Recent posts by phantomwolf13 on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by explorers:

holy cow you are close to maxing all of em, can you show a screenshot of your career levels too?

Sure.

Next to max will be Racer of course. Thanks as always, cyborg :). After that, I’ll switch him to TFCG.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by technic:

UPDATE: Look like it does not check all today’s events in eventList as it should.

yep. in the function gainWhiteCoin, the following should be enclosed in a for loop, incrementing “i”.

if (_root.eventList[yy][mm][dd][i] == 'Gain 100% more White Coins from all sources except level 9001 reward' && amount < 1000) {
multiplier += 1;
}

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle


EDIT: and i just finished getting my bestiary page 1 to all level 6!


EDIT 2: wewt, thanks cyborg!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Cyborg Task Comparison Tool

Major update today. Hopefully fixed/updated everything to current values. Still some blank spots to fill in (fishing YC/GC/BC gain, other gains like stadium tokens and arcade 100k medals, etc.), but the sheet is now editable! Go ahead and try putting in your own values.

If multiple people are editing cells, try one of the mirrored sheets (there’s 3 identical tabs on the spreadsheet), or copy to your own Google Drive, or export the spreadsheet to excel to use.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle



…Wait for it…


WOOT!

and of course:

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Nice gains there, Omesh! I had some similar results but didn’t take screenies.


On topic:


EDIT:
 
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Topic: Anti-Idle: The Game / [Spreadsheet] Cyborg Task Comparison Tool

Originally posted by Axiss32:
Originally posted by DoujsM:

The spreadsheet says that too. Lv.10 FCG, Triangle Count, and Deathmatch are best for straight points. For efficiency with max on everything it’s in order from best to worst(Whack-A-Greg, Ult. Avoidance, and finally Pong are the 3 best for efficient use of cyborg points.

sleutelkind means that the Lights that currently show the highest numbers in every colums, should be “Feature based” for CEXP, and not general.

I did actually think about doing this but thought it was easy enough for people to compare the actual numbers if they wanted to find for example which fcg task gives the most card player career exp. But ok, i’ll split career exp top-4 highlighting into the different feature categories.

EDIT: done :)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by sotlat:
Originally posted by CharlieOG:

Does anybody have a currently working lvl8 streak deck? I’ve been looking for one for quite some time now, thanks.

Check the posts on that forum link that crazye97 gave you. I posted a level 8 streak deck there, sometime last week.

It’s up as the Level 8 (Mirror Match) killer primary deck on my spreadsheet (Other Decks tab). tinyurl.com/pwdecklist

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Cyborg Task Comparison Tool

Originally posted by thonas:

feel like idiot but can i have tl;dr version LOL

Hm, ok. Open spreadsheet, look at whichever category you’re interested in (cyborg exp gain, AI:TG exp gain, etc.) and find which tasks are highlighted. The one highlighted in green is the best for that category, then there are 3 shades of yellow for 2nd, 3rd, and 4th place. Easy!



For example, if you’re only interested in Cyborg Exp gain, you’ll see that the Whack-A-Greg box is highlighted in green in the “cyborg exp / cyborg points” column. That means that Whack-A-Greg will get you the most cyborg exp for the least amount of cyborg points spent.

If you don’t care about the cyborg points cost, then take a look at the cyborg exp / sec" column and you’ll find that the Death Match box is highlighted in green. That means that Death Match will give you the most cyborg exp per second.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Cyborg Task Comparison Tool

Originally posted by DoujsM:

So if I’m understanding this correctly whack a greg seems to be the most efficient thing you can do in regards to both white coins as well as cyborg exp?

Yes, your understanding is correct—WAG seems to be the most cyborg-point-efficient task for cyborg exp gain and WC gain. However, keep in mind a few things:

1) This is dependent on having cyborg’s WAG bar maxed (or higher than the other bars). If you have the Ultimate Avoidance bar maxed but the WAG bar at 50%, obviously WAG will not be as good in that case.
2) WAG is not even close to the most time-efficient task for cyborg exp gain and WC gain.
3) WAG is not the most cyborg-point-efficient task for AI:TG exp gain, Career exp gain, etc. etc.

Hope that clarifies things!

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Cyborg Task Comparison Tool

Reserved.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Cyborg Task Comparison Tool

Under development! Now editable!

tinyurl.com/aitgcyborg

This is a spreadsheet that compares the cyborg task gains — cyborg exp, AI:TG exp, YC/GC/BC/WC, Career Exp, etc.


Link: Google Spreadsheets link
(or tinyurl.com/aitgcyborg)

Currently, the spreadsheet is still under development and is read-only. Once released, the cells in orange will be editable so you can enter your info to get an accurate comparison of cyborg tasks.


EDIT: updated 1/18/2015:

Implemented:

  • various calculated stats
  • cyborg exp gain comparison
  • AI:TG exp gain comparison
  • WC gain comparison
  • YC/GC/BC gain comparison (for everything except fishing)
  • Career Exp gain comparison (for everything except fishing)
  • Other gain comparison (tfcg exp)

To be implemented:

  • YC/GC/BC gain comparison (fishing)
  • Career Exp gain comparison (fishing)
  • Other gain comparison (arcade medals, stadium tokens, tfcg cash, etc.)

Version history:
v0.01: 01/05/15 pre-release, under development.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by betterplayerIV:

can hardly use the spreadsheet now 1/5 we hate simple list view
Still, waiting for under 50 people to be on at the same time…

Simple List View is not too big of a deal. Just triple-click a cell to select a deck load code. If triple-click doesn’t work for you, you can start selecting at the beginning of a deck load code and drag over to the top of the deck list box, ending your selection before you begin to select anything in the deck list box. This should select the whole deck load code for you.

Are there any other issues with simple list view mode (besides it being visually less appealing)?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle



 
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Topic: Anti-Idle: The Game / [Spreadsheet] Business Reward Calculator

Originally posted by Axiss32:

Ok, tried all the Businesses, and compared to your sheet.
Only one error:

Arcade Player: Sheet says 3,900 Medals at 100. I got 5,850 medals with 100 in live game, exactly 50% more.

Thanks! I didn’t see an extra 1.5x multiplier for performance 100+ and had left it out of the formula. Fixed now.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Business Reward Calculator

Spreadsheet has been updated for v1686. Please let me know if you spot any errors!

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Thanks for the decks, guys!

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by Axiss32:

Attempt for Naturage.

Thanks for the deck! I was going to try to rebalance the energy a little, but I ended up changing the deck quite a bit so I added a new deck of my own based on yours.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Business Reward Calculator

Originally posted by ankanb:

At 200 Adventurer business, the sheet says you gain 1000 refills, but refills cap at 999.

Thanks, fixed. I know there were a couple other changes needed that someone mentioned in chat, but I can’t recall what they were…

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Thanks as always for the deck contributions, guys! I’ll add them when I get a chance. Will probably be some time before I get a chance to actually test any of them :)

Originally posted by rdj522:

Further testing of the LOLsnails deck has proved a little difficult

Don’t forget you can play an opponent at any time using the PvP option (to the right of Level 10)! Just copy and paste the opponent deck code from the “LMs’ Decks” sheet.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by eldercain:

Here’s a low/no supers Magi killer for those of you not yet able to use the super only decks (modified from my apoc killer):

Thanks, eldercain! Deck is now up on my spreadsheet as alt3.

Originally posted by Parsee:

For magi.

Thanks, Parsee. I added some time warps and a few green gens for energy balancing. New load code: 14.10.5.130.7.144.7.148.7.152.3.180.4.244

It’s now up on my spreadsheet as alt4.

Originally posted by technic:

And some more decks that changes from v9019, noting down for later checking:
(no changes from v1668, and I don’t have v1665).

Thanks! I’ve updated these on the spreadsheet.

Please let me know if you see any more discrepancies!

 
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Topic: Anti-Idle: The Game / [Guide] The Golden Age of Cyborg Simulating (or, Man's Crisis of Identity in the Former Half of the 21st Century) <Note: currently being updated to v1694>

Variable Check, _root.save.botCurrentOp = 0

so that’s:
stringA=botCurrentOp
numberA=numberB=numberC=0
boolean1=boolean2=boolean3=false

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle