Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by nyannyan00:

orava you know how you said molotov’s need to be lighted up right? well for me i dont have to light them up wich i think is really wierd.

It was changed to be lit by default ages ago.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by XSpeedDemon:

I can put all the joints I wan’t, there is no stopping me!

I can and will limit the maximum amount of joints if people keep sharing levels like the ones mentioned above.

The game is already fidgetty enough when it comes to performance, I have no problems limiting things that choke it down further.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Added “Woodland” environment. It has no special properties, it’s just another outlands area without all the hassle of wind and particles the desert offers. The background trees are randomly placed on load, and can’t be collided with.

Added “Ghost” property, allowing you to disable collisions with other objects. This also disables any raycasting detecting the object, such as tripwires and whatnot.

Camera now automatically moves when the mouse is moved to the edges of the screen in all of the new environments.

Camera position is now saved with the level.

A hint has been added to make it clearer that there’s more stuff outside the default view in all of the new environments.

Cutting joints should be a lot more precise now.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

FYI, tons of joints reduce the performance by approximately A HUGE AMOUNT.

Please don’t spam them all over your stuff when sharing levels if you wish them to be anywhere near playable.

A few examples in ascending order of “please don’t do this, ever”:

http://www.kongregate.com/games/0rava/mutilate-a-doll-2?roleplay=691878

http://www.kongregate.com/games/0rava/mutilate-a-doll-2?roleplay=691111

http://www.kongregate.com/games/0rava/mutilate-a-doll-2?level=687999

If your level looks like any of the above, you’re doing it 9000% wrong.

Generally, over three joints per object is already pushing it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Wanted:

New environment ideas

New features for environments (such as the random wind system seen in the desert.)

NO item suggestions such as cacti. Fluff will follow later once everything else is in place.


The past half a week or so has proven that the environment system works as planned (and seems quite popular, guess people wanted to get out of that crammed room more than I expected.) — Now it’s time to flesh it out further.

As mentioned at some point, the current implementation seen in the game is very initial and barebones and I’m definitely going to try and flesh it out further. Feel free to post any ideas you’d like to see added to the environment system specifically.

Next update will most likely contain a bunch of new environments, depending on how many ideas I’ll be getting. So get suggesting!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AwesomeJDog:

Voodoo Hammer features?

It’s just a cool-looking blunt weapon.


Originally posted by Captainzcat:

I can’t move the camera with the keys on the numpad.

The controls were moved from numpad to WASD for accessibility. You can see all controls via the aptly-named Controls menu.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I’ve deployed a small patch addressing some of the feedback I’ve gotten recently.

The first three points below were added to combat level spamming and useless empty levels.

It shouldn’t affect your average level, but please let me know if you can’t share something that you feel should be shareable.

It probably won’t stop all the spammers, but hopefully it will help even a bit.


- A blacklist has been added, allowing me to block accounts from sharing levels altogether.

- Levels with only ragdolls can no longer be saved. (At least 2 unique items required.)

- The exact same level can’t be shared more than once without reseting.

- Added “Allow Editing” toggle under the Share section of the Save menu. If you wish to make your level editable and shareable by everyone who loads it, toggle it on before saving.

- The colour menu now has “Random” and “Reset” buttons.

- The Skin section of the Properties menu now updates when a colour is changed.

- Items should no longer lose their shape order on cut, nor cause popping issues with decals. (Centre eye of Laser Drones, Voodoo Hammer features, etc.)

- Various bugfixes.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Michll:

That’s how the Implosive tooltip looks like

Fixed


The camera controls are bound to WASD by default now.

Movement: ←A D→
Center: S
Follow: W

You may need to reset your keymap since the bindings are saved locally.


Also 1000th post by chance. Fun times.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by RACERBOY2:

Orava, I know you are against adding an AI, but is there a chance you can make the heal drone prioritize? I hate to watch it heal the doll’s leg while it’s missing part of its abdomen.

It should already heal the bodypart with most health missing.

Note that the max health of objects is recalculated on cut, to indicate damage, meaning the health bars might only appear half full despite being at full health.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Michll:

Physics blood flickers in slow-mo.
The Flicker doesn’t seem to electocute anymore.

Both should be fixed now.


Originally posted by CapnOblivious:

The camera follow button cannot be changed from numpad +

Added the key to the mapping list.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

A possible fix for the bodypart multiplication bug has been deployed. I have no clue if it works because I can’t replicate it personally. If it’s still happening, please let me know.


Originally posted by littleamigo:

how to make roleplays?

Content Menu → Save → Share → Share as Roleplay

Alternatively, you can use the quicksave key (C by default), and go straight to Share.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by creca2:

with the new update the blood isnt sticking to walls and the banana isnt in the nature catagory and when i saw sword gun i expected a gun attached to a sward can you fix the gibing?

Particles colliding with screen edges was disabled for performance reasons.

None of the expansion items are in other categories currently.

What’s wrong with the gibbing?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Milkyway03:

I still don’t know how to move the camera

See: Controls.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by TheNABBON:

It seems ragdolls cannot stand on objects that are not the floor. Why can’t they happily stand on tables?

Basically, it’s super hard to figure out what you should be able to stand on, since standing is basically just cancelling gravity manually per-bodypart. This caused all sorts of floating and weird stuff to happen when I enabled it on other stuff besides the floor.


-The camera can go left and right, but no up and down, nor zoom in and out?

I’ve locked the camera to horizontal movement only to keep it simple, and to test everything actually works properly before going any further. Didn’t want to risk messing everything up since this patch changes so many things. I’ll definitely be seeing how this works out and possibly expand the camera system further later on.


-An option to deactivate what really looks like “motion blur”? It isn’t ugly, but when playing for a while gives me headache.

It was a test to make certain effects such as lasers smoother that didn’t work out too well. It’s disabled now.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

If anyone has problems with bodyparts multiplying on cut and can figure out any further info about it, let me know ASAP.

It’s not happening on my end no matter what I try.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

A couple super mega fun facts about the expansion:

- According to commit* stats, the expansion consists of 9193 added, and 5986 deleted lines of code.

- 70% of the commits were done between 1AM and 10AM. I like to work at night.

- My sleep schedule has currently pretty much shifted to US rhythm, probably for the above reason (I live in the EU, so I’ve been waking up at 9PM local time for a while now.)

- My personal favourite change is the gradient fade of the background on pause. So smooth.

- Most of the items were implemented in a week, rest of the time was spent on the new features.


* In case you’re not familiar with versioning systems, it basically means saving progress.


I will also be replying to as many comments as humanly possible while the expansion buzz is going on, feel free to ask me anything about the expansion, gamedev in general, or whatever you can think of!

No promises on instant replies, but I’ll definitely try to get to every comment eventually.

Comments welcome both here and on the comments.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Here’s some more info on several of the patch notes:

Firearms now require continuous triggering to continue shooting.

This is probably the largest change to date, and is likely to break several levels, but I felt that it made more sense this way and was necessary for futureproofing the firearm system. The main reason behind the change is that it was not possible to use several of the trigger items to accurately trigger firearms because they would simply turn on, and never off.

Relevantly, several changes have been made to the Trigger tool, which should make shooting firearms easier. The tutorial should explain the new functionality in detail.

Added tooltips to several UI items

There are now tooltips in most of the menus that should clarify things. Most notably, some items now have additional information attached, which can be accessed by hovering the item name in the Library or hovering the question mark in the upper right corner of the item picture in Spawn menu.

Modified pre-expansion save strings to be visible for everyone

Due to some of the changes made in the expansion, old save strings are now visible to everyone. New saves should only be visible to the creator (account-bound.)

…more to follow later.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Please note that this expansion modifies a lot of things, so I’m prepared to drown in bug reports.

Please report any and all bugs you find so I can fix them ASAP.

If you can replicate the bug, please let me know of the exact steps to do so.

Otherwise, please describe what is going on in as much detail as possible.


Known bugs:

- -Reloading only works for the level creator.- Fixed.

- -Resizing breaks skinning- Fixed.

- -Healthbars and joints offset when camera zoomed out- Fixed. Camera shouldn’t be able to zoom in the first place (for this exact reason), I forgot to disable it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread


Expansion out now!



Changelog


Notable stuff

- Several packs worth of new items.
- Colour changing via item Properties.
- Environments and camera system.
- Fleshed out Temperature system.
- Blood and gore improvements.
- Items can now be spawned by dragging them from the Library.
- Firearms now require continuous triggering to continue shooting.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Levels can now optionally be shared as “Roleplays” that go in their own section of shared content.

This should hopefully keep the default list a bit cleaner, and allow people to keep RPing in peace.

http://i.imgur.com/BLiu3fs.png

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The expansion is now officially scheduled for this friday.

It’s been a ton of work but I’m definitely satisfied with all the new stuff.


 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Typos happen, and not everyone speaks english as their first language, myself included.

Please calm down and stop blowing things out of proportion.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AwesomeJDog:

I am very confused now. Are these updates that were recently released and spoken about already released or are they still in the future? I have tried refreshing the page but I so not receive the update.

All the recent update posts are for the expansion, which is planned to release next week. I decided to develop a bigger hunk of content so I can focus on it properly instead of adding tidbits at a time.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Another teaser: Smooth Blood + Physics Blood

I’m reeelatively sure the expansion will be released at some point next week.

Most of the larger features are now up and running, just needs some final tweaking and testing.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AntonioS3p:

I found a update for MaD2, but my patch didnt update. Any way to fix them?

MaD2 updates automatically via Kong, you’re always playing the newest version.

The stuff I’ve been posting is for the upcoming expansion that is still in development.