Recent posts by savvysavage on Kongregate

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Topic: War of Omens / Trouble with Daramek Cards

I’ve played my Daramek deck a few times now and have noticed that many of the cards that utilize the sacrafice mechanic will not function correctly. For example I just played Feast and my turn ended after an ally was sacraficed, but without me receiving 2 new allies. Similar things have happened with Rat Catcher and Cull the Herd. It also seems to happen the AI. This doesn’t happen every time a sacrafice card is played though, they function normally about half of the time, and I’m only including when the sacrifice requirements are met.

 
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Topic: Cloudstone / Some Gripes/Suggestions

As it is now this game is definitely pay-to-win, but I’m hoping (doubtfully) that this will change. Anyone with ruby-bought items will dominate in PvP and won’t have to grind away to obtain obscene amounts of components to craft better items. I suggest reducing the amount of items required for crafting and adding more crafting options. Let’s say I did decide to use kreds to buy equips or supplies, just ONE equip is the equivalent of over 100 kreds. Compared to other games, this is extremely over-priced. I could see leaving the ruby equips in the game, but the prices as they are now are much too high. The rewards for re-completing levels are very underpowered and equips in the shop cost so much gold that I would have to buy much lower level equips than my character level. I suggest at least letting the resale value of looted equips be 1/2 price rather than whatever it is now, that way we could actually fund our characters with gold and have some semblance of a chance in PvP and higher-lvl gauntlet. What I’m getting at is that this game needs to be rebalanced completely. The real-money system is incorporated into every aspect of the game and for a successful F2P model, should only be used in non-essential areas such as appearances and/or benefits such as increased experience or income. I hope a dev is reading this and will take my thoughts into consideration because I’m guessing there are a good amount of players out there with similar sentiments. Keep in mind, I would be willing to spend kreds on this game if some of my suggestions were implemented and I’d be willing to bet others would as well.

 
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Topic: Crazy Fairies / Bug Reports

I was attempting to achieve the “Warlock” title quest yesterday and successfully hit 2 people at once with the Devil’s Little Wand twice in one game and the quest wasn’t completed.

 
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Topic: Kongregate Multiplayer Games / [Terra Monsters] Suggestion Box

I agree with a bunch of the people here that walking places simply takes to long. It makes sense to walk there the first time you’re seeing an area, but due to the ranch system, you are teleported to the town every time you want to heal…which is VERY frequently. This really ruins the pace of the game and detracts from the fun. I’d recommend either the ranch not teleporting you at all, or allowing people to teleport from town, back to where they were. Also, healing just takes too damn long in general.