/settled into a rhythm, which as you can imagine gets quite frustrating.

Donate Single Items
There really needs to be an option to donate one-off items to town projects as some (most) of them are horribly tedious to make and frequently fall foul of the previous problem.
This is especially important for items which require ‘non trivial’ resources.
Alternatively have items required by town projects get donated automagically as soon as they are made. This would render a lot of issues completely irrelevant.

Crafting Speed
It would be nice if your workers got a little faster at making items the more practice they get. It could be in general, by item type, or individual items. And it wouldn’t need to be a huge increase, just noticable and probably with some diminishing returns so there’s a soft cap on the amount of extra crafting speed possible.

XP/Cash gain Display
Currently the amount of money and xp gained by crafting and selling items is displayed over the head of the player character, wherever they are.
This frequently means that this info can be partially obscured by other UI elements rendering it useless.
It would be much more polished and useful if it appeared directly underneath the current cash total at the top of the screen.
And it would also be much better if it displayed more than a single ‘event’ at a time, as several crafts/sales happening in a short span will get successively overwritten by the latest event so it only ends up displaying the last one.

 
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Topic: General Gaming / OE4 - Obliterate Everything 4 - Developer-News, Wish List, Discussion

Yes, Unity is balls. And doesn’t even work half the time.
Avoid pls.

 
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Topic: General Gaming / OE4 - Obliterate Everything 4 - Developer-News, Wish List, Discussion

The best thing OE4 could do, is to stay as simple and easy to play as OE3 is now.
Complexity is fine if there is a reason you need it, but just gets in the way if it’s there simply for the sake of being there.

Some form of trading between players would be nice, but not essential.

The ability to give production docks a rally point would be quite useful.
But the ability to directly control individual ships would be counter to the spirit of the game and introduce too much micromanagement.
DO NOT turn it into an RTS. Half the fun is just turning stuff loose and watching everything break.

Some means of slowing down the “race” to caps. Maybe the requirement to have some number of smaller docks before you can build a larger one?

Toning down the difficulty curve a bit.
There are supposedly hundreds of levels in OE3, but I’ve never even seen into double figures because I have no idea how to compete with an enemy that basically starts with meds and has caps a minute later.
Not everyone is going to be amazing at the game, so catering solely to those who are will reduce accessibility.

The random upgrades in OE3 are fun, but also a little frustrating.
I’m torn on whether it would be a good idea or not to have a more directed approach to upgrades….
eg: Collecting various items and “combining” them into units to upgrade them.
Might be too complicated an involved for something that already works okay though.

 
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Topic: Redshift / Not Loading

Not payed in a while, but it seems I can’t play at all now.
(last time I played was v2.something)

I get the “LOADING REDSHIFT…” screen with the clipwire splash accross the bottom, but nothing else.
No unity loader. No activity of any kind.

I checked the page info and there are no grey/blocked objects.
There’s no info on either the forum or the wiki.
So what’s going on?

Firefox 44.0.2
Unity 5.3.2f1
Both updated and report no errors.

 
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Topic: Kongregate / Good City Build games on Kongregate?

I would legit play the hell out of Farmville if I didn’t need to harrass/depend on other people to play it.

 
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Topic: Off-topic / Flash

It. Is. Irritating.

You need to “latest” version to play anything on Kong, but this breaks some stuff I want to use myself.
So I’m back to using version 20.0.0.228 and not playing cool games.

Anyone else having flash issues?

 
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Topic: Off-topic / Water is wet

Not according to wikipedia it isn’t. :3

 
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Topic: KingsRoad / Bug Thread

I am unable to access the dragon token building in the villiage.
Clicking on it just results in a sparkle of gold glitter and no menu appears.
Previously people have mentioned this happens when there are more tokens than storage. However, there is no indicator that the building is/has been set to make something and I have no idea what the problem actually is as I have no means of seeing what I already have, nor what I am trying to make.

This is poor/lazy design.
There needs to be a stock display in the storage building.
And the production building needs to give you positive feedback if it can’t complete due to lack of storage space.

Neither will happen as Rumble(stiltskin) doesn’t care.

 
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Topic: KingsRoad / Bug Thread

Killing the boss of a dungeon before they spawn mission objectives (eg: The Abyss) results in the dungeon being unwinnable.

 
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Topic: KingsRoad / Bug Thread

The dragon claw lockbox is (once again) showing as being an already earned prize or a gift by having a red indicator on it while it has an actual gem cost.
This is obnoxious. And also a possible trap for people spending “money” on an item they belive is free.

Either remove the cost or the indicator.

 
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Topic: KingsRoad / Suggestions to Developers!

Remove the limit for event token storage.
There are no limits for arena or tournament tokens, you can go over the “maximums” by opening boxes etc.

Also, remove the red “reward” indicator from the dragon claw lockbox. It isn’t a reward, it has a cost.
Which you were probably hoping people were going to click on without checking and spend gems, which is shady behaviour.

Also also, just put rewards into the players inventory (if they have space) instead of having the boxes jump out and land in exactly the same spot next to the town board that all the players spawn in.
It is super obnoxious trying to pick up boxes and you end up opening some random dudes profile instead.

 
Flag Post

Topic: KingsRoad / KingsRoad Release Notes v4.4.0 -- "Dragon Token Buildings" Edition

Why do the different token guys cost different amounts to upgrade for the same levels?

For Lv.1 → Lv.2
One costs just wood and 5 mins.
Another costs wood, stone and 1 hour.
Another costs wood, stone, dragonstone and 6 hours!

Same for storage.

Also.
When creating dragon tokens it does not follow the same logic as every other building in the village.
For any other resource when you collect from the building, as much as will fit is transferred to your storage with the rest left in the building until you collect again.
For tokens, if the amount is larger than your storage then you can do exactly nothing with them until you expand the storage area.

Make up your damn minds how this is supposed to work.

 
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Topic: General Gaming / The last game I rage quit was ________?

Battlestar Galactica MMO thing.

I had no idea I hated open PvP so much.

 
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Topic: Kongregate / Tips on how to get fans

I have over 250 fans, and I have no idea why.
I barely use chat, and I’m a grumpy abrasive douchebag most of the time.

It is a mystery.

 
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Topic: KingsRoad / KingsRoad Release Notes v4.3.0 -- "New Dragons" Edition

Instead of adding more things onto this, it might be a better idea to get what you have working first.

Not all dragons are accessible as 2/3 of them require participation in event which are effectively “out of bounds” for anyone who isn’t max level with a ton of shiny gear. (Due to the hard cutoff powerlevel for the main event, and the arena matchmaker being derpy as hell.)

Dragon raids suffer from the same derpiness as the arena – you are almost always matched against someone you have zero chance of actually beating. So more content you are locked out from.

I get that you are trying to get people to give you money, that’s how businesses work. But nothing here makes me want to give you money.
All I see is locks everywhere and frustration, and this gives me the impression that it wouldn’t be any different money or no. Probably worse since with these rather high prices you seem to be trying to get people to bite into that “sunk cost” fallacy and cough up even more just because.

Playing this game is fun. I want to support this game because it is fun.
But I can’t. Because you have prioritised profit over accessible playablity.

 
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Topic: KingsRoad / Suggestions to Developers!

The “sale” banners directly above the skills bar take up far too much room. Not only do they look rather unsightly, they also impede interaction with displayed elements.

If you simply must have these on display, please move them to one of the bottom corners where they will not interfere quite so much.
Thank you.

/edit/

Also, some means of searching through/looking at all guilds rather than a tiny randomly selected portion of them would be welcome.

 
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Topic: KingsRoad / Bug Thread

Completed a dungeon but did not recieve any reward.
Kind of annoying since you have to pay to enter dungeons.

/edit/

Also, I keep getting notifications of dragon upgrades complete that I have either never started or are long since history.
This is probably not a bug but it is as irritating as one. If you don’t have meaningful content to display, displaying nothing is the correct choice.

 
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Topic: Kongregate / Kongregate needs a ''Kreds Farm''

Some more ways of earning kreds would be nice.
But a literal farm that just pays out constantly is all kinds of self defeating silly.

 
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Topic: KingsRoad / KingsRoad Release Notes v4.0.0 -- "Battle Dragons" Edition

The problem with relying on dailies to progress your dragons is that you can only advance one dragon (ice) unless you’re at endgame levels.
The other two require participation in the events and arena.

Arena is pointless if you’re less than max level, as you get one hit killed by mooks which you can’t hurt as all the enemies are spawned to match the level of the highest player. And the vast majority of arena players are maxed (or at least much higher level than me).
So you don’t actually get anything from it.

Events are just a flat out “no”, as they require a certain combined level for your gear which I fall far short of even for the lowest tier.

Even working on the one dragon you have left is entirely dependant on the tournament, which as of this post will end in 5 hours 17 mins. After that is over, then what?
Nothing is what. There is no way to derp with dragons without gems.

Also interesting in that you can’t pick and choose your dragon matches, as each re-roll costs an ever increasing amount of silver. Sure it prevent abuse etc, but it also prevents roadblocked players from even playing that part of the game.

I don’t have a problem giving people shortcuts for paying, but flat out making things impossible without paying is seriously dickish.

 
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Topic: KingsRoad / Suggestions to Developers!

Being able to repeat a level without returning to town would be nice.

 
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Topic: KingsRoad / KingsRoad Release Notes v4.0.0 -- "Battle Dragons" Edition

Yep. I’m being consistently matched with people who have a full roster of dragons (I only have 3), some of which are ones I can’t even unlock yet, and all of them are either as high a level as mine (10) or better, or higher quality.

Chance of success = 0

The closest I’ve come is a dead draw where the last two dragons killed each other with thier last shots, but that counted as a loss for me.

There is also quite a substantial roadblock once you level the inital 3 dragons, in that once you get them to lv.10 there are all but impossible to take any further as they require a large amount of bought items. And to be honest the prices for these items are high enough to be inaccessible for a casual player, which is in itself a turnoff for buying anything.
A more gradual levelling scheme would be better, as it would give the player something to do and give them at least the feeling of progression so they will continue to invest into it.
But no. Roadblocks.

So no more dragons for me it seems. Was fun while it lasted.

 
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Topic: KingsRoad / Uh-Oh Read timed out

I’m getting this too.
Refreshing seems to work. Eventually.