Recent posts by nyvrem on Kongregate

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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Just want to note that with thermometers and icicles you can determine the ice is 20 degrees celsius or 68 degrees farenheit.

Just want to point out this is weird.

 
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Topic: Everybody Edits / Shut this game down

Battleship203 I advise you read IceBomb45’s post before posting because well, as he makes clear in his post, spooky is either really retarded or acting retarded on purpose and in both cases I doubt your reaction will achieve anything. Because either you are talking about how someone is stupid while everyone who is not as stupid can see why he is stupid from a mile away, meaning you don’t have to show people why he is stupid, or you are just feeding a troll.

 
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Topic: Everybody Edits / Project Revival*

You can count me in,
Number1KirbyFan

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

0rava, bigger balloons do not lift harder, they lift just as hard.
Same goes for smaller balloons, who fly up with insane speed cause their lift is very high compared to their weight.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by AceSevenFive:

Bring back water from the original MaD.

You know, the option that let you have like a water level?

I advise you look through the thread so that you know what is unlikely to be put in the game including features from the original.
0rava made a post about that.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:
Originally posted by nyvrem:

I think you have swapped the names for the tazer and the stun gun!

Nope. It’s confusing, but it’s definitely the right way around.

A “stun gun” is the generic term for handheld non-ranged stunners, whereas Taser International produces Tasers, which are primarily ranged.

I thought taser could be both wheras stun gun sounded ranged.
My mistake :I

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

I think you have swapped the names for the tazer and the stun gun!

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Pigbear:

how so? health moves between jointed living things is all I am suggesting.

Would be unrealistic.
If someone bashed on your leg with a hammer it will not slowly heal while damaging all other body parts untill they are off similar health.
Healing goes to slow for people to heal themselves within a time that actually matters while palying this game.
So. yeah.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by Pigbear:

Also, blood should flow through ragdolls. making them have actual blood.

That sounds hard to implement and lag producing.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Electricity now only affects alive stuff, and should work a bit more reliably with cutting.

Also first draft of the shock pack, incoming next week.

Originally posted by 0rava:
Originally posted by nyvrem:

(I don’t see bullet resizing being fixed?!)

0rava, health bars seem to go below the full red status and objects can still show signs of live when in full red.

Fixed bullets.

Even if a bodypart has zero health, it will not get destroyed unless hit hard enough. There’s a difference between “dead” and “OBLITERATED”.

Zero health body parts(or atleast with a fully red health bar) still seem to be affected by electricity (and still be drained by syringes)

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

(I don’t see bullet resizing being fixed?!)

0rava, health bars seem to go below the full red status and objects can still show signs of live when in full red.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Added some miscellaneous unused item models.

Plunger, Scarlet, Street Sign & Top Hat


Originally posted by nyvrem:

It doesn’t seem to be fixed :I

Steps to reproduce? All the object scales should definitely be locked now, both spawning and resizing.

500% is to high since it will still allow crumblers to fill the whole screen and breakables to atleast fill it top to bottum.

Also it seems like octagons and bullets can still be sized(with sekect + r + drag out) to over 500%.
(Easiest way to increase a bullet in size is to use the backlash)

It seems that 500% is to high and it does not seem to at any rate apply to bullets.

Originally posted by 0rava:

Health bars are in.

Where?

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by ghostsback:

Nyvrem isn’t it simpler to wedge the staff inside

yes, but it feels less like you actually need the staff. the point is that even with a VERY thin plate and a shock staff this can happen and the width of the shock staff isn’t even required.

Originally posted by 0rava:
Originally posted by nyvrem:
Originally posted by nyvrem:

Bullets, octagons, crumblers and breakers got no scale limit and scale into destroying all and ESPECIALLY CRUMBLERS into lagging up your game.

Please look into it.

Size is now locked between 1% – 500% original scale.

It doesn’t seem to be fixed :I

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by nyvrem:

Bullets, octagons, crumblers and breakers got no scale limit and scale into destroying all and ESPECIALLY CRUMBLERS into lagging up your game.

Please look into it.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

How to weird out the game in a non destructive way:
Take 2 breakables
so them together
hit something
IT HAS MYSTICALLY ATACHED TO THE SOMETHING
if the breakables get destroyed the thing will attach to itself.
the remaindero f the breakable will act weird.

NOTE: game reacts weird to stitched together(zig-zag pattern) stitching(ropes(you know)) of objects which break as it will link to a part of the object that has stopped being the part of the whole object. Which the game might consider weird. Also it can potentialyl cause an object to be more comfortable in another object.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Added a new staff to the pack just now, the Shock Staff. Electricity has been requested a multitude of times, so I finally sat down and made it work.

Shock Staff.

Since there is a shock staff there MUST come a tazer.

Note: ice staffs are freezable.
Note: enlarging a mans upper torso causes him to move up(from the ragdoll’s perspective), enlarging their middle torso causes them to move down(from the ragdoll’s perspective) and enlarging their lower torso makes them less stable, but all remain as fragile as when they were smaller making them POP like balloons.
Note: shock staffs are pretty damn usefull in taking off limbs without destroying them. How to? step 1: apply very small plate(cut off a box or something) step 2: make the small plate stuck inbetween 2 bodyparts. step 3: apply shock.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Bullets, octagons, crumblers and breakers got no scale limit and scale into destroying all and ESPECIALLY CRUMBLERS into lagging up your game.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Step 1: use U to attach a katana to an assault rifle
Step 2: accidently cut the assault rifle
Step 3: GOOD JOB! NOW THE KATANA HAS MERGED INTO THE BARREL OF THE ASSAULT RIFLE! NOBODY CAN STOP YOU EXCEPT PEOPLE WITH WORKING KATANAS, ASSAULT RIFLES OR OTHER!

still awesome though.
Dunno why.
Btw Orava I would love to be able to draw objects in the editor for suggestion.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Some more fixes out, most notably:

- You can now shoot with the gun you’re dragging by pressing the Trigger Tool hotkey.

- Sharp objects such as swords no longer break when you slice things with them.

Other notes here

Automatic rifles only fire one bullet while it would be nicer for them to keep firing untill release.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Fire extinguishers can’t handle being embiggenated.

Btw note to everybody: G is slowmo

 
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Topic: Everybody Edits / I MIGHT leave EE too.

There was only real proof chris isn’t going to update, it is merely assumed and plausible that Mr.Shoe and Void have stopped.

I believe.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Originally posted by 0rava:

Looking for a few people who want to help create items for MaD2. Please PM me via my profile here on Kong if interested.

Some more info please like what exactly you will be doing. I don’t even know if you mean coming up with items or creating items in an engine.

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

Except that in mad 1 if you sew people in half their upper bodies floated up faster than balloons

 
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Topic: Everybody Edits / invisible blocks

http://www.kongregate.com/forums/64-everybody-edits/topics/142117-ideas

 
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Topic: General Gaming / Mutilate-a-Doll 2 Official Thread

1) In the newest version after making use of the effect layers multiple times it sometimes stops resetting the effect layers of the walls when pressing esc :P

2) It would be nice if the bottle(items) would break like a bottle isntead like 5 differently colored parts of a bottle glued together :I(for example if you hid the floor hard enough with the bottum of the bottle it just only loses the green bit instead of going more for shattering irregularly.)

3) wooden objects(boxes, chairs, tables) seem more rigid than wood, you can’t break them with as much ease as you maybe should. you can hit them hard with a large warhammer a numerous times without them being affected. Even trying to break them with a fire axe will end up with both the object and the fireaxe breaking as it fianlly sucseeds. Crowbars, which are made for opening boxes, are virtually useless in doing just that.

4) sometimes(not sure what causes this though) when objects are cut they create additional mass

5) you can not reconfigure or find(outside of the tutorial) the rotate controll

6) frying pans reset their effect layer when flipped

7) fire extuingishers seem to have practically no effect on fire or very little and it is easier to just use water on fire.

8) if you upsize buckets and have them activated the recoil(or whatever it is) is enough to move them up and through the room.

9) liquid emitting guns(water, fire, paint) don’t seem to upsize their output when upsized, whereas regular guns have bigger bullets on bigger sizes.

10) altering the size of potatos is glitchy and they tend to move out of the screen boundries.

11) I miss a simple object from the original: chains

12) if you set upsized syringe to healing mode their tip is mislocated