Recent posts by phantomwolf13 on Kongregate

Flag Post

Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by coolperson314159:
Since the major Infinity decks are either slow or obsolete, I made this deck.

Thanks for the deck!

Sorry if I didn’t make it clear, but the spreadsheet has been revamped. Any remaining counterdecks on the sheet which have statistics are either still 1) relevant and effective or 2) have just been added—like the primary Infinity counter-deck which I just added yesterday. If a deck does not have statistics, I may have wiped the statistics due to changes in the LM deck which will likely impact the win rate of that particular counter-deck/strategy. For the most part, if I judged the changes to a particular LM to be significant enough to render an old counter-deck entirely ineffective, I wiped the deck entirely. Old decks are still available for reference in this backup document here

Hope it’s clear now! I have updated the original post in this thread with this info.

EDIT @down: uh, what do you mean? I did update the LM Schedule sheet and it does contain the new LMs. Try reloading the page maybe?

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

forgot to post this a couple days ago :)

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Bit of a backlog to post. Got this one just before moving to v1665:



Then these shortly thereafter:





And just now:

No more imps or hard ascends for me! All meds from here on out!

 
Flag Post

Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by technic:

I found the primary deck of Final Snail is not as efficient in v1665 due to the added killer/freeze cards.

Similar issue against Pyria.

Any suggestion for deck update for v1665 (beyond Challenge 5)?

I haven’t done much work on changes to LM killer decks in v1665 and beyond. When the first open testing was announced, I added the New LM Decks sheet and the Challenge #5 sheet. The New LM Decks sheet shows the additional LM decks and changes to existing ones. Challenge #5 proposes some new counter-decks to these LMs.

Obviously, I will need to make extensive changes to the main LM Killers sheet once v1665 is released. Thanks for your contribution! I’ve already implemented the functions needed to parse the new load codes, so it’s all set and just needs new decks and counter-decks :).

Here’s my current plan for v1665:

  1. Copy the entire Google Spreadsheet to a backup which will remain a separate document in case anyone wants to reference the old decks.
  2. Rename New LM Decks sheet to just LM Decks to replace the current sheet of this name.
  3. Go through the LM Killers sheet to find all counter-decks listed there which will no longer work after the v1665 changes and remove these decks.
  4. Add the new LMs to the LM Killer sheet and to the schedule (which will also cause them to appear on Current LM as appropriate).
  5. Add in new LM counter-decks!

What I need:

  1. Info on the new LM schedule.
  2. Confirmation of the new LM decks.
  3. Contributions for new proposed LM Killers!
 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
Flag Post

Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by bobbilly303:

I made a tukkun killer.

Thanks, bob! I added the deck to the spreadsheet.

 
Flag Post

Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by cgrain:

I used today’s primary on Gaia and realised it didn’t use no red energy. Maybe add one or two flaming swords or something?

That’s an excellent suggestion. The only drawback is making the deck slightly larger, which slightly increases the chance of unlucky draws (since the flaming swords are purely offensive and don’t help survivability at all), which can have a small impact on win rate. However, the deck was already fairly large (58 cards), so adding 2 flaming swords isn’t a huge deal. 3 flaming swords would actually be the correct number for proper energy balancing, but I don’t want to push my luck.

I tested it out today and it works fine, so I’ve updated the deck on my spreadsheet. Thanks!

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by darkmarty:

Have you started buying chips for 2011 monsters? because i don’t see you getting them to 6 using the normal routine.

Heh, already done that:

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Axiss32:

Heh, again. How much Careers at 200 you have, Phantom? 5?
Because it’s fantastic.

Thanks! I currently have Adventurer, Fighter, Item Maker, and Gem Trader at level 200. Gardener is getting close, probably a couple days more.

For now:

Finished getting Polluted Sky to bestiary level 6. Making good progress on blacking-out bestiary page 1, only Mystic Forest left!

 
Flag Post

Topic: RobotPet / Bugs and glitches

Minor bug: went from level 96→97 after getting the Exp prize from a spin, but level 97 items remained red and couldn’t be equipped. Playing a single fight fixed it.

 
Flag Post

Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by E_102_Gamma:

I decided to try whatever’s deck on Devi this time around. Had a look at the energy balancing to see that it had been messed up by the v1664 changes, and decided to fix it.

I actually tried to do the same thing yesterday (ended up with a deck very similar to what you posted, minus the energy upclashes)… and promptly lost 3 times in a row to Devi, then gave up and went back to primary :P. Was probably just RNG, but the higher red energy requirement of upped meteors could definitely have an impact on win rate like you mentioned.

EDIT @down: probably a good idea, actually. Might try that out next time Devi comes around. I think I would also try slimming it down just a bit, using the green energy requirement as the baseline for the rest of the colors, since regen and poison arrow are really the most important cards in that deck.

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

EDIT:

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
Flag Post

Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by E_102_Gamma:

Nice job with balancing on that deck. Have you tried it out in PvP? I’d be interested to know how much of the deck you actually go through vs 400HP Dante. If you’re consistently winning with 30 cards left in your deck, for example, you may want to consider further slimming. You could do this by removing a few Holy Symbols and then rebalancing the rest of the colors to match the new blue energy total.

EDIT: maybe something like this:

PvP / Deck Load Code: 
14,14,14,14,14,14,14,14,26,26,26,26,26,26,26,26,26,40,40,40,40,70,70,70,70,70,116,116,116,116,126,126,126,126,126,126,126,130,130,130,130,130,130,130,142,152,152,152,152,152,170,170,170,170,170,182,182,182,182,218,220,220
Deck List:
8 (Upgraded) Rainbow Generator
9 (Upgraded) Energy Supercharge
4 (Upgraded) Flame Mosquito
5 (Upgraded) Life Snail
4 (Upgraded) Meteor Rain
7 (Upgraded) Lightning
7 (Upgraded) Time Warp
1 (Rare/Upgraded) Dream Book
5 (Upgraded) Regeneration
5 (Upgraded) Forget
4 (Rare/Upgraded) Holy Symbol
1 (Upgraded) Blade of Time
2 (Upgraded) Magic Wand

In any case, I’ll give your deck a try next time Dante comes around. Thanks!

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

grats on 10B profit! Not sure if it’s the first red chip found… certainly the first one I’ve seen not from SSF :)

On a different topic, I just reached this happy milestone:

 
Flag Post

Topic: Anti-Idle: The Game / how to earn White coins

the v1642 changelog has a list of white coin sources.

Originally posted by Tukkun:


  • White Coins
    • A new currency, White Coins, is added.
    • White Coins are extremely rare, and can be used to upgrade your REST and buy things in the upcoming House feature.
    • Currently, you can gain White Coins from various features:
      • Garden
        • You have a chance to get White Coins when harvesting trees.
      • Battle Arena
        • You have a chance to loot White Coins when killing boss monsters.
      • Button Machine
        • Depending on your click accuracy, you can receive up to 10 White Coins when you break the button. Only applies to first 50,000 clicks each day.
      • Arcade
        • You have a chance to collect White Coins when playing certain games.
          • Pong: White Coins will occasionally appear on the playing screen. You get the White Coin when the ball touches it.
          • Ultimate Avoidance: White Coins will occasionally appear on the playing screen. You get the White Coin when you move your mouse over it.
          • Whack–a–greg: White Coins will occasionally appear. You get the White Coin when you click it.
          • MindSweeper: You have a chance to receive a White Coin when you reveal a tile.

      • Stadium
        • A White Coin will sometimes appear in the following modes:
          • Simple Race
          • Item Fight
          • Death Match

        • Simply touch the White Coin to collect it (similar to collecting items).
        • Your opponents can collect the White Coin too, so be quick!

      • TukkunFCG
        • You receive 1 White Coin when beating level 6 opponents.
        • You receive 2 White Coins when beating level 7 or level 8 opponents.
        • You receive 5 White Coins when beating level 9 or level 10 opponents.
        • You receive 50 additional White Coins when defeating the Legendary Monster.
        • You receive 25 additional White Coins when beating Tukkun in level 10.

      • Awesome Adventures
        • You can buy White Coins using Green Coins in a new adventure. This adventure appears in Titled Zone only.

      • Fishing
        • When actively fishing, you have a chance to catch 1 White Coin.

    • You also gain 1,000 White Coins each time you hit level 9,001 after the update.
    • If you have played before the update, you will receive 5 White Coins per 1 hour of play time.
    • New ways to get White Coins may be added in future updates.
 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I got a red chip!

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finished Desert bestiary level 6:

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Here are a couple good times to use progress boxes for something other than exp:

1) Using PB to raise your boost temporarily to 5k% (Note that this only works if you have the boost charger Epic Skill leveled up). A good time to raise your boosts like this is just before burning through some AA refills.
2) Using PB to gain some YC during an Impossible ascension at level 3000 when the Epic Skills is available for re-purchase and you don’t have enough YC to buy it.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by E_102_Gamma:

Also, what’s the shortest-lived Another Garden tree that is self-sustaining with only the level 1 permanent perk and no temp perk? I heard phantom mention that #57s are self-replenishing, but he’s probably got the level 3 perk by now, so I figure my mileage may vary from his.


Really unsure if this info is outdated since it's from a long time ago and I think harvest values/times may have changed, but see here for a list of seeds ranked by YC per minute: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/193301-guide-another-guide-to-another-garden#posts-4184997. Probably best to re-calculate and confirm rankings with modern harvest values/times.

I also vaguely remember there being some convention or rule of thumb that basically stated that a seed is self-sustaining if you can get 7 harvests out of it (EDIT: source). So, check the list above, do calculations based on your current perks, and find whichever seed is the highest up but fulfills the 7-harvest rule. (EDIT: the rule is later refuted to have increased to 9: source, and explanation)
 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Done!!

 
Flag Post

Topic: Anti-Idle: The Game / [Spreadsheet] Business Reward Calculator

Thanks! Fixed now.

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Almost done!