Recent posts by Gio500 on Kongregate

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Topic: Forum Games / [Open 24/7] [RPG/Idle] Gaia (Day 0: Sign-Ups)

Current Battle Log

Battles that take part during current day are automatically computed here.

Sample Log
Player 1
Health: 22 – Mana: 10 – Defense: 6 – Attack: 8 – Dodge: 0 (0.5%) – Critical: 0 (0.5%)
This class is mostly focused on defense and health but attack is minorly decreased.
Healthiness I – Regenerate 1 health every 4 turns.

Player 2
Health: 22 – Mana: 10 – Defense: 6 – Attack: 8 – Dodge: 0 (0.5%) – Critical: 0 (0.5%)
Passive:
Healthiness I – Regenerate 1 health every 4 turns.

Player 1 [22 HP] deals 4 damage to Player 2 [18 HP]
Player 2 [18 HP] deals 4 damage to Player 1 [18 HP]
Player 1 [18 HP] deals 4 damage to Player 2 [14 HP]
Player 2 [14 HP] deals 5 damage to Player 1 [13 HP]
Player 1 [13 HP] deals 4 damage to Player 2 [10 HP]
Player 2 [10 HP] deals 4 damage to Player 2 [9 HP]
Player 1 [9 HP] deals 3 damage to Player 2 [6 HP]
Player 2 [6 HP] deals 4 damage to Player 2 [5 HP]
Player 1 [5 HP] deals 4 damage to Player 2 [2 HP]
Player 2 [2 HP] deals 6 damage (critical strike) to Player 1 [0 HP]

Player 2 wins!


Yes, you may post now.

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Topic: Forum Games / [Open 24/7] [RPG/Idle] Gaia (Day 0: Sign-Ups)

Players

Google document coming soon.


Classes

You get to spend 5 skill points once you start. You gain 3 skill points per level.

Swordsman
Health: 22 – Mana: 10 – Defense: 6 – Attack: 8 – Dodge: 0 (0.5%) – Critical: 0 (0.5%)
This class is mostly focused on defense and health but attack is minorly decreased.
Passive:
Healthiness I – Regenerate 1 health every 4 turns.

Mage
Health: 18 – Mana: 13 – Defense: 5 – Attack: 9 – Dodge: 3 (0.56%) – Critical: 0 (0.5%)
This class has increased dodge and mana but health is minorly decreased.
Passive:
Mana Power I – Regenerate 2 mana every 4 turns.

Assassin
Health: 18 – Mana: 10 – Defense: 4 – Attack: 10 – Dodge: 4 (0.58%) – Critical: 2 (0.52%)
This class has increased attack and bonus rates but decreased health and defense.
Passive:
Focus I – Every 4 turns, the next attack will have +1.5% chance to critically strike.

Gunner
Health: 16 – Mana: 13 – Defense: 5 – Attack: 10 – Dodge: 0 (0.5%) – Critical: 4 (0.6%)
This class has heavily decreased health but increased mana, attack and critical strike.
Focus I – Every 4 turns, the next attack will have +1.5% chance to critically strike.


How to Join:

Name:
Gender:
Class:
Skill Points Spent on:

Your character can join at the first town on the next day of application. If your character died, you must rejoin again.

 
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Topic: Forum Games / [Open 24/7] [RPG/Idle] Gaia (Day 0: Sign-Ups)

Map

Noobtown
A town named after it’s people. It is surrounded by low level enemies. Explorable areas:

  • The Forest [LVL1]
  • Deep Forest [LVL 3]
  • Mount Morpheus [LVL 5]
  • Morpheus’ Lair [LVL 7]

Bosses

Morpheus

Unknown obvious location.


Enemies

None discovered yet


Quests

None accepted yet. See Noobtown Mayor for a quest.

 
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Topic: Forum Games / [Open 24/7] [RPG/Idle] Gaia (Day 0: Sign-Ups)

Basic Interfaces


Health:
Health (HP) is how much life you have on your character. If Health drops to zero, permanent death can be made unless an item is held with the Resurrection effect. Maximum health increases per level and can be increased with items and armor.

Health Regeneration can be gained through armor and potions. Weapons with Vampiric or Lifesteal effect gain life per enemy hit. Armor with Absorption effect absorbs damage as health. Health is restored per day but full health is restored when in a Town area.

Mana:
Mana (MP) is used to automatically cast spells and can be a secondary source for weapons that require mana per hit. Some items will require a percentage of mana for an effect to be used.

Mana Regeneration can be gained through armor and potions. Weapons with the Lifeforce effect gain mana per hit. Mana is restored per day but full health can be restored when in a Town area.

Experience:
Experience (XP) is gained by killing enemies and battling enemies in PvP. Experience can be boosted with weapons and armor through Battle Focus effect and can also be gained while doing quests.

Level:
Level (LVL) is the state of your character on how powerful it is. If a full bar of experience is gained, the bar is reset and a level is achieved. Gaining a level grants access to active and passive abilities as well as achieving a tier of armor and swords at levels of 5.

Prestige:
Prestige Points can be gained when achieving levels of 10. If your character dies with a prestige point, your character can be restarted with a bonus attribute depending on the amount of prestige points. Full prestige effects can also be achieved by reaching Level 100 (not final, depends on success) which grant large effects on your character, but resets back to Level 1.

Gold:
Gold is gained by battling other players in PVP and other enemies outside a Town area. Gold can be used to purchase tiers of armor and swords, enchant them and more. Some swords with the Looting effect grant bonus gold on enemies killed.

Attack and Defense:
Attack (ATK) is dealt per turn which vary on the sword of the player. Attack varies on the sword of the player per basic hit or with the use and upgrade of skills. The attack is subtracted by 60% of the total defense of the enemy. Some swords deal bonus damage such as Proficiency. Some deal damage over time with swords that have Burn or Poison effects. Some ignore part of defense with Penetrate effect.

Defense (DEF) is how much damage is ignored. Defense varies on the armor of the player or with the use and upgrade of skills. The attack is subtracted by 60% of the total defense of the enemy. Some swords deal bonus damage such as Absorption

Critical and Dodge:
There is a 0.5% chance to gain a critical strike per turn which deals bonus 50% damage. +0.02% chance is gained per critical point spent and +0.2% bonus damage per critical point spent. Critical strikes cannot be dodged normally unless dodge-increasing abilities are used. There is a 0.5% chance to dodge an enemy attack. +0.02% chance is gained per dodge point spent.

Passive and Active Abilities
A Skill point is given per level up and can be used on available abilities on a player based on class. This grants a player a passive or an active ability depending on skill point granted. Passive abilities automatically take effect or grant a chance to take effect per turn. Active abilities have a chance to be cast when mana is available and takes an effect. Abilities can be upgraded.

Day System
Each real-time day is a day in this game. During a day, an active post is signaled (Around 4-6pm GMT+8) signalling the next day. Note that battles are automated and will be made in the daily post. Actions are also made in the daily post signalling the action each player can have.

 
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Topic: Forum Games / [Open 24/7] [RPG/Idle] Gaia (Day 0: Sign-Ups)

Welcome to Gaia.

This is an open game.
This means that this game is open for everybody and no such requirement will be needed to join. Players can join in anytime as needed and may come back anytime.

This is a rogue-like game.
This is turn based and if a person has died, it will lead to permanent death. However, any player can come back from the game as they like. For more information, please see this wikipedia page as you like.

This is an Idle RPG.
Actions can be made per day and night, and actions can be left to increase growth, stats and more. This is also an RPG, and contains health, mana, skills, classes and more.

 
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Topic: Forum Games / [CYOP/Text Adventure/Turn-Based] Imprisoned

You have awoken. It is very, very, very dark. And yes, I said that three times just because you can’t really see anything but just feel that you are at the corner of a wall.

You do not know how large the room you have awoken with, nor if it is daytime or not, but judging from the room you have awoken it may be almost airtight that you can probably die within 50-60 minutes. It might be also just a starless and moonless night, you are in your room and you have just awoken from a nightmare.

You woke up thoroughly in a corner, this can’t possibly be YOUR ROOM. You can >ASK FOR HELP, >CRY IN A FETAL POSITION or something like that. Try >LOOK-ing at things.

 
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Topic: Forum Games / [CYOP/Text Adventure/Turn-Based] Imprisoned

Warning: This text adventure game may be a little..depressing in a way. So if you have mental illnesses or something like that I advice you to stop thinking drastically about the outcome of this game.


Welcome to Imprisoned.

Imprisoned is a Choose your Own Path / Text Adventure / Turn-Based game about you finding a way not to be imprisoned in a mysterious dark room.

If you do not understand, I will be basically making a story and you will choose what to do, for instance you will start cutting yourself, and using your blood as an offering to the demons, or swallowing Calcium Carbonate would be good as well. The story will be affected by the things you do, as the world will try to kill you as well. Good luck.

Oh, and this may be inspired by some of famous horror games, tv shows and movies out there, so expect your expectations accordingly.


Statistics

All information, including your past, gender, age, health, blood and more will be stated here. Analyzing anything related to yourself will be stated here.

Inventory

All things that you have, parts that you own, chemical flasks, notes and other important things you can bring will be typed here.

NPCs

All people that you have met, killed, have been killed from, dreamed of, resurrected from the dead and mostly people will be typed here.

 
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Topic: Forum Games / [CYOP/Text Adventure/Turn-Based] Imprisoned

Reserved for Lock.

This is a Text Adventure game where you Choose your own path and fight for this is a turn-based game named *Imprisoned. Welcome to Imprisoned, a game where you make the story.

Also, if you were wondering where was my previous game, I left it a week ago. End of story, nobody were participating in it.

 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

Phase 4

Infectonator: World Dominator – Virus Money Machine Badge
“Infecting the world…”

Greetings! Your challenge is to infect the world and collect money as much as you can for the next three days. Get as much as you can! Prizes will be announced at the end of the phase. Now go out there and get some money.

 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

Phase 3 has ended!

  • I will now start making phase 4 and simultaneously update the spreadsheets. Thank you.
 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

Originally posted by back900:

Also next Saturday I won’t be able to play at all so if you make the task a time based one I definitely won’t be able to complete it in the soonest slot. So as a request can the phase beginning next Saturday not be a time based one like The Ocean Around Me Week 2?

Okay, I will try for the next phase.

 
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Topic: Forum Games / The Sandwich Game.

14. This thread.

 
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Topic: Forum Games / COKE MACHINE

You get your wife. Don’t worry if you can’t see your wife. She’s right beside you.

I insert Gluttony.

 
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Topic: Forum Games / Picture Wars (6)


Please don’t start a religious post, it’s one of the most aforementioned causes of conflict.

Umm.

 
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Topic: Forum Games / Corrupt-a-Wish

Granted, somebody wished you a birthday cake…with snakes, and poisonous acid, and 100K degree heat, on your face.

Now that I have my developer tag…

Originally posted by some person above which you may have read a few posts ago:

Granted, but you wasted your only wish for something boring.

I wish for K+ tag.

 
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Topic: Forum Games / Destroy The Vault!

Post 2 of 2


[UNITS]


[BUFFS]


[CHARGES]

Attack 1 (Passive) – 9/10
The Attack I passive increases the attack of the owner by 5% before being subtracted by debuffs and the defense of the enemy.

Friendly Charge
I friendly charge Pi4’s Jaggid Shotels.

Tower Charge
I charge the Black Hole Resolver Beam using the Energy Tower.


[ATTACK]

I use my attack to charge my Attack I buff.


[SUMMON]

Energy II (Passive) – 0/10
The Energy II passive increases from 2.5% to 5% chance to gain +1 energy during regular charging and friendly charging other structures and anti-vault characters on the field. Energy I passive is needed for this to be summoned.

 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

Phase 3

The Ocean Around Me: Week Two – The Island Survivor Badge

Finish the 7th day and unlock the ending as well as finish the medium badge to finish this phase. This is a time based challenge and is based on the time of your post, GMT+8

Criteria:
1/10/2015 8PM – 1/11/2015 8AM

  • 10 Tokens and 4 Research Points

1/11/2015 8AM – 1/11/2015 8PM

  • 10 Tokens and 3 Research Points

1/11/2015 8PM – 1/12/2015 8AM

  • 7 Tokens and 3 Research Points

1/12/2015 8AM – 1/12/2015 8PM

  • 5 Tokens and 3 Research Points

After the above deadline and the before the phase deadline

  • 3 Tokens and 2 Research Points
 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

Originally posted by nikolaikoni:

One question: Does Theoretical Framework requires 25 Tokens AND 20 RP or 25 Tokens OR 20 RP?

Or.

Originally posted by nikolaikoni:

If possible, spend 25 Tokens for Theoretical Framework (Anti-System).
If NOT possible, spend 20 Tokens for Kong Plus.

Spend 7 RP on Combat I.

EDIT: Please explain how does exactly Theoretical Framework works.

Theoretical Framework provides a new branch which can be spent to provide an effect and thus can be upgraded to a larger branch. One example is Poison I (Deals the system 10 HP per week) and thus can be upgraded to Poison II, Poison III, etc, until it is upgraded from Poison V to another branch. When purchasing, you have the option to provide a good effect for the system or not.

Originally posted by BestMte:
Originally posted by Gio500:
Originally posted by BestMte:

I don’t know if you can accept it because I forgot to post but it’s fine either way.

I will have to accept that since it occupies the time period stated within the game. As long as it belongs in the time period, I will have to accept it.

Nice I’ll wait for my Token and RP count to be updated, but I don’t plan on spending anything atm.

Your count has been updated, sorry for the delay.

Originally posted by hamuka:

I see exactly no point in healing/not damaging the system. Thus:

  • Spend 6 RP on Combat I.
  • If 25 Tokens is enough for Theoretical Framework, buy that, and unlock an anti-system study.
  • If 25 Tokens is not enough for Theoretical Framework, keep them.

You have acquired a new branch of study, Hypothesis I, this will automate providing a research point to a random anti-system study per week (Costs 150 Research Points)

Originally posted by nikolaikoni:

One question: Does Theoretical Framework requires 25 Tokens AND 20 RP or 25 Tokens OR 20 RP?

You have acquired a new branch of study, Research Options I, will provide another option to increase research, decrease research time, and contribution to research.

 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

Originally posted by BestMte:

I don’t know if you can accept it because I forgot to post but it’s fine either way.

I will have to accept that since it occupies the time period stated within the game. As long as it belongs in the time period, I will have to accept it.

 
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Topic: Forum Games / Corrupt-a-Wish

Granted, but with the replacement of the mascot, the new mascot would let children mysteriously disappear, unlike the old Ronald McDonald.

I wish for Developer Tag.

 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

Phase 2 has ended.

I will be out in some time today, so I have to give this 4 hours earlier. Glad this game survived for a week, and never died. Well, time to use your tokens and research points! I have added new stuff, check the update below.

Update Time!

  • Rebalanced token to research point conversion
  • Limited research point conversion
  • Increased to unlimited use of research points during a week
  • Added Scientist
  • Added Mad Scientist
  • Added Research Lab
  • New ways of using tokens for research
  • Added opportunities to heal the system
  • Added opportunities to defend the system
  • Newgrounds and Armor Games now help Kongregate.
  • Will be adding aesthetics for you to use in the leaderboard, badges in your profile, etc, Next week.
  • Also, green bars are divided according to ties at the hundredths decimal.

Of course, all Anti-System usage will be posted here. all Pro-System usages will be private messaged to prevent fights throughout the thread. Causing drama will be flagged. Damage, Heal and Research with the use of tokens must be posted here as well. Check the leaderboards for your current amount of tokens and research points.

 
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Topic: Forum Games / The List

Electrical Engineering.

Are subdisciplines also considered?

 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

So far back900 has achieved the perfect score of 100,000. You all still have 24 hours to complete the challenge. The maximum you can get from this challenge is 20 tokens and 5 research points, as this is a special round, the target number of tokens earned is increased. Good luck!

Scores listed here
Sorry, qwerty c:

 
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Topic: Forum Games / Destroy The Vault!

Post 1 of 2


[UNITS]

Energy Tower50,000 / 50,000
Randomly gives +1 energy to any charging unit or facility unless specifically specified. Passive buff is not active when structure is destroyed, unless repaired.

[CHARGES]

Energy I (Passive)9/10
The Energy I passive gives a 2.5% chance to gain +1 energy during regular charging and friendly charging other structures and anti-vault characters on the field.

Attack 1 (Passive)7/10
The Attack I passive increases the attack of the owner by 5% before being subtracted by debuffs and the defense of the enemy.

Friendly Charge
I friendly charge the Black Hole Resolver Beam.

Tower Charge
I charge the Black Hole Resolver Beam using the Energy Tower.

[ATTACK]

I use my attack to charge the Attack 1 passive.

[SUMMON]

I use my summon to charge the Attack 1 passive.

 
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Topic: Forum Games / [Competition] [Always Open] Kongregate: The Game [Phase 4: Infectonator: World Dominator]

No, basically you have 100,000 points at the start and it decreases by the number of deaths and time consumption of your character upon going to Floor 21. Also, back I saw you complete the game last week, I’m pretty sure you can get least deaths as possible.