Recent posts by notagamer on Kongregate

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Oct 28, 2007
avatar for notagamer notagamer 16 posts

Topic: Kongregate / Ultimate Kongregate Photo Topic

I’m one of these guys.

 
Oct 28, 2007
avatar for notagamer notagamer 16 posts

Topic: Kongregate / Design a Halloween (2007) theme for Kongregate's header

Some really great work here! Maybe try incorporating something like this, but with a Kong flavour (e.g. instead of Pac-man, use DTD creeps, Fancy Pants squiggles, badges, avatars, letters etc.):

Source

 
Oct 28, 2007
avatar for notagamer notagamer 16 posts

Topic: Games / Thing-Thing Arena 2 Pics!!!

Bug that turned everything into flyers:

 
Oct 26, 2007
avatar for notagamer notagamer 16 posts

Topic: Games / A bug in "thing-thang-2!!!

I’ve had that one a couple of times, but I’m not sure what causes it… this game is so difficult, I’m thinking the only way I’m going to win is when the glitch hits my Auto-12 (so far only the other weapons).

I’ve also:

  • had 3 enemies with auto-12s spawn right on top of me (or was that a design choice?)
  • various enemies randomly appear and disappear
  • fallen through the floor forever and ever and ever….
  • had my position, kills and health reset (but NOT my weapon/ammo stock replenished), and had all the enemies turn into flying guys only—I got my score up into the 1000s, but it didn’t submit to kong :P
  • had the freeze timer go on forever:

 
Oct 24, 2007
avatar for notagamer notagamer 16 posts

Topic: Technical Support / Chat Server / badge server

Quick way to check if you’re having connection problems:

1. Start menu, run, type the following and click OK:

netsh -c diag

2. Type:

connect iphost chat.kongregate.com 5222


You should get a response similar to this:

netsh diag>connect iphost chat.kongregate.com 5222
IPHost (chat.kongregate.com)
IPHost = chat.kongregate.com
Port = 5222
Server appears to be running on port(s) [5222]

 
Oct 16, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Rebuses

5. I don’t know… something like, You're up in arms about it?

EDIT: Meh you posted your second clue re #5 while I was thinking… but your original clue was sufficient. :)

 
Oct 11, 2007
avatar for notagamer notagamer 16 posts

Topic: Kongregate / Quick forum formatting questions

I posted a temporary solution and noted a more permanent solution here (hint hint): http://kongregate.com/forums/2/topics/2640#post…

 
Oct 11, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Rebuses

I have a solution to the spoiler problem that should work. It would be nice if Kong implemented this directly in their forum (and chat?) software, as jayisgames.com does. All it requires is a minor update to their textile processor to implement a new modifier.

The problem with the trick I use below is that the image link is volatile—if jayisgames.com pulls or renames that file, you will see the answer appear as normal text (although you could use a Kong image, there are still no hard guarantees that the link will work in the future), and on some browsers the answer will show up as a title for the image because Textile specifies that the text is assigned as both Title and Alt attributes for the image.

Mouse over for my answer: Back to square one

Code: !http://jayisgames.com/images/spoilerbtnh8.gif(YOUR ANSWER)!

 
Oct 1, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Survivor: Kongregate- TEH FINALS HAVE BEGUN! CAST YOU VOTE TODAY!

As you wish :)

Bring Alison into the netherworld with me so we can begin the haunting.
Heal Deadly. Not that it will save him from us now.

 
Sep 30, 2007
avatar for notagamer notagamer 16 posts

Topic: Kongregate / Deleting highscores is here!

Would it be possible for a public humiliation thread once haxmen have been discovered? :)

DTD 1.5

Being one of the more popular games, it would be great if the highscores here could be cleaned up. Because some scores are ‘unlikely but still plausible’, it’s possible for somebody to go around haxing without obviously being a haxman. In cases like that, the more evidence you have from different games, the easier it is to figure out if the user is being a lamer. So I think it would be useful to highlight what a realistic score is vs. an unrealistic score, based on community knowledge, for those situations when it seems difficult to tell.

- The 100 (max score is 18,100)
  • hax: above 18,100
  • plausible (but unlikely): between 17,950 and 18,100: requires killing level 99 flyer bosses; people CAN manage this on 10k mode (so it’s possible), but I’ve never read about anybody doing it on the normal 100; presumably, you’ll have to give them the benefit of the doubt, but if you find some of their other scores questionable then maybe this is a sign…
  • realistic: 17,950 and below: 17,950 is finishing the 100 with 18 lives, and there are videos of people doing this; to get a higher score, you must kill the level 99 flyer bosses, which is incredibly difficult.

EDIT: it turns out that DTD doesn’t include the lives bonus in your submitted score. Some have speculated this is because lives hacks exist, but not score hacks. (Similarly, the 100 doesn’t give a time bonus.) The first time I completed the 100, I didn’t notice this. After completing it again, it’s clear that you can’t get more than 17,650 (finish with 20 lives), and the known ‘realistic score’ is 17,500 (finish with 18 lives).

- Hard
This is made complicated by the fact you can get a bonus for sending early. That being said, take a look at the official high score board. Also, if you read the forums, there are tens of pages of discussions surrounding how to get to these scores. If somebody here on Kong all by their lonesome has a score significantly higher than people who spend so much time working on this together, I’d be very surprised.

Notice that nobody has higher than 10,600, and VERY many people have between 10,400 and 10,550. Anything above 10,600 is likely to be hax.

- Medium
Same problem as with hard, but if you look at the same high score board you’ll notice a similar pattern: nobody has higher than 8,200, while tons of people are sitting between 8,150 and 8,200. It seems likely that people getting above 8,250 are haxmen.

 
Sep 29, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Survivor: Kongregate- TEH FINALS HAVE BEGUN! CAST YOU VOTE TODAY!

You mods think you’ve won?! You’ve just made me more powerful! Now I’m unstoppable, and I WILL HAVE MY REVENGE!

(Groans and dies; dramatically transforms into a wraith.)

Drain Alison so that I might have a half-queen.
Transfer health to DeadlyMan because he’s pro-dead.

 
Sep 28, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Survivor: Kongregate- TEH FINALS HAVE BEGUN! CAST YOU VOTE TODAY!

Can’t you SEE WHAT THEY ARE DOING?
My brethren and brethrettes, rise up against the tyranny of the mods!

Heal DeadlyMan, my noble fellow kong peon!
Hurt Alison while she’s weak! +750% Last Ditch Bonus

 
Sep 9, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Survivor: Kongregate- TEH FINALS HAVE BEGUN! CAST YOU VOTE TODAY!

▲ elbarto66
▼ valkyrie

 
Aug 29, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Survivor: Kongregate- TEH FINALS HAVE BEGUN! CAST YOU VOTE TODAY!

Add Hayseed and heal her, hurt yrudoy because it’s his time.

 
Aug 26, 2007
avatar for notagamer notagamer 16 posts

Topic: Off-topic / Survivor: Kongregate- TEH FINALS HAVE BEGUN! CAST YOU VOTE TODAY!

Heal Ducklette, hurt LoneRonin :)

 
Aug 19, 2007
avatar for notagamer notagamer 16 posts

Topic: Programming / AS2/Flash 8 or AS3/Flash 9?

First question: I’m having a tough time deciding which route to go. On the one hand, coming from a strong OOP background, I prefer the AS3 API. The performance gains are appealing, especially since my computer is slow and I’ve played too many slow games to ever wish that upon other people. On the other hand, most of the ideas I have don’t involve much computation. Furthermore, I’m planning on using free/open source tools exclusively and in my experiments there seem to be many issues all over the place w.r.t good Flash 9 support. Right now I’m thinking Haxe targetting FP8 as the best option because there is some degree of flexibility in moving towards FP9 without having to change my tool chain much after the initial work. Anybody have some thoughts?

Second question: One important variable will be market size… Does Kong keep statistics of which players people use? I wouldn’t want to write Flash 9 games if it turns out that will lock out a good portion of the players!