Recent posts by 0rava on Kongregate

Flag Post

Topic: Mutilate-a-Doll 2 / August Teasers

Originally posted by homieofepicton1:

I’m going to be a bit Nitpicky here…
So after this update will it be a UI update or something?
I’m hyped for this update but I’m just wondering when a UI update comes out :P

Feedback is welcome. The UI mostly does its job fine if you ask me.

Completely revamping the UI at this point would likely just scare people away and doesn’t make all that much sense as such, but fixing some smaller workflow nasties may be doable.

Originally posted by Radi0Voice:

Are any of my items making it in?

Yes.

 
Flag Post

Topic: Mutilate-a-Doll 2 / August Teasers

Old teaser topic locked and here we go again.

The next patch is dated for this month (ETA TBD), and it’s going to be mostly basic no-functionality items, but a ton of them.

Below are all the items polished so far, except I accidentally misplaced some pixels… Maybe I can find them again as the patch progresses.

(Click for larger image.)


First teaser is a few items that share a theme I wanted to tease a bit:

They all use layers in a way that makes containers you can actually put things into, which is pretty neat since that wasn’t possible with the old item format!

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

Originally posted by Radi0Voice:

This is being uploaded from picasa, so we’ll see

Picasa seems to work both metadata and download simplicity-wise (can just drag the file from the browser having to manually download it.)

Feel free to use it in the future if you like it.

(Although the knife is called “Pistol” in-Lab for some reason, but I’m guessing that’s not Picasa’s fault since the other items are fine.)

 
Flag Post

Topic: Mutilate-a-Doll 2 / I need help about custom items

Relevant thread with general info.

You need to move the items file from your browser location to your local location.

The easiest way is probably to:

1) Create a single custom item in the Download version to ensure that the item file exists.

2) Search for items.sol

3) Back up both files, just in case!

4) Replace the local file with the Kong one.

In my case, when I search I find the following two files (using a software called Everything)

Your file structure may vary depending on your OS and stuff.

Copy the chat.kongregate.com one, replacing the localhost one.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

I contacted Imgur support when the metadata thing happened, they replied back today and it seems they’re eventually going to wipe the full data, causing Lab files to no longer work:

Unfortunately we do want to strip all metadata, so I apologize if this causes Imgur to no longer work for you.

They didn’t give a time-frame or anything, but I’d expect it to be relatively soon. You’re free (and recommended) to use imgur until it stops working.

The change should only apply to new uploads, but please also store the files locally in case imgur decides to go full haywire. Just in case.

I’m all ears if anyone has a suggestions for a reliable image host. The host obviously should work with Lab items so upload+download a file and test it in Lab before suggesting please.

Dropbox is currently the top contender after Imgur, but has a few drawbacks (requires registering, manual downloads unless using public folder, etc.)

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Depot

Before you get too excited, what you should take away from the below gif is:

- Depot is compatible with Lab models

- You will be able to set gun properties and barrel positions in-editor

- This is very early stuff, and there’s still infinitely more to do than what is shown

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

Once again with the quotes.

Please don’t repeatedly quote full posts with large images.

If you’re replying to a post that’s literally one post above yours, there is NO need to quote. It’s right there. Don’t make everyone scroll past the same thing repeatedly.

Use <blockquote>Your Text Here</blockquote> or bq. Your Text Here to quote parts of a post:

Your Text Here

 
Flag Post

Topic: Mutilate-a-Doll 2 / Custom Items & Settings

This was recently discussed in the comments so I’ll put some info here as well.


Info & Files

Both Settings and Custom Items are saved via SharedObjects (“Flash Cookies”), which are stored on your computer locally by Flash.

The Custom Items file can be found by searching for #orava/mutilate/items.sol

The Settings file can be found by searching for #orava/mutilate/settings.sol

Full file path example on Windows 7 (your location may differ):

<user>\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\<id>\chat.kongregate.com\#orava\mutilate

If you use the Custom Item feature a lot, the game may ask you for more disk space with a settings dialogue. (More info on Adobe’s site.)


Backups & Migration

Please do regular backups of the file if you use the Custom Item feature a lot, as the game can’t handle that for you properly.

Perform a back up by simply copying the files somewhere safe (not the same folder!), and copying them back if you ever need them. The filenames matter so don’t rename them.

If you change computers (and possibly browsers) you’ll have to migrate the files over manually by moving the above files in the appropriate new location.


Deleting & Reseting

Clearing your browser’s cache fully or reinstalling, running registry cleaners, or anything similar will likely delete all your settings and items. This functionality differs between different pieces of software so I can’t definitely answer whether or not something is safe. Make backups if you want to keep your stuff.

I’m in no way responsible for the files since they’re stored on your computer locally, and the game will never delete items or settings without user input.

You can manually delete either or both of the files to make the game regenerate them. (Basically “Factory Settings”.)

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

I don’t think I’ve (recently at least) said armour flat out won’t be added, or that the engine doesn’t support it (I mean, there are full head helmets after all.)

It’s also easily the most suggested feature not covered by the FAQ.


As far as I can remember all my recent replies on the matter have consisted of a mix of the following points:

- Armour is just hard to do properly.

- Unlike most hats/weapons, equipping can’t happen “automatically”, it would have to be fully manual. The general public is already finding Equipping quite confusing.

- The fact that there’s no bullet/cut resistance of any sort in the game.

- It would have to be split into multiple parts (as Radi0 did) to equip anywhere near comfortably, increasing the polish workload massively compared to usual items.
Basically a handful of armour sets (like 5-6) would be considered expansion class purely from a numerical standpoint, which kind of sounds underwhelming.

- It would basically be a new item type, and I do have considerations to… consider before simply adding something like this in. If it’s not done properly in the first place (or done flat out wrong), I’ll have to re-do it, potentially breaking existing stuff or causing other crazy stuff to happen, and that’s not good at all.


As you can see, I do think about stuff like this a lot more than the hordes of players yelling PLS ADD ARMOUR

 
Flag Post

Topic: Mutilate-a-Doll 2 / July Patch Bugs

Fixed loop causing spinning. Not exactly sure what was up but I fixed it.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

Keep it on topic please, and once again, chill it with the quoting.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab for Beginners

I’ll add a link to this thread in the MaD Lab thread at some point.

Some notes and feedback:

- The Lines toggle snaps to other points on the same layer (in 180° and 45° angles) and has nothing to do with the grid.

- The “unnecessary overlaps” in Part 3 would’ve been fine if they were Decorative layers backed up with a large invisible layer, same applies for the white part of the head.

Here is my version for the sake of the tutorial, even if it’s never going to be added because of Lab guidelines.

- Generally, try to use rectangles instead of triangles to split layers if you’re going to do so.

 
Flag Post

Topic: Mutilate-a-Doll 2 / Ban The person Above you

Just going to inject my stance here quick since the first complaint has been made, feel free to “ban” me for not playing properly.

This thread is approved as far as I’m concerned. It’s a nice localised place to vent among familiar faces for those who feel the need to do so. It also helps keep all that stuff away from the other threads which is nothing but beneficial.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

It would seem imgur has started stripping the Title field specifically from metadata (it’s a common name so I guess some photo software may be using it as well, and they want to strip it for privacy), I’ll see if changing it to something like ItemName will work.

All the other data seems to be intact.

Edits:

- Changing the Title metadata field’s name seems to work. I’ll deploy a fix soonish.

- I’ve contacted imgur asking them to confirm it and if they’re planning any other metadata changes.

- I’ve deployed a MaD Lab version that:

1) Changes the field name from Title to ItemName (confirmed to fix it on my end)
2) No longer requires Title field to be present on load (but you’ll have to fill in the name again if it disappears)
Note: Old items should load fine, and should be updated when you export it again.

- This honestly scares me a bit. They haven’t touched the metadata in years, and if this is just the first step I might have to start considering alternatives soon, which I’m not too much into since Imgur is so simple to use.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

Originally posted by PandaMiner4:

Briefcase

http://i.imgur.com/EPVQ9hX.png

Do you happen to remember if anything weird happened while saving, or did you modify the file using any other software than Lab before uploading?

For some reason your item doesn’t have a Title field in the metadata, which is mandatory to even save, so I couldn’t load it before making a tiny fix to Lab.

Edit: See post below.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

I’ve updated the download version with the latest update+fixes:

http://dashrava.itch.io/mutilate

 
Flag Post

Topic: Mutilate-a-Doll 2 / July Patch Bugs

things are still becoming invisible.

As usual, steps to reproduce?

When canteens touch the water they make, the water bits will stay, but they’ll start ignoring all items they touch except the floor (like ghost objects) and fall much slower.

The water bodies do get correctly deleted, but the particles end up lingering due to the changes made to them in the last patch. I’ll see if I can check what’s up at some point.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

Originally posted by Tech_e_Coyote:

I did not quite understand the scale thing. We never should get below 50% of item scale? That’s it?

You always should go below 50% item scale, meaning the actual model should be at least twice the size of the in-game item. Downscaling works better than upscaling with snapping and the like, and the larger (to an extent) the model the easier it is to add detailing.

The average scale for all 500ish item models is 0.2897 so that’s probably a good target.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Depot

I actually have no clue what it’s about and I’m only using this thread to make you do all the thinking work for me. Clearly.

But yeah, it will be about guns (whoa), and I’m open to ideas on that premise.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Depot

Today I’m announcing MaD Depot publicly!

It doesn’t exist yet, but I need to announce it because I need the motivation to actually make it happen instead of leaving it on the brainstorming stage.

It will be the second tool in the now-apparently-a-series of MaD tools.

This is something I’ve been thinking of for quite a while, and while I’m not promising anything, it could eventually lead to another game in the MaD universe, similarly to how MaD Lab basically made MaD2 possible.

There are no details whatsoever as of yet. Discuss!

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab

TIPS

Below is general feedback and stuff I keep encountering while polishing items.

These are not specific to the person who created the pictured item, a lot of the points on the list apply to pretty much apply to all creators, at some point.


Invisible Layers

(right is correct)

Invisible layers should be used to help reduce the amount of layers in very complex scenarios, but make sure that the layers cover the whole item so it’s both draggable and properly cuttable. (The hotkey for toggling physics preview is [M] in case I forgot to mention that.)

Symmetry

(left is correct)

MaD Lab can’t handle symmetry for you (yet?), so temporary helper layers combined with the snapping is a great way of making things properly symmetrical.

Combining layers & proper corners

(right is correct)

Proper corner work is necessary to keep the cutter happy, and usually helps you reduce layers while at it. Pictured 70 → 40 layers (ish, most of which are decorative and replaced by two invisible layers)

Scale

(Picture at default zoom)

The snapping gets very very wonky when zoomed in super close, so at least 50% item scale is recommended for sanity’s sake.

Points

The maximum amount of points for a single shape is 16 in MaD2. Either split the shape into multiple layers (neatly), or reduce points. MaD Lab will even tell you if a layer is over 12 points with an exclamation mark in the layer name.

 
Flag Post

Topic: Mutilate-a-Doll 2 / MaD Lab Items

Do not quote this post fully as it clutters the thread.

Use <blockquote>Your Text Here</blockquote> or bq. Your Text Here to quote parts instead.


Slowly starting to work on some item models that have been submitted in the past quite-a-while.

Below is general feedback and stuff I keep encountering while polishing items.

These are not specific to the person who created the pictured item, a lot of the points on the list apply to pretty much apply to all creators, at some point.


Invisible Layers

(right is correct)

Invisible layers should be used to help reduce the amount of layers in very complex scenarios, but make sure that the layers cover the whole item so it’s both draggable and properly cuttable. (The hotkey for toggling physics preview is [M] in case I forgot to mention that.)

Symmetry

(left is correct)

MaD Lab can’t handle symmetry for you (yet?), so temporary helper layers combined with the snapping is a great way of making things properly symmetrical.

Combining layers & proper corners

(right is correct)

Proper corner work is necessary to keep the cutter happy, and usually helps you reduce layers while at it. Pictured 70 → 40 layers (ish, most of which are decorative and replaced by two invisible layers)

Scale

(Picture at default zoom)

The snapping gets very very wonky when zoomed in super close, so at least 50% item scale is recommended for sanity’s sake.

Points

The maximum amount of points for a single shape is 16 in MaD2. Either split the shape into multiple layers (neatly), or reduce points. MaD Lab will even tell you if a layer is over 12 points with an exclamation mark in the layer name.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Custom items can now be favourited.


You can only select or delete a small amount of items at one time.

It was already bumped in this patch. It’s 150 items now, which is definitely not a small amount. The limit is a physics thing, and increasing it effectively increases the amount of queries (affecting performance) for ALL body selections (even those items do on their own) in the current implementation.

 
Flag Post

Topic: Mutilate-a-Doll 2 / July Patch Bugs

Reseting while spawning should be fixed now for custom items.

Additionally, Custom Items can now be favourited properly.

 
Flag Post

Topic: Mutilate-a-Doll 2 / July Patch Bugs

Fixed being able to quickfavourite Custom Items via keys while spawning.