Recent posts by Faris562 on Kongregate

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Topic: Tyrant Unleashed: General / [MK] Gore Typhon Raid Spoiler (+ Reward Buff)

So many have already said how much the reward sucks, and rightfully so. Repeat complaint about just how absolutely terrible this card will be if the stats and skills stay the same for a quad level vindicator reward. I might as well sculpt the next shit I take and fling it at enemies rather than waste sp on this monstrosity. Stop trolling and give the BT some love, devs. Damn if they don’t deserve some better rewards. Like someone said, Broodmancer is an epic fusion that’s better than this (despite perhaps the legion part – situational).

 
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Topic: Tyrant Unleashed: General / Let's post our Ascendant Conquest feedback here.

First complaint that comes to mind is that in some battles with a lot of structures, either on your side or enemy’s, the view will jump to the far right thus making it impossible to see what the enemy’s first drop is. Super annoying AND it happened in last conquest – still not fixed.

Also, how is this even fair to people starting the game? I’m not new, but if I was it would take me about 5 battles to say “screw this” and quit. Essentially bonus gold with practically no chance for any rewards.

Last, I hate the 4 hour delay in structures. What’s the point of attacking and guessing how much influence you increase on a tower? Unless I’m missing something, terrible idea. Conquest was better the first time, before all these “fixes” were implemented. I’m happy with bonus gold, but… it could be better than this. And should be.

 
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Topic: Tyrant Unleashed: General / [To Devs] Personal influence requirement too high

+1
Having a life outside of TU and also struggling to even compete against surge mode structure overdose is already a hard enough constraint.

 
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Topic: Tyrant Unleashed: General / (To Devs) PvP Addition - Display Players Unable to Defeat You?

Almost since I started, I wished I could see who lost to my deck in Brawls, Guild Wars, and now Conquest. I think it would just be an interesting and fun addition to be able to see which players and how many were denied a win during the PvP events, kind of like a reverse of the Battle Reports where you can see who beat you and choose to attempt revenge.

 
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Topic: Tyrant Unleashed: General / Campaign Too Hard

“3xSD + Vindi + this = X% Heroic/Mythic guise gl”
Oh, great! …and for those who don’t happen to have SD and all that stuff + sp lying around?
I know I’m bitching. Campaign is just ridiculously hard without boardwide protect/heal to counteract poison overdose. No Astral++ for me.

 
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Topic: Tyrant Unleashed: General / [To Devs] NERF XENO STRUC PLZZZZzzzzz !

Originally posted by copy145:

+1 sir.
I look at like this: it’s a sweet card, one I would definitely make and play but also one I wouldn’t want to face. However, it’s not unbeatable. Do I think that means it needs a nerf? No. I’d rather see Stoneheart lose a berserk and/or flurry before getting a card nerfed that hasn’t even had a chance to show up in most decks. Oh, and btw, inhibit, anyone?

 
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Topic: Tyrant Unleashed: General / [TO DEV] Don't Ever Do Rally All BGE AGAIN!!!

funny to see all the whiners, i’m not even a still-hungry whale – completely f2p player – and this was by far my best brawl. even funnier that the entire first day all i played were obvious p2w decks. i changed my strategy and cards and came out under 2000 rank.

 
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Topic: Tyrant Unleashed: General / [MK] Carnifex Raid Spoiler

Originally posted by copy145:

This reward card is way to overpowered…. Imagina a deck with this + 2x Genetics Chasm and Tabitha as commander and ur garantied top 250 or even better in brawl… lol

hahaha anyone who invests the sp to make 2 genetics chasms is an idiot in my book.

 
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Topic: Tyrant Unleashed: General / [Dev] Poll about next Guild War

+1 to no GW and +1 to idea of double gold. the more gold, the more sp, the more sp, the more better!

 
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Topic: Tyrant Unleashed: Guild Recruitment / Are you furious enough for [RisingChaos]✴[GW#44] or calm enough for [Ironwarriors]✴[#95]

drewer! looking to join if you’ll accept. don’t use line but i’m in chat a lot as you know
decklist is as follows
Nexor-5

Constrictor-6
Masterwork Aegis-6
Assailant-6
Arch Nova Elite-6
Foul Recluse-6
Sanctuary-6
Jilted Baughe-5

one upgrade away from fusing for shining sanctuary and have all cards required for 2nd constrictor and sculpted, just wanted to get recluse first
btw, i led my entire guild (BlackEmpire) in points last war and was in top 2 for surge every battle last 2 wars. let me help you guys!

 
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Topic: General Gaming / Elona Shooter: Hardcore Mode, the 100

Also, I see people complaining about the uselessness of the Bowgun. I felt similarly until I got my first Lvl. Auto Fire or Fire Rate mod (or both) and had high Bow master for penetration, then I saw the power of a fast firing bowgun. Hits multiple targets and hits big targets multiple times a lot with fast firing rate. Hard to beat really. Don’t take their complaints seriously. Anyone who says Hunter is terrible choice is either not skilled enough to use Bowgun well early on and max it out with some mods and Reforging or prefers the basic easymode of the Sheriff. I’m saying that because I felt the same way. Sheriff is easy mode, you are the crowd controller instead of damage dealer. With hunter, you can’t just fire at every target. Like you said, Rogue is for filling in the gaps. It’s pointless to take your aim off of 5+ enemies lined up in the field just to kill a Barbarian or mouse at the wall when you’ve got a teammate with a shotty and an automatic laser designated for that. Using a Hunter takes some getting used to, at least it did for me. It’s not inaccurate, and auto fire in no way hurts the gun or accuracy. Anyway, my point is, your guide is great, don’t listen to idiots who don’t know what they’re talking about, and understand that people will probably continue to be idiots because they don’t know how to learn and adapt. Plus, I realize this guide is very old, so you and no one else will probably ever see this. But hey, it’s the thought that counts, right?

 
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Topic: General Gaming / Elona Shooter: Hardcore Mode, the 100

Your guide is excellent. After reading the Random Crapes section, I’d like to tell you what I made it to 100 with/without.
-Only a 3-slot bow, no Lvl. 3 Auto Fire mod until nearly Day 40. At Day 50 I still only had a Mk-4 Bow with Lvl. 3 Auto and Fire Rate, 3rd mod slot empty.
-Dismissed 5 Rogues in total and 2 Sheriffs, most after each had developed a good number of skills and all before around Day 60 or so. My final Sheriff I picked up around Day 57 and it took him until Day 66 to even learn Defender, and Leadership wasn’t maxed until after 70. Didn’t get a decent Rogue until right at Day 50 or so, and until that point I struggled through every day, nearly having to resort to henchman. 5th Rogue finally had Active, Threat, and Negotiator, but no good individual skills, and I struggled to level her up at all, meaning she was stuck with her default pistol for far too long before I could equip her with a better small gun. By Day 82, she finally maxed Active, and Threat was at 5, Negotiator – 7.
-Thankfully I got Militia very early, before Day 5 or so, so I had his Big Gun leveled up decently quick and he was able to use it before even 20. He learned only one party skill before Day 50 had passed: useless Taunt. Militia was a lifesaver, but both he and my Sheriff took way too long to learn Reloading. Militia didn’t learn it until somewhere in either late 30s or early 40s, and Sheriff didn’t learn Reloading until around Day 70 – he didn’t even get it to 10 until after Day 100.
-I struggled a lot with lack of finding or recycling good mods and never finding a 4 slot bow at all. My starting bow was only 1 slot, and despite your advice to start over and over until you get lucky enough for 4 slot bow, I played it through and made it all the way to 100 with only 3 slot and Mk-5 or lower the whole time.
-At one point, I think between the 30-60 Days, I was going negative each day with wages and taxes due to no Rogue and therefore no Negotiator. I also invested more into Museum than you said, and bought nearly 60 chickens, which was a very slow upgrade for both, given that the only good thing I had going during most of those Days was my militia. In the long run, the higher investment in both paid off.
-I didn’t get Villa above 20% damage bonus until sometime in the late 40s, but once my Rogue finally got a decent Active skill, I whored it like you said, and from Day 60 and on, I barely had to do anything but hold the trigger and aim at one spot (I play with my laptop touchpad, by the way, so it took me long enough to get to 100 without faster aiming a mouse affords).

Anyway, I appreciate the tips. Your guide is very helpful, although sometimes I think a decent Guardian with good party skills could replace a Rogue and Noble – with damage bonus per level as class skill and ability to gain extra exp. per kill – could substitute for Militia, given that players want to sacrifice a few skill slots for Noble’s default all weapons skills and Militia’s grenade throw, which becomes almost obsolete once you find a Gravity Gun.

Been playing this game since the year it came out, and I’ve finally invested the time to get the Impossible badge, in large part thanks to your guide. A lot of it is of course trial and error, and after making it over 200 in regular, plus trying (and failing) probably close to 40 times to get to day 100 does help.