Recent posts by Mooradin on Kongregate

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Topic: Kongregate Multiplayer Games / [Confrontation WCG] A few things about feedback

Hello fellas,

feedback rewards are here and it’s time to talk about eking out as much as possible from it.
Lets take the “how much gold do I have” perspective:

>2400: no-brainer, spend 2400, get 2400 back

1800-2400: spend 1800, get 600 from feedback, spend the 600 and get your 1800 back, seems fine.

1500-1800: spend (1800-your gold)x5 on gems, get gold for the gems and proceed like you had 1800 from the start.

1350-1500: juggle between spending gold on gems and getting gems back until you have 2400 gold spent.

The lower two options will leave you with far less gold to spend on useful things, but you will end up with 1800 gold, which is more than you started with and also awards you a Blessing which is nice.

Some other things to keep in mind:
-300 gold spent award you with a star on the Roulette, this may help to push a little bit further.
-Moving the wheel on the daily quests counts as gold spent, heres an example:
you land next to the 2 gold on the second wheel, moving it one space onto the gold will leave you with the same amount of gold, but 2 additional gold spent, helping you reach feedback rewards.
-We are currently getting 10 gold/day as login rewards, take that into consideration when calculating your feedback route.

Additionally don’t forget, 5$(4,09€) give you 52 gold, but the weekly top-up allows you to get 102 gold for it.
15$(12,26€) will net 162 gold, but weekly top-up and the plat achievement will make that 362 gold.

Good luck hunting guys,

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Topic: Kongregate Multiplayer Games / [Confrontation WCG] 06/10 Update Notes

I don’t even want compensation, though it would be nice, I just want to be able to play the f***in game.

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Topic: Card Monsters / What changes would you like to see?

I wholeheartedly agree with your issues and the solutions you are proposing Juzzie.
The other concerns about the amount of C/UC’s, Roulette and Duel matchmaking seem very valid as well.

Things that may be done to alleviate those could be:

(a) Make Basic/Adv. Boosters contain C/UC cards from every Expansion.
This would give a wider variety of cards to new players and allows advanced players a cheaper option to hunt for those.
The main concern about this is the lack of creature cards at those rarities in the Expansion sets, making draws unbalanced between creatures and equips/uses.

(b) As proposed, lock row 1/2 from daily Roulette after x logins, promoting daily login even more.
In addition milestone rewards like some coins every 10 days could maybe implemented.

I’d also like to add, I really liked bmuell’s idea about how to smooth out the progression on evo crystals and share his concerns about the power curve while leveling, just comparing cost/benefit factor between Snail 2→3 and 3→4 makes my brain hurt.