Recent posts by 0rava on Kongregate

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Topic: Mutilate-a-Doll 2 / Effects △◻○

It will be out when it’s finished. As always.

You already know pretty much everything I know. I haven’t touched the code since I teased overwrite.

 
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Topic: Mutilate-a-Doll 2 / Effects △◻○

My “Game in Ten Days” game SGARDEN is now available on Kongregate!

PLAY: http://www.kongregate.com/games/0rava/sgarden


I don’t usually link non-MaD stuff here, but since this was pretty much the reason I’ve been mostly quiet otherwise I figured I would do it this time around.

Long story short, I participated in two game jams totaling 14 days in January, and had a blast, but that also means that MaD2 was completely on hold.

I know it might feel like forever since the Effects announcement, but it’s a very big feature so unfortunately there’s still some more waiting you’ll have to do.

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

SGARDEN is now available here on Kongregate as well.

Play: http://www.kongregate.com/games/0rava/sgarden

The organisers of GiTD reeally wanted it to be uploaded because it placed second in the jam.

Kind of feels weird uploading a tiny jam game with 5min of content next to the behemoth that is MaD2. But oh well.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

I’d love to see a bunch more concept art, gifs/screenshots, and the like during the jam.

  • It creates early feedback which is super important to the jammer, and general discussion which is good for the jam
  • Gives you a sense of progress (“aw yeah yesterday my character was only a red square and today it’s animated and everything!”)
  • Shows your iterative progress from scratch to everyone else (so the features and art don’t seemingly appear from nowhere, as per this thread)
  • Generates hype.

There was some progress posted in the previous jam, but not from nearly everyone, or nearly as often as I’d like personally at least.

It takes ten seconds to upload a screenie, and ten days is a looong time in the game jam world so you should be able to get some very nice comparison shots between the start and end of the jam.

Plus you can always choose what to tease and what to keep a secret until the end of the jam if you don’t want to spoil the story or whatnot.

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

Finished my GGJ16 game, The Tentacle Below. It features simple score attack, and plentiful acolyte gibs.

(This was a 48h jam so the game is really really simple. Also it was offline so extra time was needed for travel+food.)

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

^ Aw yeah.


Also I’m doing Global Game Jam currently.

Acolyte design (png)

FEED ME ACOLYTES (gif)

 
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Topic: Game Programming / GiTD [#50] Voting

Nice! I had a feeling Aisleen was going to run away with the gold, but the silver spot was very close for most of the voting.

Great event. I had a blast. Thanks again for the votes and feedback everyone.

 
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Topic: Game Programming / GiTD [#50] Voting

Hey all. Thanks for all the kind words, ratings, and reviews on my game

SGARDEN (submission link).

I’m going to reply to some of the feedback I’ve gotten below. Doing it now instead of at the end of the voting because I’m going to be participating in Global Game Jam this weekend, and won’t be able to do much posting here.


[Various lines of praise I’m omitting for length]

Thanks!

Only issue I had was the amount of stuff i’d created/planted/etc taking up all the space and making it hard to pickup the right thing.

This seems to be the most common complaint, and while I definitely see where everyone is coming from, it’s also intentional. The planet is tiny by design, so some degree of management was always planned to be necessary. I usually left the rocks up top, moved the box below and kept my tools on the sides personally.

That said, if I were to expand the game, I would definitely add a way to destroy all the unnecessary stuff you want to get rid of. Possibly burning them, too, into coal in the campfire.

I really hope that you take the time after the contest to either expand this version or release an extended version of the game.

Not ruling it out completely, but I’m no writer and squeezing out a coherent branched story of reasonable length would probably take forever. It’s a nice tiny story and all, but the format doesn’t exactly allow for a very gamey game in my opinion at least.

clicking the box in the beginning felt a bit annoying

The intro was added to outline the the situation (everything came from the box. The why and how don’t matter.) so I wouldn’t have to make a bunch of dialogue explaining that. You can also skip it with [E], although I suppose that isn’t mentioned anywhere.

There’s a couple of bugs here and there and dialogue progression seems a bit odd at times

I wish the dialogue system wasn’t as finicky.

That’s what I get for attempting to make a freely-branching system without any base. On the code side it’s a nasty mess of global flags and checks. If I ever were to expand on that it’d definitely have to be done in a more reasonable manner. But since it’s for a jam it works just fine.

Perhaps having the unfair advantage of a larger screen size than any of the Kong games, but taking the risk of being independent to deliver this.

I also wonder why the creator do not put the game to kongregate.

The 800×800 is a stylised choice to match the square planet without making it too tiny, Kong specifies a maximum width of 800px without mentioning height.

The game is not on Kong because it’s a 5 minute jam game. I have a dozen of those that are only on my site because there’s just really not that much to play in them, so I don’t want to present them on an actual game portal, right next to games with hours and hours of play time.

 
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Topic: Mutilate-a-Doll 2 / Bug Reports

Not sure why but sometimes i see grey strips on the palette.

It’s due to Flash Player scaling, not up to me. Make sure the page is at the default scale by using [Ctrl]+[=] or your browser’s equivalent zoom setting.

I don’t have access to drone melee item

properties can’t be changed on the fly anymore, the old detail menu is back

No clue what’s up with that honestly.

Edit: I noticed a couple other people reporting missing the december updates altogether in the comments. I’m guessing this might’ve been a Kong hiccup due to the recent downtime/maintenance. I haven’t updated anything since earlier this month (and that was only to remove the old banner.)

Make sure you’re running the most recent, uncached version, by doing a “cacheless refresh” (Should be Ctrl+F5, or Ctrl+R for most browsers, but do search for instructions for specific browsers.)

Edit edit: confirmed

 
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Topic: Mutilate-a-Doll 2 / Effects △◻○

“Overwrite” – Instead of adding a fancy new particle effect on an item, it replaces the default particles with the specified ones. Item functionality is unchanged, it’s purely visual, like all others.

A couple others:

http://i.imgur.com/6toNXCZ.gif
http://i.imgur.com/gOtUaP2.gif

(This is very very much a work in progress, as it effectively requires me to go over all the particle effects to make them overwritable.)

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

There were some more endings planned, but the week-or-so I spent on it is just so extremely short when it comes to gamedev so that’s all I could fit in.

Also miscellaneous fun fact regarding the deadline: sfx and bgm were added during the last two hours of the jam.

A few potential endings I had in mind:
Romance ending: build another bot
Domination ending: build an army of bots and conquer the inside of the box
Humiliation ending: grow fruit and store them in the box
Sacrifical ending: dig a volcano and toss the box in

 
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Topic: Game Programming / GiTD [#50] Voting

1. Aisleen
There were a ton of good entries but this one blows everything out of the water, myself included, in my opinion. Deep game mechanics, content progression, and amazing art. It’s the seldom seen game jam trifecta.

2. The Little Pirate Game
I’m a sucker for upgrades, and the naval+land combat work well together. Not quite as complex as it could be, but a very solid game jam game with potential for expansion.

And since quite a few others are voting just-in-case third place:
3. 30 Second Swarm!
Can’t ever go wrong with a lot of screenshake and particles, and because I’m amazing at the game thanks to super-secret-mouse-spinny tactic.

 
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Topic: Game Programming / GiTD [#50] Voting

Crystal. Thanks for the comprehensive reply.

 
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Topic: Game Programming / GiTD [#50] Voting

Makes sense. I’ll leave the question up just in case though. You can never be too careful with the fine print so there aren’t any major mix-ups that lead to extra work for anyone.

 
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Topic: Game Programming / GiTD [#50] Voting

Just to clarify, can non-participants vote?

As in should I be sharing this thread all over so more people would play all the games and participate, or is the voting just for the ~30 devs?

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

And to clarify, my previous post was not complaining about either Kong or phoenix. As long as the spam stays away I’m cool.

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

Pheeny is a mod?

As usual, disclaimer that I have no say in what Kong does with their site/mods. Please direct all salt in any other direction besides myself.

This is the first I’m hearing about this as well.

 
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Topic: Mutilate-a-Doll 2 / The MaD Community

My Game in Ten Days entry is now playable. Very happy with the result myself.

Play


Walkthrough


Voting thread

(This is NOT me asking for votes in any way.
Please play all the entries and only then judge with that brain of yours.)

 
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Topic: Mutilate-a-Doll 2 / Effects △◻○

Dont know yet.

The base system is set up (as visible in some of the gifs), but I need a lot more effects to make it a sizeable patch, and further general work to integrate it properly.

For instance not all effects save properly currently, and all that.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Play


Hail the mighty box.

Controls on the page.
No instructions, figure it out. When in doubt, lift it up and put it down again.


Edit: The theme I used was “Outside the Box”.
I also enjoyed the jam immensely and this was one of the more productive jams for me in a while. Got almost everything I wanted implemented (once I figured out what I wanted in the first place), and it’s very polished for a jam game if I may say so myself.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Still working on tying up some loose ends with my game, now titled SGARDEN. Will submit once I wake up and finish testing everything.

(Also end screen.)

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Finally back with some progress after a few days of fiddling with mostly nothing.

Tiny gardener bot doing a tiny bit of gardening. (gif)

Technical changes since my last update (Day 3):
- Ground is now made of separate tiles to allow for colour variation and animating
- Implemented dialogue system for tiny story
- Various animations added via Tweener (in code)
- Using a spade will make the ground farmable, and using seeds will plant a bush
- Scribbled a bunch of stuff on whiteboard

 
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Topic: Mutilate-a-Doll 2 / SOMETHING BIG

Locked for hoax.

You can always find my recent activity on my profile.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Day 3 progress of my still untitled game. Theme: Outside the Box.

Tiny character design:

It’s also now apparently about gardening. Maybe. I’m not too big on plans and this just happened to happen so here we are.

Initial interaction with stuff. (gif)

 
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Topic: Mutilate-a-Doll 2 / Effects △◻○

Originally posted by Kapparoach:

^ Is the patch gonna contain new items made by the community?

Maybe. The whole structure of the patch is still wide open.

The thing is that I have to specifically lay the new stuff (items or not) out in a very particular way, for reasons I really can’t reveal until I’m 100% it’s actually going to work well in the first place.

Pardon the crypticity but that’s all I can say for now until I implement things further.