johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
emena athhna xronia twra lamia :D
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johnandreo
113 posts
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Topic: Skyshard Heroes /
Conquest Concludes!
ok can i get my 5 cloudcores refunded for the steam tank i bought cause i though it was a great deal since airship costed 35 cores…but guess what it doesnt…..marvelous fail and you really suck about that
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by brahames:
i ve read that in conquest every guild member get the same conquest cores. That results in all the good players stack in 2 or 3 top guilds with great difference from the others. I suggest not all the guild member take the same cores (leader gets more then best guild players etc)because this will give top players a motive to be in different guilds and make game more balanced. thx
are you from brahami?
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
actually del i didnt imply anything i was just qurius about scarlett fyi…and also agreed on week based trophy thing
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Conquest
ok my view on conq: the world map seems to chaotic and i never feel oriented when i travel/use it. if you could give it borders or anything that would make it feel like a real space it would be nice. a mini map with the assets of each guild coloured so we can can have a clue with one look whats going on is nessecary i think.i believe that by not getting a visual info by the map itself on who has the lead on conq or where is each guild and rather by having as only feedback the running influence score makes the whole thing vague and not so tempting to engage in it. the troop cost reduction is fine but the economy needs a boost( well if other servers face our economy crisis as well)maybe a buff on assets..idk its up to you.i like the vehicles its fun but i hope you could polish a bit the whole running thing. you could significally increase the running speeds so it wont render the game tedious yet people who want to be super fast they get to buy it with the forementioned vehicles. overall i have a great feel for where is it going and congrats overall for your hard and commited work cause new great suff comes everyweak or so , so THANX :D. oh and one of my wishes…i would like the game to provide a steady income on conqcores and a well organised and ‘’stable conq store’’ with these new one weekconquests so everyone will have the chance of getting every item, faster if they participate every week and of course slower if they dont. and since this game is turning cloudcore hungry with each aspect enveloped in it maybe the ability to turn conq cores to cloudcores would be really great.and my final statement, again you ve seen the radical changes you had to do in asset bases because of keris. 2 times more hp on spire than lvl9 cit and hero reduction dmg on gens. and that was on a very freaky strong base.now imagine our bases…..o_o…….i bet you get my point…..i dont care if he gets my base when im offline, idc if he takes a tower or a gen if i am defending…but the ability to take almost all my silos while im defending is a bit shitty dont ya think?just give our silos significant hero reduction dmg with each reinforcement upgrade and problem solved. KEEP UP THE GREAT WORK
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by del2674508:
Suggestion:
A hero with a skill that either negates healing, or deals what would be healed back to the troops that would have been healed.
Colette (she is NOT over powered) is difficult to defend against because of how powerful her heal is.
A hero that could turn that ability against her would be nice, and allow a wider range of tactics versus colette, or scarlett, or Dacron.
someone is using scarlett and you are having problems against her?id like to hear that cause i havent seen noone using
scarlett XD
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Conquest Update
should carmine lens be on the conquest shop? 0_o
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by Deno:
Originally posted by deathreapers:
Originally posted by johnandreo:
Originally posted by deathreapers:
Originally posted by johnandreo:
Originally posted by AleXinoS:
Originally posted by deathreapers: alex your not the only one who got advanced info about this game XD
Still doesn’t explain how he has him, he’s not unlockable yet. Unless he is on FB? o.0 I was thinking he simply took the image and edited it, but no, he has 850 energy. So, maybe FB, or hacks. :P
nope its not fb.850 energy..?wtf i demand an explanation nah i think its just plain editing how can you tell its not
he also edited the extra energy? i believe even the original or i should say edited first image shows he has 13 heroes and thus on second image shows 13 heroes individually for selection that all and by the way deno how long are you gonna take to post something into the forums so others wont get too much errr mystery out of it

Have him at lv 6 mostly
But what do you think about the hero selection?
what kind of sorcery is this ╰(°□°)╯

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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by deathreapers:
Originally posted by johnandreo:
Originally posted by AleXinoS:
Originally posted by deathreapers: alex your not the only one who got advanced info about this game XD
Still doesn’t explain how he has him, he’s not unlockable yet. Unless he is on FB? o.0 I was thinking he simply took the image and edited it, but no, he has 850 energy. So, maybe FB, or hacks. :P
nope its not fb.850 energy..?wtf i demand an explanation nah i think its just plain editing how can you tell its not??
he also edited the extra energy?
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
Originally posted by AleXinoS:
Originally posted by deathreapers: alex your not the only one who got advanced info about this game XD
Still doesn’t explain how he has him, he’s not unlockable yet. Unless he is on FB? o.0 I was thinking he simply took the image and edited it, but no, he has 850 energy. So, maybe FB, or hacks. :P
nope its not fb.850 energy..?wtf i demand an explanation
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] 4/6/2013 New Raid
Originally posted by Manaco:
Originally posted by JeremyEmperor:
tile set not worth it’s cost, i want a better tile set :D
I have to admit I agree with this. While I love my tileset collection (I have ‘em all!), they are lacking in the ’ahh ohh’ factor. I certainly wouldn’t mind seeing an update to existing tilesets (and future tilesets) where building appearances are modified. (Health and damage output would remain identical, of course). For example;
Guulak tileset should make all of my buildings slimy.
Talric tileset should add a snow-covered ‘roof’ to my buildings.
Fendor tileset should add a dust-covered ‘roof’ to my buildings.
Stonewick tileset should add… well i don’t know for this one.
Get the picture? :)
:D +1
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Scarlett the Bloodwitch is now available!
Originally posted by Manaco:
aw, a teleport skill on a shapeshifter? that means one less shapeshifting skill! I would honestly prefer a shapeshifter with the following skills;
1- gains blood somehow
2- shapeshift into a wolf (increased speed, less armor, mild increased damage)
3- shapeshift into a bear (decreased speed, mild increased armor, increased damage)
4- passive.
with a teleport, that means only one shapeshifting skill? :( :( just save the teleport for a wizard-type hero… an arcane wizard for instance.
agreed
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Suggestions/Bug reports
ok now i had the same thing twice…i attack , a wild defender appears , so i retreat and all my units are gone….sure there was some dmg on my units but not enough to wipe them out…the battle report said that as well both of the times. it feels as if that even though ending the game and showing the correct dmg on battle report, but somehow (due to lag and lack of synch between players)dmg continues to be delt and thus the losses.now that sucks .please fix it :D
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Current roadmap
Originally posted by Manaco:
Originally posted by johnandreo:
oh by the way syn i forgot to ask….souldnt you put like an adequate amount of time between the realease of new heros?i am talking about an amount that would be equal to the time needed to max a hero plus a couple of days
Then all the top players will ALWAYS have every hero maxed. If heroes are released at a faster rate than it takes to fully 10 a hero, then even the newer players can have heroes better leveled than the elite players. So, I disagree completely with you.
corect i havent thought of that.ignore my statement :P
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johnandreo
113 posts
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Topic: Skyshard Heroes /
[Dev] Current roadmap
oh by the way syn i forgot to ask….souldnt you put like an adequate amount of time between the realease of new heros?i am talking about an amount that would be equal to the time needed to max a hero plus a couple of days
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johnandreo
113 posts
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johnandreo
113 posts
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Topic: Skyshard Heroes /
Why are there no rewards for recruiting new players?
i was never fond of this kind of ‘’common practices’’ cause i believe that players tend to worry more on recruiting and spamming than the real game and that it severly cripples the gap between decent hardworking players and spammers. so i will have to disagree
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johnandreo
113 posts
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Topic: Skyshard Heroes /
Assests open discussion without trolling.
What are we talking about here?That the extra income provided by assets is no good?Cause i find that irrational, since any amount of extra res per day should be welcomed .Now, if you are reffering to an overall problem of getting res, in my case i can not complain since i grind the game and also have the ability to win in most of my attacks but i can admit that the number of active players which ’’produce’’ and store res by getting involved with the economy of the game has decreased, which eventually leads to an economical and not only crisis.Ok now im gonna backtrack a little and remind you the state of the economy of the game while guulak was farmable.I think that everyone will agree that things rolled better at those days in terms of res and it certainly explains all the complains and dissapointment when guulak became a raid.Guulak gave a total amount of 132 k of total res per 150 mins (screw keris im not counting that fraker in) which means if you farm it all the way its 9×132k which is 1188k.But i dont believe that a lot of us had as daily routine to farm guulak like that every day, so lets say the average player farmed it like 6 times ok?6×132=792k.So lets speculate the average players now has 6 players wich leads to 6×60k(you ll get the 50 lvl assets eventually)is 360k. Surely anyone will see that this amount is the less than half than waht guulak gave….but 1) res in guulak were equally divided in all 4 res which means now you can concetrate on a specific res which you need more 2) you can still farm the campaign for example grinding gears in less than a min per attack and will also give you an amount of res very close to the ratio of energy/res of guulak which eventually leads to more res than the original guulak.So where is the problem?

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johnandreo
113 posts
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Topic: Skyshard Heroes /
Alaric OP?
Originally posted by Corrupt0:
I know a troll thread when I see one.
Narbs.
dude…..ಠ_ಠ…..no shit….
now to our point…recent studies have shown that 7 out of 10 troops that have indeed fought side by side with alaric after a short period they quit the army and join poetry clubs or they start to get interested with ballet….i demand an explanation!
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johnandreo
113 posts
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Topic: Skyshard Heroes /
Alaric OP?
ok how about we buff alarics stats but we also give him a mental sickness like bipolarism and in the middle of the fight he will turn against you for every few secs?
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johnandreo
113 posts
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Topic: Skyshard Heroes /
Gasket UP?
i have an idea about gasket..how about if his passive instead of dmg would cause 1 sec of stun or even an enfeeble efect that would help him be more troop supportive while not changing his style in a radical way …
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johnandreo
113 posts
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Topic: Skyshard Heroes /
Gasket UP?
Originally posted by LnDRash:
I agree that Gasket isn’t the only hero with those skillset issues, but that doesn’t mean its something that should be ignored. Instead all of those skills in question should get some revaluation and balancing.
But about Gasket again:
I’ve been thinking about ways how to fix him, but his current skillset really doesn’t offer much room for creativity except copy/pasting from stuff other heroes already have. So instead I came up with this more or less complete rework:
(All Stats and Skills lvl10)
Health/Armor: 7000/50
Damage/Range: 400/4
Burst: 4/50%
]
Gasket Fires a long range artillery projectile at the target area. The projectile deals extra damage to buildings.
Damage: 300
Range/Radius: 10/5
Extra Damage to Buildings: 100%
Mana Cost: 25
]
Gasket releases a cluster of homing rockets around himself. The rockets automatically target the closest enemy units or buildings in proximity.
Damage: 75 per rocket
Number of Rockets: 5
Mana Cost: 20
]
Increases Gaskets armor but decreases his movement speed. This skill can be used even while stuned, but it will not break the stun.
Armor: +75
Duration: 12 seconds
Movement Speed: -75%
Mana Cost: 20
Blast (passive):[/b]
Whenever Gasket is hit there’s a chance he will release a steam blast around himself. The steam blast deals damage and pushes enemy units away from Gasket. This effect cannot occur more then once in three seconds.
Chance: 15%
Damage: 75
Push Back: 4
This Gasket wouldn’t be relying on siege to buff his damage anymore. His initial dps gets lowered, but thanks to his other new skills he should still be able to fulfil his role as an excellent defender.
Since he doesn’t need to spent all his mana solely on siege anymore, he also gains a lot more untility. The increased HP and new Reinforce make him more competitive at hero vs. hero and Barrage helps him a bit against kiters. The new Siege and Reinforce together with his increased HP would make sure he can fulfil his role as a tank while attacking, despite offering no other form of unit support and descreased frontload damage from losing his old siege.
It would probably still need a bit more tweaking, since I’m concerned the lower mana cost on Reinforce together with the increased HP may even end up making him overpowered against towers… but I think overall a Gasket like this would be much more enjoyable.
What do you guys think?
WHERE CAN I BUY THAT SHIT? XD
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johnandreo
113 posts
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Topic: Skyshard Heroes /
Alaric OP?
agreed . remove his sword and give him a rubber duck
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johnandreo
113 posts
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Topic: Skyshard Heroes /
serypha up?
when i first started to use seri she was quite a formidable tank and her water could really change the outcome of a battle , but now due to several battle mechanics changes and especially the buffed new towers and the obvious cit 9 , lvl 11 towers, she is only good for def. corrupto might be wright when he says that her dmg output is the thing that has to change but yeah i think she needs a lttle revamp but i would advice great caution while and if doing that, cause noone wants op seris defending cities cause she is already devastating at that
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johnandreo
113 posts
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Topic: Skyshard Heroes /
A STATEMENT TO THE DEVS
and the battle reports are broken again……but the main problem is that you DEVS are starting to make people that have invested time and money on this game quit, people that i consider friends( as much as one can be through a net game). SHAME ON YOU. I still play this game cause my disfunctional brain is unwilling to give up to all the efort i gave to it and all the freaking support i gave to YOU! For the first time im starting to believe all the nasty rumors about syn’s ’’policy’’ on screwing up games.And i understand that there will be whinning on every update and change…but to completly ignore YOUR WHOLE COMMUNITY WHEN THEY SAY YOU KILLED THE PVP WITH THAT FREAKING MAP TRAVEL AND EVENMORE REMOVING THE HONOR FROM AI?I MEAN WHAT THE HELL ARE YOU THINKING? AS ONE OF THE FIRST PLAYERS ,CLIENT TO YOU, I DEMAND AN EXPLANATION BUT MOSTLY I DEMAND TO RESTORE THE PREVIOUS MENTIONED ASPECTS OF THE GAME TO THEIR FORMER STATE….but hey, we are only a pitifull 100-200 here in kong…god save the ignorant thousands of players in AG…I NOW WANT EVERY PLAYER TO SHOW THEIR SUPPORT TO MY STATEMENT by a simple +1……cause words seem to be insufficient to the devs
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