Recent posts by rick2411 on Kongregate

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Topic: Kongregate Multiplayer Games / [Vorp!] The Declaration of Vorpependence

There’s one more solution or perhaps option. Different game types. Maybe some Player VS AI? But TOUGH AI, that way the Vets of Vorp will not be raping newbies.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Craw

Masa keeps quitting, it’s getting funnier and funnier.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Afterburner Energy Use

Originally posted by klackerer:

There is one ship that can die from using AB, this ship is ant this is the only one that you can literally overuse the AB, because you will die from it.

Actually, I’d dare say ANT’s afterburners are the best in the game. Even when I’m on low loooooow hp I can do little constant burts of AB and I’ve never died from using it. No ship can die for AB, they automatically stop and move at regular one-click speed.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Rick's Ultimate Ship Guide

Reserved

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Rick's Ultimate Ship Guide

Reserved

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Rick's Ultimate Ship Guide

Hello, I’m Rick and I’m one of the VoV (Veterans of Vorp, we’re gonna make that term stick.)

This guide is made for newbies and skilled players alike as it will encompass all the ship information including but not limiting to strategies and the uses of their loadouts. Besides this, I will also try to cover up the game basics, the structures and the general map.

I have to clarify that all of the information mentioned are based on my experience and the data supplied could be changed by the devs.

Sections:

1. The Game
1.1 Basics
1.2 The Objective, Types of Structures and Shields

2. The Ships
1.1 ANT Mk.1

1. The Game

1.1 Basics:

Vorp! Is a space shooter of the genre MOBA (multiplayer online battle arena) in which often two teams of players compete with each other in discrete games, with each player controlling a single ship through an RTS-style interface. Vorp! Encloses a lot of team work and cooperatively playing. Since we can choose one and only one ship, we’ll need of the other ships’ skills to win our game and succeed in beating the enemy.

Besides this, there are also AI ships (known as Droneys) that move down a set path and shoot at the closest enemy, be it structure or player or even other droneys

Controls:

Mouse:
Left Click: Fires loadout number 1 (alternate Q)
Right Click: Moves ship
Double-Right Click: Activate turbo for faster movement

Keyboard:

Arrow Keys: You may move with these, even though it can be very difficult
Space: Reverse

Q – Use loadout number 1
W – Use loadout number 2
E – Use loadout number 3
R – Use loadout number 4

D – Use OPS number 1
F – Use OPS number 2

1 – Upgrade loadout number 1
2 – Upgrade loadout number 2
3 – Upgrade loadout number 3
4 – Upgrade loadout number 4
5 – Upgrade Hull (more about this later)

- What are loadouts?

Think of loadout as your ships’ skill, they’re unique to every ship and player and they can be leveled up.

- What are OPS?

OPS are skills you can equip, they’re not unique to every ship, so every player has access to all the OPS (depending on their level)
- What is Hull?

The Hull encompasses your ships’ max HP and the HP regen, as well as how much stuff you can carry and every Hull is unique to their respective ships. They all have different regen amounts, max HP, different cargos and even movement speeds.

1.2 The Objective

The objective of every battle is simple: Destroy your enemy’s base.

Now, how do you do this? Let me explain it

Every team has it’s own base, which are something like space cruiseships. These cruiseships have a Core which must be destroyed in order to win. This core has a shield protecting it which can be lowered by destroying structures or with the pass of time (it depletes).

There’s several types of structures:

Rainmaker Turret:

These turrets fire two shots in a straight line to the closest enemy, they can go quite far and they sure pack a punch.
I’ve done several calculations about their HP and according to them, they have 3000 HP and they do 300 dmg if both shots hit you.

2. The Ships

2.2 ANT Mk.1

General info quoting from the game: Light and speedy, hard to hit. A very capable ship across the board.

The ANT Mk.1 (commonly referred simpli as Ant or ANT) is the fastest ship in the entire game and also one of the speediest there is. It’s sleek, sharp and has sexy angles. Imagine a race car. In space. That shoots missiles.

That’s what Ant is.

Loadouts:

(Q)Pincer Gun

This is a basic straight-line gun. It shoots shells right in front of the ANT and they travel during a set time before disappearing. This time (and the damage) increases with every level-up of the of this Loadout.

The leveled-up variations have different names and stats, here I list them:

Lv1 Pincer Gun: Cooldown of 0.2s(time between shots).
Damage of 36 for each bullet
Duration of
Bullet move at a speed of 400 (freaking fast)

Lv2 Neutron Pincer Gun: Cooldown is same as Lv1
Damage of 52 for each bullet
Duration of 0.7s before bullet disappears
Same speed

Lv3 Quantum Pincer Gun: Same Cooldown as Lv1 and Lv2
Damage of 68 for each bullet
Duration of 0.8s (they go much further)
Same speed

(W)Sting Missiles

As the Pincer Gun, this loadout too fires a missile in a straight line. The ANT can hold up to two missiles which can be shot in less than a second. With the physics in the game you can sometimes get shots that look “curvy” when turning very sharp.

Lv1 Sting Missiles: Cooldown of 0.4s
Damage of 160 per missile
Splash damage of 100 per missile
The splash area is 35
Their speed is 240

Lv2 Sting Missiles: Same Cooldown
Damage of 220 per missile
Splash damage of 175 damage
Same splash area
Same speed

Lv3 Sting Missiles: Same Cooldown
Damage of 280 per missile
Splash damage of 250 per missile
Same splash area
Same speed

If you directly hit an enemy with your missiles, the direct dmg and splash dmg add up. Watch out though, these missiles can hurt you too if they explode too near to your ship. They cannot hurt your allies and they go through them, so use this for your advantage.

(E) Trap Mines

These mines are little bombs you drop around the battlefield. There’s a max number of mines that can be active on the battlefield. To better explain this, if your loadout is level one you’ll have a max number of three active mines. If you drop one more, the oldest mine will disappear to allow this one to become active. They damage and slow down your enemis, but also yourself. These mines can be stacked, so you can make it look like there’s one and your enemy will end up eating three or four and dying.

The mines have a circle around them, if an enemy goes into this circle the mine will automatically activate.
Important: The slow down effect isn’t specified in the game, so we can only assume it’s about 20% for 3 seconds or so.

Lv1 Trap Mines: 3 active mines
Each mine does 200 dmg
Splash damage of 200
Effect area is 40
Active for 180s, then it explodes by itself

Lv2 Trap Mines: 4 active mines
Damage of 250
Splash damage of 250
The area actually increases, but there’s no specified value. Let’s say double as big
Active for 180s

Lv3 Trap Mines: 5 active mines
Damage of 300
Splash damage of 300
Again, the area doubles
Active for 180s

® Warp Drive

This loadout works as a teleport from anywhere in the battlefield into the closest friendly depot. Just like Deport(OPS). Except you can stil move. It is, however, half a second slower than Deport.

Lv1 Warp Drive: 3.5s to charge up
50 second cooldown

Lv2 Warp Drive: 3.5s to charge up
42s cooldown

Lv3 Warp Drive: 3.5s to charge up
34s cooldown.

Important: Your ship gets slowed while using this, but you can still move, shoot and dodge enemy bullets. Use this for your advantage.

Now, the last thing on the list,

Hull

The hull upgrades improves your max HP, your HP regen and it changes the color of your afterburner.

Lv1 Hull:

I will continue to update this guide, my only problem is I can be busy at times and I like to play too!

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Elite Challenges

Get another computer, invite that one as an enemy and then don’t play.
That’d screw everything.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] For New Players-Tips

Regarding 9: Just don’t pick fights unless you know how to kill the other guy.
Regarding 6: DONT stand in front of them or they will kick your butt in two seconds.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] BunBun2s Ship Designs

Originally posted by BunBun2:

This one has stats.

Name: Not sure yet. Suggestions?

Appearance: Cross shaped, turret-like structure on top turns towards nearest enemy. Dark blue and metallic gray coloring. Engine trail is yellow/green/blue, with specks of purple.

Role: High damage support with large energy management.

Pilot: Humanoid, large head and eyes, greenish gray skin. Very strong and muscled.

General Stats:
Firepower: High
Speed: Low/Medium
Handling: Medium
Energy: Medium/High
Difficulty: Medium/High

Q – Plasma Ray/Beam/Cannon: Fires a powerful plasma beam at the closest enemy. Charge Time decreases with upgrades, Damage increases with upgrades, beam does double damage with two charges.
Q – Stats:
Level One: 500 Damage, 10 Second Cooldown, 8 Second Charge Time, Max Charges 2, Range 100, Energy Cost 200.
Level Two: 600 Damage, 10 Second Cooldown, 7 Second Charge Time, Max Charges 2, Range 120, Energy Cost 250.
Level Three: 700 Damage, 10 Second Cooldown, 6 Second Charge Time, Max Charges 2, Range 140, Energy Cost 300.

W – EM Bolt: Homing bolt that slows one enemy. Slow does not stack.
W – Stats:
Level One: 50 Damage, 20% Slow for 3 Seconds, 6 Second Cooldown, Energy Cost 20.
Level Two: 60 Damage, 26% Slow for 3 Seconds, 5 Second Cooldown, Energy Cost 35.
Level Three: 70 Damage, 32% Slow for 3 Seconds, 4 Second Cooldown, Energy Cost 50.

E – Damage Inverter: Inverts damage and healing on nearby allies.
E – Stats:
Level One: Invert Duration 2 Seconds, Cooldown 9 Seconds, Range 140, Energy Cost 240.
Level Two: Invert Duration 3 Seconds, Cooldown 11 Seconds, Range 140, Energy Cost 260.
Level Three: Invert Duration 4 Seconds, Cooldown 13 Seconds, Range 140, Energy Cost 280.

R – Plasma Overcharger: Passive, Increases damage dealt and decreases cooldown. When you die, does some damage to enemies and applies damage increase and cooldown reduce to allies for a few seconds.
R – Stats:
Level One: 1% Damage Increase, 1 Second Cooldown Reduce, 100 Damage, Buff Duration 2 Seconds, 80 Range, 40 Second Cooldown.
Level Two: 2% Damage Increase, 2 Second Cooldown Reduce, 130 Damage, Buff Duration 3 Seconds, 80 Range, 50 Second Cooldown.
Level Three: 3% Damage Increase, 3 Second Cooldown Reduce, 160 Damage, Buff Duration 4 Seconds, 80 Range, 60 Second Cooldown.

What do you think and what should I change?

I think the cannon has a way too high dmg for an automatically aimed weapon with barely a 10 sec cooldown.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Flux Hole problem

Originally posted by BunBun2:
Originally posted by rick2411:

The way I see it, bullets don’t even have a liftetime. They have an X distance they can travel before vanishing.
What DOES have a set time, but doesn’t get affected is an Ant warping.

If bullets didn’t have a lifetime, I wouldn’t be complaining because said bullets would be going their full distance(if rather slowly).

Several other things have a set time and are not effected.

They do go the full distance, dude.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Flux Hole problem

The way I see it, bullets don’t even have a liftetime. They have an X distance they can travel before vanishing.
What DOES have a set time, but doesn’t get affected is an Ant warping.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Kong Helping Vorp!

Hello guys, I have recently received this email and I thought you should all check it:

“Dear rick2411,

Kongregate needs your help to make Vorp a better game!

If you could please take a minute to complete this quick (very quick, we promise) survey it would help Kongregate make Vorp a better game for everyone.

Not remembering Vorp? Thats OK, click here to give Vorp another try.

CLICK HERE TO TAKE THE VORP SURVEY

Thank you for your help!

Kongregate"

So, yeah, there it is. Seems great, I’m doing the survey right now.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Heard the devs stopped supporting the game

I could maybe talk with raw and see if we can get some badges, but I don’t promise anything.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Arrow Hawk Ship Design [Finished, calling Ryan to take a look :D]

Love the 180 degree turn, need it so much. And the idea of turning and then using Sonic Warp sounds great :D

 
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Topic: General Gaming / Come Play Vorp! With Us (it's a really fun MOBA)

Boobies, Vorp! has boobies.

 
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Topic: General Gaming / Come Play Vorp! With Us (it's a really fun MOBA)

It’s really a great game, everyone should come try it out and be amazed by the graphics and style. See you guys there :)

 
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Topic: General Gaming / Come Play Vorp! With Us (it's a really fun MOBA)

I’ll try this game out, I’ve been sooo bored lately.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Some Realizations, We The Community, and New Users

You’re Spanish is actually good enough for the depot thing, but you might wanna use “Stay cerca de las torretas” instead LOL.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Some Realizations, We The Community, and New Users

Kiech, spower. I already traded my ant in for an Undu, gonna pvp much more. And let me say this right here, for everyone to see:

If the devs give me the text file of the game, I’ll start translating it to Spanish to maybe increase the flow of Spanish speakers into our beloved game. LONG LIVE VORP!

Also, I think a solution for this would be different game styles, a king of the hill, flag capture, even tag. The point is, some of us are good at structure killing, others at running, and others at PVP. Let’s vary it up :)
EDIT: What does peanuts mean?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] LV30 Exp

Or… Sinead and Rebecca in a hot hot hot bikini?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bring back the old system

In the old system, if you had say 400 energy left and someone destroyed your last battery, you still had to wait for the resting 200 energy to drain out. Now it’s different, the core opens right away.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bugged Techs

You talk funny.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] LV30 Exp

It’s no secret that a ton of us are already lvl 30, but what happens to all of the EXP that we are acquiring and it’s just being ignored or wasted? Will we have a reward for it? Maybe implement an Exp to B! system or something?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Combat Roles

KSer: Shinobi :D

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bring back the old system

With the new base system, even if we have 400 energy left and they destroy a battery(worth 200 energy or so) our core instantly opens up for attacks. I hate this, there’s no sense in it. Bring back the old system and our chance to win.