Recent posts by phantomwolf13 on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

and it’s even a PNG, just for you tukkun :)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle


also, finished getting Secret Beach to bestiary level 6. Only a couple more mobs to finish up (normal) Beach.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by E_102_Gamma:

I said “inb4 phantomwolf” because he’s defeated exactly 200 more LMs than I have. Unless he’s missed one or more somewhere along the way, a milestone post from him is in order very shortly. :)

Btw, he reached 200 LMs defeated back in March. I went and found that post earlier, but opted not to link to it because I couldn’t figure out how to fit it into my post.

In fact, yes I did miss one along the way, I’m only at 399 currently. Actually, I thought I had missed 2, you sure you didn’t miss one yourself?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by StarScream69:

Phantom went 10-1 you say? With superpowers, huh? That is supposed to impress me? Superpowers make it a lot easier to beat any of the Legendarys. It is not impressive at all to beat them with superpowers turned on. You can think it is an impressive feat all you want, but it does not change the fact that it is not.

His point was that, in the case of Poseidon, superpowers does not guarantee ~100% win rate, so going 10-0 is still an achievement, even if it doesn’t impress you. The level 60 TFCG is a nice milestone as well.

Besides, posting in this thread isn’t done to impress you.

Anyways, for me the more impressive part is that Poseidon actually becomes a fun and interesting LM matchup when you use the deck E-102 mentioned (which was designed for use with superpowers) instead of the boring and difficult slog that Poseidon usually is.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

I’m planning to craft and unique a new DS weapon for use primarily in apoc mode. I’m thinking DS gun for the bit extra speed and also because I can then use mega bullets secondary for the double hit.

Any feedback? Thanks!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Yea, I think it does something. It feels like my boost % hovers at a slightly higher value than it used to. Sorry, I don’t have any concrete data to back it up.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

EDIT @down: still a few more to go :)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Business Reward Calculator

Originally posted by crazye97:

One thing you may want to add – if you’re level 9001, expBonus is floor(expBonus * 0.1) after the first calculation.

Idler – Boost is now (score / 500), capped at 5000.
Item Maker – Enhancer Fragments are capped at 100k. (Also confirming /25000, capped at 1k.)
Fisher – Fertilizers/Refills are all capped at 50.

Originally posted by Axiss32:

Also, when you put your level in “Your AI:TG Level”, you can strangely put any number. Cap you put a cap(like Business cap, if you put 200.1 or higher, it push back to previous number) for fix that problem?

Originally posted by gshowfan199:

the Button Machine Crate rewards are slightly inaccurate. That’s because now you earn both types of crates at the 2nd and 3rd reward tiers. The rate of gain is still mostly the same. Every 10,000 Score is worth 1 Explosion Crate. Every 20,000 Score is worth 1 Awesome Crate. Every 100,000 Score is worth 1 Chaos Crate and every 200,000 Score is worth 1 Legendary Box.

Thanks, guys!

To summarize, I’ve included these changes in v0.3:

  • data input for AITG level is now restricted to 1-9001.
  • changed the AITG Exp reward to divide by 10 if your level is 9001.
  • Idler career: updated the boost reward formula and cap.
  • Button career: changed the 2nd and 3rd tier rewards to indicate both types of boxes are awarded.
  • Button career: updated the awesome/explosion/chaos/legendary box reward formula.
  • Item Maker career: updated enhancer fragment cap.
  • Item Maker career: updated the unob reward formula.
  • Fisher career: updated the fertilizer/refills cap.

EDIT @down: I somehow left out the explosion crate formula update, so it was at score/5k instead of score/10k. Fixed now.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Business Reward Calculator

Thanks, Axiss. Fixed now in the google spreadsheet version. In hindsight, it makes sense that the unob reward should be less than the SCM, since unob is rarer than SCM :P

Just to confirm, can someone please check in the code that the unob reward is score/25000?

EDIT @ down: good enough for me. Thanks!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing (with lots of missing features)

Bug report: I was playing some C#5 on the latest test version (9,012). I defeated Schizophrenia twice in level 10 but encountered him again (as “Schizophrenia Lv.3”), which according to the C#5 rules should not happen.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Used the spirit strategy to kill Castor Ball, Flying Monkey, FGF, and FGM.

Still can’t kill Chuck Norris, CGT, or Censor Sheep.

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

Not pictured: dragon slayer gear from fl125 and 120 as well…

Also, my previous best was fl117.

EDIT @ down: they’re all dragon slayer, not demon slayer. In other words, useless. So I got nothing of value even though I got an extra ~20 floors further than my previous best :/

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by DarknessD:

How did you level your career? I think I could spend everything I have and still fail to hit even level 40. I know materials will eventually become somewhat more common, but still…

For Item Maker career leveling, you might want to check out this: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/418608-spreadsheet-comparison-of-item-maker-career-exp-from-crafting

…and when you do craft stuff, try to have IM career blessed and IM business active if possible.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Atalyn27:

All IAs mastered. I never bothered with the SC anti-checkpoint trick. Yay for idling, mostly in NCI for the last 80 or so.

That’s impressive, mastering all IAs without SC anti-checkpoint. Grats!


On topic…

which brings me to…


EDIT @down: I’m actually up to 492 now. The 8 remaining:

Pumpkin Carriage
Flying Monkey
Castor Ball
Chuck Norris
Fairy Godfather
Fairy Godmother
Corrupted Giant Treeman
Censor Sheep

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

Originally posted by Atalyn27:

Is there anything decent for spending excess enhancer fragments without using too many pixels?

Unfortunately, no. If you take a look at the “Top Career Exp / EF” list, you’ll see all the items on there are very poor career exp / pixels and career exp / CM (and if you look on the “Top Career Exp / Pixels” and “Top Career Exp / CM” lists, you won’t see any EF-costing items anywhere in the top100).

In other words, there are way better options for spending pixels and CM, unless you don’t have any SCM/unob/CFoC/PoT/PoM.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

(incl. 160 day skips)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by lexx2k:

When doing a hard (or impossible) Ascension, the boost upgrades are reset:
Will they be reset on further hard ascensions again, or will they carry on the upgrades acquired during the previous hard ascension?
(same thing for progress bar speed upgrades)

If you don’t re-buy everything during the ascension, you get it back when you hit level 8999. Then, like Axiss said, when you start another hard/imp they get reset again.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

Originally posted by Sarlecc:
Originally posted by phantomwolf13:



This spreadsheet shows the Item Maker career exp gain and crafting costs associated with every craftable item.

I didn’t see collector’s pendant in there? Though after seeing some of your suggestions not sure if I would recommend it any more. 400,000,000 CM for 10k career so probably not the most CM efficient. On the other side of this though is it doesn’t cost any other currency.

It’s in the spreadsheet, but it didn’t make any of the top lists on the front Sheet. I only expanded those lists out to the first 100 each.

If you look on the “career exp calculations and rankings” Sheet (look at the bottom of your browser window for the tabs to switch between Sheets), you can find Collector’s Pendant on there.

At 400,000,000 CM for 10,000 career exp (=0.000025 career exp / CM), it’s 1/20th as CM-efficient as CN. It would be ranked #439 on the “top career exp / crafting material” list. So, even though it might look good because it doesn’t cost any pixels or SCM, it’s very inefficient at converting CM to career exp. It’s probably not a good choice for career exp boosting unless you don’t have any pixels or SCM.