Recent posts by Stratigon13 on Kongregate

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Topic: Collaborations / Game Testers Wanted

I really like all of the changes you have done. I liked the game and hope to see more. Most of the things I didn’t like are really small like I didn’t like enter as the use key but I liked wasd controls. I like how some of the blocks now change functionality depending on whether or not you are inverted. You can run faster than weapon 2 which is kind of annoying. I wish there was more direction on the first boss. Like maybe a blinking light or something that looks vulnerable, because after I shot the brain I could see it had half health but I didn’t know where to shoot it. Also the doors look kind of weird like a ruler or something. I wish it was more clear that they are locked doors. And personally having negative invert time isn’t appealing to me. After you add sound effects maybe you could have a sound that tells the player that they don’t have enough energy to use the third weapon. And I guess thats it. Hope this helped and hope to see the final product.

 
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Topic: Collaborations / Game Testers Wanted

Ok first off I did enjoy playing the game and I can tell you put a lot of work into it. The most frustrating part for me was that the weapons could only be used when you are on the ground. If there is an enemy looking at the ledge in front of you, you must get in his sights to kill him. I still don’t understand the mouse controlled weapon and it is inconvenient to switch to the mouse for one weapon. I like the inverted part that was really cool. But another part that glitched for me was when I was at the first boss fight I jumped onto the brain and my screen moved and my health was at zero but I couldn’t do anything. There’s a few other little things but thats about it for now. Hope I helped.