Recent posts by 0rava on Kongregate

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Topic: Mutilate-a-Doll 2 / Daily Spring Items

The next patch is a feature patch for a change, not item content. See my post on the last page.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

we need a custom joint limit

Once again: No.

Joints hurt the already wonky performance by A LOT. Every joint has to be solved by the engine, and when there are a ton of joints on a single item it has to solve and resolve and so forth, causing major instability and performance issues. 8 is already far too generous when it comes to performance.

Below is what levels looked like when it was unlimited. At least nowadays you have to build kind of smart.

0rava should add a setting to disable screen shake.

Maybe if screenshake is added to more stuff, but doubt it. I’m not going to add a global setting that affects a single item.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Open for feedback and general discussion on the event.

I’ll lock it once it inevitably devolves into offtopic spam.

 
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Topic: Mutilate-a-Doll 2 / Bug Reports

- Fixed flipping the latest guns
- Fixed Reverie targeting items without triggers after saving
- Fixed Builder Drone targeting issue
- Modified invisible layers to default to a greyish particle when disintegrated
- Modified Janitor Drone to be able to target tiny stuff

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Also here’s a render of the March+April items (some overlaps here and there because I just batch spawned the stuff in.)

2000×5000px

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Final daily items out now! (Library > April Daily Items)

Poison Injector, Builder Drone, Microwave Gun, Reverie Device, Aura Reaver, Sniper (S), Drone Sword — All have functionality, to end the event with a bang.

The daily items event is ending today, because I really need a proper break after pretty much two straight months of items. There’ll probably be a smaller feature patch in late May, with maybe some Powers + properties (ideas welcome.)

Design Notes:

The Reverie Device is of course based on Reverie, but the functionality I ended up with simply felt off for a sword, what with having to whack things to protect them.
So I converted it into a totemlike Device just like yesterday’s Vortex Device, which in turn didn’t work as a gun.

The Drone Sword was probably the most complex Drone to implement so far. It has two (2!) different attack states (Swing and Lunge) so the power has gone to its artificial head and as a result it intentionally targets other Drones, hunting them down for being so puny and dumb what with their single behaviours.

The Poison Injector basically just applies the Poisoning property to the gun, because that’s the only way to affect bullets due to the way their spawning works. The whole system could use a revamp, but it’d take a ton of work and probably won’t happen this far down the line.


Additionally:

- Added Egg and Sausage to Food Gun item pool
- Modified Poisoning to deal more damage to bring it more in line with other damage types
- Modified Door Lever to work for all linked items
- Modified Stockless Assault barrel position
- Modified Drones not to target tiny shrapnel for performance
- Fixed Resist Gusting not being checked properly for all bodies in the radius
- Fixed levels not unloading properly on Reset
- Fixed jointing Laser Attachment to non-firearms causing errors
- Fixed scaling attachments positioning their equio ray incorrectly
- Fixed scaling Mushroom not scaling poisoning radius

 
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Topic: Mutilate-a-Doll 2 / Bug Reports

Fixed in today’s patch. Surprised no-one reported it sooner.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Welp. So that’s why it was called Angled Grip. Guess I’ll re-rename it as a Grip in the next patch. Didn’t do my fact checking and just assumed it was a stock based on the general shape. I guess you can use it for both.

Gun looks sweet though, considering attachments were very much an afterthought to the whole firearm system. Nice to see them work so well together.

Also I took it too far:

 
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Topic: Mutilate-a-Doll 2 / Bug Reports

If the Steam Mine is physically touched by anything while its active, the mine will disappear.

This wasn’t a bug per-se, but I’ve disabled it because it was pretty dull indeed. The mine is now permanent after tripped.

Additionally, you can now change the Trigger Force to modify the cone size.

The ammo belt does not buff burst-fire weapons.

Can’t. Burst weapons adjust their own fire rates on the fly to achieve the burst effect.

Door-O-Matic can only remove the collision of a single item.

Vortex Device triggers automatically when resized

Fallen Star is cloned when resized

Fixed.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Daily items out now! (Library > April Daily Items)

Laser Sight, Pomegranate, Plastic Cup, Fallen Star, Stepladder, and Vortex Device!

 
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Topic: Mutilate-a-Doll 2 / MaD Lab Items

OC is always infinitely more preferred. If your design is based on anything, mark it in the reference field so I can judge the item based on that.

1) If your design is based on anyone’s original content in general, I try to track them down and contact them to get permission. (For example: Acid Claw was approved by the Ninjakiwi guys, and Gunsword by kupo707.)

If there’s no reply or I can’t find the artist, the item will not be added. You don’t just trace other people’s art and call it a day.

2) If it’s based on a very well-known public piece of media, there’s the reference/easter egg consideration, but again, I’d take an original item over a reference any day.

3) Generic real world stuff is fine, as long as it’s not logos or other brand specific designs.

If you were to ask a lawyer even a single clearly recognisable item would not be cool, hence the disclaimer in the game’s description. But in general gamedevs are okay with that sort of stuff unless it’s super blatant asset flipping.

I’ve really tried to crack down on the references recently, and from what I can gather most of the March/April items are all good apart from a few sprinkled references here and there.

TL;DR: Make original designs. It’s just simpler all around.

 
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Topic: Mutilate-a-Doll 2 / Bug Reports

Fixed not being able to weld multiple of them in tomorrow’s patch. It wasn’t creating the joint correctly if one already existed.

Note that welding multiple attachments doesn’t apply multiple buffs, only attaches them.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Coming tomorrow:

Vortex Device – Attracts while triggered, then repels on untrigger, destroying everything.

Fun fact: This is the first item that does something on untrigger.

 
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Topic: Mutilate-a-Doll 2 / Bug Reports

^ Attachments are intentionally limited to one per type.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Daily items out now! (Library > April Daily Items)

Ammo Belt, Crayon, Door-o-Matic, Travel Briefcase, Kinetizer, and Fighting Spear!


Note: Door-o-Matic lever doesn’t retain its position when saving, or when cut. Triggering the item just flips its graphic on the Y-axis to make it look like it’s doing a thing, it’s not an animation.
This is only possible with X/Y-symmetric items. The original model was modified to be properly flippable.

Additionally:

The particle effect rotation has been rotated to the next five “New!” particles alphabetically.

Door functionality has been modified, making them save a bit better from now on (doesn’t affect previous saves.) They’ll always load as closed now instead of loading visually closed, but having no collision.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Seems MaD2 hit the #6 spot on the Top list!

Been a while since the last rank up, understandably, since the top ranks are so hard to reach.

It’s rated 4.52656 out of 5 at the time of writing, with 64,619 ratings. Thanks for the high ratings everyone!

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

^ It was this, and the gun is inspired by it, yes.

The item pool doesn’t include quite everything pictured, but most. I didn’t make it fruit/vegetable only because there aren’t that many of them in the end.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Daily items out now super early! (Library > April Daily Items)

Food Gun, Wash Bottle, Large Nail, and Bandsaw!


Also, item pools for the various item-shooting guns have been updated:

The Sword Gun now only shoots swords and greatswords, and not knives because quite a few of them are rotated weirdly.

The other two have been updated to include more items of their respective categories.

March & April items not included because they haven’t been categorised properly yet.

I didn’t test them super thoroughly, if there are any serious offenders (getting stuck, causing lag, or something else), let me know and I’ll remove them from the item pool.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Daily items out now super early! (Library > April Daily Items)

Steam Mine, Health Stimulant, Airhorn, and Heart!


Also, Stimpack has been renamed to Regen Stimulant.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Appreciate the concern, but in reality I just played BttF: The Game instead of sleeping.

So now bedtime is 11am. Worth it.

But hey, you get items way earlier so it’s clearly win-win.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Daily items out now super early! (Library > April Daily Items)

Bullet Drone, Hot Plate, Folder, and Telescope


Item schedule will be mostly unscheduled in the coming days because my rhythm is out of whack.

 
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Topic: Mutilate-a-Doll 2 / Bug Reports

^ Should be fixed now.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Daily items out now! (Library > April Daily Items)

Blink Pistol, Ladle, Toy Rocket, and Spartan Shield!

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Daily items out now + EXTRA! (Library > April Daily Items)

As a reminder, Fri + Sat + Sun this week received extra items to cover for last weekend.

Barbed Wire Bundle, Hot Sausage Gun, Sausage, Extended Stock, Rubber Duck, Cocktail Sword, Paladin Warhammer, Smiter, and Spartan Spear!


Also:

- Renamed Angled Grip to Angled Stock
- Added Dull Property
Won’t cut on hit, even if Sharp. Can be used to disable cutting on items that are Sharp by default. Doesn’t apply to item functionalities, only on hit.
- Added Vanilla Property
Spawns the item model without any preset spawn properties or trigger functionality.

 
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Topic: Mutilate-a-Doll 2 / Daily Spring Items

Coming tomorrow:

A ruthless killer. That is not the face of mercy.

Also:

Dull Property – Won’t cut on hit, even if Sharp. Can be used to disable cutting on items that are Sharp by default. Doesn’t apply to item functionalities, only on hit.
Vanilla Property – Spawns the item model without any preset spawn properties or trigger functionality.