Recent posts by Captain_Catface on Kongregate

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Topic: General Gaming / Midas Gold game is being blackmailed. We need your support

…Either this is a sad publicity stunt, or you’re worrying about nothing*.

In the former case, it wouldn’t be the first time a sleazy dev tried to stir up drama to get attention for their game and try to counter (as far as I can tell) legitimate criticisms.

In the latter case, you’re likely dealing with a bored troll with a relatively small amount of accounts, as the tags and comments haven’t been up/down voted in an amount that appears unusual.

*Now, there are sites/people who do (and have for years) offer rating/comment/playcount services for Kong, the legitimacy of which I’m sure vary. There are a handful of devs who seem to make use of such a thing in order to give a quick boost to their games on release, before they’re inevitably downrated into oblivion.

On an off chance, have you ever gone by the name “delosford” or “Q”?

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Topic: Kongregate / We're almost at 100k games

Originally posted by uzzbuzz:

You forgot 5. Get hyped for 100,000 games.

Less than ten of which are decent.

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Topic: Straw Hat Samurai: Duels / Our wiki

Originally posted by Hida_Kisada:
Now my question is, should these decades of content be removed from the wiki now that they’ve been uncanonized?

Wookiepedia, unlike the SHS:D wiki, has a large warning on information that is non-canon— Which now should be on nearly every page on that wiki. A similar warning should/could be created on the SHS:D wiki. And user pages should still be moved to the user pages.

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Topic: Straw Hat Samurai: Duels / AKA RYU ROLE CALL

My IGN is Albel, for those who didn’t know it yet.

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Topic: Straw Hat Samurai: Duels / MIDORI KEN recruitement thread

You deleted your thread and then reposted it? Boo.

tl;dr version:

Midori Ken is the green clan. Their mask is a green oni mask. The rank chart applies to every clan. The rest is RP silliness.

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Topic: Straw Hat Samurai: Duels / Our wiki

I vote 3, because I absolutely despise the whole roleplay thing.

But a more realistic option would be 2/4. 1 seems like more of a last resort.

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Topic: Kongregate / Kongquer - New Chat userscript!

This is absolutely awesome.

Some features that I’d really like to see (These would mostly be useful for the “MMO” type games):

1. Level ranges for the /levels command. (/levels 1,2,3 or /levels 1-3?).
2. Some sort of command for detecting new accounts, such as throw-away alts that’re usually up to no good. Maybe with options for made in the past day/week/month.
3. A command to return a list of people whose names contain a certain set of characters. (/list “cat”, for example).
4. Configurable alerts for when people matching certain criteria (as above) enter the chat.
5. A (user-side) chat clear command.

6. A toggle to make it automatically embed mp3/youtube links other people post.

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Topic: Straw Hat Samurai: Duels / Our wiki

So, I thought maybe we could use an example of what is and isn’t okay for the users’ fanfiction.

In our first example we see Gugsty, who has put his character information on his user page. When we do a default search for Gugsty, we see that his information does not show in search. This is good.

When we switch the search category to users, his information does show in title matches and in text matches; the default search will never show content from this page as title or text matches unless the users category is active in search.

This is an example of how a user-story should be handled to keep search useful for finding information about the game itself.


Next we’ll look at an excerpt from the text results for a common search term, in this case “clan”.

As you see, while many relevant pages are listed in the title search, the text search returns a large amount of nonsense— A lot of which pushes actual information far down in the search results. The vast majority of this nonsense could be moved to the user pages in order to make the default search far more effective.

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Topic: Straw Hat Samurai: Duels / Aka and Aoi status

An agreement will always be betrayed, it’s just a matter of when.

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Topic: Straw Hat Samurai: Duels / State of the Clan War


Yes, this post is a couple weeks outdated and was referring to Alucard. You shouldn’t find it unrealistic to see my long-term goal as having friendly leaders installed in each of the story clans, as it’s not much different than what any of the current groups are attempting (Yourself and Chronos, Tsuyoshi and Nicholol). Regardless of whether you like me being open about my plans, you’ll agree that Ki is everyone’s problem right now.


As I’ve said in the past, the story of the game has very little relevance to the state of the war room, and some of the old players spend way too much time worrying about story. I view the war room as a game of numbers, not something to be emotionally invested in.

I wouldn’t expect people from other sites to understand the nature of our implied war with ArmorGames (In every game in which the two are against each other), as it’s been an ongoing thing spanning several games across several years.

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Topic: Straw Hat Samurai: Duels / The clan to join is Aka Ryu Red clan. Armor Games is joining blue and hunting us.

Malayang, you’re quite simply wrong. If you look at our plays/day, Kong and AG are extremely close. Our intention is to destroy Blue as soon as we take command. Once we assume control of Red, we’ll have a de facto alliance with both Green and the two largest player clans as well as a truce with Yellow in the west.

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Topic: Straw Hat Samurai: Duels / The clan to join is Aka Ryu Red clan. Armor Games is joining blue and hunting us.

For those who’re not in Aka and who don’t want to reset, you can still be useful to us by relaying information from other clans’ chats to our Kong chat.

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Topic: Straw Hat Samurai: Duels / State of the Clan War

If possible, please locate and mark the four diplomatic territories from each clan.

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Topic: Straw Hat Samurai: Duels / Best build?

1. We’re (slowly) working on fixing the wiki, but it’s basically wrong about everything because the old players care more about their roleplay than any actual numbers or information. So, assume everything on the wiki is wrong unless you ask for confirmation in Kong chat.

2. The build I recommend, for any stance, is “Cap Attack, Cap Health, 35 Speed, 25 Defense”. Health and Attack are obviously the two most valuable stats. The speed is at that specific number because, with ideal equipment, it’s the minimum required to hit the .5 cooldown modifier cap. Defense is a stat dump; due to its ability to be ignored by piercing damage and Chi/Ninja skills, it’s mostly worthless. You shouldn’t put points into AP at all, and any Chi you need will be easily gotten by equipment.

3. For PVE, you want to use the lightest stance you can while still one-hitting trash mobs. For PVP, you will want to prestige several times and use a (ridiculously powerful) ninja/chi skill build.

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Topic: Straw Hat Samurai: Duels / State of the Clan War

The story is fluff. In the long run, this is just a game of numbers and tenuous alliances.

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Topic: Straw Hat Samurai: Duels / Suggestion: Auction Market system

This would be an absolute nightmare to deal with. The vast majority of things people trade are worthless as it is. If this were implemented, it’s consist of a small handful of decent items and thousands of worthless purples.

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Topic: Straw Hat Samurai: Duels / State of the Clan War

Ooh. A throwaway alt.

Kong has a long history of beating ArmorGames, Facebook, Newgrounds, and more or less any other gaming portal when it comes to even remotely organized competition; from our repeated wins in War of the Web to immediately rising to dominance in Redshift, Galaxy Online, Wartune, and plenty of others, we’ve shown that Kong’s organization and numbers are able to overcome any competition from other sites.

Regarding Honoshihai: We have a handful of members in the group already; there is no plan to ‘take them over’. We’re working closely with them, and some of their members have been incredibly helpful in teaching our members tips and tricks of the game.

Regarding Aka: Yes, their current state is pretty pathetic. We’ve been negotiating on their behalf and relaying battle plans. Until we’re able to get a few generals in the group (Or to take direct command), we wont be able to organize them enough to restore the clan to power.

Regarding Ki Sensu: While I’d love for Kong to take the clan over, it’s not likely. I’ve already discussed a truce with Wrath, which should take effect when a few conditions are met.

Regarding Aoi: With a lot of ArmorGames players joining up with them, our intention is to push them all the way back to their diplomatic territories.

Regarding Midori: I’ve seen how Alucard is. Despite being a prickly (heh) character, he seems to be at least somewhat interested in keeping green afloat. By bolstering his numbers, we think Kong will be able to help him keep green stable and possibly expand in their current areas of power.

Edit: For those who don’t know, my IGN is “Vainglory”.

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Topic: Kongregate / [PSA] Unity games will no longer work in Chrome

And nothing of value was lost.

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Topic: Straw Hat Samurai: Duels / State of the Clan War

If you’re in yellow or blue, you can still help us out greatly by keeping us informed of their plans/comments/numbers in areas we’re fighting them in. Simply relay anything important-sounding to one of us when we’re in chat.

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Topic: Straw Hat Samurai: Duels / State of the Clan War

This thread will give a short description of the clans that currently hold territory on the world map, as well as comments and plans for them.

GREENS (Midori)

The greens are currently one of the two most powerful story clans. We were previously having Kong members join it, so that we can eventually assume direct control of it and use it as a primary front against the other major clans. It currently has enough Kong influence, so further Kong players are asked to join Red.

REDS (Aka)

Join this one. We’re taking this one over.


The yellows are currently the most powerful story clan. They are large, powerful, and have a pretty strong central leadership. It would be very difficult for Kong to seize control over this clan. Luckily, we’re currently not in any direct confrontations with them. If they do become aggressive, we’ll likely need to have Kong members in all of the various clans work to create a multi-clan counterattack on them.


The blues are the weakest non-destroyed story clan, but are very aggressive. Blues are full of players from Facebook and ArmorGames, our enemies, and a large portion of them seem to be Spanish/Portuguese. One of our top priorities, as Kong players, should be to take them down. A decent number of players would be required to assume control of the clan, and we will almost certainly have to take them down from the outside rather than the inside.

OTHER BLUES (Honoshihai)

Several of our more active members are joining this clan. Because this is a player clan, it costs 5 gold per invite sent and we aren’t able to invite the full Kong force to it. As we see people being active in chat, we will begin moving our more active members over to this group. This group will primarily be used to take out particularly troublesome enemies and fortify an area of the map that it important to our PVE players.

If you wish for an invite to this group, leave a post in this thread or talk to me in chat. I can’t promise how soon we’ll get you in, but if you stay active it shouldn’t be long.


Yeah. They have a few territories scattered around, but they seem pretty weak. As a player clan, they’ve got relatively few members. They’re currently just trying to take over unclaimed areas; if they got into a fight with one of the major clans, they’d probably be crushed. Ignore for now.


This is a second player clan allied with our primary one. They’re relatively small at the moment, but are a friendly.

THIS GUY (Blood Lotus)

This one’s even funnier. It’s one guy, with one square, who has been shit-talking the major clans. Watch how hard he gets rolled over the next few days. It’ll be funny.


This one you can’t join, which is a shame since they took the most pirate-esque flag. This represents bandits rising to power… They’re so weak that they’re pretty much free squares to whoever bothers attacking them.

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Topic: Straw Hat Samurai: Duels / Soul Infused Gear should reset when you Rebirth...

It’s been added. You can now buy orange scrolls at the peddler for 1000 coins. “Use” the scroll and drag an item up to revert it to level 1.

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Topic: Straw Hat Samurai: Duels / Kong Players: Basics and World Battle

Sell the crops at a market in a city. Most have one, but not all.

The kitten has no weight, but as far as we know is just there to look silly.

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Topic: Straw Hat Samurai: Duels / Soul Infused Gear should reset when you Rebirth...

I can see why people would want to keep it at max level, but I also agree that it’d be very nice if we had the option to reset its level when we rebirth.

The best option, in my opinion, would be to make it so that any soul-infused gear you have equipped when you rebirth would reset, while that stored in the bank would not.

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Topic: Straw Hat Samurai: Duels / Kong Players: Basics and World Battle

2. While I still disagree about defense, I’ll be running defense/attack/hp after rebirth just to see how it does. The presence of piercing damage as an affix is the primary thing that makes me question its usefulness— In addition to cooldown skills bypassing defense and stance advantage pushing enemy attacks higher. From what I’ve seen PVP is heavily reliant on one-hit-kill builds.

4. I am aware orange items are very good— My point was that at 80 they’re not necessarily the best, since you could get better rolls on found items. Also, I am told that when you rebirth they currently don’t drop back down to level 1, meaning you’d need to buy/earn a new set of oranges after each rebirth.

5. I definitely agree that Light Stance is the best assuming a high level of skill, but not for new players or those who will be farming PVE to level.

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Topic: Straw Hat Samurai: Duels / Kong Players: Basics and World Battle

Just a heads-up to other Kong players, we are on a shared game with players from Facebook, ArmorGames, and who-knows-where-else.

As far as early gameplay goes:

1. As soon as possible, you should get Scavenge level 2 under the Survival tree. This allows you to auto-sell junk items. You can also increase inventory and coin caps with skills in the Survival tree.

2. I advise not putting stat points into defense. You will gain a large amount from equipment and there are damage forms which bypass it.

3. Follow the story, it offers great XP and introductions to a few mission/dungeon types. It should last you into the 30-40 range.

4. The orange items in the store are not necessarily the best. You can find items with similar or even better stats as loot. The advantage of orange items is that they level with you. You can also get them, and gold, free as you progress.

5. Focusing on Light Stance makes the game early easy on. The further you progress, the more you will want to focus on balanced, and then heavy. Chi skills have long cooldowns and are of limited PVP use, so it may be advisable to save them until you unlock the elemental skill trees.

6. At level 80, you can rebirth. This gives you 25 gold, access to elemental skills, and the ability to level up again in order to gain 80 more skillpoints.

7. If you have any questions, ask in Kong chat.

Catface’s Build Suggestion:

Put points into attack until you hit its cap (10+level), then dump the rest of your points into health and speed. Speed increases line length and drops skill cooldown.

Regarding the AP system:

Yes, it’s kinda-sorta an energy system; it will not, however, prevent you from playing. Each battle costs 1-2 AP, and when you are out of AP you will take a (severe) stat penalty in combat. You can instantly restore all of your AP by sleeping in an inn. Silver is abundant enough that you should always be able to afford to rest, even after meeting other costs.

Auto-Slash is your friend. Enable auto-slash. Love auto-slash.

This button is in the top left of your screen during battle. When enabled, your character will automatically fight with basic movements and slashes, including launches and executes if unlocked. This will allow you to grind faster or focus on skill-casting if needed. Additionally, you can press space to quickly toggle stances if your focus bar is full enough.


For the time being, we’re asking all Kong players to join up with the red faction. Once you have been around for a while and gotten an understanding of the game and the clan battle system, we will get you invited into the smaller and more organized closed group. We would open our gates to everyone, but the game charges 5 gold per invite to private clans.