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Topic: Shadowland Online / GM for Ventus?

meanwhile, blacklist!

 
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Topic: Wartune / One question: How the hell do you get 400 lvl 6 crystaloids?

way to go off topic guys.

 
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Topic: Wartune / BR added per Attribute - in-depth analysis

thanks for the info… that does make sense tho. 8000hp does seem quite OP lol

 
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Topic: Wartune / [info] lvl 70 set/legendary requirements

Originally posted by MattN70:

will the lvl 70 shards be sold in the guild shop?
have a lvl 10 guild shop

you should be able to check in the shop. my lv10 shop doesn’t have 70L shards.

lv6 loids only available in 70+ dungeons; or by converting lv5 loids at 1:10 ratio
70L shards only available in 70+ nightmare dungeons

 
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Topic: Wartune / Problems With the Knight Class

Originally posted by Krempie:

Do DEVs ever read the forum posts???

If not, this is a worthless thread filled with REALLY good information.

If they don’t read the forums, I think that is the #1 way to show that all the DEVs care about is money. I have found this to be true in every case of every good online game (with longevity) I have ever played… with no exceptions.

devs are 7ROAD who are a chinese company. as to whether they hear all the complaints about knight class, it’s hard to tell since their own version of the game is already nearly v2.0… for all we know some of the issues are balanced out by then with the new instances available.

 
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Topic: Wartune / GOOD Rotation for a knight on wb

Originally posted by Greenfireflygirl:

bumping in case anyone has more clothing than before and wants to update. I’m still using KE’s method and happy with it, still haven’t tried balen reviving without troops, but would love to hear what gains you get with inspiration now!

about the new meta with clothes… anyone got a clue if it’s possible to open with DD and end with EDD? use your imagination and give yourselves full 60L equip + full lv10 clothes if need be. of course, preferrable to have someone who’s actually done DD + EDD in same combo to share!

le imagination:
3x lv10 clothes = +75 starting rage
Lord Divine Medal = +10 starting rage

60L pve set = +10 extra rage per turn
Passive = +10 extra rage per turn

total starting rage: 85 (enough to open each round with DD)

rotation:
skill used:   DD >    AA + S       >    AA + US    >    AA + S       >    AA + US    > EDD
rage cost: -80 > 10+12, 10+15 > 10+12, 10+0 > 10+12, 10+15 > 10+12, 10+0 > -100
rage left:      5 >          52      >          84      >          100      >          100      > 0

 
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Topic: Wartune / GOOD Rotation for a knight on wb

please do start a mage-rotation thread…

meanwhile, a few questions:
1. you can double hit on the first hit before WB hits you??
2. why do you even need BL? can’t tank all 5 hits yet?
3. why is your last hit ONLY an auto atk? LB is only 1s cd, should be able to double with LB at least, right?

so again, appreciate if someone could start a mage thread! preferrably someone with a highbie mage (lv55+)

 
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Topic: Wartune / lvl 5 HP gem recipie question

not totally sure, but i think the transposer drops from your Moonevil Den quest? check thru your quests for any transposer rewards.

 
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Topic: Wartune / Divine rune system

so after reading the whole thing thoroughly, here’s a few points:

1. need a Rune Stone to begin learning a (Divine?) Rune.
2. as kanak mentioned, 2 types of rune stones with different rarity/levels/amount of rune exp
3. rune slots REDUCED to 2!
4. rune use per battle limited by rune level
5. runes can be levelled up, but no idea on level limits (still awesome)
6. rune effects now have a % modifier (or at least on Brutality, it does)
7. old expendable runes can be used as rune exp (no clue on whether higher runes give more exp or not; might be wise to save more higher runes)
8. maximum of 100 rune stones consumable per day
9. 500 rune exp to get level 2 rune!

so… what does this all mean? i’m fairly certain runes will see A LOT more usage in general situations, especially if the cast time is still as short. right now, i usually don’t cast runes in GA, GB or BG, but with these new runes, i sure as hell would.

furthermore, this would probably mean that EVERY class will get:
- one self-heal skill
- one party-heal skill (suddenly awesome! 3-4 party-heals from 3-4 players!)
- one self-cast 2-turn mini-Apollo (damage reduce… stack it with apollo!)
- one improved self-cast dmg buff (use before aoe)
- one more aoe skill (imagine if this now scales off player ATK…)
- one self-cast rage gain (can i say, no need to farm rage in MPD any more?)

 
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Topic: Wartune / Divine rune system

while waiting for 1.5 pt3 maintenance, let me try a full translate of the 7ROAD Divine Rune page. hope my chinese is decent enough…

符文系统
Rune System
 

系统介绍
System Introduction

  符文系统,全新概念式符文养成荣耀起航。 玩家可通过学习特定的符文来 *永久获得符文能力*。 新上线的符文系统是在原有符文基础上拓展出来的新系统,不仅可以让玩家在战斗中体验到其他职业的部分技能,而且在战斗中看准时机使用合理的符文甚至可达到瞬间扭转局势的奇效!

Rune System, a new concept involving the growth of runes is to be launched. Players can, through using “Learning Runes”, develop permanent use of Rune-abilities. This newly updated Rune System is based on the original (current) Rune System; not only does it allow players to experience part of another class’s abilities, it also allows well-timed rune-usage to turn the tide of battle!
 

如何学习
How to Learn

  1、开放条件:角色等级到达35级开放符文系统。不同职业可学习的符文不完全相同,每个职业只能学习指定的符文。

1. Requirements: your character will unlock the Rune System at level 35. The runes availble for different Classes to learn will not be completely the same, each class can only learn certain specific Runes.

  2、玩家可以点击界面左下方的“技能”按钮,进入技能界面,选择“符文”界面。
2. Players can click the “Skill” button on the bottom left (right?) of the interface, to enter the Skills window, then select the “Runes” tab.

HEADING: 符文 Runes

TABS: 技能 Skills / 符文 Runes / 天赋 Talents

ICONS: 狂暴符文 Brutality Rune / the rest all say “learn” 学习

BOTTOM BAR: 已装备符文 Equipped Rune /
注:符文学习、升级需要消耗符文石,符文石可以通过参加魔灵活动和神秘商店购买获得。
Note: learning and levelling up runes require expending “Rune Stones”, which may be obtained by participating in the Daimon Activity or by purchasing at the Mystery Shop.

  3、当你拥有该符文对应“符文石”时,“学习”按钮会自动亮起,点击“学习”可 *永久获得此符文能力*。

3. When you have obtained the corresponding “Rune Stones”, the “Learn” button will automatically light up, you may then click “learn” to obtain the rune ability permanently.
 

如何升级
How to level up (the Runes)

HEADING: 符文升级 Rune Levelling

MAIN ICON: 狂暴符文 Lv.1 Brutality Rune Lv1 / 本符文今日已吞噬19/100个符文石。 This rune has consumed 19/100 Rune Stones today.

GREEN TEXT: 可获得经验 Obtainable experience

BUTTONS: 吞噬 Consume / 快捷购买 Express Purchase (probably Balens)

  1、点击已学习的符文右上角“+”,进入“符文升级”界面。
1. Click the “+” sign on the top right corner of already-learnt Runes to enter the “Rune Leveling” interface.

  2、符文系统未开放之前所遗留的消耗类符文,都可以通过“符文升级”进行吞噬,转化为当前符文升级经验。
2. The old consumable runes from before this new Rune System was implemented may be consumed via “Rune Leveling” and be converted into Rune Leveling experience.

  3、符文升级需要消耗符文石,升级后可在使用次数、效果上得到显著提升。
3. Rune leveling requires consuming “Rune Stones”, after leveling up, the frequency of rune-usage and the rune effects would be significantly increased. (Runes can only be used a limited number of times per battle; see below)

  4、每日最多可吞噬100个符文石。
4. Daily limit of 100 Rune Stones consumable.

  5、增加新道具“符文石”,符文石分两类:“专用符文石”和“通用符文石”:
5. The new item “Rune Stones” come in two flavours: “Specific-use Rune Stone” and “Common-use Rune Stone”:


低级通用符文石
Low quality Common-use Rune Stone


中级通用符文石
Medium quality Common-use Rune Stone


高级通用符文石
High quality Common-use Rune Stone

以上通用符文石:用于提升任何一种符文的经验。
The above “Common-use Rune Stones”: may be used to raise the experience of any type of Rune.

BLUE TEXT: 狂暴符文石 Brutality Rune Stone

WHITE TEXT: 所需等级:35级 Required Level: 35 / RED TEXT: 已绑定 Bound

DESCRIPTION: 被狂暴符文吞噬可获得100经验,被其他符文吞噬可获得10经验,也可用来学习狂暴符文。
When consumed by Brutality Rune, can obtain 100 EXP; when consumed by other runes, can obtain 10 EXP, may also be used to learn Brutality Rune.

售价1000黄金
Selling Price 1000 Gold

shift+左键:发送到聊天
shift+ left click: send to chat (Chinese servers are helpful with the shift+click!)

专用符文石:图标与该符文一致,专用符文可以用来升级符文经验,被相同符文吞噬可获得100的经验,被其他符文吞噬只能获得10点经验。且只有“专用符文”才能“学习”激活新符文。
“Specific-use Rune Stones”: they will have the same icon as its corresponding rune, and can be used to increase rune experience; 100 EXP for the corresponding type of rune, or 10 EXP for other runes. Also, only these “Specific-use Rune Stones” can activate “learning” of a new rune.
 

战斗中如何使用
How to use in Battle


(same bottom bar from first big screenie, 2 slots for equipping rune in the Runes tab.)

  1、符文系统下方显示已装备的符文;
1. The Rune System indicates equipped runes in the bottom bar;

BLUE TEXT: 狂暴符文 Brutality Rune / 1级 Level 1

WHITE TEXT: 冷却时间:75秒 Cooldown Time: 75 seconds

DESCRIPTION: 造成伤害提高3%+200点,持续2回合,不可驱散。单场战斗最多可使用1次。
Damage dealt increased by 3% + 200 points, lasts for 2 turns, cannot be dispelled. Maximum 1 use per battle.

  2、战斗中使用快捷键或鼠标点击释放符文;
2. During battle, use shortcut keys or mouse click to activate runes.

  3、符文的等级越高,单场战斗可使用的次数就越多;
3. The higher the rune level, the more times you can use it per battle

  4、使用符文不消耗怒气。
4. Using runes does not require rage.

 
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Topic: Wartune / Divine rune system

found the original source… dunno why it took me THIS long to go look up 7ROAD’s website. they are the developer, so i guess if it’s still listed in their features page, it’s still in.

 
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Topic: Wartune / Suggestion - Charm Record

good suggestion! would be nice to see how many roses have come from one person in total too :)

+1

 
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Topic: Wartune / Shadow Thrasher or WW

1. Thrasher isn’t used for its bleed (120 × 5 turns, stackable to 5 layers) but for its very nice damage (195% +390). unfortunately it is front-row target… so it’s like a mini-delphic at about half the rage cost. generally used by knights who spec lower tree (defensive).

2. Intercept isn’t used for its damage — 3k isn’t much more than 1.5k at lv55+. you could save that 1 point for something else; lv2 Intercept is badass enough :) just remember to unequip it after use, so that your AI won’t go bonkers using it on troops.

 
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Topic: Wartune / Divine rune system

here’s juggalo’s post to take a look:
http://www.kongregate.com/forums/228-wartune/topics/319805-updated-spoilers-for-upcoming-patches#posts-6733934

the source is http://www.6711.com/sq/news/ but i can’t seem to locate the precise post. it doesn’t seem to be mentioned in the more recent 2.0 announcements, so for all we know it might have become an abandoned feature? no idea yet

 
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Topic: Wartune / Problems With the Knight Class

very good analysis Mits!

i agree that tenacity is basically superseded by battle prowess. however, that 10% dmg is also mollified by knight’s pdef… the problem here is nobody seems to know how pdef reduction works with %dmg reduction, so a clearer comparison can’t be made for now.

 
however, i want to clarify some issues regarding block…
1. does a successful block only reduce damage taken by 30%?
2. how much does block RATE (% chance of proc) increase per point of block?
3. does higher block increase amount of damage reduced?

the wikia page says block rate PROBABLY works the same way as crit; but no elaboration on block damage. i’ve not really looked closely, but i always assumed a successful block is about halved damage taken. not sure if higher block increases the damage reduction either :(

 
nontheless, archers have a 100% crit skill (MS), which scales off Determ directly; other skills have crit bonuses (AS/DS get +20%, LF gets +10%) — ON TOP of the eagle eye +20% crit. the corollary here is that if an archer fails to crit on AS, he basically has the poorest rage generation.

meanwhile, knights just have 20% increased heal from Divine Blessing (i am hoping this works on block heals!) agoran gives a temporary buff of +20% hp, and reverse dmg helps knights deal slightly more damage when hit; but BOTH can be debuffed with archer’s scatter, along with apollo. as a corollary, it would be quite imba if knights get a +20% block buff… cos their blocks can sometimes heal for more than the damage done (hint: knights should stack more HP!) so with 20% more block, same-BR knights will probably out-heal most of the damage ANYONE can dish to him.

the only benefit in skills for knights is better rage gain and thus far more delphics; fairly easy to reach 80 rage by 1min mark for a DD-bomb. if WW + seal manages to lower archer’s HP enough, you could follow up with an ult slash; WW + Seal + Ult Slash combo is more reliable than archer’s AS/MS which are totally RNG. regardless, that combo has a rather long cooldown…

 
lastly i agree that templars are a huge boost to archers against knights. however, if the knight’s templars out-survive the archer’s templars, your temps will hit the archer for more dmg since archers have less pdef. archer’s temps, OTOH, might trigger block heal for you. so imo, it’s still best to stand in front of your temps.

thank you for the insightful analysis! walls of text are sometimes necessary, and in this case, quite beneficial :)

 
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Topic: Wartune / BR added per Attribute - in-depth analysis

really? that kinda sux… anyone care to corroborate?

i did note that HP TE is actually 5% per level tho. so i should be putting 25% TE for HP.

 
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Topic: Wartune / [Promotion] It Pays to Consume!

you mean this http://www.gdcvault.com/play/1016417/-100-000-Whales-An

note how Jared basically picks up the Chinese market’s mentality and hopes to transpose it to western markets :D you could almost see his eyes glimmering with dollar signs.

so keep it up, dear whales! you’re keeping R2 afloat so we can still get to play a decently-translated version of a Chinese p2w game :D

 
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Topic: Wartune / bloodthirsty strike is still broken

Originally posted by KnowingEyes:
Originally posted by Tevesh:

While on the subject of brokered skills: FIX DEEP FREEZE

Works as intended. It affects normal casts/attacks only. It has been modified for PvP. The bug on this in the tracker is closed. =)

totally. DF is working as intended cos i can get higher arena ranks when i DF a stronger player’s AI :D

on another note, skip BT and focus on LF/DF/AP? even a high level BT only works well for insanely over-strong cashers (and by work well, i mean they get to recover the miniscule HP they lose per BG fight).

for the uninitiated archer, LF gets a HUGE jump at lv4 (▲30% aoe dmg). DF gets a decent jump at lv4 (▲20% back row dmg), AP gets a large jump at lv3 (▲20% back row dmg & ▲100 pdef pierced). sauce: skill calculator

meanwhile, lv3 BT doesn’t even give more dmg… for a measly 10% increase in regen.

 
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Topic: Wartune / Divine rune system

good point maamba! about time someone mentioned this upcoming feature again… i’ve stockpiled 20 of almost every rune at all 5 levels (yes i have 30 vault slots reserved for runes).

will check back again when i have more info. for those who are confused, this “divine rune” thingy is a 1.6 patch feature (i.e. an later patch in future than our current 1.51 pt3).

 
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Topic: Wartune / Battlegrounds, Group Arena and World Bosses, what to do and not do?

u can get to lv35 within 2-3 days if you play seriously (perhaps 3-4h a day).

lowbie BG is being overrun with underlevelled noob cashers who like to kill people all day and scare off newbies from servers. when u start a BG, look at the Ranking List, and check the opponents’ BR. note the overly-high ones and avoid running into them. if there’re too many stompers on opposing team, you can try exiting and rejoining a new one (5min cooldown). at least nowadays there are plenty of timings for BG, so you can try again another time too. at minimum, try to get the 2 daily BG quests done. your aim in honor rank is at least Elite Warrior. try for Crusader when u know what you’re doing, cos at Crusader and higher, u lose honor when u get killed in BG. an alternate source of honor is attending Guild Battles.

WB, as others have said, is a great source of Daru. save up as much as u can for lv50 troops (usually Templars). meanwhile, as a lowbie at WB, you get to practice your double-hit timings. keep practicing! make sure you can nail the timings with both eyes closed (i’m exaggerating, but yea). if you want to get more WB money asap, try to level up faster. get 45 gear, then 55 gear, and your WB earnings will triple (or more) with each new set of gear (fully enchanted of course). when i started off with my 45 gear, i could get 200-300k as an archer. when i hit lv55, i got 600-700k. per WB.

some other nifty bits of advice:
1. save your socketing rods! do NOT use them on gear below lv50.
2. save your crypt keys! i personally recommend not using crypt keys until you have cleared at least lv50 cata or higher. the later you save them, the more you gain in the end.
3. consult seniors in your guild / server! not everyone is that helpful, but bits of advice here and there would really add up. alternatively, check out the forums and our WT wikia.
4. be friendly~

 
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Topic: Wartune / Problems With the Knight Class

sympathy for knights.

regardless, i believe knights are STILL VIABLE. they are hard to play, but they are certainly NOT pushovers.

if u want an easy game, play archers. all u gotta think about is damage damage damage.

if u want to get yelled at for not healing / puri, try out mage. and when u heal, you get yelled at for not doing enough aoe. LOL

bottomline? knights are certainly at a disadvantage in early-mid game; but tough it out bro. when u reach lv60+, you are suddenly everyone’s darling. you are NEEDED in GoD-nm, and with apollo, you are NEEDED in DT. also, you will be very much appreciated in Spire (tho nobody wants more than 1 tank lol).

part of the secret to playing this “tank” is the fact that full-tank (no PATK or WD) is currently untenable. you HAVE to keep your PATK at or near a similar levelled / similar ability archer. at lv51, i’m guessing u should have 8-9k PATK. i still believe WD is best for knight, to free up 1 more astral slot for Block (or Illu, Deflect, etc later on).

the current WB meta is EXTREMELY biased for archers due to insane crit rates; which isn’t really the archer’s design fault. i wonder when they will revert this insane crit rate… regardless, there WILL be an eventual cap on how far ahead u can get via WB money alone. lv5 to lv6 astral requires 28800exp, 6-7 is twice of that. most average archers will be stuck farming astral exp within this range for a while. you will catch up a bit. similarly, guild skills are capped at lv10; so once everyone hits that cap, basically nobody has any real advantage. (except well knights DO get +20% PDEF)

to end off, my advice for knights is this: make sure you have decent PATK. if you only go tanky with no PATK, you essentially lose out on the most multiplied stat in game (every skill you attack with has a PATK multiplier). ask a senior (i.e. lv60+) in your guild/server for further advice too, sometimes u need someone to go thru the details with you.

meanwhile, still lacking knights in top10 for WB. lulz

 
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Topic: Wartune / Wartune 1.5 Part Three for May 8th & 9th Maintenance!

holy sh*t well done gilbert! you’re my hero :)

now tell me how u plan to beat 70 nm mpd without 60L set please!

 
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Topic: Wartune / [Activity] Who's Afraid of the Big Bad World Boss?

just in case nobody noticed… it means people who squeeze in 3 WB daily can earn up to 90 soul crystals daily! that’s pretty decent if u ask me.

 
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Topic: Wartune / Stats / Game Mechanics Testers thread

whoops the knight question sorta touched off a pity-for-knights nerve :P i feel you man.

anyways, i’m posing the question because of the dmg potential of Shadow Thrasher and Reverse Damage.

thrasher scales awesomely well, tho it’s a tad bit costly rage-wise. would PVE gear address this adequately? one slasher gets you +25 rage with PVE gear… slash + auto + thrasher seems quite viable? the usual comparison would be against Ultimate Slasher, with it’s practically-free rage cost and still-decent damage (also targets lowest HP!)

reverse is however kinda stuck at 1k dmg per hit. however, i’m beginning to see how that 1k per hit slowly (but surely) does add up. again, there’s the issue of rage cost here… i doubt it’s very possible to keep reverse up while throwing thrashers out regularly. especially tough if u need agoran and apollo too.

the reason i even bring up this build is to consider the possibilities in building a tanky knight for end-game (aka less-focused on delphics / crit / WD etc). combined with high block + Enhanced Block heal, Deflection Astral, Illusion Astral, and Guardian Angel Astral… could Reverse Damage potentially win a tough-it-out fight of attrition? (aka via timer buff)

 
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Topic: Wartune / Clothes and Wings costs

updated the excel screenshot with the latest info… do check it out and let me know if it’s more accurate now!

updates = pink