Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Blunt Power for August patch: http://i.imgur.com/fCY2l16.gif

Boxing Glove timelapse in MaD Lab: https://www.youtube.com/watch?v=D3T0Yt7Oa5w


Originally posted by Wildgazer:

You should try to make an item in the Medical tab that re-attaches limbs and the doll can move them again. But then that would mean you could put a head where his arm should be and a leg where his head should be. That would be fun.

You can already attach bodyparts using the Joint Tool.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

New Spawn Menu incoming in the August patch.

- Prev/Next buttons
- New icons
- More prominent icon placement

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Latest in summer fashion! Explosive hats!

(AKA the equipment system will also work on the head, allowing you to equip whatever you want on the head. Including anvils, and headmounted weapons.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by zakintosh:

Hello 0rava I just want to ask how do I PM you my creation for MaDLab? Thanks!

Go to my profile → Private Message

(Or just click here.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by FernandoS131:

when will the next patch come out?

MaD Lab patch is unscheduled.

MaD2 patch is early august.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Item creators:

Please double-check that you don’t have any [Empty] layers in your creations before saving, as it’s been confirmed to frequently cause issues (most likely ruining your save altogether.)

I’m going patch the official build with a fix soonish, but until then you can either use this temporary version, or just be careful and remove the layers manually before saving.

P.S. If there’s anything else you’d like to see added/changed/whatever in MaD Lab, hit me up. I’m going to be updating the official build in any case, might as well patch other things around while at it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by TheNABBON:

Do you create MadLab content without a model? I find it much harder to do something without an image/object for reference.
Also, what will the camera do (other than being something to throw)?

Depends on the item. For this model I did follow a reference which is why the design was so fast and there wasn’t all that much back-and-forth.

Current idea for the functionality is that whatever you point the Camera at (when triggered) will become the actual game camera’s target (identical to pressing the Camera Follow hotkey.) — but I haven’t done any testing so I can’t promise it’s going to work out yet.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by LukeBro123:

It says do “No CopyRighted stuff” in the readme but isn’t notched pickaxe the same thing that is says to not make. This logic is confusing.

The no copyright rule is mostly for real-world logos and actually-really super blatant and excessive stuff.

For example, a single pickaxe is a nice little reference, but I’m not going to add the whole series of pixel weapons and advertise it as a Minecraft pack.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Some more info on the next patch that you’re only allowed to read the below if you promise not to get overly excited. It’s still super early, very experimental, and will probably change drastically before the patch hits at some point in August.

Triggering a hand will make it equip whatever comes near. Re-triggering it afterwards will make it unequip whatever was equipped. Only one item can be equipped at once this way, per hand.

http://i.imgur.com/DzspGRr.gif (red raycasts are debug stuff, and won’t be visible.)

Also apparently ragdolls are infinitely strong.

http://i.imgur.com/mO7ETbp.gif

Edit:

Timelapse of me creating a Camera model in MaD Lab: https://www.youtube.com/watch?v=K8Ui0ffCIVM


Previous teasers from the August patch:

Shocking
Standing
Carving

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by cooldoodle7900:

So will the shock sword trigger itself?

Elemental sword functionality is not triggerable in the first place, so they won’t be affected, other than doing the shaking thing that everything else does when shocked.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by timjama1:

Can you shock explosives and make them explode

All items will be triggered by shocking, yes, at least initially. I might adjust this later on based on feedback.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

And some more new stuff from the next patch (still unscheduled, guesstimating early august):

http://i.imgur.com/F9aSr89.gif

Shocking will work on all items, disabling their functionality while they’re zapped, and resuming afterwards (or forcing them on if they weren’t on before zapping.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by DjPenguinLOL:

I cant save using MaD Lab 7.

I can’t really diagnose things remotely that might be caused by various version combinations of OS/Browser/Flash Player/etc.

Please PM me for more info.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by loligager101:

Where do we post these ideas? I have my own I want to post it and see some feedback if possible!

Forum Thread
Comments
Facebook
Twitter
Private Message

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by SovietMarmalade:

Are there any item requests lately? I need ideas on what to do next

List of approved items here.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Another new feature for the next patch:

Standing… on stuff!

http://i.imgur.com/onQ374B.gif

It might sound simple, but balancing ragdolls is actually super delicate stuff, so it’s taken mega long to implement it properly. But it’s finally possible so that’s nice I guess.

Only works on slopes that are not too steep, otherwise the doll will flop like usual.


The patch itself is still unscheduled, but planned to be quite huge feature-wise, with several larger scale features being added.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by zaroched:

Orava, could you please add a list of all the items with a description of what each one does?

Every item with functionality has a [?] button in the upper right corner of the Spawn menu, which can be hovered for brief info tooltip. Alternatively you can hover over the item in the Library for the same info.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

A small addition to the cutter system in the next patch (not scheduled currently because there are some things I want to try out before locking the date.)

Cutting inside (or not fully through) a bodypart will now inflict wounds:

http://i.imgur.com/AHR09bb.gif

As a direct consequence, melee weapons will sometimes inflict wounds instead of cutting through instantly, as well:

http://i.imgur.com/NMYy4uU.gif

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by bogdancua:

hy 0rava please make for me minecraft blocks and creeper

No further Minecraft stuff will be added. One reference is fine and all, but anything beyond that is not happening.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by lolx6:

hey 0rava can you please retexture some items such as springs, rockets and etc

Model swapping is a possibility, and has happened several times in the past, but frankly it’s super low priority. The old models work “fine”, even if they are a bit crude. I’d rather add new stuff personally.

If anyone is interested, feel free to make new models for anything in MaD Lab (try to retain the original dimensions though so existing saves don’t break too much.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Dj_Duck13:

in the MaD2 lab can i make things explode because i wanted to add a fireball magic spell and if i cant have it explode could you make for me

All functionality is added in-code. MaD Lab is only for item models.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 is now on the frontpage of Kong!

…Kind of.

It finally reached Top5 rated spot in the Physics category, but the category itself is hidden behind a “Show More” button on the front page.

Nevertheless, huge thanks once again to everyone who’s rated it!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by danthebarba:

Is there any plans to get a Blunt property as well as the pre-existing Sharp one?

What exactly would it do? Every single non-sharp part is already considered blunt by default.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by MatthewM680:

I have a problem with using maD lab 7 my computer says it is an unfinished file and it will not open maD lab 7 can anyone give me help orava please help me

Sounds like you tried to open it while it was still downloading or something, try redownloading it. The download has been confirmed to work on dozens and dozens of boxes over the months.

1) Download the archive.
2) Unpack it using any file archiver (winrar, 7zip, windows’ builtin tool, etc.)
3) Read the readme for further instructions.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Since there’s been quite the buzz about some of the references in the recent patch, I’ve compiled a list that includes everything that I know of. If any of the item creators have anything to add that I’ve missed, please do let me know.

(May contain spoilers if you like finding easter eggs and the sort yourself.)

Blood Sword      = Adventure Time (Demon Blood Sword)
Buster           = Final Fantasy (Fusion Sword)
Claymore         = Claymore (manga)
Death Scythe     = Soul Eater (manga, pre-Spartoi form)
Dillinger        = Real life (Dillinger's modified 1911)
Dwarven Axe      = LotR (Various)
Elven Sword      = LotR (Various)
Energy Sword     = Halo (Halo 1 version of the sword)
Eyelander        = Team Fortress 2
Falchion         = Fire Emblem (Various)
Fat Man          = Fallout (3, and NV)
Gambol Sword     = RWBY (Gambol Shroud)
Halberd          = Dark Souls 1 (Black Knight Halberd)
Harvest Syringe  = BioShock (ADAM Harvesting Tool)
Lightsaber       = Star Wars (Unofficial hilt, not based on any existing versions afaik)
Master Sword     = The Legend of Zelda (The Wind Waker version)
Medical Scanner  = Star Trek (TNG version)
Mini Nuke        = Fallout (3, and NV)
Nail Stick       = Team Fortress 2 (Pain Train)
Night's Edge     = Terraria
Notched Pickaxe  = Minecraft (Diamond Pickaxe)
Orcish Sword     = LotR (Various)
Plasma Ball      = Adventure Time (Electrode Gun, handle removed.)
Pulse Grenade    = Fallout (3, and NV)
Repulsor         = Iron Man (Various)
Saber Claw       = Chronicles of Riddick (Ulaks)
Scarlet          = Adventure Time (Golden Sword of Battle)
The Jack         = The Elder Scrolls (Wabbajack, Skyrim version)
The Razor        = The Elder Scrolls (Mehrunes' Razor, Skyrim version)
Throwing Bat     = Batman (Various)
Tracer Gun       = Battlefield: Bad Company 1-2 (Tracer Dart Gun)
Trident          = Dark Souls 1 (Channeller's Trident)
Turret           = Portal 1-2