Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I’ve reverted back to 10% minimum scale, didn’t realize it was so widely used.

As for the bug fix, I’ve said it before: if there’s something you want to do, but have to use an elaborate “trick” (read: bug) to achieve it, there’s probably a better way of implementing the behaviour.

Instead of throwing a fit, feel free to provide constructive feedback and it might actually achieve something.


Originally posted by AERUNNALLADO:

When pausing the game you can move static items which bugs me because most of my levels include rooms with alot of design and the designs getting dragged everything I click a item in the menu or change the settings of a item is just plain annoying

Dragging should now properly work only when there are no menus under the mouse. Please let me know if there are any issues dragging.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AERUNNALLADO:

2 Glitches

When pausing the game you can move static items which bugs me because most of my levels include rooms with alot of design and the designs getting dragged everything I click a item in the menu or change the settings of a item is just plain annoying

When toggling the size of a spawned object the game automatically puts it on 20% and you have no way to changing it unless you reload or reset.

First is intentional, it’s in the patch notes.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The Hat Patch is now out a bit earlier than scheduled, but I’m guessing that’s a good thing.

Patch notes are quite slim this time around since it was a content patch.


In addition, I’ve pushed a small update to MaD Lab on the experimental branch. Changelog.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread


HATS

(click for larger version)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

31 models now polished for the Hat Patch landing this friday.

Release countdown estimate.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Frying Pan & Flashlight are now fixed in the Hat Patch (coming this friday.)

This was caused by the functionality refactoring work done in the last patch. If there are any others items that don’t work please let me know.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:

Are you sure there’s no AI?

There is no doll AI.

Standing and equipping are the only non-gore systems attached to the doll.

Standing only applies to objects directly connected together via joints, and equipping works via raycasts (white lines) to check if there’s something within equip range.

Other than that, the dolls don’t do any sort of querying about their surroundings whatsoever.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Good hats all around, keep them coming.

Hat Polish Timelapse


Feedback:

- Get rid of all slopes that are marked red by either moving the point, or adding additional ones on the red slope. The Shift tool helps in sizing them properly.

(Most models)

- A ton of the models were not centered properly, or included problems in the detailing.

(Aviator, XSpeed’s Pirate Hat, Police Helmet star, Leprechaun, Sombrero detailing, Conical)

- Don’t use black or anything below 222222. It’s just not visible.

(Pirate Hat, Police Helmet, Ushanka)

- Combine layers whenever possible. There were cases where a shape was split into 3-5 shapes totally unnecessarily.

(Deerstalker, Aviator, Fish Bowl, Satellite Hat)

- Get rid of unnecessarily overlapping layers and join layers properly

(Shower Cap, Sombrero)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Props on the conical, I was pondering how to make it something other than just a triangle. Looks good.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Coolmcgroove:


(Also, -rava. Can you describe what you mean when you want me to Scale it? Cause i made it so it can fit the ragdoll, But not sure if it’s what you meant.)

The model size in the editor does not matter at all, as it can be scaled as much as necessary when being added to the game.

Small models are a pain to work with, and generally look bad because you have to do wonky stuff to add any detailing at that scale, making it look crude and spiky as someone mentioned before.

Please check any of these design references of (some of the) models I consider mechanically great. Download any of them and load it into MaD Lab and you’ll see the difference proper scaling makes.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

There’s still a bit of time for submissions so below is the approved idea list gathered by surveying hat ideas a while back.

I’ve removed already modeled+polished ideas from the list, so feel free to pick anything from the list to model if interested.

Models are welcome until wednesday-ish, because I need some time to get the implementation together before the patch lands on the 27th.

In no particular order:

   fez                           chef’s hat
   horns                         shower cap
   baseball cap                  snapback
   napoleon bicorne              tin foil hat
   tricorne                      umbrella hat
   bellboy                       ushanka
   janitor                       sailor
   asian conical                 pirate
   deerstalker / sherlock        
   british police helmet         aviator
   dunce cap                     conductor hat

(Note for the future: I won’t be updating the list so please check the following pages to see if a good model of something you wanted to make was already submitted.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:

Well, he said 50 (slightly higher is okay, AKA 52 is good 100 isn’t) is good, I think. 0rava, tell us who’s right.

The average layer count for a model is 13 (12.79665, at 4556 layers / 356 models)

Out of 356 polished models, 334 have 30 layers or less (93.8% of all items)

Out of the remaining 22, all but two are under 50 layers (5.6% of all items)

The two naughty naughty models that exceed 50 (0.6% of all items), which is largely considered the ultimate limit

Original post and more info.

Basically, if your model is 50 layers, I’ll try to get it down to 30. If your model is a hundred layers, I probably won’t bother with it at all unless it’s super awesome.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Once again, please stop blockquoting entire massive posts. Three posts are taking up half a page currently. At least un-inline the images by removing the !!s if nothing else.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Some changes made today to the experimental MaD Lab version.

I created a hat or two with it after finishing up on the coding side and didn’t notice any major problems, but please let me know if you find anything weird.

MaD Lab 9 WIP

Changelog

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:
Originally posted by 0rava:
As such frankly I’d rather add something new and exciting than yet another counterpart to some real-life weapon.

Start throwing non-real life weapons at him guys! (lol JK)

That’s frankly what I was hinting at. Adding original unique weapons is much more fun to me than plain bullet real life guns since there’s over a dozen of those already.

Originally posted by SovietMarmalade:

Is there anything to do? I can’t think of anything

This month’s patch is hat oriented, there’s still about a week or so to submit designs.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Firearms are quite high up on the complexity ladder when it comes to adding things, and the thing with similar weapons is that they’re not identical. Pretty much the same work is still required to add a gun that does the same thing as an existing one.

Implementation-wise they require tons of tweaking to get the functionality running smoothly. Additionally sound effects are needed, which not only are super annoying to find but also bloat up the file size big time.

As such frankly I’d rather add something new and exciting than yet another counterpart to some real-life weapon.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Would that even fit on its head correctly? I dunno is you can disable collision or not, but hey, wouldn’t that by cool, aye?

Well, if you use welds, and then joint the hat to the doll’s head, they wouldn’t collide. If you join two things together with a weld, they don’t collide.

For this patch’s themed purposes items that collide with the head are fine, as long as they’re equippable on the head. For example a helmet that covers the whole head is fine, but a face mask/bandana is not.

The way I tested the Riot Helmet was triggering the head, pausing, and dragging the helmet in the correct spot. After unpausing the helmet would equip in the correct spot.

I’m not sure if this is entirely comfortable and will be doing some testing on that front once I get some more models done. Feel free to leave feedback on the matter if you have any.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If you’re having performance issues specifically since the last patch, please PM me your system info. (Flash Player version, Browser + version, OS, hardware, and anything else that might be relevant.)

The update changed pretty much nothing code-wise, but I did upgrade to a new version of Flash that allows me to target newer Flash Player, which is what I’m doing in this patch. FP14 specifically.

Things to try:
- Update Flash Player
- Toggle Hardware Acceleration in FP global settings (try both on and off, because that setting is full of voodoo)
- Don’t run other flash stuff while playing (YouTube, Twitch, etc.)

P.S. For the record, the sponsor involvement includes exactly four clickable buttons, and doesn’t affect the code in any way.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Lord_Theren:
As things stand I don’t see “Pay What You Want” as a viable option whatsoever. (MaD2 download will remain donation-based, but I’ve definitely noted this for any future releases.)

Does this mean you are going to add a price tag to MaD2 download version? I play the download version every day and it’s the only way I can play it with the filters at my school.

It’ll remain free like I said in the quote.

Originally posted by AceSevenFive:

I just realized that technically, the links to Silvergames don’t need to be added to the game, as MaD2 is site-locked.

https://www.fgl.com/view_library.php?page=primary-sponsorships

That applies to bought sitelocks with branding contracts, such as the one I have with ArmorGames and a couple other smaller portals. Games can be uploaded on Kong freely, and I’ve chosen to sitelock it to Kong so the API-filled version doesn’t spread to other sites where it wouldn’t work properly.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

So, i don’t know what happened, but it seems that when you updated the game to add the sponsor message, Importing items has fucked up. What i mean is, that once you import an item, it shows as frame-y like.

Should be fixed now. Forgot to add legacy model support for transparency so it thought every layer was transparent.

EDIT:

On that note, MaD Lab 9 WIP is now available HERE, as it has transparency support.

Tiny changelog here.

If anyone has any ideas regarding MaD Lab, I’m open for ideas as usual.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread


Please don’t quote the following post fully as it clutters the thread.

You can use <blockquote>Your Text Here.</blockquote> to quote whichever parts of the post you wish without wasting huge amounts of space.


Writeup on the state of things:

Download Version

The download version, as far as I’m concerned, has tanked. Bad.

It might be a bit too early to be calling it, but the graphs aren’t painting a pretty picture.

In the past six weeks or so it’s been out:

Viewed a bit over 16,000 times
Downloads are closing in on 4,000.

For comparison, Kong plays have averaged 14,500 A DAY in February so far.

As for the donations, they don’t even match up to a single weekend’s worth of ad revenue on Kong.

While I never expected to drown in donations, and I do appreciate every donation so far, frankly I never thought it’d be this rough.

As things stand I don’t see “Pay What You Want” as a viable option whatsoever. (MaD2 download will remain donation-based, but I’ve definitely noted this for any future releases.)

Money and more

The MaD series has been mostly a hobby project, and while I do love the satisfaction of simply developing it, I’d also like to move towards making this whole gamedev thing more of a career eventually, so unfortunately I do have to think about these things.

All of the above led me to seek alternative routes of funding MaD, and after some vigorous emailing back and forth I can finally announce that

MaD2 is now sponsored by Silvergames!

Long story short, it’s a nice revenue bonus for me, and plenty of publicity for them.

That said, even with the sponsorship MaD2 alone is simply not enough to cover my expenses in the long run. More news on this later.

Hats

The Hat Patch is progressing, and ideas plus models are still much welcome.

I was kind of eyeing next friday, but decided to schedule it on the 27th after all so I can squeeze in as many hats (and other things to place on top of heads) as possible.

I might do a timelapse or two more at some point, but no promises because they do take some extra work in the shape of editing as well.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Both standing and equipping work by cancelling gravity, so the mass of the bodypart/object should be irrelevant.

Lore-wise this is explained by magnets and other sciencey stuff they have at their disposal in the labs.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

if that’s the case then what’s stopping you Orava from adding that awesome sword on the facebook page?

The sword I posted on FB hasn’t been denied yet, but it’s currently sitting at 86 layers AFTER polishing. As mentioned before, 50 layers is pretty much the cut-off point for approvability.

It’s going to take some serious trimming down to get it down to that. And I’m not sure even I can do it without sacrificing detail.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AERUNNALLADO:
Originally posted by JasonM68:

Can someone make the Ultima Weapon from KH2?

“Gaps are a big no no” – Orava

FYI, I was talking about a specific item and it’s not a blanket statement on all the gaps in the world. Below is the original context.

Originally posted by 0rava:
Originally posted by idklol1337:

http://i.imgur.com/DCNnKf5.png (Shield Grenade)

Gaps like that are a big no-no.

Gaps in general are fine and are present in various models already, such as Lantern, Trophy, and pretty much most guns with trigger guards.

As long as the layers are connected properly, holes in the geometry are OK. Gaps between layers, or floating layers usually are not.

That said, there are also two items (iirc) that have floating layers: Arc Grenade, and Radiant Hammer. So it’s not super strictly set in stone either, but gaps generally make things look weird design-wise.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Another timelapse. More MaD Lab oriented this time.

https://www.youtube.com/watch?v=fBFGHn1U3oo