Recent posts by James1011R on Kongregate

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Topic: Transport Defender / [BUG] Feature level multi-buy displays 18.45 Qi at high values

Apparently a bug happened in the new update that kinda broke the multi-buy for ship features.

If you try to buy too many levels, the price says 18.45 Qi and the bonus appears to be of level -0 (e.g. Second hand shop 18.45 Qi upgrade is Additive decrease Resource reward by 0%)

It used to work like buying too many weapon levels, and that was how it should work.

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Topic: Transport Defender / [FEATURE] Auto quick load ship feature

Weird, since my Random generator goes after Mousetrap and Navigator like it should on every x50 sector.

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Topic: Transport Defender / [FEATURE] Auto quick load ship feature

Add a feature that automatically Quick loads when all other skills besides Adrenaline (to make it easier for No-Overdrive builds) are recharging or being used and not recharged (battle skills can be both used and recharged). This will round out the auto-skill user.

Suggested name: Overclock

Suggested price: 1000000 crates

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Topic: AdVenture Capitalist: General / Corrupt a Wish-AC Edition

Granted. It only goes forward in time and it sends you 20 years forward.

I wish for HyperHippo to not shut the game down.

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Topic: RobotPet / Suggestions for upcoming updates

Small feature plus:

Allow gold items to be sold for 1 cap each, 500*level Hydro for a gold item would be insulting. Or at least be able to scrap it for five times the item level.

Either sell-protect plats, or allow selling them for 1 cap per 20 levels (rounded normally, min 1. e.g. level 70 plat is worth 4).

Have guns buffed to make the sniper not ridiculously OP. Especially the double shotgun and gatling gun. It sucks.

Add more chassis types, I’ve only seen ford and traktor. Maybe add a truck and a performance chassis?

Maybe add a pure energy cannon (like a BFG) and a railgun, and energy shielding armor?

Last but not least, improve what’s on daily spin: Get rid of white, green, and blue items and big XP, have hydro scale more to your level, add super jackpots of scaled caps (Cap JACKPOT!), teal items, instant rebuilds (rebuilds your robot and keeps everything), fake Kreds, and the gold robot.

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Topic: AdVenture Capitalist: General / Large Numbers

There are differences between a Quinquadragintillion, a Quinquagintillion, and a Quinquagentillion.

One is the 45-illion, one is the 50-illion, and the remaining one is the 500-illion

Also, there is a illion called the micrillion. Guess how big that is.

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Topic: AdVenture Capitalist: General / Do you have ideas for AdCap? Share them here!

Originally posted by RiceKrispies:

Instead of ranking them, I’d say just give the % of the total each building generates. That would be much more useful.

Much better idea. The colors should still indicate ranking though.

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Topic: AdVenture Capitalist: General / Do you have ideas for AdCap? Share them here!

Add a building strength indicator, very useful in Phase 2 (Phase 2 is around 2,000 buildings and when the super-managers can be bought, and ends when it goes slow in the current update. Phase 2 is officially when it gets slow pre-Black Tuesday).

The fact that newspapers act as the wizards of AdCap make this needed.

It will be enabled when all of the angel managers (enabling cash per second display) are purchased in the current run.

Here is a poor-quality mockup of the indicator.

1 is strongest building, 10 is weakest.

The colors are not a big thing, though I’d want 1 to be gold and 10 to be red or black or brown.

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Topic: AdVenture Capitalist: General / How Do You Feel About Free Gold?


Make sure the events are good though for extra capitalist fun!

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Topic: Gravitee Wars Online / Suggestions megathread

We should be able to modify the sun’s color, so we can have red, yellow, white, and blue suns as well as orange.

Also, I think black holes already exist that poison players and have high gravity. (but they destroy things that hit the center)

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Topic: Gravitee Wars Online / Bug Reports

Weird and possibly serious bug: A yellow dude in a game was blown up by a cluster mine, then kept moving across his planet, even after the retreat time was over, even AFTER the low time sound stopped.

He’s just sliding along his planet.

After he left, the person is STILL sliding AND crying, all without any animation, while the other yellow guys are crying with animation.

The game was broken at that point, but after everyone else left it moved on to me winning.

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Topic: Gravitee Wars Online / Apparently we need a report button now.

This is a map shaped like a penis.

That is why we need a report button on maps. Also to report farm maps.

We should also be able to report users that abuse ingame chat.

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Topic: Gravitee Wars Online / Bug Reports

Got this glitched screen after finishing a battle:

Only the home button works on that screen.

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Topic: Gravitee Wars Online / What is the name of your team members?

Ajani Goldmane
Jace Beleren
Liliana Vess
Chandra Nalaar
Garruk Wildspeaker
(Karn Liberated as of now)

MtG Planeswalkers

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Topic: Gravitee Wars Online / Suggestions megathread

It seems like you purchased Suggestion Pack II

So here it is!

Mod Suggestions part II:

Doubleshot – Every weapon, shield, utility, or jetpack is doubled. Weapons fire like repeaters, meteors strike twice, bounce and dissolve shields randomly place a second shield, mines place a second mine randomly, rovers are placed and then placed again, planet shields shield a random planet as well as the planet shielded, jetpacks and rocket gloves launch twice (!), and teleporters teleport then teleport randomly.

Skillshots Only – Any weapon that fails to get a skillshot does NOTHING AT ALL. The blast radius and pressure of weapons is reduced by the skillshot multiplier if it is less than x1. Skillshot multipliers are the only source of damage (base is x0, not x1).

Random Mod – Applies the effect of a randomly chosen mod.

Weapon Suggestions part II:

Laser Rocket – Like the standard bazooka, but the rocket fires 10 damage lasers at close units

MIRV – Shoots a rocket that splits into rockets in the middle of flight. If it hits before it splits, all rockets will go off simultaneously. May be a custom weapon option.

Doubleshot Soda – Throws a soda can that gives a unit the doubleshot effect until it dies. A miss will have doubleshot soda spray everywhere potentially giving enemies doubleshot.

Free Prize – Throws a present that can give health, weapons, an extra turn, regeneration, doubleshot, or even an instant random drop. If it misses a unit it lays like a powerup.


Allow unit armors and a rare custom map pack (square planets? neutron stars? nebulae?) to drop from the random drop system.

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Topic: Gravitee Wars Online / favorites helmet type and colours?

Originally posted by Rhenz32:

Is the FunkyPear Gladiator helmet a beta tester item or a award for getting all of the achievements or something? I want it xD

That, and the elite black color, are items that don’t even exist.

FunkyPear Gladiator was shown in the first replay ever, but elite black was never seen.

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Topic: Gravitee Wars Online / favorites helmet type and colours?

This is the helmet and color I wear as of this post:

My best to worst colors:

– Elite Black (unobtainable)
– Blue (starter)
– White (campaign 3)
– Purple (campaign 2)
– Grey (bots)
– Pink (campaign 4)
– Orange (campaign 1)
– Red (starter)
– Yellow (starter)
– Green (starter)

My best to worst helmets:

– Soldier (Campaign 2)
– Alien (Campaign 4)
– Motocross (Campaign 1)
– FunkyPear Gladiator (admin-only)
– Technoviking (1250g)
(no picture) – Ant (beta tester)
– Noob (starter)
– Ultra (750g)
– Bubble (Campaign 3)

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Topic: Gravitee Wars Online / Bug Reports

Doubling Up 2: Electric Boogaloo

I just got kicked out a game that someone disconnected from with a new error message for saying that it was ‘retrying to hub’.

It played the battle music in the hub, and when I entered a battle, the music started doubling up in weird and random ways, and turning the sound OFF doesn’t even help!

After finishing the battle, the battle and hub music play for a bit, then the battle music stops.

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Topic: AdVenture Capitalist: General / Black screen :'(

I have a bad screen too, zooming in/out doesn’t fix this problem

It just puts the content of the window I was last on, I have the screen displaying my Cookie Clicker as an example.

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Topic: Gravitee Wars Online / Campaign 4th Sucks!!!!

Originally posted by Calllack:

It’s somewhat over-expensive. I think they should down the price a bit, maybe to 3,000 or something

Yeah, but what about the people that bought it already?
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Topic: Gravitee Wars Online / Campaign 4th Sucks!!!!

Originally posted by 9373TheDestroyer:

Campaign 4th Sucks because it’s expensive and harder!!!!!

Wait, seriously?

Campaign 4 has good maps, and you’re missing the point.

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Topic: Gravitee Wars Online / Epic Replays

Why Meteor Storm is awesome

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Topic: Gravitee Wars Online / Suggestions megathread

Mod Suggestions:

Fiesta – Each turn, 1 ammo of a random weapon is given. No other weapons than the basic bazooka are allowed.
No Damage – Units do not take damage, and must be killed in other ways
Platinum Mode – Preview lines are disabled, HP/name is disabled

Weapon Suggestions:

Radar Jammer – Fires like a bazooka and does 40 damage, but also disables the preview line and HUD on all affected units
Compact Mine – A mine, when it explodes, releases 3 more mines (will always be regular mines)
Mine Launcher – Fires a mine. If you’re lucky, it can be a cluster mine, drill mine, sky mine (how would this work?), or even a compact mine!
Shield Shredder – Pierces all types of shields – bounce shields, dissolve shields, or even planet shields! Does 30 damage with 10 extra damage per shield shredded.
Ice Bazooka – Does 40 damage, and prevents units from moving
Phasing Rocket – Does 50 damage and phases through planets, but is still affected by gravity. Destroyed at the center of planets.
Quintuple Shot – Shoots 5 projectiles at once?!

Other Suggestions:

A random drop system – Have special items drop randomly in battles like in TF2. Items can include some exclusive weapons, a super rare helmet or 2, double and triple graviton team boosters, first strike team boosters, a few shop items (that you don’t own), EXP and graviton drops, a team color, and maybe a global EXP team booster (extra EXP for all teams in a game). These should be rare, but easy enough as an incentive to keep playing.

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Topic: Anti-Idle: The Game / Challenge Submission Thread

A Speedrun Too Fast

You will complete a speedrun in this challenge. But this isn’t any ordinary speedrun, everything is faster in this speedrun! Can you handle an Anti-Idle that runs at full speed?

Objective: Reach level 9,001


1. ALL Speedrun rules apply, including full bar speed and Speedrun event
2. Level-based formulas are changed to be more harshly level based (level 5000 is where the formulas should match up)
3. Timers run out 25% faster
4. Monsters have twice the speed
5. Skill delay is reduced by 10%
6. Stadium speed is increased by 25%, this applies to both you and the enemies.
7. Fishing goes three times as fast
8. Arcade games are twice as fast


  • Medal Name: Too Fast For You
  • Skin Color: #1E61A0
  • Eye Color: #BC4B00
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I got not one, not two, but THREE ultimate weapons from a single SD run.

What are the odds of that?

This is mostly a matter of dumb luck, none of the Ultimates from the run are UIS’es (the UIS you see came from a WM run right before that run) or ULS’es.

Just a ULW (ultimate lightning sword), UFP, and UFS.

(Ignore the “not a medal” thing, that’s not the actual name)