Item Combining/Crafting system:
As it stands to get a nice item for say my Zerker, I have to check the shop constantly and wait weeks for an item with the required stats I need. This discourages players since they just have to sit around and farm to maybe get a useful item. What I’d suggest trying to add is a combining system so,
Axe A has dmg and mana, Axe B has health and int, Axe C has attack speed and agil, I was an axe with dmg, health, AS and agil but finding an axe like that would take ages, so I stick all 3 in a combiner and pay a fee based on how many items im combining, and there rarity, select a stat from each of them, so A I choose dmg, B health, C i take AS over agil, then press combine, A, B and C are destroyed and out pops a new Axe D, with dmg, health and AS, now this can either have the values from the previous axes, or a new random value based on the rarity of the items used(and therefore the new items rarity).
Then you could add a more expensive 4 item combine, and maybe a 5 item rad only combine. This gives high level plays a purpose in grinding, instead of looking for that all round amazing item, they are looking for pieces, so when you get that divine axe drop, you aren’t sitting there thinking, oh great another int axe. Getting gear will become realistic instead of purely luck based.
Some of the technical things now;
Level:the new item should probably be the average level of the items used combining it, 3 magics make a magic, 3 divines make a divine, but what about 2 magics and a divine? 33% chance for a divine, or a magic always unless its 3 divines?
Cost: Based off the new items level and rarity?
Rad: A rad only system would feel unfair unless the cost was extremely low(levelxrarity=rad cost?), however say a 5 item combine for a reasonable rad cost could be done since rad is grindable ingame, this gives people with money an incentive to donate, meaning more monies for karma, meaning more updates etc for everybody, and if the cost isnt too extreme grinding players would still be able to do it.
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A system I’ve seen in a few games to encourge people to be more selective with gear is adding set bonuses based on material, so say add a new stat to helm, chest, gloves, and boots. The new stat could be either cloth, leather or chain, these wouldn’t limit what you can wear though summoners can still wear chain, and paladins can wear cloth, if you’d prefer it could be material like iron, mithril, adamantine.
If you are wearing all cloth, you get a 10% bonus to all the effects of your items, that +10int is now +11 etc. This system would reward players who pick their gear carefully over those who randomly throw on whatever seems good. It would encourge the better players to calculate what gear is better, is it worth breaking your set bonus to use that new mythical drop you got, etc.
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Shared Items between chars on the same account or item transfer system:
Currently when you reach max level on your main, you can either grind more, or create another account and try another immortal or setup, people who have done this 2 or 3 tims have 3-4 50s, if I’m farming on my 50 valk and I get a really nice mythical axe, I can’t trade it to my 50 zerker and have to sell it to the shop for something like 2k, this would make me cry big fat emo rage tears.
I propose having a shared item vault or perhaps the ability to send items between characters either for a gold cost, or perhaps a small rad fee? If you go with the shared vault it effectively means your lvl 50 can buy your lvl 0 some gear and give it a boost early, but hows that different from your 50 friend coming in and 1 shotting everything? If going down the shared vault idea gold might as well be account based like rad.
The other alternative to this is ‘item mailing’, have a window, you place the item in, type a character name, and either for a gold fee or a small rad cost maybe the item gets delivered to them. This would be the prerunner to the trading system, and if you add messages to this, you increase the social capacity, I could mail my 50 friend about the new item I got that he could buy when he’s not online. The cost for this system is up to you, if you made it a small rad cost, it would be more likely to be used for transfering mythicals and divines to a char who needs them, more end game effects, as most people wont spend 25 rad sending 1 lvl 2 ring over to their new toon, when he will find a decent one within 20 minutes of playing or have outgrown that one completely. If its free, players are more likely to gear their lowbies up, but as I said before, its not much different than getting a high level to run with you.
Allowing people who already have max level accounts to gear up their lowbies isn’t really a problem anyway in my eyes, they have spend the time and effort to get a max level account, why not let them have a bit of an easier time on their second, third, tenth play though?