Recent posts by sum1c001 on Kongregate

Flag Post

Topic: Sandbox Hero / Im stumped

Also, in this game big level = bad lag,
you spend a lot of time on a big map, the level lags terribly, the player doesn’t enjoy it.

 
Flag Post

Topic: Dawn of the Dragons: General / Complaints about the new update, mounts and premium general.

Now now, there aren’t enough who stand up for the rightful human superiority these days!
A severe self-lashing would be sufficient.

 
Flag Post

Topic: Card Monsters / To Edgebee

Originally posted by actuaryal:

One final thought Sum…if you are considering leveling an uncommon then you probably still have some room to increase the amount of gems you get per day. Eventually people work up to 25k+ gems a day, so it’s not quite as bad as it seems right now.

Thanks,
I did realize that I worded it in a way where using my light crystals would be an answer to more gems per day, but I’m not really talking about the real-time gem rate, but the play-time gem rate. It just felt like I needed more gems per match than I was getting. And I was up to RtP in quest. (still could only beat mushrhum and kurtey swarms consistently though).

And, I’m a completionist, I’ll be upgrading uncommons until I’ve gotten them all =D

 
Flag Post

Topic: Card Monsters / To Edgebee

I know I hate it when people leave the “I’m quitting” post, but for some reason I felt like I needed to here :).

Great game. Lots of fun. Always exciting to get new cards and to upgrade them.
I’m sure I’ll come back at some point.

As a parting suggestion:
I just feel like the game requires too much time for that excitement.
Right now, I don’t feel up to that commitment. (It’s gunna be tough to let my 30 streak die though).
I think that the game should offer ~3 times the current amount of coins per match. I hate having to make the decision between upgrading one of my many maxed level 2 uncommons and purchasing an expansion booster (granted, 2-3 now takes half as many coins as it used to, but now we have to use 15000 coins each for 3-4 and 4-5, so same issue).

… Anyway …

I think the appeal of the game would increase greatly if the coin rewards were multiplied a bit. That’s all I’m trying to say.

Also:
Love the HP boost, always nice to actually be able to use cards rather than having them all die immediately.
The new abilities seem like they’ll be fun, just be careful not to make all the original abilities and attacks obsolete, a lot of online games deal with that problem and it always leaves me with a bad aftertaste.

Best of luck!

 
Flag Post

Topic: Clash of the Dragons / Draft loop hole

Originally posted by The_Rider:

This is intended, Draft decks may be 10-20 cards, as the creator sees strategically fit ^^

In b4 ragepost:
Yes, it is possible for having fewer than 20 cards to be strategically optimal.
It’s just incredibly unlikely and possibly has never happened :).

 
Flag Post

Topic: Card Monsters / Expansion #3 has arrived

Originally posted by sum1c001:

I’m enjoying checking out the new stuff and all, don’t mean to only complain, but something that crossed my mind…

If it’s true that (as I once read in chat, please tell me I’m wrong)
Mystical = Exp. 1
Abyss = Exp. 2
Harrowing = Exp. 3
Then this is too much for a new player to figure out. New players have no idea where the “essential” cards are.

This could be useful for a veteran player, who knows which card they want from a booster, and are willing to purchase multiple re-rolls, so they can choose the pack they need.

As the self-proclaimed representative of all the people who don’t want to be told the best cards to put in a deck, would you do me a favor and also add a complete booster that has all the expansions in the 1rare/2uncommon/2common ratio for people who don’t know exactly what they want, and are just getting boosters for the excitement of it? (same price as the other boosters please) You can even make expansion 3 half as likely as the other two in this booster if you’d like.

Even if my original assumption is wrong and they’re organized in a different way, please add comments when we mouse over the packs that explains what they are. It’s very hard to tell what pools the boosters pick from.

I’ve since checked out the new collections format, love what you did there.
So I’m glad there is a way to see what is in each pack,
I’d still love it if you made a booster that combined master + 1 + 2 + 3 though :)

 
Flag Post

Topic: Card Monsters / Expansion #3 has arrived

I’m enjoying checking out the new stuff and all, don’t mean to only complain, but something that crossed my mind…

If it’s true that (as I once read in chat, please tell me I’m wrong)
Mystical = Exp. 1
Abyss = Exp. 2
Harrowing = Exp. 3
Then this is too much for a new player to figure out. New players have no idea where the “essential” cards are.

This could be useful for a veteran player, who knows which card they want from a booster, and are willing to purchase multiple re-rolls, so they can choose the pack they need.

As the self-proclaimed representative of all the people who don’t want to be told the best cards to put in a deck, would you do me a favor and also add a complete booster that has all the expansions in the 1rare/2uncommon/2common ratio for people who don’t know exactly what they want, and are just getting boosters for the excitement of it? (same price as the other boosters please) You can even make expansion 3 half as likely as the other two in this booster if you’d like.

Even if my original assumption is wrong and they’re organized in a different way, please add comments when we mouse over the packs that explains what they are. It’s very hard to tell what pools the boosters pick from.

 
Flag Post

Topic: Card Monsters / Courage? bug

Also, I think I just had someone put a tiara on someone with 10 health across from my reflect in order to intentionally freeze it so I wouldn’t win :).

 
Flag Post

Topic: Card Monsters / Courage? bug

Game frozen:

https://docs.google.com/open?id=0B77l8GLUwSZ2SXhyeEhUMV9fVW8

In the case that I have linked, the opponent had a tridentite with noble tiara in the green space.
The magic attack was reflected, killed it, and then the game froze.

I’ve also had many other cases where my Odd Couple (wolf rider) with a tiara died from reflect damage in the back row and the game froze.

My guess is that during your turn, if a monster that has used courage dies before another melee monster attacks, the game doesn’t know how to handle the situation, and freezes.
Just a guess though.

Please take a look :).

 
Flag Post

Topic: Clash of the Dragons / Mimic and recurring threats

I don’t understand…

banish on play and ranged deplete are part of playing the card. Mirror copies the play parts of the card.
Once mirror is down, it “becomes” mirror rorrim again, it’s not a copy of the previous card, so it won’t continue any recurring threats.

seems consistent to me.

 
Flag Post

Topic: Card Monsters / Turn Limit

Originally posted by gnostic85:

Check the wiki for some unlock-able creatures and try to unlock them to help your deck, beginner can go for lapia, then the genie, then snail, aco, eagle kuk

Thanks.

Already unlocked and purchased the lapia, unlocked genie but haven’t purchased (can buy 2 masters with those gems).
So this early I think I’ll still just buy masters, but someday when I get gems a bit faster I’ll purchase some unlocks.

I still feel like I’m a bit stuck with a slow drain deck for now, but I guess I’ll be past that soon enough.

Though I should clarify, this is only against the matches where the enemies have 50 melee + reach and 50 health :).

 
Flag Post

Topic: Card Monsters / Turn Limit

You’ve been so very helpful.

The only rare creature I have is that flame (just maxed it, no where near enough gems to upgrade, and plan on buying packs with that cash instead).
My deck has to be designed for long-term submission. At least for now.
Believe me, I’d much prefer quick matches.

Anyway, my only rare creature is more useful with longer limits, please don’t make him more useless than he is ;).
(actually, he’s been helpful through the mine so far, when I don’t hit the limit.)

 
Flag Post

Topic: Card Monsters / Turn Limit

Any chance we could increase the limit by 10 or so? :)

https://docs.google.com/open?id=0B77l8GLUwSZ2Y0hKV3JwNGJCX2M

 
Flag Post

Topic: Clash of the Dragons / warrior spirit bug

any sort of reflect damage or on-play deplete status (like maze) could cause that,

as soon as you can’t draw dido buff disappears, you play card, and then the reflect damage kicks in, and since you can’t deplete any more you die.

you’d need 2 dido buffs in order to live through the reflect damage.

If this doesn’t seem like the situation you had, post a bit more info, like what kind of match it was, pvp/pve, that sort of stuff.

 
Flag Post

Topic: Clash of the Dragons / Draft Reports - Official

Originally posted by sum1c001:
Originally posted by The_Rider:
Originally posted by sum1c001:
Account: kong_sum1c001 Draft: 107975 Aristeia (your opponent banishes an NPC from their deck) didn't banish an NPC from the deck. Probably happened multiple times this match, but the following log segment proves that it happened at least once. DolorousEdd plays Nord Warrior DolorousEdd gains buff from Nord Warrior (x2) Nord Warrior deals 0 damage to someone + 1 Attack - 3 Shield - 3 Stats (Absorb) Total = 0 DolorousEdd shuffles their deck -------------------------------------- someone's turn begins someone draws Aristeia someone plays Aristeia Aristeia deals 0 damage to DolorousEdd + 4 Attack - 1 Shield - 3 Stats (Absorb) Total = 0 someone shuffles their deck
We tested these cards extensively, and they were working correctly. I will need the full log to look into this further.
I will send a jpg showing that the aristeia was indeed a "your opponent banishes an NPC from their deck" and a full log in rtf. What is the best way to get these to you? The segment I posted shows everything needed though, he played nord warrior (an NPC), so it got shuffled back into his deck. I then played aristeia, and because there was an NPC in the deck (because of previous sentence), something should have been banished, but nothing was. I did check his banish pile afterwards and the only things in there were ranged depletion cards. again though, no idea the best way to get the files posted, please guide me on that...
Okay, couldn't figure out a way to do attachments, so i uploaded to google docs and hopefully set them to public https://docs.google.com/open?id=0B77l8GLUwSZ2NDRhVm94VkNiYjQ https://docs.google.com/open?id=0B77l8GLUwSZ2ZFZsVmpPd01SN0U
 
Flag Post

Topic: Clash of the Dragons / Draft Reports - Official

I’m a little upset about this formatting not working (previous post),
but I’ll assume it’s either from copying from a formatted file or because the posts are too long,
either way not sure the best way to remedy it :)

 
Flag Post

Topic: Clash of the Dragons / Draft Reports - Official

Originally posted by The_Rider:
Originally posted by sum1c001:
Account: kong_sum1c001 Draft: 107975 Aristeia (your opponent banishes an NPC from their deck) didn't banish an NPC from the deck. Probably happened multiple times this match, but the following log segment proves that it happened at least once. DolorousEdd plays Nord Warrior DolorousEdd gains buff from Nord Warrior (x2) Nord Warrior deals 0 damage to someone + 1 Attack - 3 Shield - 3 Stats (Absorb) Total = 0 DolorousEdd shuffles their deck -------------------------------------- someone's turn begins someone draws Aristeia someone plays Aristeia Aristeia deals 0 damage to DolorousEdd + 4 Attack - 1 Shield - 3 Stats (Absorb) Total = 0 someone shuffles their deck
We tested these cards extensively, and they were working correctly. I will need the full log to look into this further.
I will send a jpg showing that the aristeia was indeed a "your opponent banishes an NPC from their deck" and a full log in rtf. What is the best way to get these to you? The segment I posted shows everything needed though, he played nord warrior (an NPC), so it got shuffled back into his deck. I then played aristeia, and because there was an NPC in the deck (because of previous sentence), something should have been banished, but nothing was. I did check his banish pile afterwards and the only things in there were ranged depletion cards. again though, no idea the best way to get the files posted, please guide me on that...
 
Flag Post

Topic: Clash of the Dragons / Draft Reports - Official

Account: kong_sum1c001 Draft: 107975 Aristeia (your opponent banishes an NPC from their deck) didn't banish an NPC from the deck. Probably happened multiple times this match, but the following log segment proves that it happened at least once. DolorousEdd plays Nord Warrior DolorousEdd gains buff from Nord Warrior (x2) Nord Warrior deals 0 damage to someone + 1 Attack - 3 Shield - 3 Stats (Absorb) Total = 0 DolorousEdd shuffles their deck -------------------------------------- someone's turn begins someone draws Aristeia someone plays Aristeia Aristeia deals 0 damage to DolorousEdd + 4 Attack - 1 Shield - 3 Stats (Absorb) Total = 0 someone shuffles their deck
 
Flag Post

Topic: Clash of the Dragons / bug. I hope.

has SW gone the way of SS? <log> someone's turn begins someone draws Spirit Ward someone plays Spirit Ward someone gains buff from Spirit Ward Spirit Ward deals 0 damage to Ikaros + 1 Attack - 2 Shield - 1 Stats (Absorb) Total = 0 someone selects an additional Card someone plays Alchemist Alchemist deals 0 damage to Ikaros - 2 Shield - 1 Stats (Absorb) + 2 Bonus (Effects/Buffs) Total = 0 someone shuffles their deck -------------------------------------- Ikaros's turn begins Ikaros plays Spirit Ward someone's buff from Spirit Ward fades Ikaros depletes 2 from Spirit Ward Ikaros depletes: - Fury of Faustus - Alchemist Ikaros gains buff from Spirit Ward Spirit Ward deals 0 damage to someone + 1 Attack - 3 Shield - 1 Stats (Absorb) + 2 Bonus (Effects/Buffs) Total = 0 -------------------------------------- someone's turn begins someone draws Hard to Kill someone draws Spirit Ward someone plays Hard to Kill Ikaros heals 5 from Hard to Kill Ikaros heals: + Glory of West Kruna Ikaros gains buff from Glory of West Kruna (x4) + Proof of the Pudding + Fury of Faustus + Alchemist + Spirit Ward Ikaros shuffles their deck Ikaros's buff from Spirit Ward fades someone gains buff from Hard to Kill Hard to Kill deals 0 damage to Ikaros Total = 0 -------------------------------------- Ikaros's turn begins Ikaros plays Spear of Destruction Ikaros depletes 2 from Spear of Destruction Ikaros depletes: - Proof of the Pudding - Spear of Destruction Spear of Destruction deals 6 damage to someone + 3 Attack + 3 Stats (Weapon) - 5 Shield - 1 Stats (Absorb) + 6 Bonus (Effects/Buffs) Total = 6 Cards are Banished someone banishes: - Calm Before the Storm - Magic Lamp - Elven Bard - Spear of Destruction - Endless Volley - Lord Edmund </log> my spirit ward buff disappeared even though I would have taken no damage. I hope this is a bug. If it was legitimately changed then there's now no free defense against the GMT+Dido+banish. that'd be disappointing. Also, my submission really was formatted, not sure why it put it in block form, unless it was just too long.
 
Flag Post

Topic: Dawn of the Dragons: General / PROTIP: World Raid Preparations

the higher level you are, the more each health point costs in a refill (i believe)
but you still get the same gold per hit.

Luckily, if you’re high enough level for that to matter, you make a few million gold just by waiting an hour :)

 
Flag Post

Topic: Dawn of the Dragons: General / When gonna be the next WR?

Originally posted by Diamante78:

From WR’s to grammar…. clap clap this is kongregate…

sorry man, I tried =D

 
Flag Post

Topic: Dawn of the Dragons: General / When gonna be the next WR?

Originally posted by Diamante78:
Originally posted by qwertyuiopazs:

your grammer sucks, also you said kessov twice.

Sorry for the GrammEr , and the kessov was on purpose, because was the first and maybe the best wr i did.

I agree absolutely.
kessov is the best WR to experience first, it’s exciting, involved, and you can see ways that the next kessov will be even better. (the legion upgrades specifically for kessov)
The other two are just stand-alone big raids that people hit just for the drops. It’s boring.
of course, the volatile potions are worth it, but still…

 
Flag Post

Topic: Clash of the Dragons / Not receiving loot from MB

To open packs, go to your deck editor and click the “open packs” button near the top right.
(This should help, let us know if you still can’t find them)

 
Flag Post

Topic: Clash of the Dragons / Dmg with card i dont have

Nah,

most likely the game got ahead of your client,
the person after you probably did the Lena, and you caught the tail end of it.

 
Flag Post

Topic: Dawn of the Dragons: General / WR Raid OPEN NOW

I noticed this one first, so I don’t mind too much :)