Topic: Kongregate Multiplayer Games /
[DDTank] How can u tell when u get 2 shots?
Delay time is used for balance. It is also a hidden factor for this game and gives a very very high advantage over the enemy if predicted right/ Backfiring may cause you to lose severe health. Think of it Like a Double-Edge sword
Example:
Enemy(Nugget)
Player(Medkit)
Naturally, Medkit will go first since it clearly has the higher Agility.
Now On the 1st turn (your turn) if you used power-ups and let’s say you used x1 + 50% + 20% on your 1st turn
Those power-ups will accumulate to your delay time.
Now It’s your enemies turn
On his 1st turn he doesn’t use any power-ups. This causes his delay time to be lower than yours giving him a SECOND TURN (skipping the player’s turn) because due to the fact that his DELAY TIME is lower than the yours (which is higher if used on the 1st turn)
Factors that increases Delay time are:
Time
Assaults
Damage increase
Potions/Heal
Fly
POW
Guide Missile
etc.
Basically anything will increase Delay time but some of the power-ups increase your delay time lesser than other ones
It’s just predicting and knowing when the time is right.
Example this time in mathematics: Using on a scale of 1-20
Both of the Players start off with scale of 5 (Don’t ask why just go with it)
Player 1:
- turn = x1 + 50% + 20% Delay counts up to 15
Player 2:
- Turn = None Delay counts up to 7
(Now notice how Player 1 delay counts is higher than Player 2’s)
- Turn = x1 + 50% + 20% Delay counts up to 17
Player 1:
(Delay count decreases)
- Turn = None Delay counts up to 7
(Now notice how this time Player 2 delay counts is higher than Player 1’s because Player 1’s delay time has been reseted)
- Turn = Fly Delay counts up to 9
Player 2:
(Delay count decreases)
- Turn = None Delay counts up to 7
Player 1:
- Turn = None Delay counts up to 7
Now notice Player 1 on turn #4 didn’t use anything so his delay count didn’t increase as much. Now on Player 1 on turn #5 used fly (Fly doesn’t increase the delay counts as much as attack power-ups)
Player 2 predicting that he will get a double turn will not receive what he wished for and instead it will be Player 1’s turn
Player 1 didn’t get his turned skipped because he used items with lesser Delay Counts. Also there wasn’t any HUGE difference with the delay time so no turns got skipped.
I think that pretty much sums it up but if you still don’t get it PM me
-Cerberus