dhatzster
26 posts
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Topic: Contract Wars /
+Heavy Weapon Reload speed
having a 102 reload izh and 75 m50 is fun, but I couldn’t use either of those bonuses if I went for full speed(no destroyer mobility bonus either).
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dhatzster
26 posts
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Topic: Contract Wars /
Is the Oculus Rift compatible to Contract Wars
from reports of it, it’s motion tracking 3D heam mountedd virtual reality display,they support unreal and unity in their SDK, I think they gonna charge for that, but they mentioned indie devs, which could mean they are good with giving the SDK away since they are about selling the HW. if the devs want to implement it, its their choice to research about it.
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dhatzster
26 posts
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Topic: Contract Wars /
00to60in1day
Originally posted by 3rdyellow:
Originally posted by skullhead51:
What’s amazing is he managed to get 1,102,970 xp in less than 1 hour. I have made 1,225,940 xp and it took me 147 hours.
FinalDance has 2,237,120 exp in 22hours! Favorite weapon PM and look at those longshot numbers. 678 headshots vs 3970 longshots because he was farming double exp for longshots. Whats really interesting are his suicide numbers: 266 suicides in 22hours = bot farming.
which is exactly why this sort of thing doesn’t matter. every currency is just based on belief, same in game, same in practice. if you know it’s fake, its fake.
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dhatzster
26 posts
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Topic: Contract Wars /
Why I am quitting Contract Wars
there is ONLY one condition that would make this acceptable, if the contracts didn’t reset. enjoy your police state, contract whores.
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dhatzster
26 posts
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Topic: Contract Wars /
Suggestions and tips
is this an apocalypse game? I mean why is there no gun production for permanent stockpile of gold guns? i mean increment for the sold out guns would be good, like 1 a week
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dhatzster
26 posts
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Topic: Contract Wars /
Bugs and glitches
the gun preview is pretty glitchy, there’s low textures for izh, veresk and python, while RFB wtasked does not display scope.
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dhatzster
26 posts
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Topic: Contract Wars /
100 GP
interesting. what ahppend when when we get globally developed games.
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dhatzster
26 posts
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Topic: Contract Wars /
MP-133 with bullets
lag compensation, ahem. how often does the aim match the computation? if you want to replace sniper with insufficient accuracy shotguns, you don’t know how to use snipers.
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dhatzster
26 posts
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Topic: Contract Wars /
I FOUND THE EASTER EGG!
I got stuck in the wood pile after spawning behing barn door on sawmill dm once. wtf.
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dhatzster
26 posts
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Topic: Contract Wars /
Bugs and glitches
if this arises, they could get the unity devs to help find out why there are sound problems for macs.
Given the linux and mac are both unix, the key difference I see in the multitudes of linux systems and the potential differences of those, and besides those are more fit for low-performance and admin systems.
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dhatzster
26 posts
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Topic: Contract Wars /
daily platinum contracts
there is no virtue or value in random unchosen things like extra GP on so called holidays. I know how this is often done to keep palayers in, but it provides only random and irracional opportunity for quick vast inequality. I know we are dealing with a paradigm where money is a motivator of the people’s actions at large, therefore they lose sight of actual non-fiat values. Good points for suggesting a more equal approach. Evil points for exploiting tradition via unearned rewards. no matter who else does it, the meaning does not change, only you decide what you are for.
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dhatzster
26 posts
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Topic: Contract Wars /
teleportative lag
I do not remember posting this from my alt, however I need to mention the skipping is most frequent in Bay 5 while not all players are this handicapped.
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dhatzster
26 posts
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Topic: Contract Wars /
THIS IS NOT FACEBOOK
in case you think the comedy is over: this is still a fuck you situation for those who already bought the guns, now they have to buy them again or demand refund.
I cannot even guess what do they think of themselves since they could do this.
no that the IZH was so important to me, but WTF.
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dhatzster
26 posts
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Topic: Contract Wars /
How Does Aiming Concentration Work?
Originally posted by Drachus:
Originally posted by ToPBoXZeRo:
what it will do?
all the skills u can find on you tube can you prove that, do you speak russian to find them? then link that. I dont see anyone with worthwhile connection making catalogue for this, maybe i don’t search the whole forum, but can’t find “contract wars aiming concentration” on youtube.
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dhatzster
26 posts
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Topic: Contract Wars /
THIS IS NOT FACEBOOK
to reference this for future there was IZH blocked till you get 15 friends and PDR-C for 50, that’s why a reaction was necessary. you have what you make.
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dhatzster
26 posts
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dhatzster
26 posts
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Topic: Contract Wars /
[public letter] Message to Lancer
unless you need to have a topic about whining, you dont want this about you.
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dhatzster
26 posts
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Topic: Contract Wars /
daily platinum contracts
if there’S nothing to be said, there is nothing to say. ther already are 3 classes of contracts and can you imagine restructuring the menu to make room for one more just to hope some guys disinterested in making the first 3 kinds would get it. I know it might seem appliable, but you need more proof to motivate anyone.
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dhatzster
26 posts
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Topic: Contract Wars /
ATTN DEVS: Why do higher levels gang up on lower levels?
what bananana said about level based xp is quite common in other games, hence CW is more fair because level means how long have you been playing, not as much how good. obviously some skills make it harder to kill high levels if not by head. every time you ry to balance things agains the inevitable, you will end up with Team Fortress Autobalance like so http://www.youtube.com/watch?v=4cHeEvbjDKg
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dhatzster
26 posts
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Topic: Contract Wars /
User feedback and opinions
this recently came up: if we had a test mode for guns and skills, say one hour non-repeatable if we have the resources, the uncertainty would be much relieved.
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dhatzster
26 posts
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Topic: Contract Wars /
Suggestions and tips
Why does this game practically ignore the Unity cache? I have seen Battlestar Galactica Online use it for all the loaded models. took some 500MB back then, but it held the whole game. some people want a downloadable version, but that’s why they don’t need one, just have it in the official cache. CW does not use the one accessible via the webpage because the models generally are kept after deleting that.
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dhatzster
26 posts
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dhatzster
26 posts
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Topic: Kongregate Multiplayer Games /
[Redshift] Official: Feature Requests and Suggestions
remember how the samurai ship got fixed lately? we want it, you owe it to us.
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dhatzster
26 posts
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Topic: Kongregate Multiplayer Games /
[Redshift] Official: Feature Requests and Suggestions
Realistically, we need the item quantity for component tab on the hover label to make the high figures readable.
We need it now, its ridiculously easy.
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dhatzster
26 posts
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