Recent posts by 0rava on Kongregate

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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Work on Loop Sides environment toggle continues, now works for dolls and other compound objects as it should (instead of just breaking them apart like in MaD1.)

Loop 2

Pretty sure it’ll still mess up with very massive compound objects since the teleport deadzone won’t cover all the parts, so it’ll just keep teleporting back and forth and most likely end up exploding in the end. But I’d say it’s fine enough for now for most uses.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

0rava, you said you might make a patch on explosive reskins because we began improving old explosives, right?

If that ever happens, why only explosives? I’m making an improved version of the assault rifle now.

I never said it should be specific to explosives.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Nope, that’s just to showcase the functionality until I figure out how to actually make the UI.

 
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Topic: Mutilate-a-Doll 2 / THE RULES OF WAR made by chapil123 and paratrooper update 1.0

I’ve edited a bunch of posts to remove massive quote pyramids, and hidden all posts with back and forth insulting.

Calm down, keep it civil please, and please read the forum guidelines. Specifically the Spamming, Etiquette, and Trolls sections. You basically managed to hit a triple strike through all of them.

 
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Topic: Mutilate-a-Doll 2 / Commands List

clear (clears all particles)

credits

fps (toggles fps counter upper right)

pause

reset (same as Esc)

resetfavs (same as Settings > Resets)

resetmenus

resetsettings

spawn [name] [x] [y] [rotation in degrees] (without brackets)

unpause

Plus a few debug commands that only work for myself, for testing API stuff and the like. As I’ve mentioned before, it really isn’t all that useful for anyone but myself.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Am I the only one interested in how it was slowmo until the arrow hit the apple? But seriously, is that a new feature or good timing?

It’s a mix of both, kind of.

I used a new option “Slow Speed” to make my slow motion 1% of normal speed instead of the usual 20% while recording, and then just toggled it off as soon as it hit the apple. Since it took several seconds for the arrow to land, it was easy to time.

The gif is actually sped up 2×.

0rava, can you make sure no one can steal your stuff by putting them into their library even though it wasn’t takeable?

Related

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Of course. It’s a saveable environment toggle. Applies for both left/right and up/down.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

 
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Topic: Mutilate-a-Doll 2 / Wallpapers

 
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Topic: Mutilate-a-Doll 2 / Welcome to MaD2 Forums

He was talking about the mouse pan area size on the edge of the screen, not environment size.

 
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Topic: Mutilate-a-Doll 2 / Wallpapers


Please don’t quote this post fully as it clutters the thread.

You can use <blockquote>Your Text Here.</blockquote> to quote whichever parts of the post you wish without wasting huge amounts of space.


Someone in chat asked if I have any MaD2 wallpapers so here are some item pics I found sitting in various folders. Note that a lot of them are very old and don’t necessarily include everything.

If you have any requests that the below list doesn’t cover, let me know and I’ll see what I can do.


Pretty much ready wallpapers:

(Old) Item Composite (3840×2160)

June Expansion (1920×1080)

HATS (1920×1080)


Other stuff for editing etc. Varying image sizes and item scales:

Halloween Etc.

Old Expansion

Sharp

Firearms

Blunt

Elemental

Misc

Misc

Elemental Swords Big

Elemental Swords Animated (badly looped)

 
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Topic: Mutilate-a-Doll 2 / comic relief

something keeps auto-making visible joints on and its really frustrating to keep pressing it again and again.

Settings should be permanent unless you’re swapping browsers/computers, or clearing your cookies (some browsers also clear cookies when clearing history.)

If you find another scenario where it happens please let me know.

 
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Topic: Mutilate-a-Doll 2 / Not da Glitch beeeees

Right. For some reason Beenade scales the bee colliders. I suppose they should be invisible in the first place.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

It’s too convoluted and doesn’t add all that much in the end. 30 layers for a simple shape is way overkill.

It also can’t be cut due to the way it’s constructed (too tiny slivers.)

 
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Topic: Mutilate-a-Doll 2 / A game Feature I want to see.

Originally posted by homieofepicton1:

Also By Updates I mean it. Instead of having to download it again :P
It has a built in auto updater Like Steam Does. :P

I haven’t found a decent and customisable-enough updater to use, and don’t really have much experience on that front myself so can’t really make one from scratch either. It’s a minor inconvenience really considering the download updates are mostly updates over a month apart.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

A tiny addition: Library Search

Also random question: Is select+rotation in its current form useful for anything? Thinking of changing it to rotate all selected items around a point instead of individually per-item.

 
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Topic: Mutilate-a-Doll 2 / Not da Glitch beeeees

Can’t replicate on my end.

Exact steps to reproduce after a refresh?

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

I guess you don’t want real guns because they take more time to properly program and stuff, as to where swords are already sharp straight from MaDlab.

It’s the workload/result ratio yeah.

Plain bullet guns all require the same amount of work to add, and while it really isn’t massively much, it’s still way more than items with no functionality that simply work by importing.

have you ever thought about doing a Nature update?

The next patch is shaping up to be very much user content related, I wouldn’t mind adding some relevant props, nature or otherwise.

Strictly prop items though, as I won’t be doing any items with functionality for the next patch. I’m plenty busy with all the new features on the code side of things.

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

I mean it should be a two min job for yourself, but whatever. Here.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Some basic shapes I’m sure a lot of level creators will appreciate
(also I can’t believe this was never suggested.)

Let me know if there are other shapes you use a lot and would like to see added.

(And before anyone suggests it, freeform polygons, or manually stretching rectangles etc is not planned due to the way the save format works.)

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

Just noticed a layering glitch on the fourth one, the Combuster – Could you fix that, 0rava? This isn’t supposed to be covered by the blade.

I already covered the layering before, it’s not a bug, but your layer setup.

All Decal layers will go above normal layers in MaD2. Use Invisible layers for more accurate colliders that don’t interfere with the layer order.

 
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Topic: Mutilate-a-Doll 2 / Regarding Bug Reports

I doubt I can do much about cumulative errors when saving. There’s some rounding going on with most saved numbers to keep the length down, as well as various pixel-to-physics (and back) conversions.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Originally posted by PandaMiner4:

-Rava, hate to be a downer in all of this hype, but what are you gonna do with takeable/non-takeable items and saving? You could essentially copy and reupload a whole level.

I’m kind of on the edge about the whole locking system in the first place. I’m probably either going to improve it somehow, or end up getting rid of it altogether. The current implementation is quite messy, and it doesn’t really promote a nice sharing/forking environment. This is wholly brainstorming still though, haven’t decided anything concrete yet. Discussion is welcome.

If I end up not scrapping it, you probably simply won’t be able to save compound items inside locked levels.

All shared compound items will be public, since it’s you choosing to share it in the first place instead of just using it locally.

 
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Topic: Mutilate-a-Doll 2 / The Next Patch: Teasers and Hype

Added another gif and some more info to the compound item teaser post.