0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Kong is rolling out a new feature and wishes devs to provide up to 5 screenshots of their game, I figured I’d let fans choose.
Looking for 285×190px pictures that you feel represent MaD the best.
PM me with links.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Going to do an items only week for Enhanced at some point, looking for suggestions. Either post here, comment on the game or PM me and I’ll pick items based on suggestions.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Originally posted by Ruzerek:
What about the MaD: Enhanced…
Under construction. You can follow the development at Twitter
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Just uploaded a new version with a couple stability issues fixed I’ve found during the development of Enhanced.
Namely resizing of bodyparts causing crash and a few other rarer occurrences.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Collision groups are planned but not implemented yet. The physics engine supports them directly but I’ve never toyed with them too much.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
@TheNABBON
The body floating with Stabilise is definitely a bug. Since there’s no simple way to make dolls stand upright using joints (think human muscles), there is upwards force applied to the body parts individually… With no heavy legs connected to the torso, it floats up.
Stabilise is currently completely removed in Enhanced, as I’m planning a complete overhaul on that front. Not sure how it’ll turn out, but at the very least it shouldn’t have floating bodyparts.
@AdmiralKirk
There’s a link in the FAQ (and there’s a link to that under the game.)
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Originally posted by ConnerS8:
me and a bunch of others agree on having a beta release for MaD:enhanced… THE WAIT IS KILLING ME !!!
There’s so much unfinished and some stuff that is even broken currently. Also a truckload of debug settings in place currently that nobody but me would probably be able to decipher.
There might be a beta at some point, but currently it’s just too raw.
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0rava
240 posts
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Looking to gather some feedback about Mutilate-a-Doll so I can get some thoughts on paper for MaD: Enhanced. Please PM me about anything you can think of.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Originally posted by lavkey4:
So when do you think this will be done?
I’m hoping to be done at some point in the fourth quarter of the year, but really can’t estimate a more accurate time. There’s simply so much to do.
Originally posted by lavkey4:
bieng able to save broken objects is SUPER FANTASTICLY AWESOME! cant wait
I’m not sure about that yet. I’ll definitely try to make it happen, but can’t quarantee anything yet. Haven’t touched the saving part yet, going to get the actual creating of items working first.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Originally posted by TheNABBON:
So you’re going to do a “lab”? It’s joined with the item creation with imeges or it’s another thing?
It’s a tool I’m making to ease my job creating objects and hopefully open a couple new doors for the users as well. Assuming everything goes as planned everyone will be able to create items with it. I tweeted a couple pictures earlier today.
It can import and export PNG files that contain metadata where object information is stored. So basically, you give someone an image file, (s)he loads it into the game and gets the item. I haven’t figured out the details yet though, so I don’t know whether or not you’ll be able to save favourite objects or import packs or anything yet.
Originally posted by GoSaturos11:
A fun possibility: Make a shooter/platformer game that is connected to Mutilate-a-Doll: Enhanced Edition
I’ve been thinking about a “Challenge Mode” but haven’t thought about the details too much yet. It’d be somewhat like what you mentioned, you’d be given tools to kill (or protect) a doll with certain parameters (no dragging, can’t destroy this, must destroy that with a sponge, etc.)
In any case, like said, I haven’t given it all that much thought, but nothing’s set in stone yet.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Originally posted by TheNABBON:
In the MAD EE we will can save and share broken objects like a cutted rag-doll?
Not sure yet. Haven’t gotten to the saving part yet (doing it last so I don’t break it along the way.)
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Originally posted by TheNABBON:
I have a question… The camera action seems like a COOOOL idea but what will frame the camera? we will choose us to frame the subject or she will frame an object to his choice?
In the video the camera follows the rag-doll but if there are 2 or 3 rag-dolls?
Sorry if I made grammatical mistakes but English is not my language, I hope it is quite understandable the question.
I am still sketching out the details, but basically there would be a Follow-property, which can be only applied to one object at a time, be it a ragdoll’s head or a flying sword. If you press the Follow-button on the stage, the camera won’t follow anything and you can move it around with a set of keys as well as zoom in and out.
For the confused: we’re talking about this.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
@happyhobo, that’s pretty much what it is. Everything done properly, instead of just piling things on top of a shaky pile.
Also, I’ll be tweeting about the progress so stop by if you’re interested about the development. Not that much going on yet, as I have last exams of the year to study for currently, but it should pick up after a while.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
It’s been a bit slow lately. Why? I’ve been occupied by games and occasionally going to school as usual, but more so because I’ve been working on rewriting the game from a relative scratch.
To be completely honest the current version available is a mess. A horrible horrible bloody mess. This is mainly because it grew so fast and things were added on the fly and there was never a big picture or anything like that.
Currently, it’s a bother to update. That’s not fun. I want to enjoy delivering content.
So, announcing Mutilate-a-Doll: Enhanced Edition. To be released at some point in 2012 if everything goes well.
It’s going to be a huge job to rewrite it all, but hopefully it’ll pay out in the end when everything actually works the way I want it to and adding content should be a breeze.
I don’t have a list of changes planned, but there definitely will be changes. Lots of changes.
What I do know:
- It will be a separate game. I know, I know, I said I wouldn’t make a sequel, but the state of the current game is simply too bad to update without having to go to hell and back to add something. And there’s no way for me to update it without breaking everything.
- I will be getting rid of legacy settings (supporting old saves) and make a new format for saves, something a bit easier to manage than encrypted strings if all goes according to plan.
- I will remove lots of stuff that is a pain to upkeep. In the end there may be less things, but hopefully I’ll be able to make up for that with other things.
- There will be fire. No longer will launching a barrage of fireballs from a flamethrower result in simply making the doll bleed, or even cutting the doll. The doll will perish in flames.
- There will be a tutorial that will hold the player’s hand so hard that nobody will be able to ask “how to shoot guns” afterwards. NOBODY.
Now, these may not be huge points, but I’m sure more stuff will be thought of after I’m done fixing all the major problems.
Comment, ask questions, cry on my shoulder below. I will do my best to keep everyone updated as I make some progress.
Time to get social.
Facebook and Twitter now up. I’ll try to remember to check them occasionally.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Finally got the time to write a decent tutorial and a FAQ.
Tutorial
FAQ
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
I made a game for the Global Game Jam! It’s 48 hours long, of which I coded 25 hours (straight from friday to saturday evening) and then tweaked 5 hours (on sunday).
It’s called Self-slayer, check it out here!
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Patched some things just now:
- Fixed pressing ‘R’ in search bar causing reset
- Fixed new doll’s feet not being cuttable
- Fixed new doll’s hand being indestructable
- Tweaked new doll’s health
- Tweaked new doll’s joint strength
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Starting another round of beta-tester recruiting soon.
If you’re interested, start writing an application about how awesome Mutilate is and why you should be picked.
DO NOT SEND IT ANYWHERE YET.
Further details to follow.
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Lots of people have been asking for better fire and I’ve been trying to figure out how to implement it properly for ages.
I did make pretty heavy fire stuffs with another project of mine, but it handles everything totally different, from object properties all the way up to graphics. So I’m not going to guarantee anything, but I’ll definitely try to port it over to Mutilate, at some point . Still pretty busy wih exams and suff.
Implemented in the other project (though lack of hotkeys and stuff makes it impossible to test all of them):
- Burning
- Objects turning to chunks of coal if burnt long enough
- Heat radiation via air
- Heat conduction on touch
- Heat conduction through joints
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
@patrick813, set ‘Size’ from the Object-menu to something other than 1 before spawning the doll.
@JoshinatorKY, the sitelock seems to be holding pretty well. Also, disabling Particles-toggle will enable the original physics blood, as seen in MaD:Classic. If you want to get rid of blood, use Particles-variable instead (set it to 0).
@sword1000, everything seems to work fine on my end. Are you sure ‘Contact Events’ is enabled in the World Menu?
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
- Fixed cannon not working.
- Modified stabilize of the new doll (shouldn’t jump around as much, while still keeping upright)
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Christmas patch!
First, my apologies for everyone who wanted christmas items, I simply didn’t have time to make a bunch of them.
Also, I’ve been so busy that spending my rather limited time on a couple of items that’d vanish in a week seemed rather useless.
So, instead I added a couple of new features I’d been working on for a while.
New doll!
- Spawn with Shift+Space
- Not made of only rectangles
- Has both skeleton and joints (whereas the old one only has a skeleton)
- Reworked stabilise system thanks to the new joint system*
* Still under construction, so there may be floating zombie parts, but it's a start.
New blood!
- Uses dark magic and all sorts of voodoo to make the blood appear soooo smoooooth.
- It will probably lag quite a bit, so it’s disabled by default. But you can enable it from the World Menu (“Smooth blood”) if you want to give it a go.
Locally saved settings!
- Now everything you toggle in the world menu is saved locally.
- Meaning you don’t have to toggle things every time you play, if you prefer something else than the default setup.
Modified save strings!
- Up to 66% shorter now!
Santa hat!
- Last and probably least, holiday themed hat for the new doll.
- Will magically disappear around Jan 1st, so better not make saves that depend on it.
As always, report the bugs on this thread or the game comments so I can fix them.
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0rava
240 posts
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0rava
240 posts
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Topic: General Gaming /
Mutilate a Doll (Official Thread)
Teaser time.
Failed (at first) to make the doll save properly, this was the result: http://i.imgur.com/xB0Tq.png
Originally posted by JoshinatorKY:
Any chance you could share some more drawings of it sometime after December??
http://0rava.deviantart.com/art/Squirrels-171137640
http://0rava.deviantart.com/art/360-head-149662310
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