Recent posts by phantomwolf13 on Kongregate

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Topic: Anti-Idle: The Game / Game Bugs

Progress Boxes still restricted in imp ascend after lvl 8999

After hitting level 8999 in an impossible ascension, all penalties are lifted except the restriction on the number of progress boxes you can open.

Screenshot of problem:

http://i.imgur.com/ZcaRRha.jpg


phantomwolf13 | 3,719,000 / 22,552,800,521,631 | [d3]–9 | F0 | v1,663 | WIN 11,9,900,170 | Mon Apr 21 02:25:34 GMT-0500 2014

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

I tried it out yesterday against LM Hells Gate and went 10-1. Could just be small sample size, but it seems like there’s some definite improvement there over the original.

However, one big caveat: the deck does not include enough damage to kill Hells Gate at 400 HP if you are unlucky (if Hells Gate always wipes your player attack from Holy Symbols and he uses all his Greater Heals). I think the addition of 2 Code Fu’s would solve this without further unbalancing the energy.

Alternatively, adding extra red gens could allow you to use your Elite Infernos and meteor rains quicker, which will allow you to draw more cards off of your dream books, which will allow you to draw through the deck and use all your damage-dealing cards faster (and hopefully before Hells Gate uses all his healing). However, adding more red gens will make the deck bigger and could cause more early losses due to unlucky draws, as I found was the case in my Alt 1. So, I think the extra 2 Code Fu’s is the better option as it has less impact on the deck size.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finished getting the Triangle Land mobs to level 6 bestiary:

 
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Topic: Anti-Idle: The Game / Fusing Low Level Armor with Emperor's Clothes

Dragonewyn is the lowest-rank armor that you can apply 500/500 crystals to when crafting. That makes it by far the best armor for fusing to make rebirth armors. Here’s my suggested rebirth armor sets:

Dragonewyn/Newbie (r40, not really needed since you get to r80 very quickly)
Dragenewyn/Dragonewyn (r80)
KM/Dragonewyn (r149, lines up perfectly with G5/DD! DD is diamond dagger, the lowest-rank weapon which can accept 500/500 crystals)
HBB (r238) or KM/KM (r218). Don’t really need both of them.
CHAOS (u20 preferred. r318)

Here’s a post I made with some good advice about rebirths. There’s links to a lot of good info there.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by E_102_Gamma:

Thanks for the deck! I’ve added it to my spreadsheet. I personally I think it might be better with regens instead of direct healing, using the nature sparkles to delay Meteor those critical few turns to get enough regen to turn the tide. I’ll need to do some testing…

Originally posted by AnnoDomini:

Great post, AnnoDomini, very thorough and detailed analysis.

I actually ran into a similar thunderbolt-lightning tradeoff situation with the Toy Maker counter-deck. However, in that case, the yellow energy often did pose a bottleneck at the beginning of a match and being able to kill an early Clockwork or two that’s been buffed to 15 or 23 attack can be critical, and worth the 8HP tradeoff. In that counter-deck, I ended up balancing the two a bit with 3 lightnings and 4 thunderbolts, though I may need to tweak it further.

In the Hells Gate situation though I believe you’re correct in that the cheaper thunderbolts are not worth the HP loss. I’ll do some testing at some point with your suggested change. Thanks again for your insight.

 
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Topic: Anti-Idle: The Game / My Decks (on a FCG cash budget? Use these!)

I’m not trying to be overly critical here, I think it’s great when more people get involved in TFCG!

However… the decks you posted really are not good or useful in any way, so this thread is not helpful to other people on the forum. I believe this is the reason for TomK38’s complaint.


For the heck of it, here’s a brief analysis of your decks:

The first one has way too much energy including 7 extraneous energy charges (you don’t have any other colors in this deck…) and only 2 monsters. I’d imagine it’s quite slow and winning with it would pretty much rely on your opponent not doing much of anything. “for humourous purposes”, fine, ok, but really not useful in any way to anyone on this forum… so why are you posting it?

The second deck has energy issues too — it doesn’t have enough white energy to play all those rainbow generators, and there are instants of every color for some reason. It’s much more common to see rainbow gens paired with energy supercharges, since this combination is much more efficient. The rest of the deck doesn’t have much of a strategy or even theme, just essentially 3 separate win conditions (golden dragon, poison damage from Mosquito, perma-mini magi). There’s a little bit of crossover but not much really. Finally, the deck does not have enough cards, so you say “add some cards of your choosing”. Again, not really helpful to other people.


If you want some good decks, I maintain a decklist spreadsheet with statistics.

If you need a cheap deck, take a look at the “Cheap Level 1-4 (un-upped Regiment)” which is at the top of the “Other Decks” sheet (you can switch between Sheets using the tabs near the bottom of your browser window). This deck costs just 2,550 TFCG cash, so you can purchase all the cards just by selling your starting cards. It has a cohesive strategy based on Perma-monster, is balanced for energy, and is a very effective deck for low levels.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

These are two really good threads:

Endless Dungeon
Demon Slayer armor

They’re not guides, but they contain vital information about those two topics which is not available elsewhere.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Toa_of_Pi:

If you can spare the time, raids can help you level up faster than idling. At r250+, you have access to SD and SC, as well as the older ones like DP, SA, PHM, and DM.

Don’t forget Corruption!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finished my ultimate bacon sword :)


EDIT: 79 more attack than Omesh’s due to the CGRs I used, which allowed me to level a few extra times after fusing :)

 
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Topic: Anti-Idle: The Game / Anyone have any AMAZING TukkunFCG Decks?

Glad to see other people excited about TFCG :)

Things really get fun (and finally rewarding) when you work your way up to the Legendary Monsters (Level 9 opponents). Each day is a different LM with a specific deck that you must defeat 10 times (total; doesn’t have to be 10 straight wins) to kill the LM. Each win increases its starting HP (up to 400HP for the final round!). You get 5 WC (white coins) for each win and 50 extra for defeating the LM, for a total of 100 WC. It’s a good source of BC (blue coins) too.

Since you know what deck it has, you can come up with specific strategies and design a counter-deck to use against it. Which is really where my spreadsheet comes in…

Anyways, let me know if you have any questions about my spreadsheet :)

 
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Topic: Anti-Idle: The Game / Anyone have any AMAZING TukkunFCG Decks?

I have an enormous spreadsheet dedicated to TFCG decks, you can find it here. I also have a discussion thread about it.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by ElliottJ4:

What does the open button do in fishing?

Opens Bronze/Silver/Golden chests, if you have the respective keys.

“Open” is not applicable for any of the other items (regular/elite drinks, regular/elite pet foods, junk, fish).

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Something I’ve been working toward for a long time:

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by serama:
Why does my little guy in battle arena glow blue sometimes, like he is standing on a gas stove turned down low?

Mana power (activate/deactivate with space bar). See the mana power skill description for more info.

Originally posted by serama:
And what does that little green star indicate ( the one that shows up on the corner of the HP bar)?

The darker color that sweeps from left to right over the HP bar indicates the Revive skill is charging, green star in the top-right means it is fully charged and ready to activate. See Revive skill description for more info.

Originally posted by serama:
And will I ever be able to do Pong?

Nope.

Just kidding, you can get much better at Pong with practice. Upgrades help (unranked mode) and the REST upgrade for +% arcade score can help too.

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

I’ve decided to move the Deck Analysis and Deck Builder sheets into a new document and make them publicly editable so that more people can use them. The old versions have been removed from my main decklist spreadsheet. The new document can be found here:

https://docs.google.com/spreadsheet/ccc?key=0AsoN_fLYTOKddGhhdTlkZHo1eVUtUUJLeDdkaDRwSnc

I welcome all feedback :)

By the way, if you have trouble using the tool due to other people editing it at the same time, you can simply copy to your own Google Drive (“File→Make A Copy”) or to your own computer (“File→Download As→Microsoft Excel”) so you can have your own personal copy.
(Note that I’m referring to the “File” menu in google docs, not the “File” menu of your browser window)



EDIT: oops, I accidentally had the “deck load code” cell locked for editing, so nobody else could actually use the tool. It’s fixed now!

 
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Topic: Anti-Idle: The Game / Humblebee vs. Knightmare Armor

Originally posted by Rufalisk:

Ah yes I overlooked the additional enhancer stat*1.17 from fusing. Thank you.

That’s a much more concise way to say what it took me 3 paragraphs to explain, thanks :)


Originally posted by Rufalisk:

Also I see the 3/2 crit/att ratio as a sort of compromise between the 2/3 variant and all crit. Like darkmarty said, u20 isn’t that hard to get and having all that extra outside of wm gets a bit annoying.

Yup, that’s a good point and I should have emphasized that a bit more: while it’s technically “optimal” to enhance with only crit for WM, it’s not really practical because doing that would make the set pretty sub-par for non-WM (since all the extra crit over the cap is wasted).

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Humblebee vs. Knightmare Armor

Originally posted by Rufalisk:

You did a great job summarizing the differences, but I have a few pros/cons to add and a couple of minor corrections :)


Bonus Tier

The bonus tier on each KM piece (assuming it has an unob 5 enhancement) is ceil(218/10) + 5= 27, for a total bonus tier of 135 for the whole set. HBB (again assuming u5) is ceil(238/10) + 5= 29, for a total bonus tier of 145 for the whole set.


Fusing

KM is fusable while HBB is not. This is obvious. What is not so obvious is the impact this has on enhancers.

HBB is straightforward, you can apply 10 enhancers (after the 2 special HBB enhancers of course).

Since KM/KM has two halves, you apply 20 enhancers total, but you don’t get the effect of 20 enhancers. Fusing gives stats equal to 0.63*primary + 0.54*secondary, so you could argue that you get an effective (0.63+10 + 0.54*9 + 1)=12.16 enhancers, which is more than HBB’s 10.

If, for example, you enhance both with all crit level12 enhancers (for simplicity), the resulting total crit for each set would be 1358 for KM/KM and 1336 for HBB. Obviously this makes up some of the difference in stats shown for the comparison of the unenhanced sets. You can see all the resulting stats here which is from a few months ago but should still be accurate. Basically, it shows that the full KM/KM set has the following compared to HBB: -10 bonus tiers, +42 attack, +150% speed, +1172 defense, +22 crit damage, -278 evasion, -181 HP (minor differences in stats between my numbers and Rufalisk’s above are probably due to the levels chosen in the fusion sim for the KM/KM fusion).


Timing

I think you understated the timing difference between the two sets. HBB takes most players about 2-3 months to level fully. From my understanding (and please correct me if I am wrong), most players collect 5000 CoUR in roughly 1 month and leveling KM takes a few days. So yes, while you can definitely gather the required resources for crafting HBB quicker than you can for 500/500 KM/KM, the total time to completion of the set is much longer for HBB compared to KM/KM. Of course, for either set you can craft/enhance/level each piece as you work toward gathering the resources required for the next piece.

CoUR

The fact that 500/500 KM/KM limits the CoUR you’ll have available for weapons or rebirth gear is a good point and something I think is often overlooked.

Both?

I don’t recommend switching between HBB and KM/KM or vice-versa. In my opinion, it’s really not worth the time, hassle, and resources to create both sets. They’re really pretty comparable once finished.

Optimal Enhancing

Optimal enhancing for NON-Worst Moon is to try to hit the critical damage cap (1000%) without going over after taking into account the whole rest of your setup and skill build (crit damage on other equips, crit damage skill, combo crit, etc.), and the rest attack. Usually this ends up being close to the 3/2 crit/attack ratio you mentioned.

For Worst Moon, optimal enhancing is ALL crit, since this will give you slightly more max damage compared to attack and you’ll never hit the crit damage cap in WM since your crit damage gets halved.





Overall, I recommend KM/KM, as it takes roughly a third to a half as much time to complete compared to HBB. If you’re a heavy idler, the time difference might be much smaller, particularly because CoUR is much more efficient to collect anti-idling, so you might find it easier overall to go with HBB. The differences in stats is pretty small, although not negligible, so if there’s something in the stats comparison that is particularly important to you (HBB for the extra bonus tiers/eva/HP or KM for the extra def/speed/attack), you could make a decision based on that.


EDIT: I have a google spreadsheet with some more stat comparisons of full sets of high-end armor in case anyone is interested. Also, don’t forget the Fusion Simulator is always your friend :)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

WOW! That’s extremely impressive, Homm.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

it is done!

Now i just have to see if it’s actually any better than my ultimate sword…

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

A couple of updates recently:

  • Bug fixed: some deck costs were not being calculated correctly (thanks to those who pointed out mistakes to me in chat#1!). Formula now fixed and all deck costs should now be accurate.
  • Added a new sheet called “Deck Builder”. Similar to the Deck Analysis sheet, you can get some info on a deck including energy breakdown, card costs, etc. The difference is that the Deck Analysis sheet takes a deck load code as input, whereas the Deck Builder sheet allows you to input the cards and quantities yourself (and outputs the deck load code in addition to the other info). If you want to use these tools, simply copy to your own Google Drive (“File→Make A Copy”) or to your own computer (“File→Download As→Microsoft Excel”).
  • Deck lists are now auto-generated with a formula, based on the deck load code. This means the deck list will always match the deck load code (previously there were a couple of mismatches that I corrected by hand). Also, this means less work for me when adding new decks :)
 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Originally posted by E_102_Gamma:

Awesome detailed post. I’ll definitely give it a shot the next time i’m facing Tukkun.

I took a quick try at rebalacing the energy and slimming it down just a little. Here’s what I came up with:

PvP / Deck Load Code: 
14,14,14,14,14,14,14,14,14,14,14,14,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,40,40,40,40,40,130,130,130,130,130,130,130,142,142,142,142,150,150,150,150,150,150,150,168,168,168,180,180,180,180,180,182,182,182,182,182,182,182,184,184,184,184,184,212,212,212,212,212,212,212,218,218,218,218,218,218,218,244,244,244,244,244,244,244

Deck List:
12 (Upgraded) Rainbow Generator
16 (Upgraded) Energy Supercharge
5 (Upgraded) Flame Mosquito
7 (Upgraded) Time Warp
4 (Rare/Upgraded) Dream Book
7 (Upgraded) Greater Heal
3 (Upgraded) Freeze
5 (Upgraded) Stat Wipeout
7 (Rare/Upgraded) Holy Symbol
5 (Upgraded) Powerup
7 (Upgraded) Attack UP
7 (Upgraded) Blade of Time
7 (Upgraded) Attack Removal

Green energy is still very under-utilized here, perhaps some poison arrows could be added? Not sure if it would be worth bulking up the deck for them, though.



EDIT: here’s the full card and energy breakdown. You can see this on the “Deck Analysis” tab of my spreadsheet. If you want to use it yourself, you can download a copy as an excel spreadsheet.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by pwnedcat:

couple of questions on skins

1- how should I enhance one? (ive got one of them challenge skins now)? Do ERG’s do anything to them (because they dont have any level to begin with?)
2- whats the best skin? O-o

Any help appreciated :)

also if anyone knows where I could find info on the mechanics of finalizing weapons/armor and stuff that would be cool

1. Like any other piece of armor. I’d recommend either crit (if you have capped crit chance and not capped crit damage, with all the rest of your setup taken into account) or attack. EGR’s do work on them, but I wouldn’t recommend using any type of growth rocks on armor pieces because they gain mostly defense when leveling, which is not as useful as other stats.

2. There are really only 2 types of skins in the game, r50 and r500. The r50 skins are the craftable ones and the challenge ones. The r500 skins are Neon Skins, which drop in Triangle Hideout (note: must be at highest streak of the day in TH for it to drop, and the chances improve as your streak gets higher). Neon Skins are much better due to the higher rank requirement, which means higher bonus tier (bonus tier affects the strength of the item’s color bonuses; bonus tier=rank/10+unob). Neon skins can also be fused, whereas other skins cannot.

The absolute best skin in the game would be two u7 (unobtainium enhancement 7, you get this on dropped equips in HC Apoc mode) Neon Skins, both uniqued to max (1800 defense) before fusing and finalizing. The result is like this.

3. The fusion simulator is your friend :)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

apologies for the multiple posts, it’s been an eventful week for me!

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by Arbalist:

where I can find hidden treasure map pieces?

Go to Censor Ship Departure (click the mouse hole in Pirate Ship Interior). Then click around in the area. See here: http://www.kongregate.com/forums/60/topics/166303?page=157#posts-5791736.

EDIT: by the way, you can also get this info from the bot in chat room 1 by typing “/w AITGBot treasuremap”. Yay, bot!

EDIT2: actually, I forgot, you can whisper to the bot from any chat room. The only things chat room 1 gets that others don’t are the corruption warnings and other occasional broadcast messages from the bot.