Recent posts by Ysayell1 on Kongregate

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Topic: Bloons Monkey City / Why dart monkeys aren't favored in any map?

Or, you know, people say they’re useless because they’re not all that cost effective for the damage output, and there are almost always better options. Camo leads are easily dealt with via engis, apprentices, spike and mortars, all of which have far more impact for their price. Are spike-o-pults terrible? Nope. On some maps, they’re viable, if not optimal. But I mean, the same can be said of any tower. Dart monkeys are pretty darn lousy. As for SMFC, the 10 second duration is pretty limiting imo. Lacking any favored maps, I just cant see the point.

 
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Topic: Bloons Monkey City / Bloons: Monkey City Early Game Guide

Cant say I would agree with the guide’s advice. I personally favor ninjas by far over boomerang as an early unit. Camo killing and efficiency are huge. Boomerangs are extremely inefficient until you get the t3 upgrade, at which point they’re bordering on obsolete, since it takes 48 hours to complete—ninjas on the other hand are cutting edge at 2/2 and can clear any level until leads show. Spike factory and apprentices added in clear everything including most ceramic levels, at which point adding in mortar/ice becomes important as you wait for the t3s to come in. Things to buy early: Ninja (2/2), Spike Factory (1/1), Mortar (0/2), Apprentice (2/2). Progressing, add in Ice (2/2) and Buccaneer (2/2). Then, I’d start working on the t3s/filling out the others. Noteworthy early T3s are Ninja (3/x. Very cheap in-mission.), Bomb shooter (x/3. There’s a quest and it’s pretty mandatory for moab/bfb/zomg management.), Buccaneer (x/3. Cannon ships are a niche tower, but they fill it oh so well, and can demolish moabs and BFBs) and mortar (x/3. Yeah, it’s not necessary most of the time, but it can clear the way for certain missions very well.). By the time you manage that, you’re probably closing in on being level 15, getting the new city and engis, etc. Moving out of early to mid game, and planning out upgrades to address the nearby special missions. I’ve heard a lot about dartlings, they’re not my style, but they may be worth considering if you try them and find they work for you, as they can imitate a super monkey like attack for cheaper, hit camos, and have unlimited range. Many folks swear by them for low leveling contested territories, although i’ve had no issue holding CT with other strategies

 
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Topic: Bloons Monkey City / how do level 6 cities score so high on contested?

Just chiming in, the CT thing is heavily map dependent. Scoring 30+ at around level 10-12 isnt all that difficult on some maps(managed it with 2 apprentices (2/2), 2 engis (2/0) and a handful of ninjas with a 1/1 spike factory to mop up). Other ones are FAR more difficult (struggled to get 27 on my level 17 city using a vaguely similar format but about twice as many towers with more upgrades.) If you dont clear special missions, and you pour more into upgrades, your levels dont rise that quickly

 
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Topic: WarLight: Multi-Player / Insane challenge strategy

A lot of it comes down to AI distribution/behaviors as well. If you can fight the same AI from two locations, you’re in a good place. If you can fight two AIs in two locations, you’ve probably won, since it means the others are trapped inside. Early growth, abandon/control the chokepoints, defense gives you an advantage over attacking, and getting good rolls on the territory taking lead to a win. Get a couple bad rolls where your 4-5s fail to take 1s, and you are likely doomed. Really pretty fun, even if the map itself is pretty boring

 
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Topic: WarLight: Multi-Player / Europe challenge strategy

Using the strat i listed, got it in 18 turns this time. Push a small force north, taking those red territories along the northern coast (and if tan breaks through, take everything else up north), airlift your powerhouses into the northern side to deal with their powerful armies up there, and just duke it out in the south with your reinforcements/your initial forces. Cut them in half (spain is isolated) and you’ve pretty much won. They only have one tough army down there, and you can let it break your lines, it doesnt much matter. Surround and kill while you pillage eastward up to red and down through italy (if red’s still alive. If not, no matter, you do NOT need your ally performing heroically to win this). Your ally is at best a meatshield, dont be afraid to kill him and steal his lands, especially if tan has already broken up his bonus. If you expand fast, you can quickly overwhelm tan. If you go slowly, you’re playing his game and he’ll start setting up defenses (send 2-3 units to every territory with 1 tan in it that you can reach, every turn, regardless of whether you think they’ll take it back. The rest you use to deal with the big armies/to surround and block out the smaller forces that will push inside you. The key to finishing the game quickly is using airlifts to bring in all powerful units around the 200 army (you can easily have a few 200 armies yourself, if you’re so inclined, and while red may suck, at least he sponges the 200 down to ~150, generally)

 
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Topic: WarLight: Multi-Player / Europe challenge strategy

It’s not too tough. 21 moves one time, 24 times another, previous best was 19. Take an auxiliary force to buff the north and pull all your airdrops to fight germany up north. Dont be afraid to slap allies around if they’re in the way. Most of the movement spills south into Germany and soak up spain(there’s usually a hold out there that can take a couple turns of distraction. After that it’s just a drive eastward as fast as you can. Your troop income increases enough to move nearly every piece forward each turn. You can gather all your forces that fall behind together (ie those in spain, etc) and then airdrop them in for a nice surge if you come across someone mighty. You dont need to attack the 200 groups the moment you see them, you can fall back with a 150 and they’ll usually split their group up, weakening them substantially to counter attack.

 
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Topic: Prime World: Defenders / Beating healers

Mortars generally do the trick, just focus on getting them to level 3 and max upgrade and set them so that their ranges all overlap at a single path point. They can usually isolate and nuke healers. Add in a curse spell to help boost them, if need be. Sure Ice towers and dragon towers are very helpful, but not at all required. Mortars are enough, at least until you have more towers available to you

 
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Topic: Prime World: Defenders / Bad Luck or Loaded

I like the draws, personally. Rather than just saying “get another card for 200” I’d prefer to see the potential outcomes. Even if it is decided, i can still make a percentage call. I suspect confirmation bias weights heavily the perception of statistics in this game, and RNJesus may not be smiling on some. If i draw 3/5, i’d say i get what i want about half the time. That is not the same amount as chance would indicate, but it’s close enough to not be overbearing. I’ve not kept proper records, so standards of reasonable deviation allowed, but it’s hardly a real difficulty to harvest uniques if you spend the time. Stars, uniques, etc all are readily available from the draws.

 
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Topic: Prime World: Defenders / rarities & probabilities?

It’s a grind, and it’s far from a difficult one to surpass. All cards are pretty readily available if you run a bunch of missions which you’ll be doing anyway to level your towers up/farm stars. And yes, uniques are not at all unique, but rather of a less common nature. May not be 1 in 5, but it’s not far off.

 
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Topic: Prime World: Defenders / The Chests must be rigged

In response to variety available, i’ve seen all quite a few times, gained 1-5 of each except never seen Tower of the Sun. Fortunately, I dont have much interest in ToS, but that is the only one that i’ve not spotted.

 
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Topic: Prime World: Defenders / The Chests must be rigged

I’ve had pretty solid luck with the unique towers. Do I seem to get silver most? Sure. No complaints there, better than a crap tower. But when a uni shows up, it seems to be a pretty solid chance of getting it. Even gotten 3 uniques from a single level. If it’s weighted, my experience indicates the weighting is not heavy. Furthermore, i like seeing 5 potentials, 3 draws. Even if it is preset in stone that 2nd draw=X on a certain hand, i dont mind. Not knowing that preset outcome makes it just the same to me. And if i get to see a unique tower and dont get it, that too is okay. There’ll be others. Not like you even really need unique towers until a little ways along, and burning through nightmare with mortar towers/air guard a few times almost always yields at least one

 
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Topic: Clicker Heroes / WHY NERF SOLOMON?

It’s the obvious choice of ancient to nerf, and i think they nerfed it in a fair way with the new patch. Even at 1% it’d still be a very useful ancient long term, and now with the 5% and scaling down after 100%, they keep it useful short term/mid game. While I do not like this sudden twitching and shifting around (do your own beta testing before releasing something, especially when it costs your players who are investing) I do think it’s overall a fair nerf/patch to the game. The initial nerf was very prohibitive to us mid game players, but the new version isnt. That being said, I’m not sure I really understand their fascination with heavy nerfing so readily when they then relent later.

 
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Topic: Clicker Heroes / Morgulis

Morgulis is not your friend. For one his initial cost makes it so that you are almost always better without him. Want to have 10 Ancients and have one be Morgulis? To have more than negative balance to your DPS from Morg, you’d need to invest 5k souls in him (otherwise you’d have more DPS from not having him at all and just letting the souls sit there. The 10th ancient costs 500 souls, so to make up that price difference and justify buying Morg, you’d have to make up that 500 soul DPS value via Morg bonus which is 10%.). Even then he’d yield even 0% net DPS boost. You’d have to put more and more, etc. Even then you get a crappy 10% additive bonus vs other ancients giving massive multiplicative bonuses. If I dumped all my souls into Morg right now, i’d have 10% more DPS. Wooo. If i bought one level of Siya, i’d have 25% more DPS. So Siya’s cost gets too high? There’s loads of other ancients that have better output than Morg. So while it is bad at low levels, it’s truly awful as you get more ancients. Something to consider: Energize + Dark Ritual gives your world x10% DPS. So basically… one E+DR is the equivalent of dumping all your souls into Morg. And DR also has no base soul cost. And DR also can be stacked repeatedly. And the souls you wasted on Morg could have been spent to boost DPS far more efficiently (on which DR would also stack). tl;dr : Morg is additive bonus, deceptively costly, and sucks.

 
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Topic: Clicker Heroes / Does idle bonus work offline?

Idle gold/DPS is supposed to have some effect while offline/window closed. It is generally thought to be lesser effect than while window is open. The math is a little fuzzy atm, and with the devs patching, it may remain such for a bit.

 
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Topic: Clicker Heroes / Morgulis not working

Originally posted by RayCoral:

yes but lvling those ancients increases the cost per lvl so what would be worth it more lvling up a Siyalatas who would cost 250 HS for 25% increase or put those 250 HS into Morgulis, tell me now who would be better end game huh.

Siya, most likely. Morgulis’s initial cost is staggering in order for him to be anything but a detriment. If you have 10 heroes, you need to invest 5k souls into Morg before your DPS with Morgulis is better than your DPS without having him at all. Then further, you have to consider your 250 souls invested… out of how many other souls? If you only have 250 souls, you shouldnt be investing them in either (and you certainly shouldnt have Morg at all). If you have a lot more souls, then Siya will win again, because the multiplicative v additive. Making 250 souls into the DPS value of 275 souls is really not that impressive, considering how little that changes your DPS. If you have, say… 2k souls, tossing 250 into Siya for a 25% boost(a benefit you will notice) is easily better than the 25 soul value bonus from wasting them on Morgulis (a benefit which you will not notice). Morg is balls. You’d have to have all other better multiplicative heroes be cost prohibitive despite increased soul income before you used him at all. Realistically, you’d have to figure it’d be millions of souls in before it was worth using him, and even then I’m really not particularly certain. If you’re playing for fun, use him as a collector’s piece. If you’re playing for optimization, he seems pretty irredeemably terribad for 99% of players.

 
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Topic: Clicker Heroes / Morgulis not working

Marginal cost of ancients only applies if you’re only buying a few. They can cost up to 25 thousand souls. Your math is wonky anyways, you’re assuming dumping 100% of souls. 5 HS into Morg would give me no noticeable change in DPS because i have hundreds of souls. 5 HS into Siya would give me a massive change. Morgulis can beat Thusia, in that with a half million souls, Morgulis would stop sucking as much possibly and Thusia is always a negative, but Morgulis is straight up terribad. You need to invest a large amount to break even, and far more to gain any positive benefit. Even then, it’s additive. Other heroes take little to give a large amount of benefit and work in a multiplicative manner.

 
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Topic: Clicker Heroes / Morgulis not working

I disagree Krolan. He does not cost 1 soul. The idea is “are you better with or without Morgulis” not “Is Morgulis worth 1 soul?” The answer is, for 99% of the players, that they are better without Morgulis. He is a detriment for most players, who would do better with an empty slot and some extra souls.

 
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Topic: Clicker Heroes / Morgulis not working

The real issue is that Siya still should win, even late game, I think. Assuming you run mostly idle damage. At 10 thousand souls, if Siya costs 1k souls to upgrade, a single Siya is far better than a thousand more souls in the Morgulis bank. There is a breaking point where if Siya reduces your Souls by more than ~20%, Morg might be better, but keep in mind consider Morgulis the cost of your most expensive ancient. If you have 25 ancients (ignore thusia) consider Morg comes at a cost of 25 thousand souls. Granted, that’s a lot. So, you have 10 ancients. Morgulis costs you 500 souls (500 souls you’d have if you didnt have Morgulis). Those 500 souls raw will not be made up until Morg reaches some pretty heavy investment levels (5k souls in Morg=5500 value). To need 5 thousand souls in an ancient to break even is quite a bit to invest. Now, if you’d invested those 5500 souls elsewise, you could do quite a bit more than break even. If you want more ancients, the cost value increases, and quickly. Got 21 ancients? Morg costs you -10k souls raw, so until you get 100 thousand in him… you see his issue. Somewhere down the line, when Siya upgrades are staggeringly huge and you have have massive amounts of souls to burn, he’ll be useful, but I’d not rush him until then. As I best understand it.

 
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Topic: Clicker Heroes / refund vaagur cost

Vaagur is worth the 120 souls, but it doesnt feel right getting a 75 soul tax because the devs launched prematurely before checking their values… At this point it may be too late to properly refund, I dont know if they have record, but it’d go quite a ways toward placating a bunch of unhappy people if it could be arranged.

 
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Topic: Clicker Heroes / kongregate badges and ranking

Even though this is an only semi-idle game, it’s still an idle game. The closest thing to an idle game that got badges was Anti-Idle (honestly not that different from this or AdCap in that they’re optimization and wait v old school idle) and it’d be a paltry, easy badge for basically logging in and checking it out. I’d certainly not expect that here, either. It lacks real gameplay or noteworthy benchmarks, it lacks API, it is constantly undergoing major overhauls (think back to when there were no hero souls, etc) it lacks quite a lot really. Furthermore, games typically must remove the import/export feature before badges can be implemented, and removal of that feature would deeply weaken the game. I’d say with near certainty that badges will never come

 
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Topic: Clicker Heroes / Guide: List of heroes by self-DPS increase

The effort is appreciated, unfortunately, this list has no significance. It really says little about which chars are good or bad beyond the obvious ones like Betty, Amenhotep and Midas. The 100/100/100/150 does not make a hero even passably good. Consider Sir George. His mother performs fellatio in low DPS hell. He’s terrible. He has 100/100/100/150, but he’s terrible. Referi is terribad too. Frostleaf and Aphro punt them out of the park without any issue or hesitation, others too(including Shinatobe and Grant, who both, in their own right, are really pretty poor). Samurai is better than Brittany is better than Ivan is better than Treebeast. And not just a slight fraction of a percent, either. This list really doesnt help which to gild, because it actually fairly misinforms the user as to which heroes are worth gilding. Try Robo’s list at http://www.kongregate.com/forums/2737-clicker-heroes/topics/430911-late-game-hero-power (still keep in mind, there’s more to it than raw math of choosing the best cost/dps ratio)

 
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Topic: Clicker Heroes / Endgame hero upgrade tactics?

That is not the best tactic, by my estimation. Firstly, not sure how cost effective regilding is until you have quite a quantity of souls (a couple hundred at least, and check what the rerolls will be before you decide to accept them or not). Secondly, on DPS/cost alone, treebeast is farrrr from the best. Ivan and Forest Seer beat him, Brittany beats them, and Samurai punts them all out of the park. Frostleaf is up there too. Robo has the proper math breakdown. Thirdly is that late thousand jump and the spread of characters. As the early gang hits around 1700-1800 you cannot as easily advance them higher, and you want new char’s hitting that thousand barrier so that you will be able to advance properly to maximize off the 10x boost. Aphrodite is the only late game hero shy of Frostleaf who has respectable DPS, so getting her gilded would be very helpful. One of the early three (while treebeast has significantly lower DPS/cost value than someone like Brittany, he will break the thousand barrier earlier than her. She may be better most of the time, but there are times when treebeast will be more useful, so meh.), Samurai, Aphro, and Frostleaf as the four primary focal points, but realistically, until you have a bunch of souls to fine tune distributions, a lot of it will be taking what you get and waiting for the upcoming update and the soul-spending features.

 
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Topic: Clicker Heroes / Best gilded Hero?

/Deleted my post after i realized that the dearth of heroes around her actually is significant in making her good, since everyone seems to be gaining 25 level increments at pretty even pace. Hadnt refreshed, didnt see the following posts. I would maintain that she only stands out because the surrounding heroes suck, but reason notwithstanding, that should make her pretty interesting long term, maximizing the 10x boost’s significance. Pacing out 4 heroes pretty evenly would be better than 4 heroes clustered close together on the list, presumably.

 
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Topic: Clicker Heroes / Late-game hero power

I’m not entirely convinced that Endurance running isnt ideal for soul gathering. Seems to go in a bit of a reverse bell curve atm, but Dark Ritual makes it about as easy to jump from 160 to 170 as from 200 to 210. In such a case, the Primal Souls could be worth more when they get into the heavy drops.

 
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Topic: Clicker Heroes / Gilded Heroes Doubts

The issue is, which hero your regild will grant is written in stone. Every gilding/regilding is predetermined, so you have the potential for getting screwed over on a save file and not being able to realize it for a couple days. At least until they address the problem, if they choose to.