Recent posts by phantomwolf13 on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

(incl. 160 day skips)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by lexx2k:

When doing a hard (or impossible) Ascension, the boost upgrades are reset:
Will they be reset on further hard ascensions again, or will they carry on the upgrades acquired during the previous hard ascension?
(same thing for progress bar speed upgrades)

If you don’t re-buy everything during the ascension, you get it back when you hit level 8999. Then, like Axiss said, when you start another hard/imp they get reset again.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

Originally posted by Sarlecc:
Originally posted by phantomwolf13:



This spreadsheet shows the Item Maker career exp gain and crafting costs associated with every craftable item.

I didn’t see collector’s pendant in there? Though after seeing some of your suggestions not sure if I would recommend it any more. 400,000,000 CM for 10k career so probably not the most CM efficient. On the other side of this though is it doesn’t cost any other currency.

It’s in the spreadsheet, but it didn’t make any of the top lists on the front Sheet. I only expanded those lists out to the first 100 each.

If you look on the “career exp calculations and rankings” Sheet (look at the bottom of your browser window for the tabs to switch between Sheets), you can find Collector’s Pendant on there.

At 400,000,000 CM for 10,000 career exp (=0.000025 career exp / CM), it’s 1/20th as CM-efficient as CN. It would be ranked #439 on the “top career exp / crafting material” list. So, even though it might look good because it doesn’t cost any pixels or SCM, it’s very inefficient at converting CM to career exp. It’s probably not a good choice for career exp boosting unless you don’t have any pixels or SCM.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I used my new spreadsheet to find good items to craft to consume each of the crafting currencies efficiently. Then I did some Item Maker career boosting…

…but I didn’t quite make it :(. So close! I don’t want to spend the remainder of my SCM/unob/CFoC, so I’ll have to wait to get some more pix/CM before I can finish.



also had this in the middle:

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

Reserved.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

link: Comparison of Item Maker Career Exp from Crafting (google docs)


This spreadsheet shows the Item Maker career exp gain and crafting costs associated with every craftable item. It also contains a number of sorted lists for easy comparison of career exp gain per pixel/CM/SCM/etc.

This could be useful when you want to boost your Item Maker career and/or business, especially if you have considerably more of one crafting currency or another.


Highlights:

  • CN (Chuck Norris) armors are great to craft for career exp. They’re one of the most CM-efficient (career exp gained per CM spent) and SCM-efficient (career exp/SCM) items in terms of career exp gain. They’re also not bad career exp / pixel.
  • Badly Recolored Weapon / Scimitar / Blood Scimitar are more pixel-efficient (double the career exp/pixel compared to CN), but they cost CFoC instead of SCM and they’re only 1/4th as CM-efficient as CN.
  • Crappy Earrings and Awesome Earrings are great for career exp gain from CM and SCM only. They don’t cost any pixels and they’re exactly as CM-efficient as CN armors, but they are only 1/10th as SCM-efficient. Craft these when you have extra CM and SCM but not pixels.
  • Companion Cube armors are good to convert some bacon to career exp, as they do not cost any pixels. Beware, however, that these armors do cost CM and are not very CM-efficient (1/50th as CM-efficient compared to CN armor).
  • Loot Magnet and Monster Magnet are good to convert some unobtainium to career exp, as they cost unobtainium only (no pixels or CM), however they do cost quite a bit of this rare resource. There are some items which cost unobtanium + pixels + CM and are a bit more efficient career exp/unob, but they are very pixel- and CM-inefficient.
  • Armors of DOOOOOOM are an okay choice if you don’t want to use SCM (on CN armors) or CFoC (on Badly Recolored Weapon / Scimitar / Blood Scimitar) but you do have some spare PoT. Armors of DOOOOOOM are exactly as pixel-efficient and about 2/3 as CM-efficient as CN armors. In general, though, I don’t particularly recommend using PoT or PoM to craft items for boosting career exp since the PoT/PoM to career exp conversion rate is fairly low and I’d rather save these currencies to spend on raid entries.


    Related resources:
    Item Maker Career info in the Career Guide
    Business Guide
    Business Reward Calculator



    link: Comparison of Item Maker Career Exp from Crafting (google docs)
 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

error 404: ultra IA not found.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Omesh:

Grats! I’m insanely jealous of your ultra FGM/FGF wins. I’ll have to try again later, maybe after I get some better DS gear like you :)



EDIT:

making progress on the easier ones though…

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by lackinglack1:

Thanks for the list of new passives. Interesting stuff I guess, definitely makes CGT look even better. Now on to my next question: is there a way to sort of say what kind of drop rate is needed to guarantee a chip from, say, CGT or CHAOS? Obviously for CGT WM is inherent, and we can presumably include HC mode for both of them.

darkmarty has been putting together a chip optimizer spreadsheet for this purpose. It’s still in beta stage, but you could ask him for the latest version (or check out the earlier version from his link on page 1).

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Oops, I missed 250 ultra IAs. Oh well, 251:

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by sockcooker:

SOAP after death

The lightning in apoc mode can apply status effects (including SOAP), even when there is no monster present.

EDIT: Actually, I’m not confident about this. Haven’t been able to get it to happen when trying.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Same as any weapon/armor/accessory/enhancer/potion/outfit drop. 100% chance to be magnetized so long as you have a form of autoloot (Dark Ruler, maxed Gem of Constancy, Loot Magnet buff, or Ultimate set bonus for all pieces equipped).

It also has 30% chance to move toward you if you don’t have any form of autoloot, so you’ll still get some while idling without autoloot.

Info added to guilde.

EDIT @down: oops. yea, obviously.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Sarlecc:

EDIT: Okay updated original post please inform me in case I missed something.

The first “else” under each of the three sections (ultra/epic/normal) should not be an “else”, just an “if”. Example:

Ultra Drop Rate
If the monster is ultra and Math.random() is less than 0.25. Else try the Epic drop rate check.
     Else if Math.random() is less than 0.0001 and the monster is an Ultra2 form then itemToGet equals 3.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Tukkun:

Ah, I didn’t notice the lack of else’s, I interpreted it as if it had them in because I had already seen the code and knew how it worked :P.

Thanks for the clarifications, Tukkun!

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Tukkun:
Originally posted by Sarlecc:

Not entirely true.

What’s not true? I looked through again and the only error I noticed is that it should be “If the Monster is not evolving then chipDropChance gets multiplied by 10.”

EDIT: just noticed he left out the first check. After the multipliers:

If Math.random() is less than chipDropChance and the corresponding ally is tamed, then the rest of the checks are done, otherwise they are skipped and a chip does not drop.

EDIT2 @down: I don’t think the ally must be mastered for the chip to drop, it only needs to be tamed. However, it needs to be mastered before you can use the chip to upgrade it.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Sarlecc:

Hope the following helps phantom.

That’s a great line-by-line interpretation of the code. Thanks for going through and translating the code into something a bit more understandable!

However, I know people are looking for something more along the lines of “what’s the % chance of a chip dropping, and what can I do to improve that % chance?” I’m going to see if I can take your description and mold it into that form.

Regardless, I appreciate the help!

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by jas11262010:

Just throwing a quick tip out there. I was farming bacon in Foodlandistan and found that the CHAOS (capital letters) IA kills each spawn instantly. The active ability “Attack: Ignore Defense” is the cause, if given enough time to cool down. For those of us lacking extreme respawn bonuses it works wonderfully.

Don’t forget to equip Dark Ruler for the autoloot and go in Worst Moon for the best results :)

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by GanymedeH:
dark pyramid score reset

All dark pyramid scores have been reset due to changes to the raid. See the changelog, look under v1664c.

Originally posted by DavidH2:
Pet food merchant bug

Pet food awesome adventure costs green coins, not yellow coins.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by lackinglack1:

A great addition to this thread would be actually explaining what using chips or making an IA “ultra” does to its passive bonuses? Like statistically

Originally posted by lackinglack1:

We still need to list what all the “new abilities” are for ULTRA, and I still think its a good idea in a guide to include info relevant to the subject even if it does exist someplace else. Makes it easier to find the info

Good points, I’ll add some info. EDIT: done. The full list is really long, though…

Originally posted by crazye97:
(For pw – the code has changed for chip drop.)

Thanks, code snippet updated. Still need to go back and explain it so people can actually understand…

 
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Topic: Anti-Idle: The Game / Tukkun FCG Balancing

Originally posted by Fexghadi:
Originally posted by Tukkun:

First, please nerf Elite Inferno. 35 Damage in a turn is ludicrous… especially with enemies that love to pull one at the last second and draw the match. …Unless I’m an idiot and there’s some magical way to block it…

You can block it with defense.

Sadly though, defense is kinda hard to stack from the low amount of cards that provide it and the sheer amount of cards that can remove it.

The more common way to deal with elite inferno is regen/healing.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by yorgin:

How is business score calculated? There is a guide on business awards but I couldn’t find any information how does score actually rise.

From the business guide :

Originally posted by Rellian:
Originally posted by Majildian:

Business junk:

“Activity” helps determine your score. Whenever you would gain career exp, you gain an equal amount of activity. If the career is active or blessed, you gain double activity.

All times referred to here are seconds only. Online Time is how long you have been online while the business was activated. Offline Time is how long you have been offline while the business was activated.

There are three multipliers in the score formula. The first is equal to Online Time / (Offline Time + 1800). The second is equal to Activity / (Online Time + 1800). The third is equal to the level of the relevant career / 100. The first has a minimum of 0.5, the second and third have a minimum of 0.25. All of them have a maximum of 1.

Your score is equal to floor( [Activity ^ 0.97 * 10 + Online Time ^ 0.9 * 4 + Offline Time ^ 0.7] * mult1 * mult2 * mult3 / 15). This has a maximum of 100 million.

Coin gained is equal to floor(score * 9999 * level / 9001). Exp gained is equal to floor(score * 6999 * level / 9001). Neither are affected by any modifications to exp/coin gained aside from the level 9001 decrease (0.01x).

Career exp gained is equal to your score.

See also my business reward calculator