Recent posts by 0rava on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

A small addition to the cutter system in the next patch (not scheduled currently because there are some things I want to try out before locking the date.)

Cutting inside (or not fully through) a bodypart will now inflict wounds:

http://i.imgur.com/AHR09bb.gif

As a direct consequence, melee weapons will sometimes inflict wounds instead of cutting through instantly, as well:

http://i.imgur.com/NMYy4uU.gif

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by bogdancua:

hy 0rava please make for me minecraft blocks and creeper

No further Minecraft stuff will be added. One reference is fine and all, but anything beyond that is not happening.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by lolx6:

hey 0rava can you please retexture some items such as springs, rockets and etc

Model swapping is a possibility, and has happened several times in the past, but frankly it’s super low priority. The old models work “fine”, even if they are a bit crude. I’d rather add new stuff personally.

If anyone is interested, feel free to make new models for anything in MaD Lab (try to retain the original dimensions though so existing saves don’t break too much.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Dj_Duck13:

in the MaD2 lab can i make things explode because i wanted to add a fireball magic spell and if i cant have it explode could you make for me

All functionality is added in-code. MaD Lab is only for item models.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 is now on the frontpage of Kong!

…Kind of.

It finally reached Top5 rated spot in the Physics category, but the category itself is hidden behind a “Show More” button on the front page.

Nevertheless, huge thanks once again to everyone who’s rated it!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by danthebarba:

Is there any plans to get a Blunt property as well as the pre-existing Sharp one?

What exactly would it do? Every single non-sharp part is already considered blunt by default.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by MatthewM680:

I have a problem with using maD lab 7 my computer says it is an unfinished file and it will not open maD lab 7 can anyone give me help orava please help me

Sounds like you tried to open it while it was still downloading or something, try redownloading it. The download has been confirmed to work on dozens and dozens of boxes over the months.

1) Download the archive.
2) Unpack it using any file archiver (winrar, 7zip, windows’ builtin tool, etc.)
3) Read the readme for further instructions.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Since there’s been quite the buzz about some of the references in the recent patch, I’ve compiled a list that includes everything that I know of. If any of the item creators have anything to add that I’ve missed, please do let me know.

(May contain spoilers if you like finding easter eggs and the sort yourself.)

Blood Sword      = Adventure Time (Demon Blood Sword)
Buster           = Final Fantasy (Fusion Sword)
Claymore         = Claymore (manga)
Death Scythe     = Soul Eater (manga, pre-Spartoi form)
Dillinger        = Real life (Dillinger's modified 1911)
Dwarven Axe      = LotR (Various)
Elven Sword      = LotR (Various)
Energy Sword     = Halo (Halo 1 version of the sword)
Eyelander        = Team Fortress 2
Falchion         = Fire Emblem (Various)
Fat Man          = Fallout (3, and NV)
Gambol Sword     = RWBY (Gambol Shroud)
Halberd          = Dark Souls 1 (Black Knight Halberd)
Harvest Syringe  = BioShock (ADAM Harvesting Tool)
Lightsaber       = Star Wars (Unofficial hilt, not based on any existing versions afaik)
Master Sword     = The Legend of Zelda (The Wind Waker version)
Medical Scanner  = Star Trek (TNG version)
Mini Nuke        = Fallout (3, and NV)
Nail Stick       = Team Fortress 2 (Pain Train)
Night's Edge     = Terraria
Notched Pickaxe  = Minecraft (Diamond Pickaxe)
Orcish Sword     = LotR (Various)
Plasma Ball      = Adventure Time (Electrode Gun, handle removed.)
Pulse Grenade    = Fallout (3, and NV)
Repulsor         = Iron Man (Various)
Saber Claw       = Chronicles of Riddick (Ulaks)
Scarlet          = Adventure Time (Golden Sword of Battle)
The Jack         = The Elder Scrolls (Wabbajack, Skyrim version)
The Razor        = The Elder Scrolls (Mehrunes' Razor, Skyrim version)
Throwing Bat     = Batman (Various)
Tracer Gun       = Battlefield: Bad Company 1-2 (Tracer Dart Gun)
Trident          = Dark Souls 1 (Channeller's Trident)
Turret           = Portal 1-2

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

The celebratory 1M patch is now up!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 broke 1,000,000 gameplays last night!

Once again, huge thanks to everyone who’s played the game and supported me over the months!


Fun fact:
MaD1 and MaD2 both reached 1M almost exactly after the same time.
(MaD1 released Oct 13, reached 1M Jun 24)
(MaD2 released Nov 1, reached 1M Jul 10)


Fancy graph of the daily gameplays so far.

Notable spikes:

All green bars: Weekends (Sat+Sun). Also the reason I moved to friday patch day way back when.

Days 23-30: Placed in “Hot New Games” on the front page of Kong

Day 80 or so: Can’t pinpoint the exact update, but I’m pretty sure something big was added.

Day 165 or so: Expansion released.


P.S. Celebratory 1M patch is still due later today (friday), late evening EU time / noon-afternoon US time. Patch notes also in the forum thread.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:

Oh you mean like they inherit directly from the object that is launching the projectiles? They directly get the properties if you have them set without reseting though.

Correct. Any properties except Ghost will be inherited from the firearm. (Projectiles can’t be Ghosted for technical reasons.)

It’s basically the same thing as ticking the property box just like before, except now it works properly, per-firearm, and even with saving. So you could, say, have one weapon that freezes, and another that burns, which wasn’t possible before.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Current Patch Notes for tomorrow’s patch are now up.

It will probably land late afternoon EU time, or morning/noon US time (depending on your location.)

If you have any last minute suggestions, let me know and I might be able to squeeze it in!

Notable stuff in this patch:
- 20 new items!
- Bullets inherit properties (= flaming arrows if bow is flaming. Also works with saving.)


Items in this patch brought to you by the fantastic item creators:
Anonymous, Balor, CapnOblivious, coreyhasgas, DjPenguinLOL, IMaroxI, Leonyss, Lython73, Magicpig, Nyarus Nordsauer, Romzz62160, SkyFirez, SovietMarmalade, TheNABBON, thenightmareland

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Patch incoming this friday to celebrate MaD2 hitting 1,000,000(!!!) gameplays soon.

Contains 20 or so new items, and some changes to a couple existing ones.

Sneak peek.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by jdanthecool:

how to i put my creations in the game plz respone

Design something in MaD Lab, the item design tool for MaD2, and send the item model my way.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:
Originally posted by 0rava:

Textfields should now unfocus when the mouse leaves the game stage.

The problem still somewhat persists, can you make it so the textfields unfocus when the mouse enters the game stage from outside?

Hm. It works fine locally, but not in the browser for some reason. It should simply clear the focus globally when the mouse exits (or the stage is clicked), and there is no code whatsoever that refocuses anything on my end.

This might be some weird focusing thingy built directly in the flash player plugins themselves to ensure the movie gets properly focused on click or something.

I’ve made a workaround of sorts that might help a bit, but it’s still a bit wonky.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by IMaroxI:

Executioner’s Axe (WIP version): http://imgur.com/3Bna9LQ
I will finish tomorow. Just want to know what do you think about it.

Smooth slopes are good, but that’s a bit too smooth actually. Since items generally appear at such a small scale, even 3-4 slopes will make it appear just fine in-game. Plus, larger shapes generally help with collision detection.

In addition, the blade seems a bit skewed downwards compared to the reference pic. See comparison below.

Comparison

V2 item file

If you have a clear-cut reference image you want to directly itemise, I recommend Foreground Reference Utility.

You basically feed it an image file, and it overlays it on the screen at wanted opacity, then you just lay the points and voila. I’ve used it tons of times in the past myself on several items that are direct references to something (Scarlet, Razor, Pulse Grenade, etc.)

I’ve been meaning to add a reference possibility directly into Lab, but frankly it’s super low priority since I’m swamped with other stuff right now already.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by danthebarba:

Hey, 0rava, do you think you could add an option to make the windows (Spawning items, ragdolls, recoloring etc) more transparent? They kinda get in the way of gameplay so I’d be very happy if you implemented that.

Any more transparency is not possible because it makes the menu items illegible.

Instead, minimising will now fully collapse the menus (again), as opposed to the (largely useless) partial collapse that was in place before. I’ve added a minimise button to all the menus that were missing it as well.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:
Originally posted by 0rava:
Originally posted by Magicpig:

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

Clicking on an empty spot on the stage clears all textfield selections.

It doesn’t work sometimes when I switch to MaD from the chat which makes it frustrating.

Textfields should now unfocus when the mouse leaves the game stage.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by frostie2002:

Hi 0rava,
Could you add something to the game like a regeneration vile or something that you could link to a ragdoll which would make it slowly regenerate all its body parts and heal it back to normal? That would be cool, well atleast I think so :)

Blood Bag heals everything connected to it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Magicpig:

It’s incredibly frustrating when you try to switch between tools and accidentally start typing to the spawn search bar. It’s very hard to get rid of the searching, so could you please make one click cancel the search?

Clicking on an empty spot on the stage clears all textfield selections.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 just surpassed MaD1 in rating, finally claiming the number six slot in the Physics Games category.

The ratings are currently:
MaD2: 4.22878 (#105 highest rated overall)
MaD1: 4.22853 (#106)

This might not be a big deal to most of you, but personally I’ve been waiting for this for quite a while now.

Not to downplay MaD1 too much, but MaD2 has long since been the Mutilate game to me personally, and it’s just super awesome to get hard data to back my own opinion up.

Huge thanks once again to everyone who’s rated it!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by GORTsupport:

is this a thread in which we can post MAD lab designs?

This thread, or PM me.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

In case you missed it, jmtb02 (Kong developer + admin) just did some Q&A on stream and I managed to sneak in one question about adblockers.

Stream (Fast forward to 1h 02m 58s for the question in question.)

He summarized it super well on stream, saying that devs often live off ads, and adblockers basically are just a way of using the content without giving anything back.

His answer pretty much mirrors my own stance on the matter as well, and it would be much appreciated if everyone who enjoys the game considered disabling any adblockers on the game page. It might not seem like a big deal, but it does directly bite into the advertising revenue that allows me to keep updating the game for free.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

MaD2 just reached 10,000 ratings, thanks (again) to everyone who’s rated it over the months!

It’s now rated 4.21928 out of 5, and is #124 highest rated on Kongregate overall, currently.

(Also only 0.00948 behind MaD1, at #104.)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by JasonM68:

Backlash doesn’t do any dmg to ragdoll. The velocity should be a lot more when firing it so it would do dmg.

That’s not the point of the weapon. It’s not the bullets that do damage, it’s the recoil.

Originally posted by JasonM68:

Bug: Ghost bullets don’t phase through normal ragdolls, and it will act like a normal bullet. (bullets will phase through objects still)

Intentional, projectiles can’t be ghosted. It was mentioned in the patch notes.