Recent posts by 0rava on Kongregate

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Topic: Mutilate-a-Doll 2 / Custom Item Sharing [Sep 1st]

Proposed categories for item sharing, if it makes it in. Feedback welcome.

Doll (any and all custom characters)
Apparel (armour, clothing, and any other stuff you’re meant to put on a doll)
Melee
Gun
Environment (Custom props, background decorations, etc.)
Miscellaneous (Anything else.)

 
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Topic: Mutilate-a-Doll 2 / Custom Item Sharing [Sep 1st]

Custom item sharing is almost finished, and only missing final touches. I’ve deployed a test version with some new features just now.

I’m also confident to finish it soon, and it will be made public on September 1st.

Here’s a quick recap on the features:

- Share any custom item similarly to Levels (example)

- Load shared custom items and they’re added to your Library

- (Optional:) Save them locally after loading so you can easily use them later.

- Loaded custom items are credited, and work with searching. (example)

- No editing / resharing allowed after loading (example)
(I felt that gating this was necessary in the end, public levels can be used for sharing items.)

- TODO, and not sure if it’ll make it in yet: Categories. The API allows “labeling” user content so I’ll likely be splitting the shared Custom Items into stuff like Melee/Gun/Environment/etc to make browsing cleaner.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Fixed.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

I’ve covered the BAM!-factor previously in this writeup.

To elaborate on that a bit since it’s quite old, and I’ve now tried VERY frequent patches as well: I don’t really mind the work in the end, but it does require a lot of preparation and time poured into it as well.

The daily items do still require some downtime to get the initial work done (maybe 75% of items need to be mostly-finished.) This effectively means that you’ll receive some items slightly earlier while I work on the rest, but it’s not by a huge margin compared to large expansion patches.

I’ve also been monitoring the gameplay metrics pretty closely and they seem to be relatively the same as before (averaging between 20-25k/d). Granted, I did announce it out of the blue and didn’t do much hyping at all.

 
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Topic: Mutilate-a-Doll 2 / Item Polish Streaming

I took a quick look around the new Gaming YouTube platform and I’m not too impressed from a content creator’s standpoint, but I’ll still do at least a stream or two to test the quality, delay, frame rate and all that stuff.

I’m probably taking some time off at the beginning of next month so I can figure out what exactly to do with the daily item stuff, scheduling, and the like.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Daily items out now: Morion Helmet, Old Hammer, and Phosphorus Bomb.


Feedback wanted!

The Daily Item schedule is nearing its end and I’m now looking for general feedback on the whole event.

This was a first for me too, so please leave feedback so I can gauge things before deciding on where to go next.

Did you like it? Could something have been done better? Ideas, or miscellaneous stuff?

Anything you can think of is much welcome!

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

You can select them by clicking on them. They’re omitted from area selection.

 
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Topic: Mutilate-a-Doll 2 / Item Polish Streaming

Won’t be today or probably for a while (the platform isn’t even working for me yet.)

 
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Topic: Mutilate-a-Doll 2 / Item Polish Streaming

I have a ton (~200*) of item models in my backlog to go through so I’ll be streaming some item polishing action at some point soon to test the upcoming YouTube Gaming platform so I can compare it to Twitch.

(* though a lot will get scrapped once I check them in Lab probably)

If you have any ideas or requests regarding the stream now’s your chance to send it my way. Otherwise it’ll largely follow a similar format to the environment streams I did a while back.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Honestly I currently have enough items to polish for easily another expansion, maybe two.

And on that note I’ll be doing some polishing on stream (thread) to test YouTube Gaming to compare it to Twitch at some point after it launches.


You are still welcome to design basic props and whatever cool stuff you can think of, but the next content expansion pretty much already has its functionality slots filled by items from my backlog. So nothing too complex please, or it might take a long time to make it in.

Edit: Also don’t bother doing massive amounts of armours quite just yet, because I still haven’t decided what to do on that front.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

The item roster for the expansion was being filled late Jul / early Aug, you only submitted a handful of items during that time frame, most of which had functionality and/or were super complex.

I haven’t approved many new items since the daily thing was announced, by you or anyone else.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Not all items can be exciting, explosive and all that. The items in the daily event are 90% props with no functionality, and the rest have fairly relatively simple functionality.

In exchange for consisting of mostly basic items, the size of the expansion is more than double the usual (previous ones being 30-50 items, this one is about 100ish so far) since it allows me to just polish the models and throw them in without much worry.

As mentioned before, this is new to me too, and I’m pretty much only doing it because I hadn’t before. I’ll be judging how it’s all working out at the end of the month and deciding where to go from there (if anywhere.)

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Daily items out now:
Marshmallow Stick, Megalodon Tooth, and Metal Bat

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

How about offering actually useful constructive feedback instead of pointless bashing.

The model looks fine enough to me, but the functionality already exists (Trigger), so I’d probably change it to cast a ray (similarly to thermometer/tripwire etc) and trigger anything that touches that, since there isn’t an item like that yet.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Daily items out now:
Lightbulb Shiv, Maim Mace, and Mailbox.

Returning to normal schedule unless something fails on my end (namely, my sleep rhythm post-gamejam.)

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Daily items out now:
Lance, Lawnmower Blade, and Plastic Brick

(Early due to game jam scheduling, will return to normal-ish time soon.)

 
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Topic: Mutilate-a-Doll 2 / Regarding Bug Reports

Good catch.

I guess I must’ve used the same colour as some other layer on the other items, so they didn’t show up.

I do usually check skins before deploying the patch but made a last-minute (pretty much literally) change to the helmet so it could be dragged from the middle.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

The referencing system is super horrible and needs a complete revamp pretty much.

I’ll get to it eventually™

P.S. Nice 1000 posts.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Daily items out now: Hook Sword, Hydra Sword, Iron Helmet, Jaggerjaw, and Kite Shield.

 
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Topic: Mutilate-a-Doll 2 / Few New Ideas

My bad. The FAQ is right in the description and I assumed it was common terminology by now.

I usually get bombarded in the chat so I mostly brush off stuff the FAQ clearly covers or (apparently hastily) point it out. Multi-part items in this case.

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

This is offtopic everywhere else so I’ll just put it here.

Just another day of chatting… (I think these are from two days ago.)

There was some crazy amount of spam then, so much that I ended up contacting Support at the end of the day. (They said they’d look into the moderator situation. Again.)

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Daily items may be delayed today (sunday), as I might end up sleeping through the usual time. Not sure yet, but please spread the word if that is the case, because someone will surely be panicking in the comments if I dare miss a schedule.

Edit: Sunday’s items should be on time.

Also the item batch is very deadly and cool, so definitely worth the wait even in case it ends up being delayed.

Somehow the alphabetical order ended up putting three weapons, a helmet, and a shield in the same batch. Basically a full set for all your mutilating needs!


P.S. Progress on the jam game (info) in case anyone is interested: wip blog post on LD site

 
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Topic: Mutilate-a-Doll 2 / Few New Ideas

If you share a custom item, it will be public, modifiable, re-shareable, and all that.

If it were a year ago and I knew what I know now, there would be no form of locking implemented whatsoever. I’m also not a fan of people calling it stealing.

I understand some of the designs are complex, but instead of getting mad someone is using your stuff, you should be glad it’s so good they want to use it.

If the API environment were better, a proper forking setup would be the dream solution, but as things stand making custom items fully open is the only reasonable way to go.

 
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Topic: Mutilate-a-Doll 2 / Few New Ideas

I already answered you in chat regarding joints+ropes the other day. (Joint works as intended/use Revolute, multi-part item ropes won’t be added as per FAQ.)

The last four points pretty much exactly define what I don’t want MaD2 to be. Ragdolls are as faceless and featureless as possible by design, and after all, just ragdolls:
No personality, feelings, actions, reactions, or anything of the sort.

You’re welcome to use the tools available to build clothes and stuff in the (very much non-canon) levels and roleplays, but I don’t want the core game going down the road of dress-ups or The Sims all too much.

Similarly, custom item sharing is coming at some point (when it’s finished) and will probably offer you a bunch of stuff you can choose to use if you so wish.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Today’s items are out now (super early). Next batch is at some point on Sunday, time still unsure.

Giant Pin, Glass Shiv, Gold Bar, Hide Canteen, and High Voltage Box