Recent posts by alveolate on Kongregate

Flag Post

Topic: War of Omens / Cards that need nerf or buff

Originally posted by desciclope666:

yarankeen, golem/guardian, twalight peacock, guilded subscrive.
golem/guardian protects everyone, cock heals him, while subscrivers increase yarankee damage.
put some petals, behold vein and mines in there and you GTG.

good lord the number of misspelt names in a 3 line comment lol.

Green Cards

i would add supplicant to the list of OP cards. as an uncommon card, fairly easy to max it. 5g for 1 mag per turn and 2hp, along with feedable conversion… too much economy. any apple deck can rule with supp. it probably should be nerfed back down to 1hp, or increase cost by +1g.

usury could give opponent 1 less gold. +6g is often such a huge advantage that the subsequent -8g/4 turns seldom works out, unless it is mid/late game and economy does not snowball as much. atm, the only way to play usury properly involves following up with a same-turn embargo / bureaucrat feed; or waiting until the opponent’s deck is nearly bought out (against cheap decks).

Red Cards

there are quite a few ways to counter bloodlust:
1. DON’T feed all/any magic to circle if u see opponent has a bloodlust
2. summon more allies — breaking a wall still requires them to spend skulls/attacks on the rest of your crew
3. golems + peacocks = free regenerating shields. putting some hedge guardians could give u plenty of small flowers.
4. misdirects + frames + coordinate = bloodlust suicide lol (still a cheap way to clear those blue walls when needed)

bloodlust IS strong against wall-reliant decks; but as any good player knows, a good deck cannot be make-or-break based on one single mechanic. if bounty is your only source of damage, a bunch of deny cards can shut you down, as can a bad bank refusing to draw bounties. similarly, wall decks have to have a backup plan against bloodlust / intercepts: a jesmai that relies solely upon flowers to gain magic will have to instaquit against any deck with any intercept.

boars should give 1 less resource on sac/death. a more drastic nerf would be giving it 1 less hp (would heavily reduce mog’s burst). regardless, boars are OP not only on mog… they are OP on almost any red deck. with enough boars, you have a huge wall with decent damage potential AND a lot of resources when they get taken down. any red hero could exploit this, and there isn’t any real counter. except maybe seduce — though a red deck can easily keep buying boars, and outpace your stolen boars by ramping up resource-gain via rit sac / dais / feast / repop / fert off.

goatriders are kinda broken now with crazy repeat procs. additionally, it also seems to interrupt surplus damage from single sources — i.e. a 10-stack viper would fizzle after killing the goatrider. i think the % dodge AND % retaliate both need to go down. with >2 goatriders, you have an oppressively strong wall that almost makes shepherds retire in shame. the fizzling of burst cards should also be fixed, regardless of goat balancing.

Blue Cards

apothecary could use a gretta-like passive in place of the “heal allies” thing (which consolidate does with far better efficiency). perhaps give her 2hp and 50% chance to intercept? or else just make her focus on poisons: on turn, 50% chance to restock a poison OR 50% chance to +1 charge to one random poison in play.

wench is very hard to time properly. you need to be able to protect her for her to be effective — and then she basically shuts down green / red ally decks. however, due to the amount of resources required to setup walls for her, she is usually takes too much time to be safely brought out. by then, opponent’s ally deck is probably also setup to be able to kill her off when she is ready to be bought. atm, she seems only slightly viable in a blue skull deck as a slightly expensive courtesan to boost assassins. not sure if there is any way to buff her without making her op. a maxed wench can be bought on first turn and potentially shut down green ally decks instantly. but a non-maxed wench is pretty much useless until you are already winning.

burglary is very hard to balance cost-wise. at 6/7/8, burg is super cheap against a green deck playing expensive cards (bishop, warship, maled, tribute, knights, etc). with an SP in play to buy off the cheaper cards, you can burg some awesome stuff. against cheaper decks, SP + burg is still a very strong combo: buying off 2 cards from an opponent’s bank could give them no options for many turns, leading to a choke-win. the strength of this combo could probably justify burg’s cost. imo, burg is okay as it is, just not as widely useable as some other blue cards.

Purple Cards
i think purple cards seem quite balanced… with the stack caps in place. scribes can have very subtle power to newcomers who don’t know they can add 3 stacks to ANYTHING both in play AND in hand. having 3 maxed scribes allows you to redraw any card with +9 stacks next turn. that is pretty badass… but players who know that would never allow you to keep so many scribes alive: i.e. counterable. barge is in a similar place: most people don’t really know how it works, so they either kill it and get shocked by the skeles, or they fail to account for the gust combo. just gotta kill it like a hedge guardian: have enough skulls to kill off (some of) the skeles too. on that note, yarakeen might need a lower max-cap. a good jesmai could feed a 20-stack yarakeen. however, that is quite hard to setup quickly, and any opponent that allows a jesmai to get a 20-stack yarakeen probably deserves a loss anyway :P

Flag Post

Topic: Clicker Heroes / Most efficient Hero Buying Order?

Originally posted by JotarkKa:

I usually get everything to 10 up to lvl55, and then I start upgrading everything in order. I’m testing 25 atm but dunno if it matters.

25 is a lot slower… no discernible benefits.

10 + first upgrade is the most efficient. however, if you click a lot, you would wanna get Cid to 150 asap, cos otherwise your click dmg would be really low. this may be less impt later on with more ascend achievements, but Cid@150 gives something like 500k per click base.

as for when to go back and upgrade older heroes, it seems the longer you delay it, the easier. i usually have 3-5 newest heroes at 1-10 before going back to upgrade older heroes; and usually i only bother to upgrade those with “global” upgrades (such as x% hero dps or special abilities). the in-between “100% to this hero dps” is usually too weak to matter, by the time you buy 25-50-75 levels on him/her.

doing the 10+up method leads to a couple of semi-bottlenecks, first one is usually somewhere between Broyle-Midas. the next one is usually at Athena, and finally between Shinatobe-Frostleaf, it’s always much slower since these heroes are substantially more expensive.

Flag Post

Topic: AdVenture Capitalist / Sneak peek and speak!

Originally posted by HyperHippoGames:
AdCap’s core design philosophy is “no spam clicks”.


because spam clicking idlers just make me use my autoclick app and then i feel dirty afterwards.

as for the new UI, it’s snazzay as heck! don’t let the boring guys who prefer unchanging old stuff (even when it’s just a boring grey).

my one contribution is this:
the text/font in the left column is neat, but the “achievements” being a longer word and necessitating a different font size totally sticks out to me. perhaps it’s time to rethink a different label? something like “awards”, “trophies” or “milestones” perhaps? also, i believe “pizza shops” are known as “pizza parlours”. i might be wrong though.

also, +1 to implementing a pre-phase 2 update/fix. just to clarify:-

a lot of Capitalists that are hitting the grind wall and don’t like it.

this isn’t technically true, since most of the game is basically grind. more accurately, the grind got crazy at 1800np. by “crazy grind”, i mean there’s an obscene amount of waiting time where you can’t even do anything to boost progress. there’s a sweet spot between “too much idle” and “too little idle”; the 1800np to 2000np gap is simply too much idle.

perhaps add in some achievements for the weaker industries (car wash / pizza / shrimp / hockey) after 1500 at intervals of 50? they can even become slightly more expensive to buy, as long as they give sufficient boosts to help 1800-2000np be easier to attain. anything to make the player feel a sense of attainment!

the alternative is simply make newspapers cheaper in that end zone; but that feels cheaty to me.

Flag Post

Topic: Prime World: Defenders / rarities & probabilities?

just realised this game is on sale for 9.99 on steam.

someone already posted the rarities over on the discussion page there.

doesn’t say anything about probabilities though. as far as i can tell, the draw rates are definitely not “1 in 5” for anything that appears.

Flag Post

Topic: Prime World: Defenders / shortcut keys?

lol i also found the shortcut for speedup… it’s F (for fast).

darn… backspace is kinda far from the other keys… lol

Flag Post

Topic: Prime World: Defenders / shortcut keys?

let’s start with the ones i know of…

1-5 for towers (i assume 6 and 7 later on)

Q for spell (i assume W and E later on)

Space to pause/start game

would really appreciate if someone could tell me the shortcut for 2x speed!
also would be nice to shortcut for start next wave…

Flag Post

Topic: AdVenture Capitalist / Has anyone tried ONE of everything?

i’m more concerned with how many pinheads are required in order for my 100 duodec angels to dance comfortably.

Flag Post

Topic: AdVenture Capitalist / Corrupt a Wish-AC Edition

Originally posted by turtlemcturtle:

Granted, but your computer can’t handle the processing power of the Fantastic Fabulous Capitalist Man.
I wish I was a duck who assassinated John Fitzerald Kennedy (by the power of Grey Skull, of course).

granted. but you broke the space-time continuum, causing Reagan to be assassinated instead, and the Republicans to become nice and popular, and Michael Bay to helm the He-Man franchise (oh noes). ducks also become the biggest attraction in Seaworld, and no longer go “aw yiss” at breadcrumbs.

i wish i could get the AdCap theme song out of my head (you know it’s playing in yours now).

Flag Post

Topic: AdVenture Capitalist / Angel sacrifice upgrades

nice formulas lol… if you are lazy to count / do algebra-magic (ffs this is an IDLE game!) then u can simply follow the game’s warning and do the lazy upgrade.

i personally did just the first angel sac with a warning, cos my capitalist intuition says that’s “taking calculated risk” :P

if i bothered to go deeper into the math, i would think that u cannot simply sac when you “break even” and gain higher income after. like someone else mentioned, u also need to factor in how long it takes to regain the spent AIs. generally speaking, spending >10% of your AIs might increase your income substantially, but set you back a few hours in terms of your AI tally.

remember that ultimately, it is the AI tally that survives resets; your upgrades only last you up till then. so if you are planning to reset when you earn double your previous angel tally, then it will NEVER make sense to sac >50% of your angels. doing so simply delays your next reset, which is precisely the missing time factor that needs to be factored in.

as a rough guide, i would venture to say that sacrificing 25% of your angels is probably the maximum “safe” amount, if your aim is to double your AI tally asap for the next reset. of course… if you are planning to not reset for a while, then by all means maximise your current income.

Flag Post

Topic: AdVenture Capitalist / We need a new update VERY soon!

i am gonna do something REALLY EVIL… while waiting for update… try other games? there’s a really decent idle called clicker heroes, if u wanna try it. i cheat by using autoclicker for that :P

actually, once u reach 1500+ np, adcap already becomes hyper idle — no need to do much other than click a few levels once in a few hours. in fact, there isn’t anything to do but wait for enough cash to hit the century bonuses. gotta fill up those hours in between with other games, imo! it’s the year of idle games… there’s many others to play meanwhile. helps you helpful fellas come up with nicer suggestions for dev too.

Flag Post

Topic: AdVenture Capitalist / How to get 2000 of everything?

you do realise that 2k np is basically the end point right… if it was so easy to reach… then you would have no reason at all to continue after. let’s just hope the new update would be sweet.

<- 100 duodec angels, and lazy to reset already lol

Flag Post

Topic: AdVenture Capitalist / end game Export.

well, you will always know that you didn’t get this far on your own…

i think export should include a timestamp somewhere, along with player sig. loaded “save games” should clearly indicate those too, so that the exports are more personal.

Flag Post

Topic: AdVenture Capitalist / no angel sacrifice achievement

wow no-angel game sounds freaking tough!

angels basically make 99.99%+ of my current income, with 60+ duodecillions of angels…

Flag Post

Topic: AdVenture Capitalist / Late Game Reset Strategy

i just reset whenever i get another 20 duodecs of angels. but it does take a while of clicking to buy back all the darn upgrades. also takes quite a while to get enough novemvigints to buy 1800np. if only there was a way to script the resets so it would buy everything automatically… i mean, it’s an idle game! it’s supposed to play itself!

Flag Post

Topic: AdVenture Capitalist / When do you guys reset after you have every upgrade?

at later stages, you reset after doubling angels + enough to buy some of the more pricey multipliers.

also, if you are resetting just before going to bed/work (i.e. long breaks) you can reset earlier, yet spend more angels on multipliers.

Flag Post

Topic: Wartune / R2 vs KONG - Imbalance - Seps Event

Originally posted by Greenfireflygirl:

…. if you want to play free, R2 might be a better choice. .


i’ve been a freebie kong player for coming 2 years now… #01

Flag Post

Topic: Wartune / Blacklist of events/systems

haha pet peeves = blacklist? way to over-dramatise it…

BUT! i have even more!

a) unreleased stuff that has been in the game for years. yes, YEARS.

- Homestead
they hid it now since HALF the goddamn buildings in town are disabled/cloud city-fied; but that building is still there for those who know it

- Slots 9-12 in farm
coming soon for 3 years i believe, though rumour has it that chinese servers have something there now

- Guild Quarry
instead of making the damned guild quarry, they made Divine Altar… which is mostly pointless/grindy/boring/lagtastic for high level guys

- fkin unbound items
i literally have spent tens if not hundreds of hours total clicking ‘yes’ to merge them to save one measly inventory slot. supposed to be a placeholder for trading options “in future”… i guess it’s in some parallel universe but not ours. heck, i bet none of the universes in the entire multiverse has it.

- Surreal Situation
and a bunch of other supposedly “coming soon” or “secret” titles… am i missing something here? or are these just leftover assets from some chinese version of the game?

- Update Notice
these lazy devs never updated that notice since 2.1 patch. before that, they never updated it for months/years either. what, it’s too difficult to keep track of your own game’s update in your game’s update notice window?? it’s also the best place to update all players; but let’s make them swim thru the forums?

b) other terribad interface bs

- friends list doesn’t indicate inactivity, so u can’t easily find inactives to delete. also, 200 friends limit is just annoying.

- the special ability that Jewel Hunt help requests have to interrupt battleground and a couple other things. and you are stuck watching that stupid spin for 20 seconds. real genius.

- lost stamina if u cancel a solo dungeon blitz. wtf? i cancelled the damn thing. refund my 20 stamina u cheap b2stards.

- all the annoying spins (astro, guild wheel) that only have shortcuts for VIPs. the joke’s on you, greedy devs. i will NEVER buy VIP unless u make these features accessible to all players.

- the removal of link-sharing in chat. i used to help so many new players just by posting appropriate links. now i have to type every stinking paragraph out for each new player. why must good stuff be removed huh??

- ridiculous chat filter. you can’t be po#%@#lar in wartune. not if you are an a.dult. give us the option to turn off that annoying filter; which would be turned off by 99.99% of the players instantly.

- the uselessness of “blacklisting” trolls. they still can flood your chat, they just can’t pm you. in fact, i use blacklist to keep track of non-friend players, since u can see if they’re on/offline in the friends list.

- the Top Bar with the Event Time and Countdown. srsly. Ragnoch has been retired for months. newbies still end up waiting for it cos the devs can’t be bothered to update that damn bar.

- why can’t i fish / JH while in altar?? why allow it while blitzing… but not while in altar?? is letting us multitask such an abomination to R2??

- certain dialogs unnecessarily blocking the chat. especially for hall of heroes / arena, when trying to click invites into your room. on that note, most of the dialog boxes that black out the rest of the screen… is that suppose to help in any way at all?? it’s annoying as heck that i can’t synth/convert my gems, or do guild spins, or move stuff into guild vault, while responding to people in chat.

- the most repugnant dialog box has to be the Tank Trial room… it quits on you if you click ANY other popup.

probably a million other things. but you have a great list going lol.

maybe we should do a 24hr hunger strike (i.e. log off account) to protest some of these ridiculously frustrating stuffs. then again… must… click… devo…

Flag Post

Topic: Wartune / Wilds Complaint

yea 20 sec on divine light is just a joke. can’t even scroll 4 screens with 20 sec. divine light should just reveal a mob somewhere.

also, i think fog of war can be mitigated by allowing SHARED VISION. either share with party, or better yet, share with all guildies. or at least share with guildie castles.

oh wait… am i trying to give suggestions? dammit. that’s just dumb of me.

Flag Post

Topic: Wartune / Wartune mini-client

way to quote 20 lines of the immediate previous post for 2 lines of reply. srsly, learn to forum.

anyway, i tried out the miniclient on, it only allows you to login to servers (duh, i should’ve guessed)

on a sidenote, kong chat has the advantage of allowing cross-server chat, so you can always ask kimmeh whether the rumoured XYZ event is out on Oceanic yet. that’s kinda helpful i guess. but i haven’t loaded WT with kong chat in years, so w/e

Flag Post

Topic: Wartune / Synthesize Level 5 Gems

the reason i call them chance-based is admittedly rather disingenuous: i have no freaking clue what chances crit/block are based on.

until i know just how exactly crit/block works, i would not recommend people sacrifice actual working stats for them, even at high levels. what if converting a lv7 mdef to lv7 crit merely gives you 1% more crit? we either need more testing or (laughs) R2 has to tell us how the chance-stats work.

Flag Post

Topic: Wartune / Seriously, online reward?

lol the level of complaining is kinda lame…

on a less r2tarded note, the client isn’t even capable of letting you idle for long hours. i get kicked offline randomly after about 1.5hrs. so if i’m afk for 6 hours, i basically wasted 4.5hrs trying to get the online reward (btw, the imperial chest can drop premium sylphs, so YES it’s worth it).

if you are worried that R2 is wasting your computing power, you can set your laptop to power-saving mode and set your processor @ 10% speed. either way, i doubt flash allows such functions.

Flag Post

Topic: Wartune / Wartune mini-client

Originally posted by WIGANSTE:

why would Kong want a shed load of cashers who play wartune to leave the kongregate site and play on a dedicated player? Ain’t happening.

you still login to the SAME KONG SERVERS. you are just logging in via a less-laggy interface. you still pay kreds if u wanna buy balens, so kong need not worry about “losing cashers”.

i currently login to kong-13 with a link that doesn’t load the rest of kong’s chat stuff at all; just the wartune iframe. this trick reduces lag for older machines substantially; but for kong, this represents less ad revenue i guess.

kabam has a “hall of heroes” client which COSMOS youtube features sometimes (he’s getting real boring of late, talking really newbie stuff), not sure if it’s the same thing. one of his latest videos shows it. looks more compact, and most of the buttons look different/sleeker.

Flag Post

Topic: Wartune / Synthesize Level 5 Gems

the game gives you free transposers up to lv5 for patk/matk, pdef/mdef and hp. i.e. the main gems which give the most useful stats.

crit / block / charisma do not get free transposers above lv4; but there is NO NEED to buy them.

1) usually u are transposing these gems into the main gems
2) you can always convert higher gems from patk/matk to the other colours
3) crit and block are chance-based stats and they get substantially less stats than main-stat gems at the same level
4) charisma gems are utterly bad. never ever socket those.

nonetheless, cashers may wanna buy full sets of tranposer scrolls just to save the copious amounts of gold required for converting higher gems. as a non-casher, i prefer to save my balens and only have lv5+ transposers for patk.

Flag Post

Topic: Wartune / Mage Skill: "Damnation"

wow that is a huge bummer for mages running AQ. srsly hate R2 for these lame unexplained and unannounced inconsistencies. mages who run damnation and AQ inflame… R2 says thanks for the balens.

Flag Post

Topic: Wartune / S1 Wartune Maintenance 10.07 Hades/Apollo/Dragon Soul

@deShad precisely lol. the idea of such “microtransaction” games really depended on the transactions being micro… until chinese cookie cutter game companies found greedy US proprietors, who basically jacked up all the prices and relied on poor management / customer ignorance to keep their sales up.

it’s really simple economics: goods with high elasticity of demand (i.e. completely non-essential, easy to buy or not buy) respond best to price drops (i.e. small drop in price leads to proportionately greater increase in demand). not only do in-game items cost near-zero marginal cost, they are also incredibly easy to buy when they are cheap — with online payment and the game being accessible anywhere with a pc+internet. the delivery cost is also near-zero. there is really no reason not to sell everything very cheaply and watch economics work.

so once again, i implore all cashers to cash wisely. no need to wait for someone to post all the china server cost-conversions before you puke blood and choke… you can spend wisely right now. if you don’t reward R2’s scheme, they will have to respond logically.