Recent posts by 0rava on Kongregate

Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Background seeding

Environment backgrounds will be changed from random to seeded, to fit with the rest of the save system.

Meaning if you save a level, the background will remain the same when loaded. This allows you to build around the background if you wish, since it won’t be randomised on load.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Originally posted by PandaMiner4:

Tools to raise or lower the layer an items on. You can already bring an item to the top layer by rescaling it, but a tool to manually bring an object up or down a layer, especially down, is extremely useful and seems simple enough.

Nope, not exactly simple. The order comes straight from the physics engine’s linked body list, there is no display list on the game’s end.

Scaling works because it essentially respawns the item and it ends up at the end of the list.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Obviously, but the joint isn’t even implemented yet, so the icon isn’t exactly my first priority.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Joint Settings WIP

Rope Frequency (basically stretchiness)

Rope Damping (how much the oscillation is damped)

Revolute not implemented yet.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Yes

Pretty sure the original reply already answered that plenty. The patch is still a work in progress, so nothing is set in stone.

I’m always working on announced stuff up until release (and often even afterwards), and still have some unannounced features as well that I’ll have to test before confirming.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Yes

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

As I’ve mentioned before, I don’t schedule patches around the calendar, but content. I’ll let everyone know about a deadline when I’m confident I’ll be able to meet it.

The patch is still very much a work in progress, and feature stuff generally takes a lot longer than item content.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Work on Loop Sides environment toggle continues, now works for dolls and other compound objects as it should (instead of just breaking them apart like in MaD1.)

Loop 2

Pretty sure it’ll still mess up with very massive compound objects since the teleport deadzone won’t cover all the parts, so it’ll just keep teleporting back and forth and most likely end up exploding in the end. But I’d say it’s fine enough for now for most uses.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

0rava, you said you might make a patch on explosive reskins because we began improving old explosives, right?

If that ever happens, why only explosives? I’m making an improved version of the assault rifle now.

I never said it should be specific to explosives.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Nope, that’s just to showcase the functionality until I figure out how to actually make the UI.

 
Flag Post

Topic: Mutilate-a-Doll 2 / THE RULES OF WAR made by chapil123 and paratrooper update 1.0

I’ve edited a bunch of posts to remove massive quote pyramids, and hidden all posts with back and forth insulting.

Calm down, keep it civil please, and please read the forum guidelines. Specifically the Spamming, Etiquette, and Trolls sections. You basically managed to hit a triple strike through all of them.

 
Flag Post

Topic: Mutilate-a-Doll 2 / Commands List

clear (clears all particles)

credits

fps (toggles fps counter upper right)

pause

reset (same as Esc)

resetfavs (same as Settings > Resets)

resetmenus

resetsettings

spawn [name] [x] [y] [rotation in degrees] (without brackets)

unpause

Plus a few debug commands that only work for myself, for testing API stuff and the like. As I’ve mentioned before, it really isn’t all that useful for anyone but myself.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Am I the only one interested in how it was slowmo until the arrow hit the apple? But seriously, is that a new feature or good timing?

It’s a mix of both, kind of.

I used a new option “Slow Speed” to make my slow motion 1% of normal speed instead of the usual 20% while recording, and then just toggled it off as soon as it hit the apple. Since it took several seconds for the arrow to land, it was easy to time.

The gif is actually sped up 2×.

0rava, can you make sure no one can steal your stuff by putting them into their library even though it wasn’t takeable?

Related

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Of course. It’s a saveable environment toggle. Applies for both left/right and up/down.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

 
Flag Post

Topic: Mutilate-a-Doll 2 / Wallpapers

 
Flag Post

Topic: Mutilate-a-Doll 2 / Welcome to MaD2 Forums

He was talking about the mouse pan area size on the edge of the screen, not environment size.

 
Flag Post

Topic: Mutilate-a-Doll 2 / Wallpapers


Please don’t quote this post fully as it clutters the thread.

You can use <blockquote>Your Text Here.</blockquote> to quote whichever parts of the post you wish without wasting huge amounts of space.


Someone in chat asked if I have any MaD2 wallpapers so here are some item pics I found sitting in various folders. Note that a lot of them are very old and don’t necessarily include everything.

If you have any requests that the below list doesn’t cover, let me know and I’ll see what I can do.


Pretty much ready wallpapers:

(Old) Item Composite (3840×2160)

June Expansion (1920×1080)

HATS (1920×1080)


Other stuff for editing etc. Varying image sizes and item scales:

Halloween Etc.

Old Expansion

Sharp

Firearms

Blunt

Elemental

Misc

Misc

Elemental Swords Big

Elemental Swords Animated (badly looped)

 
Flag Post

Topic: Mutilate-a-Doll 2 / comic relief

something keeps auto-making visible joints on and its really frustrating to keep pressing it again and again.

Settings should be permanent unless you’re swapping browsers/computers, or clearing your cookies (some browsers also clear cookies when clearing history.)

If you find another scenario where it happens please let me know.

 
Flag Post

Topic: Mutilate-a-Doll 2 / Not da Glitch beeeees

Right. For some reason Beenade scales the bee colliders. I suppose they should be invisible in the first place.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

It’s too convoluted and doesn’t add all that much in the end. 30 layers for a simple shape is way overkill.

It also can’t be cut due to the way it’s constructed (too tiny slivers.)

 
Flag Post

Topic: Mutilate-a-Doll 2 / A game Feature I want to see.

Originally posted by homieofepicton1:

Also By Updates I mean it. Instead of having to download it again :P
It has a built in auto updater Like Steam Does. :P

I haven’t found a decent and customisable-enough updater to use, and don’t really have much experience on that front myself so can’t really make one from scratch either. It’s a minor inconvenience really considering the download updates are mostly updates over a month apart.

 
Flag Post

Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

A tiny addition: Library Search

Also random question: Is select+rotation in its current form useful for anything? Thinking of changing it to rotate all selected items around a point instead of individually per-item.

 
Flag Post

Topic: Mutilate-a-Doll 2 / Not da Glitch beeeees

Can’t replicate on my end.

Exact steps to reproduce after a refresh?