Recent posts by eijiwolf on Kongregate

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Topic: Party Of Heroes / Latest changes (07/01/2015)

I second the motion. More metrics for the guilds.

 
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Topic: Party Of Heroes / pvp now a bust?

Yeah, now around 4.3k honor I find about 1/4 of teams I can beat. Still getting bumped down pretty quickly, though.

 
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Topic: Party Of Heroes / pvp now a bust?

Riko: what I meant to say, is that you need to bring 20 players down to your honor level before you manage to get back up. Those 20 players will need to bump 400 players down… etc. Maybe I’m just really bad at logic, but it doesn’t seem tenable to me. But yes, the ranks will stratify more.

 
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Topic: Party Of Heroes / pvp now a bust?

There’s no denying that PvP is much harder than it used to be.
I would like to be able to identify the bots since I don’t really want to take someone down 90+ points when I don’t have to.

Referring back – simple example: two players at 5k honor, one wins, the other goes to 4.9k. Now, to get beck to 5k he needs to fight the first one at least 20 times which would put the other much more down, possibly to around 4.5k or even less.

We all know many teams are close in strength and the skills make or break the PvP win. But with this system, one of the players would always have to keep getting pushed further back down the ladder, as the other would regain his honor back… I honestly don’t see how this system will work. Probably that most people will be in the 2-3k honor range…

Tried just for the hell of it. 10 teams checked, 7.5k gold wasted. All of the teams had at least one lvl80 myth – 3 teams had 3 lvl80 myths, two more had two lvl80 myths and a lvl70+ myth… and generally they were ~20 levels above me. My strongest hero is a lvl59 myth. Matchmaking no worky good. No no.

 
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Topic: Party Of Heroes / Mori Infinati guild recruiting

Time estimate?

 
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Topic: Party Of Heroes / Mori Infinati guild recruiting

Ya, full 6/6.
Bah. Six-person limit for a guild.

 
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Topic: Party Of Heroes / Mori Infinati guild recruiting

Okay, just got rejected. Full already?

 
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Topic: Party Of Heroes / pvp now a bust?

Originally posted by debombc50:

Just my opinion but I don’t think it’s a bug, looks like they removed the obvious fake players from duels, so now you are only finding real players, chances are, lots of peoples honor points are actually alot higher than they should be, so just keep dueling and eventually everyone should end up more on par on where they should be ranked.

Least that’s what I think.

I am in disagreement. Not when you lose 90+ honor and gain no more than 6 per battle.
And if we’re only PvPing against real players? Now that’s something to look forward to. Do the math…

 
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Topic: Party Of Heroes / Latest changes (07/01/2015)

Looks good so far. Cheers!
PvP still costs me 750 a pop, though.

 
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Topic: Party Of Heroes / Tavern Statistics

Updated. Thus, shameless bump.

1k hires!

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

Thanks for the input, and congrats!

I use two huntresses but still my team spreads out. Was just lucky with the drops I guess.

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

Managed to nab Leg frost, updated accordingly.

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

Leveling with sacrifice is quicker, although a bit more costly:
Maxed tavern will give you up to lvl 11 heroes, who will cost you a max of 3900 gold (summon + sacrifice):

Training Ground lvl8 will give you for 4000 gold and 12 hours:

Not much difference, really. Lower-level sacrifices are progressively less cost-efficient, while higher level Training Grounds will give you more experience.

Training Grounds is great for sleeping – and when you can be there when it’s over. But for speed, active leveling by quests and duels + sacrifices make for much quicker levels.

 
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Topic: Party Of Heroes / Illogical Thing

Originally posted by TioPipa:

I don´t know if anyone else have noticed about a very illogical thing (IMO). A warlock can be frozen meanwhile he is using the flame armor. Fire it´s not supposed to melt ice? If you are wrapped in flames you are not supposed to be affected by ice.

Does anyone else have the same opinion?

It’s a kind of magic…

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

Thanks riko, I’ll edit my post when I get the time. Life gets in the way :P

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

Originally posted by McClintick:

Is it possible to finish any arenas quest that’s offers a epic or legendary hero reward with a maxed rare party? I know some cant but can any?

Yes, it is possible.
In my experience, a lvl80 rare is about on par stats-wise with a lvl59 epic. And has higher level skills than that lvl59 epic.


 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

I’m thinking of trying with a ranged unit next time. Huntress maybe. Skirmisher, perhaps. Will see.

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

Thanks for the insight, Debomb!

…any tips on the lone champ?

 
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Topic: Party Of Heroes / Tavern Statistics

I will show my recorded statistics of hires through tavern here, and will update occasionally.
Tavern is at lvl10 (current max), all available heroes are unlocked.
I am not recording levels of hires.

Your additions, comments and suggestions are welcome.

Total hired to date:567
Rares: 56 (9.88%)
Class high count: Gnoll Brute 37, Gladiator 34
Class low count: Ghoul 16, Ogre 19

Edit July 1, 2015:
Total hired to date:1000
Rares: 93 (9.3%)
Class high count: Shambler 59, Carnifex 57
Class low count: Ghoul 35, Ogre 37

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

Reserved.

 
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Topic: Party Of Heroes / Arena Quests - Tactics, Strategies, Tips

I hope this thread will become a helpful source of information for those of us who want to have a strong party but are unwilling or unable to spend much (if any) real life money and depend on quests to get decent heroes and/or sacrifice fodder.

General info:
Winning a later stage often depends on where enemies drop – if they drop near your ranged units, you’re pretty much done for.
When frozen, you can free yourself by using an active skill.

I welcome any feedback, suggestions and additions (hint hint).

Righteous test – 90 rounds
Time: 3 days
Top Reward: Legendary paladin, epic at 42
Gems:
Requirements: lvl 8+ heroes
Enemies: Paladin
Bonus: Gold +200%

Suggested team setup: 1-2x tank, 2-3x high DPS ranged heroes (or 1xdisabler, rest DPS), 1x sorceress (or regenerating tanks w/o sorceress).
Paladins have relatively low DPS, so this quest is one of the easier ones. If you manage to kill them relatively quickly before many of them buff dmg, you are home free.

Suggested equipment: HP+ for tanks, DMG+ for ranged, SKILL+ for sorc
Potions: HP+ DMG+

Verified setup:
- Epic valk59 (hp40), frost59 (dmg25), huntress59 (crit25), rare valk80 (hp40), common sorc10 (skill3)
- Epic gnoll54, assassin50, valk52, paladin42, huntress42

Lone Champion – 45 rounds
Time: ?
Top Reward: ?
Gems:
Requirements: one hero only
Enemies: Gladiator
Bonus: ?

Suggested team setup: Anything that can one-hit gladiators (~15k HP), or a high regen tank (or high-skill disabler/stun/knockdown and a lot of praying with a lot of dying) .
Lvl59 myth berz ~40k HP is insufficient, HP+ (40% equip, 100% + 50% pots) got to stage 31 and DMG+ (25% equip, 50% + 20% pots) to stage 32.

Suggested equipment: DMG+ HP+
Potions: DMG+ HP+

Verified setup: n/a

Warrior Sisters – 90 rounds
Time: 3 days
Top Reward: Epic Valkyrie
Gems:
Requirements: at least one female hero
Enemies: Valkyrie, Huntress, Rogue, Assassin
Bonus: Exp +60%

Suggested team setup: 1-2 ranged, 3-4 tanks. Valkyrie or two for ranged reflect, other tanks. Frostmage is good, as is Sorceress with HP tanks.
Your ranged units will die.

Suggested equipment: HP+
Potions: HP+ EXP+

Verified setup: epic valk59, frost59, huntress59, rare valk 80; no potions.

Death from Afar – 90 rounds
Time: 3 days
Top Reward: Epic Huntress
Gems:
Requirements: Ranged heroes only
Enemies: Huntress, gnoll marksman, skirmisher
Bonus: Exp +50%

Suggested team setup: Ranged. Huntress has the most range, so the shorter-ranged team members will draw aggro, effectively acting as tanks.

Suggested equipment: HP+ for aggros, DMG+ or CRIT+ for huntresses
Potions: EXP+ HP+ DMG+ CRIT+

Verified setup: Legendary huntress39, epic huntress59, frost59, skirmisher59, warlock40. Both huntresses survived. Last stage enemy strength rating: Average.

Chilling Menace – 125 rounds
Time: 4 days
Top Reward: Mythical frostmage (legendary frostmage @ stage 110)
Gems: 6
Requirements: “At least three warm bodies…”
Enemies: Frostmage
Bonus: Gold +120%

Suggested team setup: Any, healer may help. One (not more!) tank with very high HP (possibly regen?) is a must. Valkyrie’s reflect helps a bit, but not dramatically. Once the enemies start dropping more randomly, you need luck.
Team: Myth berz59; epic frost59, huntress59; rare valk80, sorc43 – to 103
Myth berz59; leg huntress 49; epic huntress59, frost59, warlock59 – to 112

Suggested equipment: DMG+, HP+, CRIT+
Potions: same as equip

Verified setup:
For Legendary frost (round 110):
-Myth berz59; leg huntress 49; epics huntress59, frost59, warlock59
For Myth frost (round 125):
-Myth warlock49; epics sorc59, necro59, valk59, frost59
-Myth frost49; epics sorc59, necro59, valk59, frost59

Dark Emissaries – 125 rounds
Time: 5 days
Top Reward: Legendary demon (Epic skirmisher @ stage 110)
Gems:
Requirements: Lvl 6+ heroes
Enemies: Demon, skirmisher
Bonus: Exp +50%

Suggested team setup: Standard tank(s) + ranged. Berz Taunt is a must at the highest levels. Any other working solutions/tactics are gladly accepted.

Suggested equipment: DMG+, HP+, CRIT+
Potions: same as equip, EXP+

Verified setup:
- Myth berz59, Epic hunt59, frost59, skirm59, Rare valk80
-Myth berz59, Epic hunt59, frost59

Skeletal Trouble – 120 rounds
Time: 3 days
Top Reward: Legendary Grim Warrior
Gems: 7
Requirements: No undead heroes
Enemies: Grim Warrior
Bonus: Exp +50%

Suggested team setup: Standard tank(s) + ranged. You need at least one juicy tank to soak up all the corpse explosions. Other than that, nothing special. Enemies drop in a rather orderly fashin away from your rangers.

Suggested equipment: DMG+, HP+, CRIT+
Potions: same as equip, EXP+

Verified setup: Leg hunt49; Epics: hunt59, frost59, valk59; Rare valk80

Terminus Coalition – 45 rounds
Time:
Top Reward: Epic Assassin
Gems:
Requirements: At least one Gladiator in party
Enemies: Gladiator, ?
Bonus:
Suggested team setup:
Suggested Equipment:
Potions:
Verified Setup:

~gnolls – 45 rounds
Time:
Top Reward: Epic Gnoll Brute
Gems:
Requirements: No Gnolls in party
Enemies: Gnoll Brute, Gnoll Marksman
Bonus:
Suggested team setup: Any, multiple disablers won’t hurt
Suggested Equipment: HP+ DMG+
Potions:
Verified Setup:

Flesh Eaters – 70 rounds
Time: 3 days
Top Reward: Epic Shambler
Gems:
Requirements: lvl 7+ heroes
Enemies: Ghoul, Shambler, ?
Bonus: 150% gold
Suggested team setup: Paladins are a big plus. Healer?
Suggested Equipment:
Potions:
Verified Setup:

 
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Topic: Party Of Heroes / ranged attacks miss way too much

You can see misses, especially on enemy death animations slo-mo. The projectiles just fly by the enemies.

I use three ranged and two melee, so there’s a lot of fire to go around. My estimate of misses is around 10-15% and it doesn’t bother me overmuch. Of course, if you have only one ranged attacker, then it becomes more noticeable and probably more acutely felt…

 
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Topic: Party Of Heroes / Valkyrie: Protective Shout - Does it Stack?

debomb: I use two valks simply because I have nothing much better, but I gear them with +HP items. Works quite nicely, if I may say so.

 
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Topic: Straw Hat Samurai: Duels / It would be nice to have an official explanation on Soul Rest Scrolls...

Probably not so simple, as each time the items levels, it is subject to some randomness. I’m not sure how deep this mechanic runs, but it could mean a lot of reprogging for a relatively “simple” change.
However, it seems that Lut is working on the soul-infused items, as the latest change attests:

“- when you stat transfer an item to a soul-infused item, the resultant item will remain soul-infused
- level 80 soul-infused items can be stat transferred to any design of the same type”

Good start if you ask me. Not that this explanation is foolproof either.

 
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Topic: Party Of Heroes / Chaos Arena!

Thanks.

Leave it to players to explain the game mechanics :P