Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I’ve already contacted them. Please edit out the links from your posts and quotes so as not to give them any attention or traffic.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

All of the teased items (and way more) are coming early June. Likely the 5th.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Tiny update on the new item format porting to MaD2:

The cutter now cuts physics and graphics separately. The cube in the gif has a square collider, everything else is decals. Colours obviously to-do.

All in all this has been a crazy complex feature to implement.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

does that mean that the pulverizer (gun) will be removed?

It’ll be renamed to Disintegrating Pistol to match its reference.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser is a normal sledgehammer on one side, and a shotgun on the other.

Pulverizer


Bonus recoil spinning

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser is a stack of unpredictable Scrolls.

Scrolls

They spawn random projectiles within the radius, and have the same pool of projectiles as Random Power (which excludes some stuff like RPGs which are too huge.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

@idk

Yeah that’s not really doable. Making a system that properly snaps all n-gons to the ‘next’ points properly would be a math nightmare.

(Also a dodecagon is inherently larger than an octagon, because that’s how regular polygons work. If you increase the amount of points while keeping the side length the same, it’ll grow in area.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

Up until 8 points it works fine, but with 12 points it doesn’t snap correctly to things

This sounds really complicated to understand

Yeah, I’m not following.

3-12gons with the same side length, by snapping to grid.

The only explanation I can give off the bat is that the poly tool doesn’t currently work with the camera, so any zooming and panning you do will probably mess it up.


Originally posted by PandaMiner4:

How do you change the number of points in a polygon? I never figured out how.

There’s a field nowadays. It used to be inc/decremented via keys.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The thing with larger nets is that since they’re shot in a straight line, shooting becomes near impossible in remotely crowded situations. Half of the net spawns under the floor even currently if the gun is lying on the floor.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser is continuation of yesterday’s Net Gun.

Net Gun – Part Two

As requested, Net Guns can now have multiple (up to 3) nets shot at the same time. The oldest net will be deleted when you shoot more.

No more boring circles. Nets are now drawn properly with the colour of the centerpiece of the gun. Skinning compatible!

Net Gun Skinning

I might tweak it some more, but it’s looking a lot better than the early version. Thanks for the feedback!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Work-in-progress teaser this time (feedback wanted!)

“Net Gun” shoots some sort of net. Below is the current early testing version, but it feels a bit underwhelming.

Net Gun

If you have any ideas I’m all ears.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser “Roman Set” is a non-moving one so I decided to reveal FOUR THINGS to make up for it.

Roman Set


Bonus dramatisation


These and 50+ other items coming in early June patch. Daily teasers until then.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by idklol1337:

Hey, 0rava, one thing i’ve been meaning to ask, is there anything i should change in my models? like something that i shouldn’t be doing but i am doing on all of them? That is, if you have even looked at them on MaDlab, since you seem to be pretty busy with programming.

I haven’t polished any of the most recent items (basically since I announced the patch) because I want to get the previous ones done first, and there’s already plenty of material for the patch.

I really hope Orava will add the Roman and Greek Sets in the update :D

Roman set is in (spoiler: it’s today’s teaser).
Greek is a bit under the par (too bright, generally looks a bit wonky.)
The celtic set looking good though.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Explosive Drone. Locks on to things and chucks explosives at them.

Explosive Drone

Explosions do cut things but the square in the gif is unbreakable for aiming demonstration purposes.

This and 50+ more items coming in early June patch.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

When’s the [patch] release date again?

Early June. Likely the 5th, maybe the 12th if I need the time to test something a bit more since it’s a big patch.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser is “Dragon’s Breath”, which launches sticky flames that burn everything around them.

Dragon’s Breath

Reminder that I’m posting these daily until the patch. Check back tomorrow for more.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Paratroopa123:

0rava, what happens to levels that have items that were deleted (like the old chainsaw)?

As far as I can remember no item has been flat out deleted from the game as of yet. Closest I can think of is portal2 which was removed from the menus when skinning was added, but the item data and functionality remains for saves that use the old two portals.

I’m not exactly sure if deleting an item would mess up the item ordering (specifically joints, similarly to trying to save an imported item.)

Saves with items that have had their models updated should work fine apart from size / collider differences that might mess some things up. For example if a joint was attached to a spot that no longer exists, it might stick to the background instead.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Sort of a double teaser today.

Doing a little switch with the following models:

Icicle Gun + Ice Launcher

The one on the right is currently in-game as Icicle Launcher, and will be replaced with the one on the left.

It will be simultaneously re-added as Ice Launcher, and its functionality will be as follows:

Ice Launcher

The new Icicle Gun will inherit the old launcher’s icicle-chucking functionality.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Today’s teaser is

Electro-Pulse Gun


This and 50+ more items coming in early June patch.
Previous teasers can be found in my recent posts, or on FB/Twitter.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I guess I’ll try to post teasers daily or at least every other day up until the patch.

Here’s today’s:

Fiery Sword

To differentiate it from Flame Sword, it doesn’t set things on fire, but directly chars and damages instead.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Draconic12:

OH MY GOD this is a good game I love it i want to thank the creator for making it so who ever you are in real life thank you

That would be me. Glad you like it!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

How deadly is that thing?? Could you post a gif of a doll shooting it at another doll?

It’s not deadly at all when shot, more of an utility item. I tried keeping it both sharp and sticky, but it just ended up cutting more often than sticking to stuff.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Tease tease.

Grappling Gun

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Invisible and Decorative layers go hand in hand in cases similar to what I was talking about (potted plant).

If you make something decorative that’s outside a collider, you’re going to need an Invisible layer to back it up so the physics work. Otherwise all of that would have to be Normal layers.

The point with the cutter stands, because it’s the exact same problem.


On another note, it kind of looks like the June update isn’t going to be 50 items after all…

It’s going to be more.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

is that MY portal gun?

Yup. I’ve had the model for ages, but the functionality was an issue up until the trigger refactoring from a while back.

I just realized – The reference box doesn’t work.

Fixed.

I want to be able to put stuff in those gaps in the top. I don’t really like the idea of invisible layers at all, actually.

To be honest, I don’t either. It removes function and crap from the items. Invisible layers suck when you think about it.

Like it or not, invisible layers are huge optimisation-wise, eliminating potentially tens of normal layers in one swoop (that is, if I ever get the graphics to work with the cutter.)

And obviously you don’t have to make them quite as crude as the potted plant example, you can utilise them a bit more tactfully in places where covering some tiny hole or two doesn’t matter.