Topic: Forum Games: Forum Games /
Wannabe Vault Hunters (CYOP/RP/signups)
This is a borderlands themed rp that’ll be using the gurps lite system. I’ve recently started dming gurps within my personal group, and would love to host sessions online. I’ve considered websites such as roll20, and getting groups together over skype, but i wanted to give a shot at hosting one via a forum game first. The idea of being able to manage more than 5 people at a time, and not need to work within everyones time constraints is really what appealed to me. Hopefully, the setting i chose sticks, and enough people will be able to make their characters and hit the ground running. I’ll be using the gurps lite system for nearly everything during this campaign, so if you’ve never used it before than don’t worry. likewise, if your experienced with the system, than please join us! (hell, you might be able to throw me a few tips for dming.)
Here is everything you’ll need to know in a few very useful links for the game!
http://vonexplaino.com/code/gurps/ -here you’ll be able to make a character sheet for your character.
http://www.sjgames.com/gurps/lite/3e/gurpslite.pdf -this lovely pdf should answer any questions you have over the mechanics of the game.
If you have any questions regarding either of the links, gurps, or the campaign, feel free to message me or post below.
as far as character creation goes (following the character template) you’ll need the following. If you don’t want to use the character sheet generator every time, or print out the paper you’ll need and upload each change, you can just change your post in the forum accordingly.
Character points used: (each player will begin with 125)
Unused character points:
Age: (affects starting skills)
Height/Weight: (both reletive to strength)
HP: (current health/total health)
fp: (current fatigue points/ total fatigue points)
Basic lift: (how much you can carry before feeling any encumbrance)
Encumbrance/Move/Dodge: This is how weight effects your movement speed and dodge rates.
Tech Level: This is how familiar your character is with current technology. A crimson raider would be fairly familiar with most technology found on pandora, while a member of hyperion would have far more advanced technology. A bandit on the other hand would be technologically challenged.
Languages: What languages your character speaks. your ability (native/accented/broken/none) is required in both written and spoken for each language you know.
Appearance: How ugly or incredible you look to others.
Charisma: your ability to lead others and suade them to your thinking.
Resonant voice: This determines weather you have a beautiful voice or not.
odius habits: bad habits that you have that others are bound to notice (bad breath, nose picker, doesn’t shower, etc)
Wealth: This determines your starting wealth, how much you make, and how many hours you need to work each week. (for wealthy or higher, you better have a damn good reason.)
Job: your occupation, how you bring the bread home. (ties directly to wealth)
Status: How people look at you in society. This typically ranges from -4 (public enemy) to +8 (prophet). As with wealth, if you make this one to high or to low, you better have a pretty good reason.
Reputation: This first reputation is applied to your status. It’s the reason you have that modifier and how many people recognize you for it. If it’s only a certain group of people, or people only recognize you for it some of the time, than the amount of points spent/gained from this will be lowered.
Reputation for: These are other reputations you may have that aren’t necessarily tied to your status. They can also be acquired over time as you perform actions. If you wish to pursue a positive reputation in the future, make sure to have the available character points to do so.
For the next few sections, i’m not going to go into as much detail. I’ll let you guys dabble with the link i sent you, and if their are any advantages/disadvantages/ or skills that you don’t see or would like to see on that list, don’t be afraid to ask. chances are they already exist anyway.
Advantages: A list of natural traits that you have. A player can have as many advantages as they can afford. They can be picked up when the character is made or over time, but like with skills if a player wants to acquire a new advantage they must rp for it in game. (i.e. if you want to suddenly become ambidexterous, then you’ll have to practice using your off-hand as much as possible until it becomes natural.)
Disadvantages: These are those special handicaps you can take in order to gain more points and make your character better in other areas. These traits can only be taken when you first make your character, but can be bought off at any time by paying the character points for them. This falls in the same rp-logic as advantages and skills in the sense that if you want to have corrected eye-sight, than you may need to go and have surgery done.
Skills: This area is huge, and covers almost every action within gurps (with the exception of basic motor skills and involuntary actions.) If you want to do anything, a roll will often be made, and your success will be based on your skill in whatever your doing, and general stats. Given the harsh environment of pandora (and elpis of course), it is strongly recomended that you take up at least one skill involving a weapon. Lest you wish to live out your days hiding in your shack with your shotgun, while a skag blinds you and eats your wife.
As far as the setting goes, most of it will take place around sanctuary post-bl2, and shortly after the fall of handsome jack (say 2 or 3 months). However, everywhere will be accesible of course, and it is safe to assume that there will be several vaults to discover along both elpis and pandora.(as well as any other planets that you guys manage to reach.)