Recent posts by wingedflame1 on Kongregate

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Men of Mayhem vs. Black Ops

whoo. i was there.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] AI improvement

Originally posted by S_wipe:

ill say it again… THERE IS NO AI !!!
it plays defense the SAME way it plays auto… it draws 3 cards (in theory) and it keeps picking the left 1 in the hand
so if u got 1 action card in ur deck there will always be a 10% chance that it will play that card first!

what you are basicly asking here is to make the auto player better cause ur too lazy to manual… but thats the thing! auto will never be as good!

uh. you cant “manual” defence at all. so i’d rather support this idea, its pretty interesting. but it might have its setbacks with some particular decks which require a specific way to play to work.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] One thing missing in this game

Being as large as a mountain, i can still dodge pretty well

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] How do you deal with Spawn?

spam lots of “strike all” units, hopefully with low delay :] (ie Sabre)

Flag Post

Topic: Kongregate Multiplayer Games / Pronounciations?

Originally posted by lambard667:

How do you pronounce some of the card names?

Like (Variations in brackets):

Xaedan – Say-dan
Xeno – See-no (Say-no)
Achawin – Ack-a-ween (Aa-cha-win)
Tyr’s Hunter – Tur’s-hunter (Tire’s-hunter)
Moloch – Muh-lock (Mo-lautch)

How do you guys pronounce them?

Xaedan- Zay-dan
Xeno – Zee-no

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] I opened a 25 warbond crate.

thats why i click to the far left of the OK button.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] A Defensive Deck Challenge

since im pretty lazy to think of something decent…. this is what i have for now.

Atlas -just adding to the damage
3x arc trooper – handles your “fast attackers”, also possibility to immobilize your heavy units into submission
3x daemons – low enough delay to catch most of your heavy tanks off guard, and buff enough to take a couple hits
1x airstrike or emp – take out any early heavy attackers or clear a wave of enemies, depending on which one is more convenient >_> (i’d say Airstrike to buy time though)
2x trident – same job as arc trooper, but this time with a bit more muscle, and some counter for added damage

im conflicted about the last possible card, as there are several choices in my opinion.

IF it lives long enough to go- Drax queen – its a living leecher. dont deny its awesomeness when its actually active
possible alternative starter – Predator- catches your 2 or more delays off guard…..maybe.
another – Daemon – but i think this would probably slow down the deck a bit too much
interesting idea- Irradiated Infantry – it SHOULD rapes anything with 2 or more delay…….. the poison is pretty dangerous for such a low delay :l

but aside from that, i believe that achieving a 90%+ win rate against any high-end deck is nigh-impossible, namely because going first gives you such an overwhelming advantage in situations like these, especially against a computer that cant play situationally.

Flag Post

Topic: Kongregate Multiplayer Games / Faction Command Centres For All

Originally posted by mamix198:

well there are ways for the devs to trace account activity but they choose not to and it sort of pisses me off.. I was in a faction (i don’t want to name which one), the guy had litterally 10-12 dummy factions which used them to dump attack his main faction and gain lots of fp really fast.. Was an officer there and had about 400 loyalty when I found out about this.. I asked him why does he need to kick out the inactive players since he doesn’t need any active players at all… Have my own faction now… But, now we make our way to the top, there is a great inbalance during faction gameplay. Seems like all members of the top factions are active 24 / 7. What are they on, antisleeping pills?? Litterally, got pissed one day and declared them 4 times in a day (yes I even set an alarm to wake me up in the middle of the night), got really insane. Every rival member was active, fighting back.. I am waiting for the developers to do something about it… Or, give me that cool antisleeping pill, seems pretty neat…

-having multiple officers in different time zones allows 24/7 wars.
-not much can be done with dummy faction and alt accounts

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] What do I do with 120 Warbonds?

yurich, EQ generators, and Dracorex are the main cards you want. if your going with yurich, i may suggest getting 4-5 collosi with it, to make a yurich collosi deck, which is fairly effective o:

Dracorex is more versatile than Yurich IMO though :3

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Developer Announcement - Raids will be released tomorrow

looking forward for this update :D

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Tyrant error

hah. same thing happened to me, accidentally bought an incinerator (from earlier set) :l

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Best Anti-Strike deck?

Originally posted by Aftermath123:

Why are you guys not talking about pummeler? 7 HP, 4 Atk, Evade and Siege, he’s a great killer against strike/structure decks. He’s tough to get though – I had to grind lvl 66 MANY times before getting enough Reputation to buy him.

using units with high delay and evade is usually a flawed idea, unless you can keep the pummelers alive. 4 delay is fairly long, and 50% strike chance can mean that more strike units can be added on during that time to improve strike chances.


- having enough strike will usually guarantee a couple to hit :3

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Suggestions

Originally posted by BoaSorte:

Gold for Arena, not too much, just some.

far too easy to exploit. find a farm battle, beat, earn gold. rinse and repeat.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Hydra Complex Needs 140 Recruits.

Originally posted by Captain_Catface:

Yes. And, I’m also the devil, a communist, and dick cheney. Actually; I’m everything you dislike. Pure evil and whatnot



Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Hydra Complex Needs 140 Recruits.

wow. just wow. with the 140 recruits, im just astounded by this. This seems to be the first of a huge project, and ill be blunt. I dont think it’ll work out without proper management, so i wish you the best of luck on your recruits.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Suggested Elite Store Purchases (Alas, If Only I Hadn't Squandered My WB...)

Ravenous beast is only good if you can get 10 copies of him c: (2/3 raider w/ rally and regen)

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] The Psychotic Assassins are recruiting


(because you attacked us.)

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Regenerate and Evade

yep. sure a good deck can survive a few regens. but anything more than 4+ regens is ridiculous >_> not to mention the proc rates at that many times is astronomically low >___>

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Regenerate and Evade

its kinda hard to regain the health lost from a Dozer tank without sacrificing ALOT of health. at best, you would need a ragnarok, and something like a helios to counter ALL the damage from a dozer tank.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Regenerate and Evade

the low down on Regenerate and Evade

Computer’s chance of proc: 80%
Player’s chance of Proc: 20%

it all evens out to 50% xD

(at least thats how it feels like :3)

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Great Deck FORMULAs!

Originally posted by MrWiggles49:
Originally posted by Blockinlick:

Okay, so now my deck is this-

Cannon Walker

Rifter being the one that is on the chopping block. I am tempted to replace it with another Trident or something, I am not sure what yet. It’s definitely a badass card, it’s 3 wait is just heavy while I am running so many other 3 and 4 drops.

The reason I am not dropping Daemon is because I have realized it’s 4 attack actually does a lot against weaken decks because once I break down only a couple of those Blood walls, Daemon starts ripping the rest of them down.

Why do people love Daemon so much? Someone please explain to me how this:

is better than this:

and Xeno Interceptor is not worthy of being in an end game multi, so why is Daemon so revered? I just don’t understand.

probably the health, and the fact that intercepter is flying >_<, and daemon has Anti Air. Also, Pierce is situational, while Jam is good anywhere. but i guess Immobolize works like that too…. >_<

side note- If Daemon and Intercepter were 1 vs 1, Daemon would always win, regardless if it went 1st or 2nd :3 lolol.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Top20 factions Census + PL

Originally posted by huruey:

Collateral Damage
NachoKing (Officer)
LhocuzzPocus (Officer)
LD_Body (Leader)

LIES! everyone in Collateral Damage is controlled by computer AI’s D:<

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Great Deck FORMULAs!

you wont ever have a “strategically correct” deck for EVERY SITUATION. the possibilities are highly varied for a good deck. Currently, ill be talking about DEFENSE decks, as the type of DEFENSE deck used will affect how well your offense deck is against it. In the late meta game, there are usually several BASE TYPES of defense decks, and they are:

- Weaken and Destroy – Basic idea is to keep on weakening the enemy so the walls and other structures live, only killable by fast rushes and heavy seige decks.
- Regeneration Hell – Most cards have regeneration in it, and this deck relies on the regeneration powers of the cards to overwhelm the enemy, very luck based, but with the number of regeneration cards, the chances of regens will be high.
- Air-strike to oblivion – A deck that is self explanatory, usually 7-8 airstrikes, maybe 1-2 EMP’s, a single high-hp creature, and 1-2 Silo’s for extra damage. the idea is to DESTROY everything in the enemy’s deck, to put it into a stall game, or to let the single creature take out the enemy.
- Stealthy Evasion – The idea is to keep using cards with the Evade ability to avoid alot of the skills used against it, like Strike. The idea is to keep the units live long enough to take out the enemy individualy by heavy damage + evades.
- Counter Wall – A deck with high counter damage cards, like Mind Controller with 3 counter, or high hp-walls with counter, like Command center, with 7 hp, 1 counter. the counters will eventually kill everything that attack it, and counter creatures usually survive by having Healing at the back (Vyander + Mind Controllers)

anyways, those are what i think shows how DIVERSE the DEFENSE decks can be in a game, whether they are fast or slow, passive or aggressive. This leads to the question:

“How do i beat all of them with one deck?”

The simple answer is, you CANT, which is one of the beautiful things about this game. The diversity allows for mix and match type decks, and lets people think of better ways to handle more and more different situations against other specific decks.

Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Why no 5 turns delay cards?

make a 25 delay card :3


Flag Post

Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Suggestions


add a new tab when your in a faction that says “bulletin”, where all members (or maybe just officers and up) can post a message that will LAST, and will only move down when a new bulletin post is made. this way, people can figure out what the clan is doing while NOT having the main message lost in team chat