Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Ryymus:

When i try to run mad lab 7 it says taht the program ahs no asscotieate program to him it also happens to the things i downloaded

You need a local flash player if you want to run it directly. Otherwise open the .html file to open it in-browser. You might want to read the aptly-named readme file that explains this.


Originally posted by nyvrem:

To recreate: Simply pick a weapon on which elemental affects work, fire it at something, let that something touch the ground, ploink down a ragdoll on the round, see what happens.

Working as intended on my end. Are you sure it’s just not the spawn properties being applied to the stuff you spawn? If you tick Draining and don’t untick it, all items you spawn via hotkeys will be Draining.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Update time! Not MaD2 update, though, just a boring status update.

As mentioned many a time earlier this year, I spent most of my summer chilling in an office with a local gamedev company working on unrelated-to-MaD prototype games.

Now that summer is pretty much over, the office’s closed, and whatnot, I figured I’d do a smallish writeup on the happenings.


The first prototype I made was pretty much pitched as “a car game,” and the resulting prototype was almost as vague as the pitch itself.

Below are a couple random screenies from several stages of the development cycle. Please note that none of them are available to play anywhere as they are super early prototypes.

Car Prototype

We decided to scrap the whole thing in the end as it wasn’t going anywhere, but I did learn to use Unity along the way so that’s nice.

 

Next up, with a third-or-so of the summer still left, I pitched an Unity port of my game jam game NewspapeRTS (originally made in Flash.) Screenies below.

Newspapers Prototype

I’m currently working on finishing up the port and figuring out what exactly to do with it after that. It definitely feels way more promising than the car prototype, but it’s not quite gamey enough yet without further polish either.

 

And not to make this post offtopic, I’m going to end it with a quick word on MaD2 stuff:

Next patch incoming at some point early next month, contains a dozen items or so. Not able to tease much yet because there’s pretty much nothing to tease with, yet.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 is now in Top50 highest rated games on Kong!

Huge thanks once again to everyone who’s rated it!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by MIkare12:

This will be work for full selected ragdoll or something else?

It currently only works for a single item at a time. Not sure how viable it would be to make it work for the whole selection yet.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Something WIP from the next patch:

Detail Tool will open a fancy menu containing info about the clicked item, as well as some previously unavailable tweakable things such as the temperature, exact health, and max health of alive objects.

Details

In addition, the menu contains some less frequently useful features that aren’t quite tool-worthy, such as flipping, cloning, and what have you. (Suggestions for similar fitting features are welcome.)

Cloning

And last but not least, you will be able to change certain properties on the fly without having to respawn the item.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Epicsoulman:
Originally posted by 0rava:
Originally posted by danthebarba:

Hey 0rava is there any plans to revert the changes made to freezing?

Should there be? Not sure what you mean.

The freezing effect no longer has the blue tint. It’s just the frost.

Intentional. The tint messed things up near the freezing point, causing the items to go super cyan when freezing/thawing multiple times.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by danthebarba:

Hey 0rava is there any plans to revert the changes made to freezing?

Should there be? Not sure what you mean.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by dorian5000:

Petition for 0rava to add an updated model of the sword

It is only several shapes, all colored in grey

Requesting an updated version of the sword!

The sword is a throwback to MaD1, and one of the first items added to the series.

There are tons of better alternatives in the Sharp category already.

 
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Topic: Kongregate APIs / Disabling embedding via the API?

Originally posted by saybox:

I don’t think it’s possible to sitelock any more securely than you have done already. On the other hand, I’ve never heard of any scraper sites that put that much effort into stealing a game.

I’ve sent dozens of removal requests over the months, it’s definitely happening. The sitelock does seem to work in fending off most of them, but there are several others using the embed method and are up and running currently.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Hotfix:

- Added equipping tutorial
- Modified power throwing requirements
- Fixed breakables cutting other things
- Fixed shooting positions for resized firearms

 
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Topic: Kongregate APIs / Disabling embedding via the API?

I’ve been trying to implement a sitelock+embedlock via the API, as I don’t particularly enjoy random russian scraper sites profiting off my game without any sort of permission.

I’ve implemented an API-based sitelocking for the swf itself, and it works fine locally (if api fails to connect, throw sitelock message.).

But it doesn’t do anything when you embed the original swf from Kong, and pass it all the appropriate flashvars (you can even fake an username via flashvars, which is absolutely ridiculous.). The API calls will fire just fine, even off-site, meaning I can’t detect the connect failing, or anything of the sort.

I’ve pretty much tried everything I can think of, but the solution eludes me. If anyone has any ideas, let me know.


Examples:

Here you can see the sitelock in action by visiting the .swf directly. Note that this is on Kong’s own servers, and the game obviously works just fine after flashvars are passed to it on the game page.

Here in turn is an example of the game running locally, bypassing the sitelock implementation via embedding+flashvars, with some console debug information to show that the API is indeed firing.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by MIkare12:

When I throw a pencil in a ragdoll pencil is in a ragdoll and ragdoll is flying. And when i load WiW7 World in War 7 : vip ASSassINation, all ragdolls are flying to up.

Disabled ragdolls being able to stand on their head because it was causing floating issues.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The patch is now live!

Patchnotes here (too large to fit into a forum post.)

Notable stuff:

- 13 new items

- Carving wounds
(incomplete cuts inflict wounds instead of doing nothing)

- Equipping
(first draft, not perfect by any means)

- Standing on stuff
(standing now possible on top of items as long as the slope isn’t too steep)

- Shockable everything
(shocking will disable functionality temporarily, and activate the item afterwards, even if it wasn’t activated before.)


As usual, please report any and all problems asap so I can fix them. This is a huge patch that modifies a bunch of complicated stuff, so things are pretty much bound to break!

- Please include as much detail as possible so I don’t have to do extra guess-work.
- Include the exact steps to REPLICATE the bug.
- If you can’t replicate it, chances are neither can I.

Things to especially watch out for:

- Cutter bugs
(the patch includes some major reworking to the cutter, potentially breaking everything, although it seemed to work fine on all the test cases I ran.)

- Standing bugs
(floating bodyparts, weird behaviour on slopes, etc.)

- Power throwing issues (The new sensitivity seems fine on my test rigs, but obviously I can’t replicate every single combination of mouse dpi and performance out there. Let me know if it feels off.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Item roster for today’s patch:

Mostly misc stuff with minimum functionality since this patch is mostly focused on features.

Patch notes to follow in a few hours, and the patch itself a while after that, depending on how fast the testing goes.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Rend Grenade and more coming in tomorrow’s patch. (No estimate on the exact time yet.)

More teasers can be found in my previous posts

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 just hit top rated in the Ragdoll category!

Current roster of category ratings as of writing:

#1  Ragdoll (out of 273  )
#1  Sandbox (out of 461  )
#1  God     (out of 131  )
#4  Physics (out of 2352 )
#6  Funny   (out of 2587 )
#12 Gun     (out of 1231 )
#64 Overall (out of 88070)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by FernandoS131:

when exactly will the patch be released?

Next Friday, August 8th. Not 100% sure about the exact time yet, but probably the usual EU: Afternoon, US: Morning-Noon.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I already contacted thenightmareland via PM, but since it’s getting hyped, I’m going to have to bust in and ruin everyone’s day over here as well by having to deny it in its current form.

The model has 237 layers in total. The recommended amount is 30.

Just let that sink in for a moment.

Even with my editor voodoo skills, I only managed to bring it down to a 100ish layers, and even then it’s almost double the amount of layers in the current most complex item.

Here are 1x and 2x views of the models in-game, original on the left, optimised on the right. Most of the detail is utterly lost due to the scale of the items in the game, even at the very generous ultra-greatsword scale.

P.S. Here is a full item render at a blown up resolution.

Edit: Here is the optimised model by request.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The much-teased August Patch is now scheduled for 8th of August, aka next Friday.

There’s still some time to add a couple more new things, maybe. Suggestions welcome.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Blunt Power for August patch: http://i.imgur.com/fCY2l16.gif

Boxing Glove timelapse in MaD Lab: https://www.youtube.com/watch?v=D3T0Yt7Oa5w


Originally posted by Wildgazer:

You should try to make an item in the Medical tab that re-attaches limbs and the doll can move them again. But then that would mean you could put a head where his arm should be and a leg where his head should be. That would be fun.

You can already attach bodyparts using the Joint Tool.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

New Spawn Menu incoming in the August patch.

- Prev/Next buttons
- New icons
- More prominent icon placement

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Latest in summer fashion! Explosive hats!

(AKA the equipment system will also work on the head, allowing you to equip whatever you want on the head. Including anvils, and headmounted weapons.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by zakintosh:

Hello 0rava I just want to ask how do I PM you my creation for MaDLab? Thanks!

Go to my profile → Private Message

(Or just click here.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by FernandoS131:

when will the next patch come out?

MaD Lab patch is unscheduled.

MaD2 patch is early august.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Item creators:

Please double-check that you don’t have any [Empty] layers in your creations before saving, as it’s been confirmed to frequently cause issues (most likely ruining your save altogether.)

I’m going patch the official build with a fix soonish, but until then you can either use this temporary version, or just be careful and remove the layers manually before saving.

P.S. If there’s anything else you’d like to see added/changed/whatever in MaD Lab, hit me up. I’m going to be updating the official build in any case, might as well patch other things around while at it.