6thgraderhere
714 posts
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Topic: Red Crucible /
Need Some Help & Info
All the weapons/armor under Tier 10 are all buyable with HP, Tier 10 and above you need 50 coins. Well, that’s what I’ve heard anyway.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
New guns like flamethrower
Originally posted by Jake998Asset87:
We players suggest also flamethrower and the ammo getting consumed is other type of fuel. The fire effect slows the enemy or foe burning which gives 2 damage and slows them also. Please make a gun Flamethrower
Using in game premium currency as ammo…
HELL NO
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Injuries Revision Idea: VERY IMPORTANT!
I’ve gotten a critical one and a few minors, but it’s not too bad. >_>
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Injuries Revision Idea: VERY IMPORTANT!
Guys, just make a balance of RANGED survivors. Get a couple with all types of weapons. Short ranged tanky ones get shotties, while recons and more fragile classes get some medium to long ranged weapons. Just keep all your guys together and move, slowly. After searching a few containers in one area, regroup together, a horde is likely to come rushing out.
The reason is pretty simple, if you give melee to your guys they’ll have a higher chance of getting hit. (Con nerfed the dodge rate of melee and gave ranged survivors dodge, USE THAT ADVANTAGE)
So, yeah it’s not that hard >_>
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Injuries Revision Idea: VERY IMPORTANT!
Originally posted by dumehard:
Same here! Most of my survivors required lvl 4 medical supplies but it drains some much fuel and resources.
Just hit a few hospitals, it’s not impossible .
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Suggestions (5/20/2013)
Originally posted by Suggester:
Additional Idea, supplied by Kaiser_Franz:
(A template for a Lvl 15 .50 cal. Mounted Machine Gun)
.50 cal. Mounted Machine Gun
-Damage: 30-38
-Ammo cost:150
-Effective Range:17
-Aim Time: 0.1 sec
-Attacks per second:
-Accuracy: 76%
-Noise: 22
-knock-back: 15%
-Reload speed: 10 sec.
-Capacity: 200
-Survivor speed -50%
(Special Conditions)
-Main part of the weapon is unusable by itself, requires tripod legs in Offensive Gear, and requires ammunition pouch (gun’s ammo case) in Passive Gear
-Character cannot leave the machine-gun while in use (ease of code)
-Dismantle/assemble time: 10 sec
-The gun has a 160 degree turning radius from where it was mounted.
(Notes) The weapon parts can be found only after level 15. The parts themselves are found separately as well, Each of their affects contributing to the final combined weapon when setup in battle..
.50 cal. Ammunition pouch (Passive Gear)
-Level base magazine extension (low level extension)
.50 cal. Tripod (Offensive Gear)
-Prefix “Light” increase survivor speed
-Prefix “Heavy” decreases it
Standard Prefixes apply to the Main Gun
I’ll give you points for trying to come up with an idea, but this just doesn’t work.
A gun that slows down movement speed by 50% (That’s way too much) and only does 30-38 damage per shot at 6 rounds a second. A M27 with ammo mods can easily top that. As well as it takes up both gear slots, and needs to be set up, it seems pretty unpractical to lug one around.
Also, this is off topic but CA is making a minigun, new areas/lvls/weapons are also going to be added in a few weeks. Any idea you give on areas/lvls/weapons is most likely going to be ignored.
Again, I’ll give you points for trying.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Additional Confirmation Button
Originally posted by Hanshouoni:
I just wasted a buuuunch of fuel on something accidentally and I know that I am not the only one that this has happened to, so I suggest putting an “Are you sure?” pop-up when you want to spend any amount of fuel, except for the free under 5min one. Hopefully someone takes this into consideration because, I and many others would really appreciate this.
Been suggested before, but you have to go to ConArtistgames.com to get heard.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
new medical rule
Originally posted by K0n9:
Originally posted by gabriel621621:
“most of the people don’t even play the game anymore”
Hum, that’s a really personnal opinion you got there.
Well, that doesn’t mean it’s not true. I stopped playing the game legit/manually a long time ago. It’s just “check back every 5 hours for 5 minutes and auto more missions”.
Actually playing missions are rather pointless and even pretty stupid with the difficulty and injury changes.
Meh.
Totally agreed.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Alliances & Co-Raiding (ideas, rewards, etc)
Originally posted by K0n9:
Realistically, Alliances are only ideal so long as the co-op aspect stays in PvE and excludes any PvP. Cooperative play should be encouraged but not required. Con should take the opportunity to add this component to complement the recent difficulty changes of missions.
Besides, cooperative raiding and defence would bring the game out of balance. You shouldn’t need recuperation because we already have time for that with protection.
+Respect.
So basically we don’t really need ideas for Alliances, Con already has the idea worked out and is ironing out the kinks and balancing it.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Alliances & Co-Raiding (ideas, rewards, etc)
Originally posted by nickorius:
try to add in special quest such as a new building called military base you’ll find a lot of zombies finish it in 3 minutes minimum ya get 15 minutes to finish it it is a big map and has 3 exits.
Meh, maybe..
Originally posted by nickorius:
have a new class too called cannoneer and new weapons too such as bazooka’s,and other explosive weapons.

Originally posted by nickorius:
the cannoneer will be like the fighter but will move slightly faster and have slightly less armor.

Originally posted by nickorius:
so uh what do ya think con would think.
Con’s gonna add alliances and 2 factions. There will be NO CO-OP RAIDING, just makin’ that clear. Don’t believe me, check Con’s website.
Also….Put it all in one post dude >_>
Edit: Pic was oversized…AGAIN ._.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Noobs can raid
This post has been removed by an administrator or moderator
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6thgraderhere
714 posts
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Topic: Jagged Alliance Online /
pvp reward
Originally posted by AndrewC43:
I think some sort of cash reward for participation would be a good incentive. This could really help out newer players and also help pay for elite mercs which are mainly useful in pvp imo.
I’m not sure a top 3 prize will necessarily motivate that many players to play especially if the tables are consistently dominated by the same players. It is also very open to cheating.
The cash incentive can be protected from abuse by linking the amount of cash you receive to the amount of time spent in the pvp battle, with a cap.
As long as you can win gold in PvP, then I’m sure it’s gonna be a hit :3
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
What happens when all survivors injured?
Originally posted by PolahBear72:
hahahha Con’s answer would be buy fuel
Loot all the hospitals in brookvale east >_>
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
What's your opinion of the changes
Just refresh or wait a few hours, it happens to a lot of people when a new update arrives.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Restore the old AUTO MISSION system.
Originally posted by UglyStamps:
from the ConArtist forums:
from: Smiley
People stop complaining about the new update. Con did this to make the game more realistic and challenging. If you don’t want to play because it is to realistic fine another game to play.
The Injury and Auto missions
Alright so what you can’t send all your survivors on ten separate missions to Brookvale East and get a ton of cool junk.
Where’s the fun in automating you missions. To me it’s more fun to run it yourself, more thinking involved and you get to watch as the weapons you find are used.
The injuries help to prevent this and makes more sense that pouring fuel over yourself getting up and keep on going
Thank-You Con for this update adds so much more realism.
The Inventory
Why are you guys worried. Con made it easier to organize EVERYTHING. And why complain about inventory space.
You have ten survivors max can carry one weapon and one gear for defense and raids. So max you will need is twenty with some left over
if you want to change and try out other things. You then have books and supply boxes which just hang around in inventory and are usually used up immediately. Then you have junk which occupies by slot so you can have 1000 bookshelves but only count as one which usually gets recycled for parts and resources. Components and medical supplies work the same way infinite for the slot. So really you just get 500 spots to fill.
Ask yourself this do you really need all those Uniques and Rares that just sit there and take up the space you complain about not having.
Whose fault is not having the inventory space.
+Repspect
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
el sistema de injurias
Originally posted by PolahBear72:
here’s google translate
injuries system is not as good as I thought, first you have to search for specific resources to heal the wounded superviventes second zombies appear to have increased damage or … why you do these terrible wounds requiring out seek medical materials, steering or imposibilitandote the search for other resources .. I think they made a mistake, thinking it so the game would be more realistic in my opinion ….. should leave the old system with the modification of (Reduce recovery time collecting medical materials). regarding the health discount suffered a previous mission .. that was the worst of all …. my superviventes hardly escape the place … only to see that I get more resources to remove wounds suffered .. unfortunately I do not agree with this modification, and more for those who are lower level are virtually unable to go out in search of resources, it costs more to level up if you are injured …. ultimately this new system has many flaws that I hope will be modified, I hope you take into account my idea of reducing injury time …..
Google did it again ._.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
What's your opinion of the changes
Originally posted by Titmus:
6thgraderhere:
Now we’ve played it and if you can be honest you’ll admit it : the new update is [not good].
Eh, I don’t feel anything. Still the same old boring gameplay for me. ._.
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
Restore the old AUTO MISSION system.
Originally posted by Hotbuzzed:
Originally posted by liapp:
Originally posted by Hotbuzzed:
Pls consider restoring the old auto mission system:
1) The nerf on auto mission chance is too drastic.
2) Used to be able to run 10 max in a go, but now barely 5 with the SAME return time.
3) xD …. we all used to wake up enthusiastic & excited to check our loot for 10 auto missions. Now…. that feel is gone. We r really down.
No dude. The new system is awesome. Low lvls no longer need to raid for XP like they used to. 10 missions are way too much to do. If u manual the missions it is stil the same difficulty, it just says “moderate” but no problem doing them. The new update rules and it should stay.
Huh …. what r u talking about ….. being able to run more auto missions benefits us all even u. Besides auto missions dont give exp, only doing manual gets u exp …. we do them purely for the loot we find…..my gosh ….. how smart r u?
Dont u wanna be able to run 10 autos too instead of 5? U benefit from it as well right …. lol. Dumbest mentality ever.
The fact that your spelling is that of a 6yr old, I don’t think you have a right to call someone else dumb >_>
Besides, we all have our opinions. You hate his, whatever, keep it to yourself.
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6thgraderhere
714 posts
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Topic: Red Crucible /
Do developers think griefing is fun?
Why not any vehicle still in the spawn area is invincible till someone enters it and drives it out of the spawn. Might help with the helipro-spawn area-ass raping-fest on sandstorm.
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6thgraderhere
714 posts
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Topic: Red Crucible /
Any ideas on why "Trace" is an unpopular map?
It’s harder to see at night, it’s heaven for campers/aimbotters.
…
Well that’s what I think anyway.
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6thgraderhere
714 posts
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Topic: Jagged Alliance Online /
Suggestions
Eh well you have your opinion I have mine. No harm done :-/
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6thgraderhere
714 posts
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Topic: The Last Stand: Dead Zone /
What's your opinion of the changes
Originally posted by Haloeye:
I hate them. Plan and simply. Injuries can become cumilitively crippling, especially if you can’t loot or build that one item you need. I can’t build my good items anymore because I don’t have an engineer, or a training ground. Which is already bullshit since we pay fuel for the items anyway. I don’t really think the inventory improve is really any better then throwing sprinkles on dog crap. It might look better, but it is still crap.
That’s Con for taking a good game that you actually had something going for awhile, then throwing it in horse shit and beating it with a crowbar for being too fun.
Alright first, get your facts straight before flaming. Check the fourms first. http://forum.conartistgames.com/
And read…CAREFULLY. Most of the medical stuff is free to craft asides from a few really high grade ones that cost a couple fuel. Maybe 2 or 3. And the fact that we have a fuel gen. really makes it pocket change. As well as all survivors have a limit. I’ll put it this way:
No matter how much they get banged up, they can still walk and whack at a few zed. Just not as good. So, if all your guys are injured you can still play, just not as well.
And if you hate the game, just leave it behind you >_>
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6thgraderhere
714 posts
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Topic: Red Crucible /
¿What do you think about m32 grenade launcher?
Didn’t they take that out of the game and put in the panzer pistol?
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6thgraderhere
714 posts
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Topic: Red Crucible /
¿Zombie mode or zombie survival?
Originally posted by tomostef:
But i saw zombies in game already XD Some looks like zombies (due to outfit), and some are just brain dead players :)
Them brain dead players might be laggers >_>
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6thgraderhere
714 posts
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Topic: Jagged Alliance Online /
Suggestions
What if you don’t have a secondary? Or maybe some of your guys just suck with them, besides, you don’t need skill to whack at someone with a sledgehammer. It could be based on your current stats. E.g high strength means more damage, etc.
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