Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser “Roman Set” is a non-moving one so I decided to reveal FOUR THINGS to make up for it.

Roman Set


Bonus dramatisation


These and 50+ other items coming in early June patch. Daily teasers until then.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

Hey, 0rava, one thing i’ve been meaning to ask, is there anything i should change in my models? like something that i shouldn’t be doing but i am doing on all of them? That is, if you have even looked at them on MaDlab, since you seem to be pretty busy with programming.

I haven’t polished any of the most recent items (basically since I announced the patch) because I want to get the previous ones done first, and there’s already plenty of material for the patch.

I really hope Orava will add the Roman and Greek Sets in the update :D

Roman set is in (spoiler: it’s today’s teaser).
Greek is a bit under the par (too bright, generally looks a bit wonky.)
The celtic set looking good though.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Explosive Drone. Locks on to things and chucks explosives at them.

Explosive Drone

Explosions do cut things but the square in the gif is unbreakable for aiming demonstration purposes.

This and 50+ more items coming in early June patch.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

When’s the [patch] release date again?

Early June. Likely the 5th, maybe the 12th if I need the time to test something a bit more since it’s a big patch.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser is “Dragon’s Breath”, which launches sticky flames that burn everything around them.

Dragon’s Breath

Reminder that I’m posting these daily until the patch. Check back tomorrow for more.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:

0rava, what happens to levels that have items that were deleted (like the old chainsaw)?

As far as I can remember no item has been flat out deleted from the game as of yet. Closest I can think of is portal2 which was removed from the menus when skinning was added, but the item data and functionality remains for saves that use the old two portals.

I’m not exactly sure if deleting an item would mess up the item ordering (specifically joints, similarly to trying to save an imported item.)

Saves with items that have had their models updated should work fine apart from size / collider differences that might mess some things up. For example if a joint was attached to a spot that no longer exists, it might stick to the background instead.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Sort of a double teaser today.

Doing a little switch with the following models:

Icicle Gun + Ice Launcher

The one on the right is currently in-game as Icicle Launcher, and will be replaced with the one on the left.

It will be simultaneously re-added as Ice Launcher, and its functionality will be as follows:

Ice Launcher

The new Icicle Gun will inherit the old launcher’s icicle-chucking functionality.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser is

Electro-Pulse Gun


This and 50+ more items coming in early June patch.
Previous teasers can be found in my recent posts, or on FB/Twitter.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I guess I’ll try to post teasers daily or at least every other day up until the patch.

Here’s today’s:

Fiery Sword

To differentiate it from Flame Sword, it doesn’t set things on fire, but directly chars and damages instead.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Draconic12:

OH MY GOD this is a good game I love it i want to thank the creator for making it so who ever you are in real life thank you

That would be me. Glad you like it!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

How deadly is that thing?? Could you post a gif of a doll shooting it at another doll?

It’s not deadly at all when shot, more of an utility item. I tried keeping it both sharp and sticky, but it just ended up cutting more often than sticking to stuff.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Tease tease.

Grappling Gun

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Invisible and Decorative layers go hand in hand in cases similar to what I was talking about (potted plant).

If you make something decorative that’s outside a collider, you’re going to need an Invisible layer to back it up so the physics work. Otherwise all of that would have to be Normal layers.

The point with the cutter stands, because it’s the exact same problem.


On another note, it kind of looks like the June update isn’t going to be 50 items after all…

It’s going to be more.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

is that MY portal gun?

Yup. I’ve had the model for ages, but the functionality was an issue up until the trigger refactoring from a while back.

I just realized – The reference box doesn’t work.

Fixed.

I want to be able to put stuff in those gaps in the top. I don’t really like the idea of invisible layers at all, actually.

To be honest, I don’t either. It removes function and crap from the items. Invisible layers suck when you think about it.

Like it or not, invisible layers are huge optimisation-wise, eliminating potentially tens of normal layers in one swoop (that is, if I ever get the graphics to work with the cutter.)

And obviously you don’t have to make them quite as crude as the potted plant example, you can utilise them a bit more tactfully in places where covering some tiny hole or two doesn’t matter.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I’d just like to thank you all for your patience (and feedback!) with the MaD Lab update I’ve been occupied with, it’s not quite there yet but I’ll be polishing the rest on the fly.

I’m now officially working on a massive expansion-class MaD2 content patch, expected to land in early June.

To jumpstart the teasers a bit, I believe this has been requested a few times…

Portal Gun

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by DjPenguinLOL:

Is there any way to make a mobile port for MaD 2?

Flash can export to Android out of the box, but the performance is unplayable because MaD2 wasn’t built with mobile in mind at all.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

New item format porting continues… (Part 1 here.)

Vector cutting test

(This not inside MaD2, but a separate project I’ll have to merge once it’s working properly.)

Basically, cutting vector graphics is NOT simple.

Now, if you’re not familiar with vector graphics, they’re basically commands. You tell the graphics to “move somewhere, begin filling with red, draw some lines, finish the fill”, and you get a red square in return.

The nice thing about the above is that since it’s just commands, you can do all sorts of things traditional static graphics don’t allow. MaD2’s item scaling and skinning are purely possible because of this.

The not-so-nice thing about the above is that if I want to modify the shapes directly, I have to dig deep into the draw commands themselves. To cut vectors, every single drawn path has to be checked for intersections (circled middle), modified accordingly, and finally re-drawn (left) from scratch.

It’s kind of working at the moment, but not quite there yet. There’s still the issue of actually making the cut. It’s currently modifying the graphic correctly, but not separating it into two halves yet.

I also have no clue about the performance of doing this on the fly yet, and will have to test it properly once it’s integrated.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by phoenixbasher:

as i switched to preview, ALL the colors changed
please fix this 0rava.

The thing is, I can’t magically pinpoint where vaguely described bugs happen.

If you don’t have the exact steps to replicate it, I pretty much can’t do anything but take shots in the dark, which really isn’t worth it.

Let me know if you find out any more info, or have the screenshots you mentioned. Also might as well send me the messed up item file if you have it.

(You can upload images easily by dropping them anywhere on imgur, and then linking me.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Well you should probably change it so it doesn’t say “Does not affect snapping.” when hovering over small grid then.

The tooltip was already changed at the same time with the setting.

What do decal layers do?

They’re graphical layers that don’t have physics colliders, and are used for detailing that overlaps other stuff.

It’s an optimisation thing, since the game doesn’t have to spawn or keep track of the overlapping/unnecessary colliders.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

can you make [the grid] be like the old one (not such a huge wideness)

Settings > Small Grid is identical to the old grid now.

holding ctrl makes my arm get numb.

How’s this? Actually something I’ve been meaning to do for a bit now.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Super initial first draft of integrating the new item format into MaD2.

The hitbox now works identically to MaD Lab, ignoring decals.

I’m currently drawing decals on the item’s effect layer (where blood and stuff goes) for testing, meaning you can also “clean” them at the moment!

Cutter works for cutting the hitbox in half as expected, but has issues when copying decals afterwards. Will have to figure out positioning.

Also I’m not sure if drawing on the item’s effects layer is going to work out due to quality.

Example

There’s a clear difference (vector vs bitmap) between the two layer types. Will most likely have to investigate cutting vector graphics instead, somehow.

I’ll probably be tackling this for most of this week, and see where it goes.

P.S. I’m also leaning towards changing the term “decorative layer” to “decal” instead, because the former is a pain to type out.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

By the way, just because I said 50 is the absolute maximum for layers doesn’t mean you should fill it, or even come close.

Most of the recent models have been grossly over-layered, with the most recent 47+ being absolutely ridiculous for a simple no functionality knife.

13 is the average, and over 90% of models are below 30 layers. (Source)

The best tip I can offer is to combine as many layers as possible, and even flat out reduce details if necessary.
Most detailing is never visible in-game due to the small item sizes, and you don’t have to go for the perfect 10-layer curves or whatever.

Here are some examples of simplifying.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by MrApologies:

we should be able to make replays [of a level or roleplay] , so other people see it and rate it , it can also be used to chat .

Replays are suuuper complex, and a pain to serialise especially in a game where so many things are happening at the same time. A replay would require keeping track of every single input, and all the item functionality. None of the systems are built with that in mind.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

(By the way, 0rava, what items have you polished? What items are you considering for the next update?)

I’ve gone over the stuff that was omitted from previous patches, as well as several months worth of this thread and PMs for stuff I might’ve missed, so it’s gonna be a big one for sure.

I don’t want to confirm specific items until their functionality is done. The few times I did that in the past backfired.
Stuff is almost guaranteed to get pulled in the implementation phase, and then I get barraged with people asking where is X, for two weeks straight.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by MrApologies:

Orava , i’m thinking about a “Food Update” or something , there’s is almost no food in this game .

There’s actually NO food in the game currently, they’re all props lore-wise. Labs have strict no organic material rules for safety. That said, I guess more props are welcome since it’s just an easy importing job for me to add items with no functionality.

Originally posted by PandaMiner4:

So, I’m gonna repeat what I said the last page or so, what’s next, content or MaDLab?

I’ve been polishing items daily for the past week, and fixing all the problems I encounter with Lab. There are still some jagged edges regarding some of the new features, but I’m leaning towards fixing those on the fly and moving to MaD2 soonish.

There are currently around 45 models polished (some of which may not end up being used due to issues with functionality), and a few more waiting for polish.

Originally posted by AERUNNALLADO:

Also this is turning into a Quote Pyraminds so let’s stop it

Y’know you could stop it yourself by removing the images to cut it down by about half. (Or just quoting the relevant part instead of the pyramid.)