Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The Power Patch is now live with 16 new powers that can be found in the power menu along with some customisation settings.

Patch notes can be found here, or by clicking the banner in the main menu. Hope you enjoy!

And as usual, please submit all the bugs you might find with sufficient detail and screenshots if they help!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Patchnotes are now up for tomorrow’s patch.

Notable points:

- New powers
- Power customisation (radius, speed, spread, and projectiles)
- Input modifying QoL (drag title with mouse to change field value)
- Miscellaneous fixes

Countdown release ESTIMATE


Also teaser

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

A few teasers from the Power Patch incoming this friday (Dec 19th.)

Random Power

Ricochet Power

Power list modifying

You can now select which powers you want visible in the Power menu. (Hotkeys will still work for selecting unlisted powers.)

This should help a bit with the clutter since there’s going to be 30 powers total after the patch. The powers list will be saved between sessions.

All the powers are visible by default with a scrollbar, but I didn’t want them in the gif because they don’t have icons yet!

Also visible in the last gif are the new power customisation settings which override all of the old static values for all powers.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread


Please don’t quote the following post fully as it clutters the thread.

You can use <blockquote>Your Text Here.</blockquote> to quote whichever parts of the post you wish without wasting huge amounts of space.


Tiny poll time! (You don’t actually have to answer, the poll is just an opener for the awesome news coming next.)

1) Have you ever wanted to download and play MaD2 locally?

2) Have you ever wanted to donate to fuel the development, but couldn’t because -rava is too lazy to set up a system to do so?

If you answered “yes”, or even “maybe” to either of the above, I have good news for you!


For the first time ever,

MaD2 is going to be officially available to download early next year. FOR FREE.

(And in case you feel like I should be awarded for creating such an awesome game while simultaneously being so modest, optional PayPal donations will also be available via the same system.)


Kongregate will still be the first place to receive updates and support, but I figured I would finally make it possible after dozens and dozens of requests over the past year.

The game will be available as-is apart from some Kong-specific stuff that doesn’t work offline, and it won’t be sitelocked in any way.

If you have any questions or ideas, let me know and I’ll get back to you ASAP!


FAQ:

Q: HOW MUCH DOES IT COST?
A: IT’S FREE!

Q: BUT IT SAYS PAYPAL AND I’M SCARED!?
A: IT’S FREE!

Q: Release date?
A: I’m not promising anything yet, because I have to separate the branch from all the Kong stuff, and do some other fiddling that might take some time. But I’m guesstimating early January.

Q: How will donations work?
A: I’m not entirely sure yet because it’s still so early, but the platform (itch.io) I’m dabbling on currently supports PayPal off the bat, and a couple other payment methods I’m not too familiar with.

Q: Can I donate, and in return have an item designed for me?
A: I’d personally love to do this, but I’m not sure if you guys like the idea. Let me know in the comments!

Q: Where would my donations go?
A: Mostly and 100% honestly: motivation. In the end, MaD2 is still a hobby project to me, and the ad revenue is not enough to live off (namely because of the popularity of adblockers.) I do like doing it, but I would definitely like doing it that much more more if it would cover the ridiculous amount of time I spend on the game and all the PR, and maybe the occasional hardware upgrade or two.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Wildgazer:

159 Layers

As a reminder, 50 layers is considered the ultimate limit for layers, and even that is in rare cases.

I mean feel free to add millions of layers if you wish to doodle around, but the second you exceed 100 the chances of me bothering to clean the model drop relatively close to zero.

The layer count should be around 30 if you want a chance of ever seeing your model ingame.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Wildgazer:

Wish i could still make items without the colors jacking up.

Wish you would report bugs properly so I have any clue what you’re talking about and ever have a chance of fixing it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Going to do a small writeup regarding the patch schedule and to clarify something that showed up in the comments recently:

could you, between big updates, add in a little something, even as simple as a prop or knife, to sate our appetite.


Over the past year I’ve reached the conclusion that smaller content patches just aren’t worth it in the end, for myself the developer nor the hordes of players.

But more patches must be better right? Nope.

As the developer, with small and rapid updates I have to be constantly on my toes rushing to add new stuff in a constant flow without much downtime. As a result I pretty much managed to burn myself out early this year with the weekly content schedule that was in place in the early days of MaD2.

Ever since the first expansion I noticed that larger patches are much much more comfortable to develop because it leaves enough downtime between patches, plenty of time to test things, and even some time for hyping everyone with teasers usually.

As for the players, the previous quickfire patch schedule proved to lead to a mix of contentment and lack of hype which in turn leads to lower plays for me. Refer to the below graph for a pretty clear picture.

Breakdown of the first year of MaD2

Each expansion-class patch (Expansion, 1M, Summer & Anniversary) results in a noticeable bump in gameplays thanks to the hype buildup from teasers and whatnot finally erupting when the patch hits.

MaD2 is currently averaging almost triple the gameplays it was a year ago, and the trend seems to be creeping slowly upwards still.

TL;DR: Monthly-or-more patch cycle is simply better all around, even if the wait seems excruciating.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

List of approved power ideas can be found below.

The list is not final and will most likely change before the patch since implementation hasn’t begun yet so I can’t promise what will be possible and whatnot.

Suggestions for more are still welcome.

Arc
Bee
Bubble
Bullet
Disintegrate
Gasoline
Glue
Gravity
Grid
Laser
Portal
Random
Ricochet
Sharp
Stasis
Thunder
Toxic

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Teaser

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Wanted: Power ideas.

Next planned patch is focused on fleshing out the power selection and the system in general.

Feel free to suggest ideas below for powers themselves, as well as for improving the core feature itself.

Try to think of something new and unique, not just things already present in the game.

I’ll be adding most missing (bubble, gasoline, toxin, etc.) particle stuff as powers already without anyone having to prompt me for the 1000th time.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Since there’s been a bunch of item designs by quite a few item creators here lately, I feel like I should mention that there is no content patch planned for a while. Next up is some feature stuff, namely in the Powers department.

Designs are still welcome and I will be checking them every now and then, but won’t be polishing or approving any for a while.

Then a couple points not mentioned in the MaD Lab FAQ:

If you design any original stuff, or follow a more obscure reference, please include a small description of the functionality so I don’t have to do any guess-work.

If a gun requires non-standard bullets, please design them as well.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 about to hit 2,000,000 gameplays most likely tomorrow. No patch this time since it’s so close to the anniversary patch that just landed the other week.

Here’s a fancy graph of the daily plays from the past year+.

As usual, hugely massive thanks for everyone who’s helped MaD2 grow!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Wildgazer:

Orava i need help to load the pic. All my other designs load but not the one i worked the hardest on… :( The TF2 Dispenser.

Known bug. The editor sometimes pans to the wrong position on load (or saves the wrong position on export, not exactly sure which.)

You can usually find the model by selecting the camera tool and dragging towards bottom right.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Since there’s been some talk about layers counts, here’s some hard data:

The average layer count for a model is 13 (12.79665, at 4556 layers / 356 models)

Out of 356 polished models, 334 have 30 layers or less.

Out of the remaining 22, all but two are under 50 layers.

The two naughty naughty models that exceed 50 (largely considered the ultimate limit):
Bass Cannon (61 layers) which probably wouldn’t pass my process nowadays, and will probably be optimised in the future.
Lancer (62 layers), which could use some more optimising, but due to the complexity of the reference item can’t be brought down all that much further (and keep in mind the original submitted model had a ridiculous 159 layers so 62 is quite the feat compared to that.)

Now if you would kindly throw all the talk about hundreds of layers out the window thankyouverymuch.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

One week after the anniversary patch, the metrics are finally in…

MaD2 peaked at a DOUBLE ALL TIME HIGH gameplays per day with

14,373 plays on Saturday, and 13,339 on Sunday.

For the record, launch weekend had a 11,000-or-so plays and got blown out of the water big time A YEAR later.

Huge thanks for the continuous support once again to everyone who’s contributed, especially last weekend!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AliA415:

what does (three minimum required on each layer) mean?

Three points or more are required to create a shape. Layers with 1-2 points will cause that error.

Originally posted by AliA415:

i have amn error on mad lab sooo i made a simple glue gun. file:///C:/DOCUME~1/Ali/LOKALA~1/Temp/Rar$EX87.125/MaDLabTechs/MaDLabTechs/madlab.html

That’s the path on YOUR computer, no-one else can access it unless you upload the exported file somewhere (such as imgur, or dropbox.)

In addition, that path leads to MaD Lab, not the item file itself (named MaD-Lab-itemname.png.)

P.S. The newest version of MaD Lab is available online here, no download required.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

1,800,000 gameplays,
18,000 ratings,
10,000 favourites,
4.37 total rating (out of 5),
ranking #25 highest overall (out of over 90,000 games),
ranking #1 in several categories (Ragdoll, Sandbox, God),
2000 forum posts,
innumerable amount of comments plus suggestions,
and a TON of patches later,

it’s finally here: MaD2 Anniversary and the much-teased celebratory patch to go with it!

Largest item batch to date, it contains 32 new items designed by both players and myself via MaD Lab as well as some new features revolving around customising.

See the patch notes for full release info, and as usual, please report any and all bugs you find ASAP so I can fix them!

And once again, huuuuge thanks to everyone who’s supported the game over the past year!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

All 32 anniversary items, the largest item batch to date. Coming tomorrow (estimate.)

Initial patchnotes.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by LordOfSpoons1:

SPAH SAPIN MAI SENTRY

Please use another image host. The one you used strips the metadata that contains the item information. Imgur and Dropbox are confirmed to work.

Other than that, what exactly would it do? A turret-specific item would be a bit wonky in the context of MaD2.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by tac45original:

I had a silly little idea. A blood trigger! The way it would work is that when a ragdoll is bleeding, the meter will fill up and then when enough blood has filled it activates something (e.g. a lightsaber.)

Particles can’t be detected, and items that would require a setting to work are never going to happen.

Originally posted by grisha51:

how to make a doll equip things?

Tutorial > Equipping

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by djackster:

How about a Russian Roulette Revolver? Maybe test some reload animations? Would be cool to see bullets drop to the ground once reloaded.

Reloading was omitted by design while developing the firearm system. It’s just not fun, and it would interfere with the triggering system.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Pulse Gun goes Pop. Coming in anniversary patch on Oct 31.

http://i.imgur.com/3QfSBuC.gif

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by wingsas:

Were can i find the forum post for the mega update of the coming october?

My previous posts contain all the teasers and info posted recently.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Someone mentioned item counts in the comments so I checked some hard numbers from commit logs.

TL;DR: 200ish items in a year, 120 of which were submitted via MaD Lab!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by XSpeedDemon:

Are you now going to show the items that are going to be added and not?

I’ll post the final list of items at some point next week once it’s finalised. Still working on all the functionality so can’t promise what will or won’t make the cut.