Recent posts by 0rava on Kongregate

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Topic: Mutilate-a-Doll 2 / Daily September Items

Timelapse #2 in case you missed today’s stream.

Polished item list:

- Flare
- Bunsen Burner
- Guidance (Bow)
- Galil (AR)
- Tec 9 (SMG)
- Boiling Flask
- Morbow (Bow)
- Vinterskog (Sword)
- Brimstone (Sword)
- Random Potion
- Mistblade (Sword)
- Daedric Sword
- EMP
- Glue Gun
- Magma Axe

(Note that this does not guarantee they’ll be added. Final item roster will be picked later.)

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Looks a lot better already. I’ll give the polished versions another look at some point.

 
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Topic: Mutilate-a-Doll 2 / Daily September Items

Timelapse #1 in case you missed the stream.

I might upload the full streams later, but not sure yet.

 
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Topic: Mutilate-a-Doll 2 / How to share Custom Items?

To share an item, it obviously needs to exist first.

Tutorial > Custom Items explains the creation of them.

 
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Topic: Mutilate-a-Doll 2 / Regarding Bug Reports

Most text fields have limited input to avoid issues, it’s a simple fix but this is once again the first I’m hearing about it.

Fixed.

 
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Topic: Mutilate-a-Doll 2 / Daily September Items

Originally posted by Radi0Voice:

What happened to AERU’s helmet? The red part of the wings are gone…

It was near-impossible to drag properly because it kept see-sawing due to the huge wings (since there’s no decent way of making a single layer lighter, they were basically as heavy as the helmet itself.)

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

0rava never really tried to make super good things in MaD or MaDlab (as far as i’m aware).
Obviously no offence to 0rava, if it wasn’t for him we wouldn’t even be able to do those things.

Honestly and completely braggingly, I’m by far the best item creator when it comes to technical prowess for obvious reasons.

But I’m mostly managing the content approval nowadays, not so much the creation, and I’m perfectly fine with that.

Some notable items I’ve made:

Turret
Bat’Leth
Disc Launcher
Pretty much all early explosives (not overly detailed, but I like how most of them have an unique look)

 
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Topic: Mutilate-a-Doll 2 / Regarding Bug Reports

Yeah it uses the same list. I’ll hide the tooltip when sharing.

 
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Topic: Mutilate-a-Doll 2 / Regarding Bug Reports

Not exactly a bug, since the Turret doesn’t turn itself off at any point.

 
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Topic: Mutilate-a-Doll 2 / Daily September Items

Shared Custom Items are added to your Library on load. Spawn them from there. They don’t spawn on load.

The instructions do say this.

 
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Topic: Mutilate-a-Doll 2 / Daily September Items

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Turns out [Z] was already in use for reseting the camera position, so it was messing things up.

- Changed reference moving toggle to [B]

Additionally:
- Reference image now works with zooming
- Poly Tool point picking now works with zooming
- Poly Tool now automatically changes to Move Tool after creating the shape
- Changing tools now automatically triggers mouseup to avoid issues
- Modified zoom speed (5 → 2.5)
- Added minimum and maximum zoom values (0.2 and 10)
- Modified snapping distance (10 → 8)

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Updated.

I was actually working on that already earlier since it has been reported a few times now.

It hasn’t exactly been tested but should work without messing things up too much.

Press [Z] or use the button in the tool menu to toggle between panning and reference moving.

 
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Topic: Mutilate-a-Doll 2 / Daily September Items

Also sharing categories will be added as well.

Meaning you can browse items by categories to make it a bit easier to find stuff.

Categorising items will be wholly up to the players and not curated at all, as the API doesn’t allow stuff like that.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

August is pretty much over, thread locked. See the below thread for next month’s stuff!

September thread.


 
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Topic: Mutilate-a-Doll 2 / Daily September Items

September blast-off time tomorrow!

18 items left over from August, and custom item sharing!


The patch is landing when the following clock hits 18:00 on September 1st.

18:00 UTC+3


 
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Topic: Mutilate-a-Doll 2 / Daily August Items

XSpeed: Why are you still on this? I already covered your situation before:

You didn’t submit almost any items that fit the theme of the patch during the period I was filling the item roster.

All items are much welcome, and as far as I’m concerned there’s no such thing as too many. The daily items event was only possible because of the huge array of items submitted by everyone.

Radi0’s models are very high quality and easy to polish as such, and they delivered exactly what the patch was about, no-functionality simple props.

Additionally, by that logic you yourself have had “too many” items in a few of the patches before. I don’t remember you (or anyone else for that matter) complaining previously.

 7 / 22 (32%) Hat Patch

10 / 18 (56%) Anniversary Patch

12 / 23 (52%) January Patch

49 / 95 (52%) Radio0’s Daily items in this event

In any case, you do have a bunch of models in the next item polish queue if it makes you feel better.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Yeeah I was supposed to resolve that but forgot.

Renamed to Concrete Barrier. This doesn’t affect saves obviously.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

It’s sharp, not a container.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Final daily items of August out now!

Razor Boomerang, Roadblock, Rusty Barrel, Screwdriver, and Harvest Scythe


Refer to the September schedule for info on next month.

There are no items tomorrow (31st). Taking the day off to set up everything and to polish the remaining batch.

This thread will be locked once August ends so get your final hypes and stuff in while you still can!

 
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Topic: Mutilate-a-Doll 2 / Toxin Effect (and Rocket...)

Toxin was not meant to disable things originally, and is technically considered a bug. Basically the effect applies to non-alive stuff while it shouldn’t, overriding the original functionality with “poisoned”.

But I don’t mind it working like that since it’s not breaking anything, and corroding pretty much makes sense thematically as well, so don’t expect it to be “fixed”.

Shocking (and a few other effects) in turn makes any item revert to their original functionality when the effect ends because that’s how statuses work in the game, effectively clearing the toxin effect.


Rocket is simply marked as Explosive by default, and all cut items inherit all properties. Same thing happens if you spawn an Explosive Square, and cut it. Might not make sense, but that’s how it works.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

It’s not an easter egg, it’s just a debug key left over from testing, you’re welcome not to press it.

Also there’s a comic thread for that stuff.

 
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Topic: Mutilate-a-Doll 2 / Daily September Items

will you be doing the polish streams at the time you used to do the environment streams?

I haven’t decided on an exact time yet, but they’ll likely be roughly at the same time as the daily items were (18:00 CET+3), lasting for an hour or two per day.

And will you be posting them on youtube?

Yup. Not sure about full streams, but definitely timelapses.

We need to be able to copy/paste things into/from the game again!

I don’t think I’ve changed anything regarding that. The unfocusing textfields have always been a bit wonky, but Ctrl+V should work fine.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Don’t roleplay in official threads. Keep it on topic.

 
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Topic: Mutilate-a-Doll 2 / Daily August Items

Originally posted by Paratroopa123:

^ So the Roman Helmet isn’t going to be replaced?

If you were talking about the Praetorian, I don’t replace items nowadays. Someone ALWAYS likes the original better. Everything will be added as an alternative with a new name.

Edit: Well, I suppose I should say I don’t replace items with alternate models (as was done with the Warhammer in the past for example, completely changing it.)

Adding additional detailing that doesn’t change the actual outline should be fine. Otherwise there are issues with saves breaking, and all that.