Recent posts by maltar_draco on Kongregate

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Topic: Bloons Monkey City / Rest in Peace, Bloon Dunes

 
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Topic: Bloons Monkey City / Worst/Most Difficult Monkey Teams Event Encountered

Originally posted by allmybase411:
Originally posted by Goontra:

Glue and ships on a tile with no water might be worse..

We have a winner.

Or do you?

 
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Topic: Bloons Monkey City / Worst/Most Difficult Monkey Teams Event Encountered

This one sounds pretty brutal.

 
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Topic: SAS: Zombie Assault 4 / Am I the only one who knows how to play Survivors?

I didn’t start the flame-war
It’s always been burning
Since the world’s been turning
No, I didn’t light it
But I tried to fight it

 
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Topic: SAS: Zombie Assault 4 / Am I the only one who knows how to play Survivors?

Don’t forget the cash registers!

 
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Topic: SAS: Zombie Assault 4 / Prices for crafting are rediculous....

Originally posted by knightwolf95:

I was even proud to have raptor or phantom and planet stormer was my best gun until lvl 30.
Now everything is changed.Everyone wants tempest,hornet,mix,shock.

You stupid kids don’t even realize how much benefit you have now….

I still have my smaller whiter shotlite tempest from a month ago, only cost me like 3.6k alloy which isn’t too much nowadays. I auged it deadly, oc and adap and oh boy, is it still great! I am like level 66 now and I am still shredding everything to pieces with little to no effort on a level 25 gun.

Edit: Why pay 240 times for something that only does 2.7 times more damage?

 
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Topic: SAS: Zombie Assault 4 / Prices for crafting are rediculous....

The update that added black gear was the same update that added nightmare mode, they made stronger zombies but also gave us stronger gear, the biggest blackest weapons are supposed to be made from unobtainium. Time was, the best hardplate only cost 60K, which was a lot harder in those days.

Point is: Like all Multi-User Dungeons out there, it’s an intended grind-fest. Don’t like it, you could always play something else, there’s no shortage of games here on Kongregate.

 
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Topic: SAS: Zombie Assault 4 / Am I the only one who knows how to play Survivors?

 
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Topic: SAS: Zombie Assault 4 / SAS Justin Bieber fan club !

Request Lock!

 
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Topic: SAS: Zombie Assault 4 / That moment when

>Nightmare Pods
>All 5 spawners are destroyed
>Parking lot
>Three players are dead (including me)
>Boss is finally killed by team-mate
>Alloy and Strongboxes pour out
>20 seconds on the clock, counting down (this means victory)
>He/She gets killed by swarming runners (right next to the hobbit-hole)
>All four players are dead
>Defeat!
>Didn’t get to keep any boxes or alloys, cash and xp reward was penalised.

I have all kinds of these Nightmare Match stories, I got 3 nantoniums very early in one game, but I took a nightmarish savage necrosis to the knee.

 
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Topic: SAS: Zombie Assault 4 / Armor and BAE Skill Question

Originally posted by BrooklynMan:

The formula I posted is an approximation (a curve fit) that uses multiple data points including 21,500, but you won’t get exactly 21,500 if you input 99. Also you can just use a calculator for Euler’s number.

And here we finally come to the heart of the problem, we want enough armour class to have the maximum amount of protection but any more is a waste. Nobody knows what the exact amount is required and that is what has been bothering people such as myself. It has been confirmed by NinjaKiwi that 21500 is guaranteed to be very slightly over the limit, and if that’s about as good as we’re ever gonna get, then I can accept that!

Conclusion: Just get 21500!
For the armour that I decided to get for my end-game build, I would only need 10 BAE.

http://topper64.co.uk/nk/sas4/armour

 
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Topic: SAS: Zombie Assault 4 / A small guide to trolling in SAS 4 (Multiplayer Only)

This is why we can’t have nice things!

 
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Topic: SAS: Zombie Assault 4 / Armor and BAE Skill Question

Originally posted by BrooklynMan:

To target a specific percentage, use this:

e^[(Resistance % Wanted) + 57.527]/15.718 = Armor Points Needed

Suppose you wanted 97% resist. Then,

e^[(97+57.527)/15.718] = ???

e^(154.527/15.718) = ???

e^(9.83) = 18605.50

18,605.50 is approximately what you need.

Although I doubt many would care to target a specific percentage other than 99% since everyone wants 99%, so 21,500. Targeting does have its uses, but too lazy to discuss here.

Well, the E is approximately equal to 2.71828 or so, which means the required amount of armour class is approximately 21130. I hate irrational numbers.

 
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Topic: SAS: Zombie Assault 4 / Armor and BAE Skill Question

If I remember correctly, the formulae for armour damage reduction as follows:

Pre-8500: It’s just square root, dude. No, I’m not joking!
Post-8500: The original armour class value is divided by 6.8 and then 6800 is added to it before rooting.

Let me show you.
10%=100
20%=400
30%=900
40%=1600
50%=2500
60%=3600
70%=4900
80%=6400
90%=8100
95%=15130
98%=19067.2
99%=20406.8

The % amount is rounded to the one with the closest armour class, so 19,737 is needed for the info screen to say 99% protection. Although, the info screen could be lying to me and you really do need 20406.8 armour class to achieve optimal defence.

 
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Topic: SAS: Zombie Assault 4 / Are all Zombies in NM mode Nightmarish? e.g. all 75%resistance to all things?

No, only about half of the zombies you meet in Nightmare mode, do not have nightmarish mod.

I use Adaptive on absolutely all my weapons, because resistances can really waste your ammo or even get you killed. A Flamethrower is good to use if it has Over-clocked as you can achieve stunlock with it on small groups.

Zombies with the Nightmarish mod, will have a bunch of buffs including health, damage, speed and resist mods.

http://saszombieassault.wikia.com/wiki/Nightmare_Mode_(SAS4)

 
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Topic: SAS: Zombie Assault 4 / best black armor combination with max augs and bae?

Originally posted by the_doomsday:

Also pay a visit to this site:
http://topper64.co.uk/nk/sas4/armour

I for one, did visit that site!

Dragonfly Helmet (Smart Target, Target Assist, Body Fuelling) 880, 430, 880 BAE: 2245, 1007.5, 2245
Guardian Vest (Fortified, Heat Resist, Body Fuelling) 5846.8, 8675, 728 BAE: 15641.2, 23506.25, 1652
Titan Gloves (Nimble, Heat Resist, Fortified) 3884.8, 2593.3, 653 BAE: 10508.2, 6965.575, 1577
Medusa Pants (Hazchem, Machine Assisted, Body Fuelling) 655, 660, 9928 BAE: 1626.25, 1552.5, 27127
Titan Boots (Machine Assisted, Hazchem, Fortified) 3718.75, 675.5, 3194 BAE: 10051.5625, 1589.375, 8564.75

Total
Phys: 14985.35 BAE: 40072.2125
Heat: 13015.8 BAE: 34612.2
Chem: 15383 BAE: 41165.75

Or if we have heavy gear, we can go for Hard-plate instead of Guardian:
Hard-plate Vest (Fortified, Heat Resist, Body Fuelling) 13522, 7014.5, 1205 BAE: 36748, 18939.875, 2963.75
Titan Gloves (Nimble, Heat Resist, Hazchem) 988, 2593.3, 3437 BAE: 2542, 6956.575, 9233
Titan Boots (Machine Assisted, Heat Resist, Hazchem) 947.5, 2452.25, 3194 BAE: 2430.625, 6524.9375, 8564.75

Total
Phys: 16992.5 BAE: 45591.875
Heat: 13150.05 BAE: 34981.3875
Chem: 18644 BAE: 50133.5

Excluding the bonus 300 from collections.

http://saszombieassault.wikia.com/wiki/Augments
http://saszombieassault.wikia.com/wiki/Armors

 
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Topic: SAS: Zombie Assault 4 / Should there be a new class???

Originally posted by JorX3:

If assault is our dps, we’d also need a class which deals a ton of damage in a short while, but doesn’t have that much sustained damage. The ‘sniper’ which has been discussed on this page could potentially fulfill this role rather nicely.
If medic is our healer aka ‘defense leader’, we also need an offensive leader. Something like a squad commander who has offensive buffs, like increased damage, reload speed, something like that
And last of all we’ll need a ‘controller’. Someone who is capable of hindering and damaging multiple enemies at the same time, while maybe even helping out his comrades in some way. I’ve read something about an engineer on this page which could do this nicely (I think).

Yes! Those are all completely viable classes we could have.

The Sniper would do well with burst damage abilities, as opposed to the Assault which has Adrenaline and Killing Spree which are clearly good for destroying lots of little zombies. The Sniper could be specialised for killing bosses. Supermarine and Hornet are considered good bossing weapons because they are very light allowing you to back away without the boss gaining on you while still doing enough damage.

The Squad Commander, being an offensive support character would be very useful to have and would be especially good for rushing.

The Engineer, while everybody can simply throw grenades or deploy turrets, nobody can simply build barricades or deploy mines. The Engineer could be the ‘controller’ or ‘summoner’ we need in battle.

The only thing else we could have is a stealth class.

 
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Topic: SAS: Zombie Assault 4 / Should there be a new class???

Originally posted by knightwolf95:

A Necromancer

While most games do in fact have a summoner, and a summoner is very useful to have in any game. A Necromancer or “Necronator” ain’t gonna be no good guy in this mix. It would surely be the arch-enemy of the SAS.

 
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Topic: SAS: Zombie Assault 4 / Should there be a new class???

What party role would this hypothetical new class fulfil?

The Heavy is our Warrior. Tanking ability is great with Tough Body and Die Another Die, can use the heaviest of weapons with ease and can even stun zombies.
The Assault is our Rogue. Clearing speed is the specialisation here, the rate the Assault can make zombies dead is unmatched by any other class.
The Medic is our Cleric. Healing and support is the Medic’s bread and butter. Medi-kits, Protective Aura and Revive assistance.

We have a tank, a dps and a healer, what more could we possibly need?

 
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Topic: SAS: Zombie Assault 4 / What should future badges be?

Originally posted by Juvinial:

[Hard] Black is the new OP
Obtain a 10*** [BLACK] Gear.

[Impossible] Obliterative Annihilation
Kill 1,000,000 Zombies with one character.

You must be new here, because killing millions of zombies is a lot easier than crafting black gear.
Crafting black gear requires tens of thousands of alloys and without successful nightmare matches that takes forever. Killing zombies can be done anywhere in this game.

 
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Topic: SAS: Zombie Assault 4 / Memory Leaks

After completing a mission, the process’s CPU locks up at about 25% and starts gaining memory, and slows the game down very much in the equipment/skills menu.

It increases to about 1200 to 1500 Megs. It is then instantly gone and down to about 500 to 600 Megs which is normal when you’re not doing a mission.

I’m not sure what’s causing this, my computer is fairly high spec so it shouldn’t be struggling with flash.

And I don’t remember it lagging in the menu screens before the recent update.

Anybody else having this? Or know what could be causing this?

 
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Topic: Bloons Monkey City / DDT Takedown

Can’t go wrong with a Monkey Intelligence Bureau.

 
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Topic: Bloons Monkey City / boloon ideas? post 'em here!

Name: Ice Bloon
RBE: 1
Speed: Green
Abilities: When popped, all bloons of colour within a radius of 64 bloons become frozen for 2 seconds.
Looks like:

 
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Topic: Bloons Monkey City / malware beware, probably result of one of the Kongregate ads

You need adblock bro!

 
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Topic: Bloons Monkey City / I've perfected searching the map..

Nice!