Recent posts by phantomwolf13 on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Used the spirit strategy to kill Castor Ball, Flying Monkey, FGF, and FGM.

Still can’t kill Chuck Norris, CGT, or Censor Sheep.

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

Not pictured: dragon slayer gear from fl125 and 120 as well…

Also, my previous best was fl117.

EDIT @ down: they’re all dragon slayer, not demon slayer. In other words, useless. So I got nothing of value even though I got an extra ~20 floors further than my previous best :/

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by DarknessD:

How did you level your career? I think I could spend everything I have and still fail to hit even level 40. I know materials will eventually become somewhat more common, but still…

For Item Maker career leveling, you might want to check out this: http://www.kongregate.com/forums/60-anti-idle-the-game/topics/418608-spreadsheet-comparison-of-item-maker-career-exp-from-crafting

…and when you do craft stuff, try to have IM career blessed and IM business active if possible.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Atalyn27:

All IAs mastered. I never bothered with the SC anti-checkpoint trick. Yay for idling, mostly in NCI for the last 80 or so.

That’s impressive, mastering all IAs without SC anti-checkpoint. Grats!


On topic…

which brings me to…


EDIT @down: I’m actually up to 492 now. The 8 remaining:

Pumpkin Carriage
Flying Monkey
Castor Ball
Chuck Norris
Fairy Godfather
Fairy Godmother
Corrupted Giant Treeman
Censor Sheep

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

Originally posted by Atalyn27:

Is there anything decent for spending excess enhancer fragments without using too many pixels?

Unfortunately, no. If you take a look at the “Top Career Exp / EF” list, you’ll see all the items on there are very poor career exp / pixels and career exp / CM (and if you look on the “Top Career Exp / Pixels” and “Top Career Exp / CM” lists, you won’t see any EF-costing items anywhere in the top100).

In other words, there are way better options for spending pixels and CM, unless you don’t have any SCM/unob/CFoC/PoT/PoM.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

(incl. 160 day skips)

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by lexx2k:

When doing a hard (or impossible) Ascension, the boost upgrades are reset:
Will they be reset on further hard ascensions again, or will they carry on the upgrades acquired during the previous hard ascension?
(same thing for progress bar speed upgrades)

If you don’t re-buy everything during the ascension, you get it back when you hit level 8999. Then, like Axiss said, when you start another hard/imp they get reset again.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

Originally posted by Sarlecc:
Originally posted by phantomwolf13:



This spreadsheet shows the Item Maker career exp gain and crafting costs associated with every craftable item.

I didn’t see collector’s pendant in there? Though after seeing some of your suggestions not sure if I would recommend it any more. 400,000,000 CM for 10k career so probably not the most CM efficient. On the other side of this though is it doesn’t cost any other currency.

It’s in the spreadsheet, but it didn’t make any of the top lists on the front Sheet. I only expanded those lists out to the first 100 each.

If you look on the “career exp calculations and rankings” Sheet (look at the bottom of your browser window for the tabs to switch between Sheets), you can find Collector’s Pendant on there.

At 400,000,000 CM for 10,000 career exp (=0.000025 career exp / CM), it’s 1/20th as CM-efficient as CN. It would be ranked #439 on the “top career exp / crafting material” list. So, even though it might look good because it doesn’t cost any pixels or SCM, it’s very inefficient at converting CM to career exp. It’s probably not a good choice for career exp boosting unless you don’t have any pixels or SCM.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I used my new spreadsheet to find good items to craft to consume each of the crafting currencies efficiently. Then I did some Item Maker career boosting…

…but I didn’t quite make it :(. So close! I don’t want to spend the remainder of my SCM/unob/CFoC, so I’ll have to wait to get some more pix/CM before I can finish.



also had this in the middle:

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

Reserved.

 
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Topic: Anti-Idle: The Game / [Spreadsheet] Comparison of Item Maker Career Exp from Crafting

link: Comparison of Item Maker Career Exp from Crafting (google docs)


This spreadsheet shows the Item Maker career exp gain and crafting costs associated with every craftable item. It also contains a number of sorted lists for easy comparison of career exp gain per pixel/CM/SCM/etc.

This could be useful when you want to boost your Item Maker career and/or business, especially if you have considerably more of one crafting currency or another.


Highlights:

  • CN (Chuck Norris) armors are great to craft for career exp. They’re one of the most CM-efficient (career exp gained per CM spent) and SCM-efficient (career exp/SCM) items in terms of career exp gain. They’re also not bad career exp / pixel.
  • Badly Recolored Weapon / Scimitar / Blood Scimitar are more pixel-efficient (double the career exp/pixel compared to CN), but they cost CFoC instead of SCM and they’re only 1/4th as CM-efficient as CN.
  • Crappy Earrings and Awesome Earrings are great for career exp gain from CM and SCM only. They don’t cost any pixels and they’re exactly as CM-efficient as CN armors, but they are only 1/10th as SCM-efficient. Craft these when you have extra CM and SCM but not pixels.
  • Companion Cube armors are good to convert some bacon to career exp, as they do not cost any pixels. Beware, however, that these armors do cost CM and are not very CM-efficient (1/50th as CM-efficient compared to CN armor).
  • Loot Magnet and Monster Magnet are good to convert some unobtainium to career exp, as they cost unobtainium only (no pixels or CM), however they do cost quite a bit of this rare resource. There are some items which cost unobtanium + pixels + CM and are a bit more efficient career exp/unob, but they are very pixel- and CM-inefficient.
  • Armors of DOOOOOOM are an okay choice if you don’t want to use SCM (on CN armors) or CFoC (on Badly Recolored Weapon / Scimitar / Blood Scimitar) but you do have some spare PoT. Armors of DOOOOOOM are exactly as pixel-efficient and about 2/3 as CM-efficient as CN armors. In general, though, I don’t particularly recommend using PoT or PoM to craft items for boosting career exp since the PoT/PoM to career exp conversion rate is fairly low and I’d rather save these currencies to spend on raid entries.


    Related resources:
    Item Maker Career info in the Career Guide
    Business Guide
    Business Reward Calculator



    link: Comparison of Item Maker Career Exp from Crafting (google docs)
 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

error 404: ultra IA not found.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Omesh:

Grats! I’m insanely jealous of your ultra FGM/FGF wins. I’ll have to try again later, maybe after I get some better DS gear like you :)



EDIT:

making progress on the easier ones though…

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by lackinglack1:

Thanks for the list of new passives. Interesting stuff I guess, definitely makes CGT look even better. Now on to my next question: is there a way to sort of say what kind of drop rate is needed to guarantee a chip from, say, CGT or CHAOS? Obviously for CGT WM is inherent, and we can presumably include HC mode for both of them.

darkmarty has been putting together a chip optimizer spreadsheet for this purpose. It’s still in beta stage, but you could ask him for the latest version (or check out the earlier version from his link on page 1).

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Oops, I missed 250 ultra IAs. Oh well, 251:

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by sockcooker:

SOAP after death

The lightning in apoc mode can apply status effects (including SOAP), even when there is no monster present.

EDIT: Actually, I’m not confident about this. Haven’t been able to get it to happen when trying.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Same as any weapon/armor/accessory/enhancer/potion/outfit drop. 100% chance to be magnetized so long as you have a form of autoloot (Dark Ruler, maxed Gem of Constancy, Loot Magnet buff, or Ultimate set bonus for all pieces equipped).

It also has 30% chance to move toward you if you don’t have any form of autoloot, so you’ll still get some while idling without autoloot.

Info added to guilde.

EDIT @down: oops. yea, obviously.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Sarlecc:

EDIT: Okay updated original post please inform me in case I missed something.

The first “else” under each of the three sections (ultra/epic/normal) should not be an “else”, just an “if”. Example:

Ultra Drop Rate
If the monster is ultra and Math.random() is less than 0.25. Else try the Epic drop rate check.
     Else if Math.random() is less than 0.0001 and the monster is an Ultra2 form then itemToGet equals 3.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Tukkun:

Ah, I didn’t notice the lack of else’s, I interpreted it as if it had them in because I had already seen the code and knew how it worked :P.

Thanks for the clarifications, Tukkun!

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Tukkun:
Originally posted by Sarlecc:

Not entirely true.

What’s not true? I looked through again and the only error I noticed is that it should be “If the Monster is not evolving then chipDropChance gets multiplied by 10.”

EDIT: just noticed he left out the first check. After the multipliers:

If Math.random() is less than chipDropChance and the corresponding ally is tamed, then the rest of the checks are done, otherwise they are skipped and a chip does not drop.

EDIT2 @down: I don’t think the ally must be mastered for the chip to drop, it only needs to be tamed. However, it needs to be mastered before you can use the chip to upgrade it.

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

Originally posted by Sarlecc:

Hope the following helps phantom.

That’s a great line-by-line interpretation of the code. Thanks for going through and translating the code into something a bit more understandable!

However, I know people are looking for something more along the lines of “what’s the % chance of a chip dropping, and what can I do to improve that % chance?” I’m going to see if I can take your description and mold it into that form.

Regardless, I appreciate the help!