Recent posts by 0rava on Kongregate

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Topic: Mutilate-a-Doll 2 / MaD Lab Items

I don’t think I’ve (recently at least) said armour flat out won’t be added, or that the engine doesn’t support it (I mean, there are full head helmets after all.)

It’s also easily the most suggested feature not covered by the FAQ.


As far as I can remember all my recent replies on the matter have consisted of a mix of the following points:

- Armour is just hard to do properly.

- Unlike most hats/weapons, equipping can’t happen “automatically”, it would have to be fully manual. The general public is already finding Equipping quite confusing.

- The fact that there’s no bullet/cut resistance of any sort in the game.

- It would have to be split into multiple parts (as Radi0 did) to equip anywhere near comfortably, increasing the polish workload massively compared to usual items.
Basically a handful of armour sets (like 5-6) would be considered expansion class purely from a numerical standpoint, which kind of sounds underwhelming.

- It would basically be a new item type, and I do have considerations to… consider before simply adding something like this in. If it’s not done properly in the first place (or done flat out wrong), I’ll have to re-do it, potentially breaking existing stuff or causing other crazy stuff to happen, and that’s not good at all.


As you can see, I do think about stuff like this a lot more than the hordes of players yelling PLS ADD ARMOUR

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

Fixed loop causing spinning. Not exactly sure what was up but I fixed it.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Keep it on topic please, and once again, chill it with the quoting.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab for Beginners

I’ll add a link to this thread in the MaD Lab thread at some point.

Some notes and feedback:

- The Lines toggle snaps to other points on the same layer (in 180° and 45° angles) and has nothing to do with the grid.

- The “unnecessary overlaps” in Part 3 would’ve been fine if they were Decorative layers backed up with a large invisible layer, same applies for the white part of the head.

Here is my version for the sake of the tutorial, even if it’s never going to be added because of Lab guidelines.

- Generally, try to use rectangles instead of triangles to split layers if you’re going to do so.

 
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Topic: Mutilate-a-Doll 2 / Ban The person Above you

Just going to inject my stance here quick since the first complaint has been made, feel free to “ban” me for not playing properly.

This thread is approved as far as I’m concerned. It’s a nice localised place to vent among familiar faces for those who feel the need to do so. It also helps keep all that stuff away from the other threads which is nothing but beneficial.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

It would seem imgur has started stripping the Title field specifically from metadata (it’s a common name so I guess some photo software may be using it as well, and they want to strip it for privacy), I’ll see if changing it to something like ItemName will work.

All the other data seems to be intact.

Edits:

- Changing the Title metadata field’s name seems to work. I’ll deploy a fix soonish.

- I’ve contacted imgur asking them to confirm it and if they’re planning any other metadata changes.

- I’ve deployed a MaD Lab version that:

1) Changes the field name from Title to ItemName (confirmed to fix it on my end)
2) No longer requires Title field to be present on load (but you’ll have to fill in the name again if it disappears)
Note: Old items should load fine, and should be updated when you export it again.

- This honestly scares me a bit. They haven’t touched the metadata in years, and if this is just the first step I might have to start considering alternatives soon, which I’m not too much into since Imgur is so simple to use.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Originally posted by PandaMiner4:

Briefcase

http://i.imgur.com/EPVQ9hX.png

Do you happen to remember if anything weird happened while saving, or did you modify the file using any other software than Lab before uploading?

For some reason your item doesn’t have a Title field in the metadata, which is mandatory to even save, so I couldn’t load it before making a tiny fix to Lab.

Edit: See post below.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

I’ve updated the download version with the latest update+fixes:

http://dashrava.itch.io/mutilate

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

things are still becoming invisible.

As usual, steps to reproduce?

When canteens touch the water they make, the water bits will stay, but they’ll start ignoring all items they touch except the floor (like ghost objects) and fall much slower.

The water bodies do get correctly deleted, but the particles end up lingering due to the changes made to them in the last patch. I’ll see if I can check what’s up at some point.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Originally posted by Tech_e_Coyote:

I did not quite understand the scale thing. We never should get below 50% of item scale? That’s it?

You always should go below 50% item scale, meaning the actual model should be at least twice the size of the in-game item. Downscaling works better than upscaling with snapping and the like, and the larger (to an extent) the model the easier it is to add detailing.

The average scale for all 500ish item models is 0.2897 so that’s probably a good target.

 
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Topic: Mutilate-a-Doll 2 / MaD Depot

I actually have no clue what it’s about and I’m only using this thread to make you do all the thinking work for me. Clearly.

But yeah, it will be about guns (whoa), and I’m open to ideas on that premise.

 
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Topic: Mutilate-a-Doll 2 / MaD Depot

Today I’m announcing MaD Depot publicly!

It doesn’t exist yet, but I need to announce it because I need the motivation to actually make it happen instead of leaving it on the brainstorming stage.

It will be the second tool in the now-apparently-a-series of MaD tools.

This is something I’ve been thinking of for quite a while, and while I’m not promising anything, it could eventually lead to another game in the MaD universe, similarly to how MaD Lab basically made MaD2 possible.

There are no details whatsoever as of yet. Discuss!

 
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Topic: Mutilate-a-Doll 2 / MaD Lab

TIPS

Below is general feedback and stuff I keep encountering while polishing items.

These are not specific to the person who created the pictured item, a lot of the points on the list apply to pretty much apply to all creators, at some point.


Invisible Layers

(right is correct)

Invisible layers should be used to help reduce the amount of layers in very complex scenarios, but make sure that the layers cover the whole item so it’s both draggable and properly cuttable. (The hotkey for toggling physics preview is [M] in case I forgot to mention that.)

Symmetry

(left is correct)

MaD Lab can’t handle symmetry for you (yet?), so temporary helper layers combined with the snapping is a great way of making things properly symmetrical.

Combining layers & proper corners

(right is correct)

Proper corner work is necessary to keep the cutter happy, and usually helps you reduce layers while at it. Pictured 70 → 40 layers (ish, most of which are decorative and replaced by two invisible layers)

Scale

(Picture at default zoom)

The snapping gets very very wonky when zoomed in super close, so at least 50% item scale is recommended for sanity’s sake.

Points

The maximum amount of points for a single shape is 16 in MaD2. Either split the shape into multiple layers (neatly), or reduce points. MaD Lab will even tell you if a layer is over 12 points with an exclamation mark in the layer name.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Do not quote this post fully as it clutters the thread.

Use <blockquote>Your Text Here</blockquote> or bq. Your Text Here to quote parts instead.


Slowly starting to work on some item models that have been submitted in the past quite-a-while.

Below is general feedback and stuff I keep encountering while polishing items.

These are not specific to the person who created the pictured item, a lot of the points on the list apply to pretty much apply to all creators, at some point.


Invisible Layers

(right is correct)

Invisible layers should be used to help reduce the amount of layers in very complex scenarios, but make sure that the layers cover the whole item so it’s both draggable and properly cuttable. (The hotkey for toggling physics preview is [M] in case I forgot to mention that.)

Symmetry

(left is correct)

MaD Lab can’t handle symmetry for you (yet?), so temporary helper layers combined with the snapping is a great way of making things properly symmetrical.

Combining layers & proper corners

(right is correct)

Proper corner work is necessary to keep the cutter happy, and usually helps you reduce layers while at it. Pictured 70 → 40 layers (ish, most of which are decorative and replaced by two invisible layers)

Scale

(Picture at default zoom)

The snapping gets very very wonky when zoomed in super close, so at least 50% item scale is recommended for sanity’s sake.

Points

The maximum amount of points for a single shape is 16 in MaD2. Either split the shape into multiple layers (neatly), or reduce points. MaD Lab will even tell you if a layer is over 12 points with an exclamation mark in the layer name.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Custom items can now be favourited.


You can only select or delete a small amount of items at one time.

It was already bumped in this patch. It’s 150 items now, which is definitely not a small amount. The limit is a physics thing, and increasing it effectively increases the amount of queries (affecting performance) for ALL body selections (even those items do on their own) in the current implementation.

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

Reseting while spawning should be fixed now for custom items.

Additionally, Custom Items can now be favourited properly.

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

Fixed being able to quickfavourite Custom Items via keys while spawning.

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

Originally posted by Gerlicbred:

Is a fix currently possible or available on the Joint Properties reset glitch? My custom character keeps scratching his hip uncontrollably because the ‘collisions’ Joint property keeps resetting after each save.

It was a simple fix and could’ve been done at any time between launch and now, but this was the first time I heard about it.

Collide toggle should save properly now. Old saves won’t be fixed because it wasn’t saved properly at all before.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

- Reset tooltip has been changed, and a restart button is now displayed when playing a locked level (doesn’t apply to editable/takeable stuff because they’re handled differently.)

- I’ve also added a tooltip that will display when you open the Spawn menu inside a locked level, notifying you that any changes you make won’t be saveable.

- Custom Items can now be searched

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

I’ve implemented a very experimental “Move behind” button in the Detail Tool.

It’s pretty much fresh out of the oven, and hasn’t undergone pretty much any testing at all, so please let me know if:

- Something breaks the ordering, either visually, or when saving levels.
- Any issues with custom item saving or spawning.
- Anything else weird with it.

Also note that there’s currently no way of moving things back to the normal plane once they’re marked as “Behind”, other than respawning them.

I’ve tested it with a couple simple test cases, but I’m no level creator, so feedback is very much wanted.

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

Yeah confirmed and located the above bug (Cookie and Skatole.)

Will deploy a fix today at some point. It’s caused by the effects layer changes mentioned in the patch notes.

Edit: Fixed.

 
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Topic: Mutilate-a-Doll 2 / Item references

Locked as duplicate. Follow the link above.

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

As you said, cut items can’t be scaled. It’s a fact, not a bug, and it’s been this way since forever.

Scaling is essentially respawning the item at a different scale, and since items can be cut in any way, it’s not feasible to serialise the cut state and re-spawn them.

 
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Topic: Mutilate-a-Doll 2 / July Patch Bugs

Just fixed the black screen bug that’s been reported quite a few times now, with the help of a single comment:

When effects are turned off, the ragdoll spawns as just a head.

This is why you should submit proper bug reports!

Once the issue could be reproduced, I could apply a relatively simple fix and update it immediately afterwards.

 
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Topic: Mutilate-a-Doll 2 / How does one take takeable levels?

Not currently. Loading a level will overwrite the previous one.

That’s the plan with shared custom items in the future, though, to be able to share any custom item/selection, and spawn them at will to make a level.