Recent posts by Ysayell1 on Kongregate

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Topic: Realm Grinder / Autocast Issue

My contingency autocast just disappeared here too. Kinda needed it for progression too.

 
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Topic: Realm Grinder / Titans vs. Druids and Faceless

That’s basically what I was trying to say, Atombender. If you cannot break the 1300 barrier even with them (ie, you’re running pure lightning strike), you may want to skip 2-3 buildings(it’s indicated to have a small % bonus. ONLY for pure LS). When you hit 1300, the most you should ever skip is Stone Pillars(if you have 1300 without it. And it still only gives a small % bonus). I specifically addressed it because I see people all the time saying to not build farms/inns, and they are terrifically important. Even done correctly, the benefit of bypassing doesnt really matter all that much (Under 5%) and personally I do not. I find it easier for play style to do everything I can to maximize the benefit of a good hit—if LS hits my SP, i just ignore it and go back to doing whatever until it is recharged.

Skipping Deep Mines for Druid (prenerf) raised my income by about 75% or so, i believe it was? It was noticeable. But druids are useless now because the dev made some pretty terrible decisions, so I suppose that’s no longer relevant.

 
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Topic: Realm Grinder / Titans vs. Druids and Faceless

Faceless theoretically may, particularly in the instance of following a week+ long run on one faction or another. You would most likely require an autoclicker (for the mana regen/click ability and laby get). If you’ve performed a buuuuunch of faceless runs, it’s even more likely to work out as useful. Since Druids got brutally nerfed and Titans got restored to prenerf, honestly I’d say it’s only worth going Titans. LS scales in power with the number of gems (in the raw cash gain and FC gain—with the royal exchange boost, this is HUGE), the upgrades are tremendous and the runs take a matter of minutes to set up as opposed to the 18+ hours to set up a Druid. I dont really foresee druids being a reasonable option. Potentially when you’ve got many Qi gems, but even then, the time devotion v payout is extraordinary. I’m only in the early Qi, but Titans are easily dominating and have been ever since Druid got nerfed into obsolescence.

The key to Titans is to get the druid heritage up and running and whenever you LS something good, drop a CtA as well. A bit of luck and doubling (or x10ing) your total gems in a matter of hours is not at all unreasonable. You may not want to build Stone Pillar, in order to maximize the likelihood of a favorable LS. A few other buildings (Alch lab, Labyrinth) could be bypassed, but only in such an extent that it does not interfere with you having the mana to cast CtA. ALWAYS build farm/inn/blacksmith/mine/mona/stronghold/pyramid/HoL. Has slowed down at this point, as I still only get ~100Qa gems per Monastery strike and the incline is slow until new upgrades are released.

The key to Druid is getting up the ability to combo all three spells. This is extraordinarily difficult postnerf. Gonna need at least ~100 Qa gems to realistically consider it as an alternative, and even then… the time table is just not comparative to Titan, as it stands. In my experience, of course. I’m early Qi gems, so it may be cost effective with more gems, although I cannot see how it would overcome the FC benefit of Titans.

The key to faceless is autoclicker to mana regen while spell comboing constantly. Also, having had a crapload of faceless runs before (farming straight up to join faceless>soft reset>join faceless etc is a very valid strategy and not a bad at all idea once gem income starts to slow—the heritage boost is massive and will always be useful). Faceless’s strength is heavily dependent on number of buildings and length of previous run—to such an extent that it does not realistically combo well with Titan, nor yield a cost effective payout since it can only be run once in a while. With a long enough run and enough buildings (if you, say idled on goblin for a few weeks) faceless would be the proper choice, but as it stands, reliably still cant churn out the gem output day after day. Theoretically, it may eventually be the most useful, but shy of… sextillions of gems? Maybe significantly more? It’s not the optimal gem gathering faction. Titan wins atm.

 
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Topic: Realm Grinder / Active play is far too powerful

Concur. At this point, I only bother idling when i need coins and playing when I have enough faction coins. Active is when I make all my coins/gems. Offline has very little significance beyond FC gathering.

 
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Topic: Shonen Idle / Bonuses don't work anymore?

Yeah, broken here too. MLs all reset, and all my stats are cut to pieces.

 
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Topic: Shonen Idle / Early game

I take that to mean that vit is indeed multiplicative in bonus. Makes a big difference, if so…

 
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Topic: Shonen Idle / Early game

There’s not more to gaining Ryos than boss kills. The ratio is 1:1. Boss 1 gives 1 Ryo, 2 gives 2. 3 gives 3, so by the time you clear three, you gain 6. If clearing 1 and 2 takes you less time than the jump from 2 to 3, then clear 1 and 2 for faster Ryo income.

 
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Topic: Shonen Idle / Early game

Vitality gives some cheap perks to other stats, but as the price doesnt yet seem to decrease as i buy more of an individual stat, I cannot see the point in investing Ryo there. If it scales against you, then perhaps there will be later on, but ki/atk increase is going to beat it every time otherwise, even with the benefit of skill 1. +200% atk/ +150% def/ +0% vit/ +200% ki is (I believe) what he means. With 25/0/0/75 you can clear 1-2 in under 10 minutes. Soon will be worth making a trip up to 1-2-3 to rake in the benefits of achievements, but otherwise, it’s still better for me to stay churning for quite a bit. Game may need rebalancing to keep interest.

 
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Topic: Shonen Idle / Early game

So you are done breezing through the first two stages, then hit the third stage and realize it’s going to take forever. This is expected.

What I’d (heavily) recommend is resetting, collecting the jade ryos, and running the first 2 stages a few more times. Possibly even running just through stage 1 until you’ve made enough Ryo tokens to invest a buy or two in ki. You get 3 tokens for clearing the first 2 stages and it takes 20-30 minutes (decreasing as you unlock abilities). Stage 3 takes hours. If you boost up on the first two, you can clear them faster and faster until you can hit stage 3 at an appreciable force.

EDIT: As of the last update, zone 1 yields 2 ryo, zone 2 yields 3 ryo. You can go much faster. This is also a huge improvement on playability of the game.

Purchased stat boosts do not seem to scale—this is to say that they will always cost 5 Ryo tokens to boost them 25%. The temporary boosts do not seem terribly efficient until you’re at least able to clear 1-3 with extreme ease and only then if they stack multiplicatively with the other bonuses (they apparently now do! They will, at some point, be cost effective. Same with buying pets/outfits. Avoid these early on, however, as they are not cost effective until mid game)

At around 600% total stat boost (24 buys. This means 40 token runs), spread across Ki, Atk, and occasional Defense it begins to be feasible to move up to clearing zone 3 for optimal speed. Keep in mind, Defense improves how far you can push, while Ki and Attack improve how quickly you gain Ryo, making defense a pretty unimpressive stat in most instances. Pushing forward earlier for one run is probably worth it for the achievements.

After around this point, Vit bonus clearly begins to dominate the others. I would not go much higher than 200 in any of the other stats before boosting Vit up quite a ways. Using only health skills, you can farm extremely quickly. and simply. Remember to buy out the other skills for training points prior to ascension, but most of your stats come from VIT.

Will edit/update as i figure it out, or until someone posts a better guide.

Skills are: (Thanks, MichaelS1835!)
200% HP benefit for 15 seconds [2.5 minute CD]
300% Defense for 30 seconds [10 minute CD]
200% ki income for 30 seconds [20 minute CD]
300% attack for 30s [30 minute CD]
60 sec cooldown reduction (doesnt work on all skills) [5 minute CD]
5 sec invulnerability + full heal [45 minute CD]
300% all stats for 30s
+20% all stats till reset

 
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Topic: Bloons Monkey City / A new bloon type. (IDEA)

maulers need an x/3 village to kill DDTs, and even then they’re too slow shooting to easily hit them. Honestly had better luck with villaged-ninjas. Nothing beats a 1/4 spac under village, but when the spacs are forbidden… it does get a little messy. Not a bad idea for an enemy, but personally hoping for something a little weirder. Maybe a blimp that stuns towers or teleports in small hops along the track (dodging spikes, since spikes are pretty much the death knell for any blimp atm). Maybe one that has some sort of deflection thing that pushes darts/shurikens/spikes away from it. Something like that, which could foreseeable change up strategy quite a bit would, for me, be preferable to another of basically the same “Spike/Village/Ice” combo that seems to kill everything once it’s up and running

 
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Topic: Holyday City / Save game gone, unity crashing, I'm done...

For what it’s worth, while rather vexing, they do offer pretty good recovery-response time. Hopefully dealing with the Unity issue in the weeks to come will fix this problem

 
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Topic: Holyday City / Bug Reports

Deleting save files is a bug, I think. Unless that’s a feature.

 
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Topic: Holyday City / Save game gone, unity crashing, I'm done...

Got a BSoD and my progress is also gone. Just bought the time machine upgrade too, that’s disappointing. Wasn’t a bad game otherwise, but i’ve gotta throw it a 1 star until progress is restored. Idle games dont offer gameplay, the only thing they need to do is offer reliability.

 
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Topic: The Arts / Platforming

Heya! Has been ages. I’m mostly interested in horror/thriller things and dark humor. The novella is a somewhat lighthearted, but also full of all sorts of ghoulish/amusingly morbid information and scientific examination of apocalypse designs. And some fairly serious undercurrents about loss. Ideally I’m going to finish up the two full length books I’ve got underway and see if I can market them to an agent. I’m not entirely certain how to go from there, but the overall point of any of them isn’t simply humor or simply horror because those alone don’t seem to make typically solid product to me. Gotta have some over-arcing application to the real world, etc.

Criticism on anything is pretty much welcome. Unless it’s about how my arms are shorter than average for my height. I can’t change that, so too bad. The area I’m most hoping to improve upon is writing suspense, but as I’ve not yet put anything really suspenseful up for reading, I suppose that’s not that helpful. I’m trying to update weekly with new bits and pieces so hopefully it will better portray my angle and criticism would be more easily expressed.

That’s very good advice, and interesting on how to personalize the blog. Hadn’t really considered how I could make it more than essentially a rambling diary, and actually interactive. Much gratitude! Trying to post on it weekly, the How-To-Find-An-Agent-And-Feel-Less-Dismal-About-Your-Future books seem to say maintaining a blog is good for if agents research you, but maintaining an actually engaging blog would be much preferable, and all of those things you’ve stated would help dramatically. You have my thanks! I hope you’ve been well too, fair wanderer! :3

Also: blanket burritos are amazing

 

Topic: Off-topic / Attention Famine

This post has been removed by an administrator or moderator
 
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Topic: The Arts / Platforming

Hullo various miscreants, savages and misanthropes. So this is about platforming, the establishment of an online basis for writing/producing things.

I’m a new writer, just contacting a bunch of agents, and it comes to pass that I have started a blog, as appalling as that may sound, to better get a feel for audience, responses, marketing and what other writers are creating. It’s an advised step and seems like it makes some sense.

My blog is: http://danieljfranklin.blogspot.com/

Horrifying, to be sure. It even has my long-concealed name. Be still thy fluttering heart. But not really still, because then you’d be dead.

The overall point is: post blogs here for your writing, if you have them. I’d be happy to view yours, comment, check it out, subscribe, etc. If you could do me that same service, I would be eternally grateful. Gratitude may not be worth terribly much, but if someone is kicking down your door and howling out promises of violence, try saying “I’m a subscriber!” and if it’s me, I’ll go away quietly. Not that I make a habit of home invasions, but hey. Can’t hurt to have a back-up plan.

 
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Topic: Bloons Monkey City / Need Suggestions for Tier 4 Priorities

As for t4s, i would say:
ninja 4/x(overrated, but some functionality. Plus it’s really cheap.),
tack 4/x(very much a niche tower. Sometimes glorious, often awful. Can help thin bloons out for ice towers),
engi 4/x(great if you get him up early, sell him later. Useless by round 30, but brings in a load of cash and defensive power early on), farm 4/x(obviously),
bucc 4/4(aircraft carrier is much the better and can demolish multiple zomgs with ease/clear the board and have infinite range. DDTs are a bit fast for them, that’s where pirates shine. Plus, you generally already have a cannon ship up. There is a reason water maps are the easiest by far),
ace 4/x(Spectres are godly powerful, even if their targeting is a little whack.),
sniper x/4 (you will need to run the supply drop/ice trap shenanigan sooner or later) are all very important.

Useful ones also include
mage 4/x (for volcano levels, since they’re cheaper and no ice),
spactory x/4 (it has fast enough recharge time to be relevant and steps up the attack speed of the original factory as best i can tell/can help against DDT rushes),
bombs 4/4(the first one is spectacular at helping crowd control on ice-forbidden levels, the second one can help against DDTs even if it is pretty “meh” for its price against anything else),
mortars 4/x (again with the volcano/jungle thing) and
spactory 4/x (I’ve heard good things, but not experienced them. Maybe in levels without ice).
Also have heard aces x/4 have some noteworthy value, but I’ve never been able to stray over to them from spectres (3 or so x/4s should be able to pretty much wipe an entire wave out)

I’ve yet to upgrade Dartlings to fourth tier, but seems reasonable you should want 4/x, and I’ve yet to upgrade supermonkeys to t4, but seems reasonable once again that you should want access to 4/4.

may eventually want a sniper 4/x too (DDT/zomg paralyzing should be functional at some point, even if they are over priced little buggers and an absolute waste against moab/bfbs).

The game basically requires you build a 2/3 village for your defenses. If you have an ice 3/2 and a village 2/3 you do not need to worry about non-moabs. Make that your threshold. Anything you’d build after that which isnt designed for killing moabs+ is largely wasted (in general, if it costs more than 6k for the last upgrade or more than 8k total, dont bother). Most abilities are largely superfluous and should be shunned in lieu of the 4/x counterpart. That being said, exp is king, so upgrade everything when you get the chance. Higher level means more money, and that’s always a good thing.

 
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Topic: Bloons Monkey City / Need Suggestions for Tier 4 Priorities

The banks vs farms thing: you can only have a set number, as dictated by those owned and space. Farms produce 4.5k per round and constantly and yield it more smoothly as you produce without that awful hurdle of x/1 and x/2 which pay out negative for all reasonable purposes short of 4/2. 2/0 farms, then 3/0 farms pay off far more smoothly, and the lumpiness of banks does HEAVILY delay how quickly you get banks up. You end up getting farms up faster, and they payout smoother and more. (9700 to get your first x/3 bank up, 11400 if you want it to be 2/3 versus 5900 to get your 3/0 farm up. You get farms up twice as fast, basically.) And with the primary cap on how many farms you build being number available/space, every spot counts, so the final result of farms paying out higher favors them too. Even if they were far less efficient, at the end of the day, it’s raw income that carries the most weight as you are spamming t4s and whatnot, not simple efficiency of prolonged value. Farms win, hands down, in the immediate and the long term. Banks may be ideal if you had infinite space/builds available, but since you do not (and not even close) you end up with a basic model being 2/0→3/0→village→4/0→4/2→sell village. Potentially even selling 3/xs to make the jump up, since it helps bring in the total income faster.

 
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Topic: Bloons Monkey City / FOR THE LOVE OF GOD

Just gonna throw out there that this game is absolutely awful on flash player. Crashes all the time. HUGE amounts of lag, even with it being the only thing running.

 
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Topic: Bloons Monkey City / Contested Teritory event gone

Concur. Introduction of the event was one of the best improvements the game has seen since release.

 
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Topic: Bloons Monkey City / Consecrated ground

You can do what savage says, or do a 3/2 sun god close to the center, bottom right quadrant, a 3/2 apprentice in the bottom right quadrant at each path, and then just flesh out the top left with 2/3 apprentices to kill and screen them all. It’s like wattle trees—very hard without the upgrade (3/x or x/3 supermonkey) very easy once you’ve got it

 
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Topic: Bloons Monkey City / DDT in CT are invinsible

By level 34 you can have multiple sungods/multiple aircraft carriers with a 2/3 village overseeing them. Without any real issue, even. They can terrorize those DDTs.

 
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Topic: Bloons Monkey City / DDT in CT are invinsible

They’re not “invinsible” nor invincible. Fixed.

 
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Topic: Bloons Monkey City / Bloon traps

As for 4/2 vs 2/4, 4/2 is advised, I would submit. Unspendable money has less value than spendable money. 4500per(3k*1.5) round vs 2385(1500+20%+585) per round raw far favors the 4/2. If you seed the 2/4 and let it grow, you can grow significantly more per round than from the bank than the farm, but every time you withdraw, you slash your income down. I’d take the constant income of the 4/2 and the more affordable cost by far(Especially as steps 3/x and 4/x are both going to be acquired earlier than x/3 or x/4, so there will be a comparative profit deficit the banks must make up.). Also, money in general decreases in significance the more waves you go, not just in availability. 5k later on will only do so much. 5k starting would be ridiculously useful. 4/2 gets you money earlier and more consistently, and oftentimes better. 4/2 wins, imo.

 
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Topic: Bloons Monkey City / Bloon traps

Bloon trap is exceptional. Not because it delivers well late on, but because it costs 3k and pays for itself in a few rounds while doing an excellent job at screening early waves, even early ceramic rushes. Get it up early on and you profit immensely/it pays for itself in just a couple rounds. It’s not for late game, it’s to give you an early/middle infusion that will help you prepare alternate income sources. By late game, engis 4/x arent all that powerful, but they are very useful for getting there. Getting a bloong trap up well before level 10 is easy, at which point it’ll be paying out more than a banana farm 2/0 while being very useful at keeping you alive. You use the profits to seed more farms/villages/long term upgrades.