Recent posts by Emanresu_Derised on Kongregate

Flag Post

Topic: Off-topic / There are furries in Saints Row: The Third.

I shall obtain tea! sips this game

 
Flag Post

Topic: Off-topic / There are furries in Saints Row: The Third.

… Are all furries that ninja?

 
Flag Post

Topic: Off-topic / Yo, OT!

You deny your denial? D:<

 
Flag Post

Topic: Off-topic / Yo, OT!

@Jimmy
Then you’re screwed. :|

 
Flag Post

Topic: MARDEK RPG: Chapter 3 / How do I fill the encyclopedia

Good work! O_O I think I’ll make my second playthrough getting 100% skills/actions/reactions/passives… And I can’t decide when to take on Animus. xD

Originally posted by yvesson:

Hej, well I have played almost 100 hours of mardek #3 on a new save because my old 1 and 2 saves were not compatible…
I don’t mind much about encyclopedia, I fear more I’ll need moric’s stone in chapter #8 if it’s ever released…
I also feel I’ll miss something by not having the bandit alive, and of course a weak deugan or emela.

That’s why I’ll probably redo the #3 fully from a 1&2 save file one day.

If you let Gope (the bandit) live in Chapter 2, he becomes a mobile salesman in Chapter 3 (like, in most dungeons he’s there to sell you healing items and stuff).

I’m not sure what to suggest about Moric’s Stone and other plot items, though, sorry. I would seriously recommend re-playing at least 2 & 3 (and since Chapter 1 takes like, 15 minutes, probably that one too :) ).

Originally posted by thecheaterdude:

damn. Because I never played Chapter 2 I can’t get a few of these. Plus I’ve hired Zach but I don’t have his entry. Along with that I have met Donovan (of course) Sharla (of course) Muriance, The 4 world saviours, Elwyen, Jacques, and Rohoph (obviously) YET I DO NOT HAVE THEIR ENTRIES!!!!

Whats up with that?

Jacques can entered as early as Chapter 1 (go to the guard barracks in town), though I’m pretty sure you can get him in Chapter 2, too. Rohoph can also only be acquired in Chapter 1.

Donovan and Sharla are filled at the very start of Chapter 2, and Muriance is only filled after you fight him in Chapter 2. Same for the World Saviours (when you enter zombie-Canonia) and Elwyen (before the Lake Hag battle).

 
Flag Post

Topic: Anti-Idle: The Game / Megathread: BATTLE ARENA

One-Hit Knock-Out.
I think One-Hit Kill works just as well, but OHKO has been used for longer, and is generally more recognised :p

 
Flag Post

Topic: Kongregate Multiplayer Games / [Dragon's Call] Dragon's Call now have badges!

Originally posted by Zhoom:

Look above the “HELPER
Left side of the “MALL” button
Right side of the “Settings” button
Upper-Right corner of any map

Sorry about that, the idea it’d glitched occurred to me as soon as I posted the comment. xD

 
Flag Post

Topic: Kongregate Multiplayer Games / [Dragon's Call] Dragon's Call now have badges!

Originally posted by Cronje:

There doesn’t appear to be a Submit button, as the badge description describes and the game doesn’t auto-report for you. This makes actually achieving the badges impossible.



There’s a bit of a glitch with the submit button – sometimes it seems to move outside of the game area. It should be in the top-right side of the screen (as the comments say), just to the left of your character’s picture.

For observance’s sake


If it doesn’t appear there, then the glitch I mentioned has occurred. Refresh the page and it should be better.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Fantasy Online] Lock Picks

I may be mistaken, but since the Halloween updates, I don’t think it’s been possible to buy lock picks from the store. Am I mistaken, or are they gone? D;

 
Flag Post

Topic: General Gaming / Book of Mages 3 suggestions

Exactly. Otherwise my version of the plot wouldn’t work, since you can join one clan first then secretly join another one.

I think you’d want to put more emphasis, then, on any mage’s right to walk around as they see fit.
Also, I was saying the necessity for female mages is null.

I need to think of an organization name then.
Order of Arcanum: Formed by the Great Mage, Shiverhorror. A non-clan organization dedicated to maintaining peace among the six clans.
Cult of Ataxia: Formed by Frostburn, the Awakened One. A secret organization of powerful rogue mages bent on world domination.

Names are a little too much, I think. Compare to “Black Robes” and “White Robes”/good and evil from BoM2 and BoM1 respectively.

You can make your own plot if you want, you know.

I certainly could.

 
Flag Post

Topic: General Gaming / Book of Mages 3 suggestions

Originally posted by Blood_Shadow:

About the gender variance, of course I would choose a male character, since I’m male. However, mages are humans; humans need to have two genders to reproduce and survive. Not having any female characters at all in a fictional world is simply unrealistic, and it might even appear sexist to some people. This, as well as the grammar, should not be top priority, but I think the game would be better with it than without.

I’ll post some more ideas tomorrow.

I hope you realise you “join” clans, (as stated in both BoM games) and you are not born into them. Clearly there could be some manner of reproduction happening outside of them.

New-Frostburn sounds sexy. I look forward to it. Still, gender-regardless new plot, please?

And the Black Robes aren’t always disbanded. In some endings, the White Robes were disbanded. I believe for the sequel, it should be assumed that both Black Robes and White Robes were disbanded, and that Shiverhorror is the new Great Mage. If your plot intends to keep Frostburn as the antagonist, I would personally make his disciples those who have been shown a future of grandeur, and who believe themselves worthy of ruling the world (not realising of course that Frostburn doesn’t actually care for them). In opposition to him, you could be even cooler and have someone who intends to become the Great Mage themselves.

 
Flag Post

Topic: General Gaming / Book of Mages 3 suggestions

Depth? It over-complicates it, for an idea that is not only sub-par in the first place, but defeats the idea of the games… Your allegiance to your clan is not supposed to matter as much as your allegiance to good or evil. :l

Two or more mages again, not only defeats the idea of the games, but is probably a lot to program. That said, it would be the most interesting to see out of your suggestions so far.

If you do not want to get exiled, you must make sure no one finds out. For example, you should not wear Poison Water Robe in Chaos Desert, and you should not wear Chaos Desert Robe in Poison Water.

Mages in BoM2 are free to roam as they like.

 
Flag Post

Topic: General Gaming / Book of Mages 3 suggestions

He said he’s tired of being controlled. He shouldn’t be fighting under the Black Robes, because he was probably forced to join by Corpsedusk in the first place.

The most prominent example is in the final battle, none of the Black Robe people I befriended earlier recognized me. I saved Treefire from poison, and he ambushed me in the final battle like he never met me before.

Are you sure that was Treefire? Sounds like what Battlebeard said to me… I may need to play through the Black Robe path again.

Remember the antidotes? And who knows, maybe Hawklight isn’t poisoned, since he’s a spy and all.

If you fail to retrieve the antidote, he is killed.

It’s not difficulty I’m asking, it’s variance. The enemies look more or less the same to me; the battles are too similar.

Sorry, my mistake:

More unique battles. After you’ve progressed far into the game, and established a set strategy for your mage, the battles become a bit monotonous. The same strategy works on almost all opponents, and you hardly ever have to think to beat a certain enemy. In the new game, I hope that the battles can be a bit more unique, requiring different strategies to beat each new enemy.

That sounded a lot like you wanted difficulty, and requiring different strategies to beat each new enemy, to me.

 
Flag Post

Topic: General Gaming / Book of Mages 3 suggestions

I can’t argue that the grammar needs a bit of work, but…I wouldn’t make that the first point in a million years.. It’s coherent English, who really cares? In your second post though, I find irk.

Originally posted by Blood_Shadow:

Better plot and characterization. The game is good, but story-wise the plot is very poorly done IMO.

The plot of the game is quite good, and even though it’s quite familiar and quite short, what more do you expect from an average game? Regardless, the changeable endings of the game, in my opinion, easily make up for the simplicity of the plot.

Originally posted by Blood_Shadow:

The game made no attempts to give distinct personalities to its characters. And there were plot holes, too: if you befriend a character and make a good relationship with him, he does not even recognize you when you next see him;

Sorry, example of someone not recognising you? I’ve never noticed this.

And orly? I happened to notice the messenger being ambitious; the briber (Dragonbane for instance) basically being both enthusiastic for the White Robes to win but reluctant to cheat in the contest; the hermit in the Wilderness of Ice Land later in the game being ill-tempered but appreciative of a bit of attention; Battlebeard himself having selfish intentions and being sick of being controlled by the Black Robes, etc., etc. Not to mention your own character can go anywhere from a Paladin look-alike, to an insane, paranoid mass-murderer. Just one or two personalities for you.

Originally posted by Blood_Shadow:

the Black Robe mage Hawklight was a spy sent by the White Robes, but in the final battle he still fought on the Black side; Treefire, leader of Dark Wood, was manipulated by the Black Robes via poison, and he drank the antidote and told me that he no longer wished to be controlled, but in the final battle he still fought on the Black side. It would be nice to have a good story to match the game.

Hawklight still fights on the bad guys’ side because he’s controlled by the poison. That much is obvious.

Treefire is pretty selfish, and he’s been offered the title of Great Mage. Connect the dots.

Originally posted by Blood_Shadow:

More unique battles. After you’ve progressed far into the game, and established a set strategy for your mage, the battles become a bit monotonous. The same strategy works on almost all opponents, and you hardly ever have to think to beat a certain enemy. In the new game, I hope that the battles can be a bit more unique, requiring different strategies to beat each new enemy.

Challenge yourself. Be an independant gamer. Don’t learn your favourite skill one time, and see how well you can do without it. Hmm, that’ll made those last battles hard, won’t it?

Aside from this, I do hope to see more skills/skill upgrades in the sequel (which I should take a moment to point out Nob Studio is intending to make).

Originally posted by Blood_Shadow:

More item types. I hope that in the new game, you can equip or consume items like in a classical RPG. You should be able to equip a Robe, a Weapon, an Orb, and two pieces of Jewelry. And maybe there could be potions you can use in battle to heal yourself, and a bunch of other things. Maybe we can add a currency system, and have item shops.

This is going very quickly towards typical RPG indeed.. I like the idea in this one that usually, doing bad things will get you shiny items, but doing good things will get you more skill points (knowledge). Plus, the ability to get all, or even many titles in the game, goes completely against the idea of BoM’s alterable pathways.

I won’t address your next point as much, because past my suggestions above I agree extra attacks would be a good idea. However, I’ll risk sounding spoilt and say I don’t like the idea of a melee attack for BoM.

Originally posted by Blood_Shadow:

Gender variance. In Book of Mages 2, all characters are either genderless or male. To make the game more realistic, I think it should have both male and female characters. You should be able to change the gender of your own character, and there should be male and female versions of the Robe you wear.

Waste of time. I for one wish this never existed in games, it gets way too much attention. And sorry, please tell me the benefit of bothering to change characters’ genders? Seriously, newer games are substituting gender changing and eventual relationships for actually having half-decent plots.

And your last post has pretty much killed the idea of BoM, I’ll wait to see your plot idea. :\


Your plot.. Oh my.. It’s almost painful to my eyes, but I’ll try to survive it.

- I believe, having a Great Mage from Ice Land, that they would go to Ice Land for the Young Mage Tourney.
- Obviously they’d be kicked out of their clans for learning other clans’ magic. But by the time your character comes around, that’s totally fine? Huh.
- “you are the only one who can defeat Frostburn”? Screw being Dragonblade and Sirensong’s offspring, I think leaving the changeable plot is a lot better. This is far too…prophecised.

And the idea it generally sounds like a soap-opera-esque revenge. To risk sounding spoilt again, I don’t like it.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Yes, that’s a glitch. xD I should present that to NobStudio, actually.. Soundinghorn always has the White Mage title once the election has passed. :\

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Odd… That shouldn’t happen.. Are you sure you were the White Mage? Perhaps you need to be Number One, as well? I’ll have a look.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

There is indeed. Great Mage (White).

When you become the Great Mage of the White Robes (White Mage), and Shiverhorror wishes to challenge you, refuse. The White Robes will worship you, but the rest of the world will reject you.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

As a rule I find that foolish, but I wouldn’t go so far as to give in an impossible. Though considering the time you need to put into it to actually get all achievements, I would call it worthy of a hard badge. (Possible good ‘easy’ badges may be like, winning the Young Mage Contest, mediums for beating the hermit and/or becoming the Great Mage)

Like I said, to each their own. As long as one doesn’t mind going through the game once more, there’s no reason not to become a Black Robe/Great Mage.

I find Great Sea mages to be some of the best, especially if you don’t put too much into mana drain (though at the beginning, Young Mage Contest especially, it slaughters opponents). By the end, though, one used well is pretty much unstoppable.

Chaos Desert is really way too easy, and still stands no chance against a properly used Burning Hill. As well as this, the White Robe path always gets you the best items and the such. I don’t really have anything more to say in response to Tetsuo_Shima’s post :p

Hope the document is of use. And by the way, does anyone know how to get Title 25? I’ve tried nearly everything now…

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Need Title 25: Neutral Mage. I have completely documented everything a non-Robe mage can possibly do, I cannot work it out.

…unless… must try something

And that is true, but it’s like giving an impossible badge to a Reincarnation game (in that a walkthrough is proudly sitting in the top-right corner). All of my defenses aside, I would sure love it to be an impossible one :P

To become a Great Mage and a Black Robe Mage, you need to go about double-crossing the Black Robes, and curing the poison in yourself, and Battlebeard. But as I keep saying, if you want to get more titles more quickly, keep with the Black Robes and get the Black Mage title. I guess to each their own..

It’s my intention to do the White and Black ones one-a-piece, because there are full branches for early choices (which is hell).. xD As well as that, to become for instance the White Mage, requires a totally different strategy from not becoming the White Mage, which means each may be long respectively.

Endured the seas of technophobia.. If you have Microsoft Word 2007, this should work perfectly:

http://www.mediafire.com/?7qbss4eg9brbf5f

If not, I can upload another kind of file. Sorry if the layout is a bit messy.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

They draw a line between “a White Robe mage” and “the White Mage”. White Mage is the leader of the White Robe mages. There is a title for “White Robe Mage” anyway.

I would not go so far as to call it an impossible badge… Impossible badges usually involve a level of skill as well as time and effort. There isn’t a whole lot of skill required to achieve them all.

On that note, one more title and I’m done (: …but how to get it :l

Edit: And I have a list of every option and its consequence, for all non-Robe missions (including neutral-only ones). Though I won’t post it here directly, as that’ll take up a lot of space.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Thank you, fixed that up.

Oh dear.. Why did I say that? :l Sorry, yes you can be entered into the Book of Mages to become a Legend. I may have meant that you don’t have to be…

To clarify, Thok, you are asked to join the battle for the election no matter what your rank is. And Shiverhorror comes to visit you because the leader of Great Sea tells him that you could have won the Great Mage election (a slip of the tongue, it seems).

Well, you know the spoiler anyway.. :\ Battlebeard dies before the finale, unless you cure yourself and then him (in which case you eventually dispatch him and become the Great Mage indeed). Basically what I’m saying, is that you want as many unique titles from each path as possible. You can become the Great Mage by curing yourself of the poison earlier, so the Dark Robes can’t kill you. However, they don’t like this, so you can’t become the Black Mage.

However, if you do not cure yourself, you are forced to lose to the new Great Mage. Doing so, if you did well enough earlier, will make you the Black Mage, but not the Great Mage.

So though you can become one or the other, you cannot be both.

By the way, you get Great Mage (White), as I’ve now discovered, by becoming the White Mage and having all of the White Robes bow down to you, but then refusing to hold the election.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Only if you cure yourself, and in that case you can’t become the Black Mage.

If you want the most unique titles, then you want to do the following as exactly as possible:

- White Mage, Great Mage
- Black Mage
- Neutral, Number One/Invincible

Of course, that’s not counting other titles. :p

Edited; you may have noticed, I included how to get most of the items. A few I can’t remember, I’ll work them out presently.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Well, past your ending (which is probably “the best”), there is the Legend ending which involves not joining any side. When they come to you about the election, refuse to go. Eventually you’ll fight Shiverhorror, the new Great Mage. If you beat him, you become “The Legend”.

The Black Robes have the “Black Mage” ending, which involves basically becoming the leader of the Black Robes’ little pet. That’s pretty much exactly the opposite of becoming the White Mage.

And I’ll edit the last post with how to get all the items… It could take a little while, though.

 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Great Sea is my second-favourite clan. (:

Remove Effect is okay, but as long as you can fight sufficiently quickly, you will never need it. Mana Shield is epic, though (especially when you get 800-1000 Mana).

To beat the Hermit, I recommend ~400 HP. Basically, just keep firing huge combined attacks at him, and when he's attacking use Mana Shield. He can't hit you. Badass.

All items? I can be of use!


1 Mana Orb - Increase MANA by 3 points
- Year 212 Month 6 - Accept the bribe.
- Year 213 Month 3 - Either let the briber's friend win, or defeat him anyway.
- Year 213 Month 6 - Whether you win or lose, do anything but give him the Orb back.
2 Power Orb - Increase BASIC POWER by 1 points
- Year 213 Month 3 - Defeat all mages in tournament. If you are not likely to do this, let the briber's friend win when you fight him.
- Year 213 Month 6 - If you did not come first place and let the briber's friend win, ask for your reward again.
3 Mana Stone - Increase MANA by 5 points
- Year 213 Month 7 onwards - Visit the Wilderness of Chaos Desert
- Either help him and ask for the Mana Stone as a reward, or watch him die and you'll find it on his corpse.
4 High Mage’s Staff - Increase BASIC POWER, LIFE and MANA by 1 points
- Year XXXXXX Month XXXXXXX - Achieve High Mage ranking in either White Robes or Black Robes.
- To do this, succeed with flying colours in the mission involving the White Robe spy.
- - IF YOU ARE A WHITE ROBE MAGE, go with him and defeat the poison master in the swamp, then take the antidotes back to Burning Hill.
- - IF YOU ARE A BLACK ROBE MAGE, step out when he is talking to the Ice Land magic master, and defeat him. Ignore his information about the antidote.
5 Life Stone - Increase Life by 5 points
- Er....I can't remember ;-; It's on one of the Robes' paths. I'll look for it, sorry.
6 Book of White Magic - Increase All Defending Bolts by 1.
- Given to you when you tell the leader of Great Sea that the Black Robes are hunting White Robes. Will get dates later. Not long before the war (219, or thereabouts)
7 Blood Stone - Increase Life by 5 points.
- Can't remember again, sorry. One of the Robes' paths.
8 White Mage Talisman - Increase BASIC POWER, LIFE and MANA by 2 points
- Granted to you upon becoming the White Mage. - To do this, you need to have a good relationship with as many White Robes as possible, and a high reputation.
9 Assassin’s Ring - Increase MANA and LIFE by 2 point
- Year 213 Month 5 - The assassin's return
- Tell him you're going to kick his ass.
- When you're stronger, do exactly that, and spare his life (you still get to cut his hands off :D).
10 Damaging Orb - Increase POWER by 1
- Year 213 Month 7 onwards - Dark Alleys of Burning Hill - Arroway the Thief
- When Arroway runs up to you, stop his persuer. You will receive the Damaging Orb as a reward from Arroway.
11 Blood Ring - Increase LIFE by 4
- Year 215 Month 3 onwards - Main City of Poison Water - The Drunk
- No matter if you win or lose the battle, or which option you choose, you will ALWAYS get this item if you find the event.
- Some of the dialogues are quite amusing and confusing.
12 Great Sea Orb - Increase Defending Bolts by 1.
- Year 215 Month 3 onwards - Wilderness of Dark Wood
- Prepare to feel like a total bastard. First, help Witchthorn and kill Windsailor. Then say you are going to kill them both. Do so.
13 Chaos Desert Orb - Increase Attacking Bolts by 1.
- Year 218 Month 5 onwards - Wilderness of Dark Wood
- Opt to take the Orb. Easy. Score ('Grave Digger Part 2').
14 Bloodfreeze Earring - Increase POWER, LIFE by 1.
- Year 218 Month 5 onwards - Dark Alleys of Ice Land - Bloodfreeze Event
- Either: - - Help Chainfreeze and defeat all three assassins,
- - OR help the assassins and defeat Chainfreeze.
15 Talisman of Mercenary - Increase MANA and LIFE by 3.
- Year 218 Month 5 onwards - Dark Alleys of Dark Wood - Waveslash's Assassination
- Firstly opt to let the Black Robes pass by you, then fight against Waveslash yourself and win.
16 Ring of All Rings - Increase SPECIAL POINTS gained each turn by 5.
- Reach Rank 1 in the Book of Mages. Can be difficult for some...
- As a warning, if you lose against the Mysterious Hermit, you will lose this item.
17 Life Orb - Increase LIFE by 3 points.
- Can't remember again... Robes pathway item.



You may have noticed, it's impossible to get them all. Such is life.
 
Flag Post

Topic: General Gaming / Book of Mages: The Dark Times strategies

Next, the world.

http://www.youtube.com/watch?v=BBGpNUgWeHQ