Recent posts by dotHectate on Kongregate

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Topic: Stencyl / Do i have to know a thing at all about programming/coding ot use stencyl?

Not necessarily. Obviously some familiarity with how code logic works can be helpful when creating new behaviors. Stencyl is designed to make that easy, and there also are behaviors that come with Stencyl to do all the most common actions to both save you time and trouble.

 
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Topic: Stencyl / Stencyl Kong API Support?

Kongregate’s Statistics API are not only compatible, but there are already blocks in the Design Mode palette for using them. There’s an article that discusses them on Stencyl’s website that may help you.

http://www.stencyl.com/help/view/kongregate-mochi-newgrounds/

Achievements are a different story – Kongregate decides which games get achievements and implements them on their side using any statistics that you report (such as the player’s score) using the above Statistics API. The only thing you can do is produce as good of a game as possible and then report statistics and hope they decide to make them into Achievements. You can find more details on them within Kongregate’s Developer Center.

http://developers.kongregate.com/

 
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Topic: Stencyl / Is it possible to convert a Stencyl file to Flash?

Platinum_Shadow: Pay attention to what has been said already. There is a difference between loading SWF files in Adobe Flash Player (to view them) and loading FLA files in Adobe Flash Professional (to edit them and potentially export as SWF later).

Originally posted by dotHectate:

I believe the question was intended to determine if it is possible to convert Stencyl’s game format into a format usable by Adobe Flash, the actual software that can be used to create SWF files, and not the player for them.

 
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Topic: Stencyl / Question!

You might say that Kongregate supports the idea of Stencyl. The more Flash games made, the more ads they serve. That’s what I see it as being from a business standpoint. :)

 
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Topic: Stencyl / Styncyl Question

Stencyl can import JPG, although PNG is a better format (JPG is a “lossy” format, which can cause you to lose detail in your sprites). If Game Maker can export to those formats, then the answer is yes!

 
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Topic: Stencyl / Stencyl 2.0 is out!

In case you hadn’t noticed, version 2.0 has been released and is making it’s rounds with all the wonderful new features. Check them out!

www.stencyl.com

 
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Topic: Stencyl / Why do "Game Designers" exist? The true strength of Stencyl.

Apenguinking2: As clasher235 has noted, you’re probably skating on thin ice. Additionally, no discussion can move forward without mature rational thoughts on BOTH sides. Honestly, for the most part, you’ve not helped much and petty insults/commentary are not of value.

 
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Topic: Stencyl / Why do "Game Designers" exist? The true strength of Stencyl.

+1 and eagerly awaiting the rest of this series from you!

 
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Topic: Stencyl / StencylWorks Video Tutorials

Try checking out a thread I have on the stencyl forums that has a lot about detecting actors within a circular range. This links to an old thread, so if you have further questions about it, don’t post in that thread, just start a new one and reference/quote it.

http://community.stencyl.com/index.php/topic,4486.msg29734.html#msg29734

There are functions (even one that I made) to drag and drop actors that you can find on StencylForge.

 
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Topic: Stencyl / Stencyl - a few words of scepticism

SkullSoft: Thanks for the feedback. If you have specific bugs you’re encountering, it’d be great if you could detail them (preferably on the stencyl.com forums) so they can be fixed. I’m not sure what design elements you’re considering bad, but StencylWorks is under continuous development so if you make a case for a change I know it’ll be at least considered as well. Your suggestions can only make it better!

I’m not sure what the issue is you’re detailing about local variables. Attributes can be retrieved from other behaviors using blocks in the messaging categories. Here’s a link to some examples: http://static.stencyl.com/swHelp/en/html/main/blocks/messaging/ForActor/Attributes.html

Also, while I disagree that Flash as a game platform is done. There are quite a few computers utilizing it still (http://www.adobe.com/products/flashplatformruntimes/statistics.html) that will be using it for some time. On top of that, learning StencylWorks means you could create games for iOS devices, and soon enough for Android devices and HTML5 as well! So, even if Flash does die instantly tomorrow – there’s no loss to knowing the software.

 
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Topic: Stencyl / Collision help

Your best bet is to use an actor in the place of that particular tile. The problem is that tiles only go into the tile collision group – so it’s either a collide/don’t collide proposition. If you make the custom tile actually an actor, however, you can assign it to a separate group that the enemies will collide with but the player does not.

 
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Topic: Stencyl / Stencyl - a few words of scepticism

In response to your troll post, I will first point you toward a long list of software development languages that work utilizing a visual aspect rather than requiring a user (as in the programmer, a user of the language) to type endlessly like the metaphorical million (code)monkeys randomly in the hopes of producing the complete works of Shakespeare.

http://en.wikipedia.org/wiki/Visual_programming_language

Secondly, I will note for you that the quality of a game is entirely dependent on the designer – who may at times be (and quite frequently is) entirely independent of the programmer who implements the design. Indeed, the type of person who makes a good programmer is a very logical, systematic thinker while designers need the opposite – dynamic, organic creativity. It’s certainly true that many people can do both, but not everyone.

http://www.caffeinatedcoder.com/guest-post-good-programmers-make-bad-designers/

Finally, what is the benefit to hand-typing code and memorizing syntax when there’s newer and more efficient ways of doing things? Or, to rephrase the question as you did, what kind of turnaround time should a teacher expect from their students if they were to require them to produce their four-page, double-spaced writing assignment using only a movable-type press?

Neither handicap nor laziness prohibit me from understanding the basic ideas behind your pseudo-code. In fact, my minor AS3/Flixel experience has been immensely helpful when using Stencyl. But I still prefer the visual programming language of Design Mode over hand-typed code any day. That doesn’t make interactive software development any less my “prize”.

Your move.

 
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Topic: Stencyl / Making my first game.

There is nothing called Autoscript in Stencyl.

Stencyl uses ActionScript 3 code to generate Flash based games that are made in it, but it’s not necessarily true that you are required to understand AS3 to create games in Stencyl. If you still want to learn AS3 specifically, rather than Stencyl, you will find many tutorials with a quick Google search.

 
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Topic: Stencyl / Delete text?

It’s really not clear what you’re trying to accomplish. Remove what text?

If you’ve created a behavior that draws text, and you want that text to be NOT drawn at certain times, you need to use a conditional check to determine when it is appropriate to drawn and when it is not. I recently posted more detailed information in the Stencyl forums. The link is below.

http://community.stencyl.com/index.php/topic,6865.msg43910.html#msg43910

 
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Topic: Stencyl / Actors falling out of screen?

Rob is correct, the actors need to have collision shapes that are set in a group to collide with whatever you’re using to stop them (the ground, in this case). The ground, of course, needs to have a collision shape and group as well obviously. Let us know if you need more direction after this.

I do try to check these forums at minimum once a week (and more frequently if I notice activity), but it has been pretty quiet around here since launch.

 
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Topic: Stencyl / Game Crashes

With some information about what you’ve done in your game we might be able to figure out why it is crashing.

When you say crash, what do you mean? Does it freeze up and never respond to input? Does it show an error (and if so, what does that error say)?

 
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Topic: Stencyl / Welcome to Stencyl!

Originally posted by MelikaneL32:
I made Balls in Space…

Sorry, what?

 
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Topic: Stencyl / Yet another dumb question (SOLVED, waiting to be locked)

Have you added any health behaviors to the boss so that it can take damage when struck by a bullet? Unless you have, all the game knows is that Actor A (which you call a bullet but the game couldn’t care less if you called it a low interest loan) has touched Actor B (which you call a boss but, again, the game doesn’t care what you name it). You’ll need to apply a health factor to the boss and then decrement it when touched by your bullets.

 
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Topic: Stencyl / Yet another dumb question (SOLVED, waiting to be locked)

I assume you’re shooting bullets and they’re passing through the boss? Or perhaps they hit the boss but he doesn’t have a behavior to handle health so they never kill him? Or do you mean “hit” as in “fly into the boss and strike him with your player object”?

 
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Topic: Stencyl / Is it possible to convert a Stencyl file to Flash?

I believe the question was intended to determine if it is possible to convert Stencyl’s game format into a format usable by Adobe Flash, the actual software that can be used to create SWF files, and not the player for them.

 
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Topic: Stencyl / Need help!!!

I suggest you read the documentation available in Kongregate’s Developer Center, as you have completely missed it. In my case, there’s a link shown at the bottom of this very page – I can only assume you have the same thing available to you.
http://developers.kongregate.com/

The most important factor, is once your game is complete – because if it’s not complete, it’s not time to upload it – is to export from Stencyl to a SWF file. That file can be uploaded to Kongregate as long as it meets the requirements set forth by Kongregate. To give you the opportunity to review those requirements and the other vital information for developers on Kongregate, I’ll not link you directly. Again, I suggest you go to the above link and review the appropriate information before proceeding.

 
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Topic: Stencyl / Welcome to Stencyl!

masterr: Yes, the games you create are your own – barring, as you said, any assets that you didn’t produce yourself and might be restricted under some license (Creative Commons, etc). You’re entirely welcome to attempt to sell or seek sponsorship for your games. Also, Mochi Ads was recently added to Stencyl for easy insertion of advertisements. Kongregate will auto-display ads (and auto-disable MochiAds actually) for any Flash games here – and that could result in income for you.

 
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Topic: Stencyl / Enemies keep falling

If you mean they are falling through the platforms, it’s likely that your collision groups or shapes are not set up correctly.

If on the other hand, you mean they won’t stay on the platform when they walk to the edge, that’s a different story. I expect this is the case, given a thread that is apparently yours on Stencyl.com?
http://community.stencyl.com/index.php/topic,4093.msg27000.html#msg27000

I don’t use the kits typically, so I’m not familiar with how they work – I can’t answer specifically for that kit (but I know the Run N Jump kit has such behaviors).

What I would do is create an actor that acts as a “trigger”. That is, your patrolling guy will watch for any collisions with a trigger actor and change his direction of movement if he does hit one. Just be sure that you set the trigger to have a collision shape that is a sensor so other objects don’t actually “hit” it and bounce off or something. Later on, when you’re about done with the game, you’ll want to take your trigger actor and make them invisible (just erase any pixels so the image is 100% transparent) so the player doesn’t see them while playing.

 
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Topic: Stencyl / i need help

You’ll need to talk to your school’s IT staff about that, as most schools would be behind some kind of proxy server.

 
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Topic: Stencyl / Rolling ball physics (acceleration/deceleration)

You want to use the “Force” blocks.

http://static.stencyl.com/swHelp/en/html/main/blocks/actor/motion/force.html

Put those in some If and Otherwise If statements where you use the User Input blocks to see if your UP/DOWN/LEFT/RIGHT keys are being held down. For instance…

IF ( LEFT key is DOWN )
{ Push Self Gradually Toward 180 Degrees at (Number) Velocity }
Otherwise If ( RIGHT key is DOWN )
{ Push Self Gradually Toward 0 Degrees at (Number) Velocity }

and just do all the keys. A tip though, do the “combinations” (if UP is DOWN AND LEFT is DOWN, for example) before just the single key checks. If you don’t, they’ll override the later statements. For example, if you look at the above example I made, if you press both UP and LEFT it’ll never do anything with the UP button because the first statement (is the left key down?) will be true and the rest of the “Otherwise If” statements won’t even be checked.

Remember, for the degrees: 0 degrees is to the right, positive degrees goes clockwise and negative degrees goes counter-clockwise (-90 is up, 90 is down, 180 and -180 are both left).