Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:

There’s no (known) exact steps to reproduce, just make a level (remember to use lots of rigid welds, as this bug only affects those), save, and press V to load your save. Sometimes, all welds will disappear, making the level completely collapse. It’s VERY annoying, please try to fix it.

It might take several dozens of tests to even figure out what’s wrong it (not to mention actually fixing it,) as the save system is pretty huge, and if I have to just make tens of levels every time I change something and hope the bug happens, I’m going to be still working on the bug in 2016.

I know bugs like that can be nasty, but frankly if I can’t reliably reproduce it, I pretty much can’t fix it other than blindly trying things out and hoping for the best, which really really isn’t a solution either.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:

Why is there a joint/pin/weld/rope limit on each object?

Stability and performance. Tons of joints cause cascading effects if you spam them all over, causing the whole thing to go haywire. It’s still possible with the limit, but way way less likely.

There’s an annoying bug where when you save the level and load it (publish or press V after saving), all the rigid welds will disappear

Steps to reproduce? As mentioned before, unless you have the exact steps to reproduce it every time after a refresh, it’s very very unlikely that I will be able to.

What kind of joint are the doll limbs attached by? It doesn’t seem like it’s a joint, and definitely not a rigid weld or rope.

They’re the same joint the Joint Tool uses, but have a limited rotation that is applied on spawn. (Similar setting for the Joint Tool is technically possible, but I’m not entirely sure how to achieve that without cluttering the stuff with new windows and whatever.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 download version is now available on Itch.io!

As mentioned before, it’s the exact same game as on Kong aside from User Content which relies on their API, and the fact that it works offline.

The download is free, but donations are accepted via the same platform via PayPal if you feel like tipping me!


http://dashrava.itch.io/mutilate

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Flygonmaster:

What’s up with the new blood? The ability to stain walls seems to be gone; the particles just sit on the floor for a while before disappearing.

The new smooth blood is purely particle effects, and doesn’t stain like the Physics Blood setting does. It also doesn’t collide with items for the same reason — it’s just particles, which are separate from the physics stuff.

If you want to enable blood staining, use the setting, but know that it will spawn a tiny circle physics body for EVERY. SINGLE. BLOOD DROP. Which bogs down the game really much really fast, so use it at your own risk.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:
If i change the contact of an grenade from 300 to 600 (or anything else really) it saves, but if i change the contact of an grenade from anything to 0, when i save it goes back to it’s default contact (in the beenade’s case, 300)

Fixed.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

Hey, 0rava, just saying, none of the new items have the MaD lab symbol that says that they were made in the MaD lab by said person. It doesn’t matter that much, but yeah, just saying.

Fixed. Simply forgot to add the Lab flag to the items.

If you use the detail tool, a box pops up saying what contact/force/range does, but the writing is larger than the box itself

Fixed.

If you change the contact of an item and then save, it doesn’t actually save.

Working here with a couple tested items just now. Which item(s) don’t save it?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread


Please don’t quote the following post fully as it clutters the thread.

You can use <blockquote>Your Text Here.</blockquote> to quote whichever parts of the post you wish without wasting huge amounts of space.


Oh no! What’s this? The patch! It’s slipping!

I seem to have accidentally dropped the patch on Kongregate a day early so I can get some critical feedback ASAP, as I will be rather busy this weekend with Global Game Jam.

The Download Patch has landed! A day early!

(Click for larger version.)

The actual download release of the game is still scheduled to follow tomorrow because I still have some things to set up on that front, but I’ve released the content on Kong a day early for some early feedback because the patch changes a bunch of things around.

Full patch notes.

Notable things:

- New stuff! Like over 20!

- New smooth blood! It’s so smooth!

- In addition to the blood changes, all other particles now collide with the walls of the environments. If you notice any oddities with the particles, let me know. (And before anyone asks, no, it’s not possible to collide with items because physics and stuff.)

- The whole trigger system was refactored to make a bit more sense from a developing standpoint. The functionality should be identical, but since there are over 300 items in the game, please let me know if I missed any ASAP!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

All particle effects to collide with walls, following the new blood changes from a while back. (Coming in the January 23rd patch.)

A few examples.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Drain Power to be a bit more satisfying (coming in Jan 23rd patch.)

DRAIN

(Also shows the current state of the new smooth blood.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

!!!

MaD2 is now #17 rated overall (4.413 out of 5), as well as #1 in Physics finally!

http://www.kongregate.com/top-rated-games

http://www.kongregate.com/physics-games

Huge thanks to everyone once again for the ratings and support!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

But, the new effect does look less gory than the current one. Also: Is this blood going to replace the current one or is it another option?

Remember it’s not final. I’m going to make it as close to the original as possible, while keeping the optimisations for a win-win situation.

It’s going to replace the current effect. No reason to keep an old less efficient version around.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

HOLY SH*T THAT’S SOME GOOD EFFECTS… It’s probably going to be laggy isn’t it?

The new effect should be less heavy than the one currently in the game.

Somewhat technical explanation, but here goes:

The current effect works by smoothing gradient blood particles together into metaballs of sorts, and then re-smoothing to get rid of the leftover gradient. This requires two smoothing passes, which are relatively heavy to do.

The new effect seen on the right doesn’t do the flat colour metaball part at all, and thus only uses one pass to get rid of some of the extra gradient. It’s not exactly as fluidy, but looks good because the gradients kind of smooth together naturally.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

New smooth blood testing (not final.)

http://gfycat.com/FirmSpeedyHomalocephale

- EXTRA SMOOTH
- Should be more optimised than the previous version.
- Sticks to walls (but not to objects, and doesn’t colour anything.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by faaaisa:

powder field glitch: if i spawn powder field at paused near the ragdoll and play it freeze the game fix it by press reset

Exact steps to replicate? Working fine here.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by PandaMiner4:

I also had the idea of when triggered or broken it it would turn into [deactivated model]: (of course turning back when triggered again, and not moving or shooting)

Model swapping or animating is not a thing since it would require respawning the item which can lead to problems, all effects are handled in-code instead. For example, Timer’s pulsing circle is not included in the model but drawn via code.

In addition, since Drones are skinnable, that particular toggle wouldn’t work in the first place.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

www.gfycat.com/ImpracticalWindingAmurratsnake” What?

gfycat generates unique urls using adjective+adjective+animal instead of boring combinations of letters and numbers like you usually see.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Another teaser from the next pach (Jan 23rd):

Paint Grenade

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Small thing incoming in the next patch (Jan 23rd.)

“Contact” field added to the Detail menu, allowing you to modify the contact force required to trigger items.

Example – 200 vs 10 contact force.

It can also be applied to ALL items with functionality, allowing you to trigger anything on hit if you wish (might be useful for contraptions and stuff.)

Example – triggering a turret by bonking it with a baseball bat.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

http://i.imgur.com/DCNnKf5.png (Shield Grenade)

Gaps like that are a big no-no. Everything will get stuck in them. EVERYTHING.

In addition 46 is pretty ridiculous for a grenade, which are usually around 12-16. All that rounding is not going to be visible in the least at the grenade scale.

I do like the idea, although I’m not entirely sure how doable it is from a programming standpoint (as seen with forcefield, very fast/small things can penetrate it no problem, so I’d have to figure out something that prevents that.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Fun fact: MaD2 is currently 25,216 lines of code long.
(This excludes whitespace and comments.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by hot_queen:

how do i go to maDLab

Info post.

Direct link to latest version.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by PandaMiner4:

(Hey, if ArmorGames gets its own weapon, why doesn’t Kongregate?)

There’s no single Kong specific/themed item because Kong gets all the future items and content.

The AG license is a one-time thing that covers the game in the condition it was in at the time the deal was made, they don’t offer ad revenue at all. I threw in the AG Sword because it was a neat little modeling job.

Though there’s nothing forbidding me from updating the AG version, and I will fix any critical bugs that arise, there’s really no benefit on keeping it up to date content-wise, as opposed to Kong’s constant ad revenue share.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The pages for MaD2 download release are now up!

The release itself is coming on January 23rd!

http://dashrava.itch.io/mutilate

If you have any questions or feedback, feel free to leave it either here, or on MaD2 Facebook or Twitter.


Previously revealed info:

Item pack teaser.
Download release announcement.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:

Can you (0rava) change the name of an item someone makes? Can you make a description?

All item names and info tooltips come from me, yes. I usually approve the item creator’s item name unless it overlaps with something else or is otherwise improper.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by XSpeedDemon:

0rava why won’t the phone do the same thing [as the remote] :(

I might make it work as a trigger item, although I’m not entirely convinced by the idea thematically. Are you supposed to dial 0800-TRIGGER to turn on a lightsaber or whatever?

The remote won’t be using links in any case, but raycasts.

P.S. Please stop quoting massive posts, you can edit out the parts you don’t want to include. The post you quoted wasn’t even relevant to what you said in any way. A mod just finished removing the previous spam.