Recent posts by phantomwolf13 on Kongregate

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Topic: Anti-Idle: The Game / Suggestions!

Can’t believe I didn’t notice this before, but… wouldn’t it make a whole lot more sense for the attendance screen to look like an actual calendar? You’d just have to make it 7 columns across instead of 8 and make the 1st start on the correct day of the week for each month. Wouldn’t be too difficult to implement I imagine.

EDIT @down: good points. Although I don’t think it would be confusing to just have days attended be lit and days missed (or days in the future) be dim.

 
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Topic: Anti-Idle: The Game / Fusion Simulator v1629

Originally posted by kinne:
Originally posted by palparepa:

TL;DR: new version June 18th (for v1629): http://fusionaitg.hostzi.com/


Love how it has an overlay add and gives you 5 pop-under ads. Great website, bro

That’s the old version anyways.

New one is hosted on google drive, so no ads:

Originally posted by Tukkun:

New version!
Demon Slayer Armor is now correctly rank 413, rank cap of 500 is raised to 600, Samurai and Dress Armor are now supported.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by madro:

I was using primary decks from phantomwolf’s spreadsheet, and I ended up losing to Hells Gate by decking out: all the offensive cards didn’t add up to enough damage to win. Whoops.

Uh, yea, not even close to enough. That deck can only just barely kill 400HP Hells Gate. You should use a different deck for high level 10 streak :)

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by Omesh:

A high score for ascension points would be useful. It’s quite an important stat and we have high score for far more useless stats.

Here’s some random ideas for other high scores that could be added:
- attendance this month, or something related to attendance.
- unopened mystery boxes (each type)
- cyborg number of maxed bars, or total % of all bars, or something
- dragon feeds (1 day)
- highest business score ever turned in
- unsold lolmarket level 10 gems
- pet mystery effect # times used

 
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Topic: Anti-Idle: The Game / Suggestions!

Originally posted by Omesh:

When the REST menu is open, REST timer should be glowing brightly. Will make looking at it easier when buying time.

Or better yet, rearrange the REST screen a bit so the timer can simply be brought into the foreground on that screen. Or copy the timer and put it somewhere on the REST screen, similar to the WC indicator.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finally done with my fl200 DS set.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by darkmarty:

ultrad a few monsters last few days.

EDIT: Grats! Misread at first. C’mon and join the exclusive 500-ultras club :)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Suggestions!

Here’s an idea that could solve a few issues with Endless Dungeon:

Remove Endless Dungeon floor cap, but make all Dragon/Demon Slayer armor drops after floor 200 have the same stats

This would:
1) make Endless Dungeon actually endless.
2) make it a bit less annoying/frustrating to farm a fl200 set, since you could also get “fl200” pieces at fl205, 210, etc.
3) give players another high score to compete for, if they want to.


EDIT: specifically about 2): It’s really disheartening to struggle all the way to fl200 and then open that 10th chest just to get a Dragon Slayer piece. It’s just hours of effort completely wasted.

In fact, I’d argue that Dragon Slayer armor serves absolutely no purpose and could be removed entirely. But failing that, it would be nice to get additional chances for Demon Slayer by continuing past fl200.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by Axiss32:

A rush deck for Pyro for impatient players who don’t have much time to waste because slow killing with Mosquitos.

I added your deck, but I wanted to comment that it doesn’t have any green or red cards in it and you could easily add in 2 flaming swords and 2 magic wands, especially if you’re using +gen superpower. Also, I’m sure the deck works just fine, but I personally don’t like the idea of using golden swords against 400HP LM’s, that 10 direct damage is a pittance.

Btw, I also created a new Pyro killer myself yesterday, a rainbow sword rush deck. It might not be quite as fast as this deck but it doesn’t use any monster killers, it just ignores his dragons, so you don’t have to pay such close attention.

 
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Topic: Anti-Idle: The Game / Suggestions!

Increase Enhancer Fragment cap

The current enhancer fragment cap is 10M-1. A mystery rock lvl10 costs 100k-1 fragments. So with capped enhancer fragments you can only buy 100 mystery rock lvl10’s. If you’re looking for a specific type like attack (very likely the case), then after identifying you’ll end up with about 20 of these on average from the 100 you bought. That’s a pretty sad number for using up your entire stockpile of enhancer fragments.

 
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Topic: Anti-Idle: The Game / Suggestions!

Fused DS gear should show the floor each piece was obtained in the grey-text description of the item. Currently, players need to manually take note of which floor they obtained the pieces before they fuse. Perhaps something like:


Using a chip for a monster which does not have an ultra form should give 1000 kills, not 100.
It’s insanely difficult to farm bestiary on these monsters. Trust me, I’d know :). And so does anyone else who has ever tried to farm Lucky Box bestiary or any of the other extremely hard entries to level.

Case in point: I’ve done the Special Arena raid 54,357 times and I still haven’t leveled Arena Box to bestiary 6 (currently at 96.4k kills), since it’s the only SA mob without an ultra form. Second-lowest SA mob kill count is Arena Bonus 1 with 470,563 kills (MB himself has 1.5M). Just seems like such a massive disparity simply for not having an ultra form…

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finally stopped being lazy and got to fl200 in ED (thanks to Omesh for the build!)

Sadly, I died to Visage during my victory lap, but at least I picked up this first:


EDIT: a day late, but I got my victory screenshot :P

 
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Topic: Anti-Idle: The Game / Flash crashes + lag

Even though I run the game in IE on a PC from 2009, I still don’t have any issues with flash crashing, and it only lags sometimes when I’ve had it open for 5+ days.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Maggotz:

I have a question with armor enhancing when using uniques on both parts. Normally you want to get the primary armor +10 and max level and the secondary piece +9 and one less than max level. However if the second part is not +10 I cannot apply uniques to it. So is it worth it to make both pieces +10 for the unique or just unique one of the parts to get the +1 enhancements after fusing?

If you’re only going to unique one piece, then apply the uniques after you fuse. Don’t apply uniques to the pre-fusion primary piece only, that would be a total waste.

If you want to unique both pieces, then yes you’ll have to enhance both to +10 before you can apply uniques, so you won’t be able to apply another enhancer post fusion. It’s a tradeoff between defense from uniques vs the effect of one extra enhancer post-fusion.

Use the fusion sim (tinyurl.com/fuse1664) to experiment.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

All progress bar module inventory slots unlocked! :D

also passed this today:

 
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Topic: Anti-Idle: The Game / Game Bugs

TFCG delay between matches affects both lvl9 and 10

I started a level 10 match in TFCG accidentally when 
I actually wanted to do level 9, so I hit g to give up, but
then I had to wait before I could start a level9 match.
I think the delay between matches should be independent
for each level.

phantomwolf13 | 10,838,999 / 10,988,549,533,801 | [d3]–1 | F0 | v1,713 | WIN 17,0,0,134 | Sat Jul 18 20:47:50 GMT-0500 2015

 
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Topic: Anti-Idle: The Game / Game Bugs

tech light programming error

I was trying to describe to someone in chat
about setting up the following tech light:

Variable Check
stringA=curBusinessActivity
numberA=3500000
numberB=2500000000

We discovered that trying to program this gives an error.
However, if you use something lower for numberB at first,
like numberA=numberB=3500000, then save, then change
numberB to the larger value above it works fine.

phantomwolf13 | 10,838,999 / 10,676,786,505,020 | [d3]–1 | F0 | v1,713 | WIN 17,0,0,134 | Sat Jul 18 20:38:30 GMT-0500 2015

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

More importantly, I finally came up with a better Harmonia counter-deck! It’s up on my spreadsheet (tinyurl.com/pwdecklist) as the Primary Harmonia killer. It’s still only ~80% win rate with superpowers, but that’s much better than the ~63% of the previous-best Harmonia killer.

Also, I was curious which LMs are statistically the hardest according to my spreadsheet. So, I compared the win% (with superpowers) of the best counter-deck for each LM with at least 10 matches recorded. Here’s the results:

HARMONIA	80.00%
RAINBOW		83.02%
MAGI		84.62%
AMBIGUITY	89.47%
AVATAR		90.10%
LOLSNAILS	90.91%
RAMPANT		90.91%
TIMMY		90.91%
MOMENTUM	92.31%
POSEIDON	95.24%
DEVI		96.88%
DANTE		97.56%

So Harmonia is still technically the hardest LM, but just barely!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by whatever4321234:

I didn’t expect CCs to be capped that low.
Now I’m out of stuff to spend my YC on ;_;

Insta-prog or AA refills.



EDIT: on-topic:

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by Object022:

What’s the correct way to do Challenge 5?

The easiest way to beat challenge 5 is to use a perma-face variant deck against all opponents (you can find a few of these on the Challenge#5 tab on my spreadsheet, tinyurl.com/pwdecklist).

Just do level 10, don’t bother with the others. Don’t use superpowers at first, or at least don’t use 5 superpowers against every opponent. Once you level up once in TFCG level, you’ll get a large influx of TFCG cash, and after that you can use 5 superpowers every match until the end of the challenge without running out of cash, unless you’re unlucky and lose a lot.

Luck does play a significant role when you’re using the perma-face deck. You don’t need superpowers in order to win with it. On the other hand, even with superpowers you’ll still lose occasionally, if your opponent racks up the damage on you quickly enough and/or gets a few stat wipes. Don’t be discouraged, just keep trying!

Anyways, hope this helps.

EDIT: advanced tip (and I’m not saying this applies to you necessarily, it’s just a general tip to whoever might be reading this): when you get a bad hand, try to be more aggressive in discarding cards so you can draw more. Say you have a hand with 4 permas and 2 time warps, and you only have 3 yellow energy currently. Try discarding a perma and a time warp, then playing the other time warp to draw two new cards. Who cares about 2 poison if those new cards can turn the game around for you. If you find that you are often getting stuck with bad hands and losing, you might not be aggressive enough with your card draw. If you’re playing time warp with a full hand just to waste it so you don’t take poison damage, you’re doing it wrong :)

EDIT2: if you’re brave/confident in your perma-face variant deck, selling all your other cards can be another source of tfcg cash.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

me too! hurray!