Recent posts by Ysayell1 on Kongregate

Flag Post

Topic: Realm Grinder / Active play is far too powerful

Concur. At this point, I only bother idling when i need coins and playing when I have enough faction coins. Active is when I make all my coins/gems. Offline has very little significance beyond FC gathering.

 
Flag Post

Topic: Shonen Idle / Bonuses don't work anymore?

Yeah, broken here too. MLs all reset, and all my stats are cut to pieces.

 
Flag Post

Topic: Shonen Idle / Early game

I take that to mean that vit is indeed multiplicative in bonus. Makes a big difference, if so…

 
Flag Post

Topic: Shonen Idle / Early game

There’s not more to gaining Ryos than boss kills. The ratio is 1:1. Boss 1 gives 1 Ryo, 2 gives 2. 3 gives 3, so by the time you clear three, you gain 6. If clearing 1 and 2 takes you less time than the jump from 2 to 3, then clear 1 and 2 for faster Ryo income.

 
Flag Post

Topic: Shonen Idle / Early game

Vitality gives some cheap perks to other stats, but as the price doesnt yet seem to decrease as i buy more of an individual stat, I cannot see the point in investing Ryo there. If it scales against you, then perhaps there will be later on, but ki/atk increase is going to beat it every time otherwise, even with the benefit of skill 1. +200% atk/ +150% def/ +0% vit/ +200% ki is (I believe) what he means. With 25/0/0/75 you can clear 1-2 in under 10 minutes. Soon will be worth making a trip up to 1-2-3 to rake in the benefits of achievements, but otherwise, it’s still better for me to stay churning for quite a bit. Game may need rebalancing to keep interest.

 
Flag Post

Topic: Shonen Idle / Early game

So you are done breezing through the first two stages, then hit the third stage and realize it’s going to take forever. This is expected.

What I’d (heavily) recommend is resetting, collecting the jade ryos, and running the first 2 stages a few more times. Possibly even running just through stage 1 until you’ve made enough Ryo tokens to invest a buy or two in ki. You get 3 tokens for clearing the first 2 stages and it takes 20-30 minutes (decreasing as you unlock abilities). Stage 3 takes hours. If you boost up on the first two, you can clear them faster and faster until you can hit stage 3 at an appreciable force.

EDIT: As of the last update, zone 1 yields 2 ryo, zone 2 yields 3 ryo. You can go much faster. This is also a huge improvement on playability of the game.

Purchased stat boosts do not seem to scale—this is to say that they will always cost 5 Ryo tokens to boost them 25%. The temporary boosts do not seem terribly efficient until you’re at least able to clear 1-3 with extreme ease and only then if they stack multiplicatively with the other bonuses (they apparently now do! They will, at some point, be cost effective. Same with buying pets/outfits. Avoid these early on, however, as they are not cost effective until mid game)

At around 600% total stat boost (24 buys. This means 40 token runs), spread across Ki, Atk, and occasional Defense it begins to be feasible to move up to clearing zone 3 for optimal speed. Keep in mind, Defense improves how far you can push, while Ki and Attack improve how quickly you gain Ryo, making defense a pretty unimpressive stat in most instances. Pushing forward earlier for one run is probably worth it for the achievements.

After around this point, Vit bonus clearly begins to dominate the others. I would not go much higher than 200 in any of the other stats before boosting Vit up quite a ways. Using only health skills, you can farm extremely quickly. and simply. Remember to buy out the other skills for training points prior to ascension, but most of your stats come from VIT.

Will edit/update as i figure it out, or until someone posts a better guide.

Skills are: (Thanks, MichaelS1835!)
200% HP benefit for 15 seconds [2.5 minute CD]
300% Defense for 30 seconds [10 minute CD]
200% ki income for 30 seconds [20 minute CD]
300% attack for 30s [30 minute CD]
60 sec cooldown reduction (doesnt work on all skills) [5 minute CD]
5 sec invulnerability + full heal [45 minute CD]
300% all stats for 30s
+20% all stats till reset

 
Flag Post

Topic: Bloons Monkey City / A new bloon type. (IDEA)

maulers need an x/3 village to kill DDTs, and even then they’re too slow shooting to easily hit them. Honestly had better luck with villaged-ninjas. Nothing beats a 1/4 spac under village, but when the spacs are forbidden… it does get a little messy. Not a bad idea for an enemy, but personally hoping for something a little weirder. Maybe a blimp that stuns towers or teleports in small hops along the track (dodging spikes, since spikes are pretty much the death knell for any blimp atm). Maybe one that has some sort of deflection thing that pushes darts/shurikens/spikes away from it. Something like that, which could foreseeable change up strategy quite a bit would, for me, be preferable to another of basically the same “Spike/Village/Ice” combo that seems to kill everything once it’s up and running

 
Flag Post

Topic: Holyday City / Save game gone, unity crashing, I'm done...

For what it’s worth, while rather vexing, they do offer pretty good recovery-response time. Hopefully dealing with the Unity issue in the weeks to come will fix this problem

 
Flag Post

Topic: Holyday City / Bug Reports

Deleting save files is a bug, I think. Unless that’s a feature.

 
Flag Post

Topic: Holyday City / Save game gone, unity crashing, I'm done...

Got a BSoD and my progress is also gone. Just bought the time machine upgrade too, that’s disappointing. Wasn’t a bad game otherwise, but i’ve gotta throw it a 1 star until progress is restored. Idle games dont offer gameplay, the only thing they need to do is offer reliability.

 
Flag Post

Topic: The Arts / Platforming

Heya! Has been ages. I’m mostly interested in horror/thriller things and dark humor. The novella is a somewhat lighthearted, but also full of all sorts of ghoulish/amusingly morbid information and scientific examination of apocalypse designs. And some fairly serious undercurrents about loss. Ideally I’m going to finish up the two full length books I’ve got underway and see if I can market them to an agent. I’m not entirely certain how to go from there, but the overall point of any of them isn’t simply humor or simply horror because those alone don’t seem to make typically solid product to me. Gotta have some over-arcing application to the real world, etc.

Criticism on anything is pretty much welcome. Unless it’s about how my arms are shorter than average for my height. I can’t change that, so too bad. The area I’m most hoping to improve upon is writing suspense, but as I’ve not yet put anything really suspenseful up for reading, I suppose that’s not that helpful. I’m trying to update weekly with new bits and pieces so hopefully it will better portray my angle and criticism would be more easily expressed.

That’s very good advice, and interesting on how to personalize the blog. Hadn’t really considered how I could make it more than essentially a rambling diary, and actually interactive. Much gratitude! Trying to post on it weekly, the How-To-Find-An-Agent-And-Feel-Less-Dismal-About-Your-Future books seem to say maintaining a blog is good for if agents research you, but maintaining an actually engaging blog would be much preferable, and all of those things you’ve stated would help dramatically. You have my thanks! I hope you’ve been well too, fair wanderer! :3

Also: blanket burritos are amazing

 

Topic: Off-topic / Attention Famine

This post has been removed by an administrator or moderator
 
Flag Post

Topic: The Arts / Platforming

Hullo various miscreants, savages and misanthropes. So this is about platforming, the establishment of an online basis for writing/producing things.

I’m a new writer, just contacting a bunch of agents, and it comes to pass that I have started a blog, as appalling as that may sound, to better get a feel for audience, responses, marketing and what other writers are creating. It’s an advised step and seems like it makes some sense.

My blog is: http://danieljfranklin.blogspot.com/

Horrifying, to be sure. It even has my long-concealed name. Be still thy fluttering heart. But not really still, because then you’d be dead.

The overall point is: post blogs here for your writing, if you have them. I’d be happy to view yours, comment, check it out, subscribe, etc. If you could do me that same service, I would be eternally grateful. Gratitude may not be worth terribly much, but if someone is kicking down your door and howling out promises of violence, try saying “I’m a subscriber!” and if it’s me, I’ll go away quietly. Not that I make a habit of home invasions, but hey. Can’t hurt to have a back-up plan.

 
Flag Post

Topic: Bloons Monkey City / Need Suggestions for Tier 4 Priorities

As for t4s, i would say:
ninja 4/x(overrated, but some functionality. Plus it’s really cheap.),
tack 4/x(very much a niche tower. Sometimes glorious, often awful. Can help thin bloons out for ice towers),
engi 4/x(great if you get him up early, sell him later. Useless by round 30, but brings in a load of cash and defensive power early on), farm 4/x(obviously),
bucc 4/4(aircraft carrier is much the better and can demolish multiple zomgs with ease/clear the board and have infinite range. DDTs are a bit fast for them, that’s where pirates shine. Plus, you generally already have a cannon ship up. There is a reason water maps are the easiest by far),
ace 4/x(Spectres are godly powerful, even if their targeting is a little whack.),
sniper x/4 (you will need to run the supply drop/ice trap shenanigan sooner or later) are all very important.

Useful ones also include
mage 4/x (for volcano levels, since they’re cheaper and no ice),
spactory x/4 (it has fast enough recharge time to be relevant and steps up the attack speed of the original factory as best i can tell/can help against DDT rushes),
bombs 4/4(the first one is spectacular at helping crowd control on ice-forbidden levels, the second one can help against DDTs even if it is pretty “meh” for its price against anything else),
mortars 4/x (again with the volcano/jungle thing) and
spactory 4/x (I’ve heard good things, but not experienced them. Maybe in levels without ice).
Also have heard aces x/4 have some noteworthy value, but I’ve never been able to stray over to them from spectres (3 or so x/4s should be able to pretty much wipe an entire wave out)

I’ve yet to upgrade Dartlings to fourth tier, but seems reasonable you should want 4/x, and I’ve yet to upgrade supermonkeys to t4, but seems reasonable once again that you should want access to 4/4.

may eventually want a sniper 4/x too (DDT/zomg paralyzing should be functional at some point, even if they are over priced little buggers and an absolute waste against moab/bfbs).

The game basically requires you build a 2/3 village for your defenses. If you have an ice 3/2 and a village 2/3 you do not need to worry about non-moabs. Make that your threshold. Anything you’d build after that which isnt designed for killing moabs+ is largely wasted (in general, if it costs more than 6k for the last upgrade or more than 8k total, dont bother). Most abilities are largely superfluous and should be shunned in lieu of the 4/x counterpart. That being said, exp is king, so upgrade everything when you get the chance. Higher level means more money, and that’s always a good thing.

 
Flag Post

Topic: Bloons Monkey City / Need Suggestions for Tier 4 Priorities

The banks vs farms thing: you can only have a set number, as dictated by those owned and space. Farms produce 4.5k per round and constantly and yield it more smoothly as you produce without that awful hurdle of x/1 and x/2 which pay out negative for all reasonable purposes short of 4/2. 2/0 farms, then 3/0 farms pay off far more smoothly, and the lumpiness of banks does HEAVILY delay how quickly you get banks up. You end up getting farms up faster, and they payout smoother and more. (9700 to get your first x/3 bank up, 11400 if you want it to be 2/3 versus 5900 to get your 3/0 farm up. You get farms up twice as fast, basically.) And with the primary cap on how many farms you build being number available/space, every spot counts, so the final result of farms paying out higher favors them too. Even if they were far less efficient, at the end of the day, it’s raw income that carries the most weight as you are spamming t4s and whatnot, not simple efficiency of prolonged value. Farms win, hands down, in the immediate and the long term. Banks may be ideal if you had infinite space/builds available, but since you do not (and not even close) you end up with a basic model being 2/0→3/0→village→4/0→4/2→sell village. Potentially even selling 3/xs to make the jump up, since it helps bring in the total income faster.

 
Flag Post

Topic: Bloons Monkey City / FOR THE LOVE OF GOD

Just gonna throw out there that this game is absolutely awful on flash player. Crashes all the time. HUGE amounts of lag, even with it being the only thing running.

 
Flag Post

Topic: Bloons Monkey City / Contested Teritory event gone

Concur. Introduction of the event was one of the best improvements the game has seen since release.

 
Flag Post

Topic: Bloons Monkey City / Consecrated ground

You can do what savage says, or do a 3/2 sun god close to the center, bottom right quadrant, a 3/2 apprentice in the bottom right quadrant at each path, and then just flesh out the top left with 2/3 apprentices to kill and screen them all. It’s like wattle trees—very hard without the upgrade (3/x or x/3 supermonkey) very easy once you’ve got it

 
Flag Post

Topic: Bloons Monkey City / DDT in CT are invinsible

By level 34 you can have multiple sungods/multiple aircraft carriers with a 2/3 village overseeing them. Without any real issue, even. They can terrorize those DDTs.

 
Flag Post

Topic: Bloons Monkey City / DDT in CT are invinsible

They’re not “invinsible” nor invincible. Fixed.

 
Flag Post

Topic: Bloons Monkey City / Bloon traps

As for 4/2 vs 2/4, 4/2 is advised, I would submit. Unspendable money has less value than spendable money. 4500per(3k*1.5) round vs 2385(1500+20%+585) per round raw far favors the 4/2. If you seed the 2/4 and let it grow, you can grow significantly more per round than from the bank than the farm, but every time you withdraw, you slash your income down. I’d take the constant income of the 4/2 and the more affordable cost by far(Especially as steps 3/x and 4/x are both going to be acquired earlier than x/3 or x/4, so there will be a comparative profit deficit the banks must make up.). Also, money in general decreases in significance the more waves you go, not just in availability. 5k later on will only do so much. 5k starting would be ridiculously useful. 4/2 gets you money earlier and more consistently, and oftentimes better. 4/2 wins, imo.

 
Flag Post

Topic: Bloons Monkey City / Bloon traps

Bloon trap is exceptional. Not because it delivers well late on, but because it costs 3k and pays for itself in a few rounds while doing an excellent job at screening early waves, even early ceramic rushes. Get it up early on and you profit immensely/it pays for itself in just a couple rounds. It’s not for late game, it’s to give you an early/middle infusion that will help you prepare alternate income sources. By late game, engis 4/x arent all that powerful, but they are very useful for getting there. Getting a bloong trap up well before level 10 is easy, at which point it’ll be paying out more than a banana farm 2/0 while being very useful at keeping you alive. You use the profits to seed more farms/villages/long term upgrades.

 
Flag Post

Topic: Bloons Monkey City / Why dart monkeys aren't favored in any map?

Or, you know, people say they’re useless because they’re not all that cost effective for the damage output, and there are almost always better options. Camo leads are easily dealt with via engis, apprentices, spike and mortars, all of which have far more impact for their price. Are spike-o-pults terrible? Nope. On some maps, they’re viable, if not optimal. But I mean, the same can be said of any tower. Dart monkeys are pretty darn lousy. As for SMFC, the 10 second duration is pretty limiting imo. Lacking any favored maps, I just cant see the point.

 
Flag Post

Topic: Bloons Monkey City / Bloons: Monkey City Early Game Guide

Cant say I would agree with the guide’s advice. I personally favor ninjas by far over boomerang as an early unit. Camo killing and efficiency are huge. Boomerangs are extremely inefficient until you get the t3 upgrade, at which point they’re bordering on obsolete, since it takes 48 hours to complete—ninjas on the other hand are cutting edge at 2/2 and can clear any level until leads show. Spike factory and apprentices added in clear everything including most ceramic levels, at which point adding in mortar/ice becomes important as you wait for the t3s to come in. Things to buy early: Ninja (2/2), Spike Factory (1/1), Mortar (0/2), Apprentice (2/2). Progressing, add in Ice (2/2) and Buccaneer (2/2). Then, I’d start working on the t3s/filling out the others. Noteworthy early T3s are Ninja (3/x. Very cheap in-mission.), Bomb shooter (x/3. There’s a quest and it’s pretty mandatory for moab/bfb/zomg management.), Buccaneer (x/3. Cannon ships are a niche tower, but they fill it oh so well, and can demolish moabs and BFBs) and mortar (x/3. Yeah, it’s not necessary most of the time, but it can clear the way for certain missions very well.). By the time you manage that, you’re probably closing in on being level 15, getting the new city and engis, etc. Moving out of early to mid game, and planning out upgrades to address the nearby special missions. I’ve heard a lot about dartlings, they’re not my style, but they may be worth considering if you try them and find they work for you, as they can imitate a super monkey like attack for cheaper, hit camos, and have unlimited range. Many folks swear by them for low leveling contested territories, although i’ve had no issue holding CT with other strategies

 
Flag Post

Topic: Bloons Monkey City / how do level 6 cities score so high on contested?

Just chiming in, the CT thing is heavily map dependent. Scoring 30+ at around level 10-12 isnt all that difficult on some maps(managed it with 2 apprentices (2/2), 2 engis (2/0) and a handful of ninjas with a 1/1 spike factory to mop up). Other ones are FAR more difficult (struggled to get 27 on my level 17 city using a vaguely similar format but about twice as many towers with more upgrades.) If you dont clear special missions, and you pour more into upgrades, your levels dont rise that quickly