Topic: Anti-Idle: The Game /
Final Balancing - YOUR help is needed
Level: 6522, 6 ascensions done, currently on an Impossible. Hope all of this helps.
1~3: Possibly give a “New Player Progress Boost Boost”. It’s quite slow claiming rewards in the beginning when you don’t have boosts or speed increased.
4: Option A.
5: Rebirthed quite recently, so BA gains are low and are throwing it off. Last I remember, Progress Bar was 30~40% of Exp and Coins. I usually have Idle mode ON and rarely (special occasion, such as a daily event) have Idlebot on.
6: More Exp/Coins in the beginning, say before BA is used, then even off to what it is now seems fine.
7: Costs seems reasonable for someone who is getting >1K BC each day for free. Might be a bit high with BC costs for those who do a majority of idling.
9 & 10: Never specifically used them but it seems like they are great for short bursts of gain. The issue is that the great spots to use them, SD/SC/Deathmatch… take time to finish.
11: Never bought boosts other than for the achievements. Always gained them through the BA.
12: Not really.
13: In my normal situation, I have max boosts all the time idling due to BA bestiary bonuses. (Except for quite recently… Progress boost seems to decrease a lot faster.) I would rather stay at max boosts than having to buy them all the time, as getting to the point in the BA where you can do that isn’t easy, plus it speeds up the time to level up right around the point where things sort of stagnate.
16: When I do use the garden, Free Trees.
17: It’s pretty high at the very beginning. Maybe have the first 4 you buy be “on sale”?
18: Never use them.
19: I never used AG with coins in mind, only Randomfruit.
20: #1, I think. The 1hr harvest red one. (Don’t have AG on this run)
22: Would love to have all the seeds replenish themselves, seems a bit low currently.
23: Would love a short term seed that replenishes itself in exchange for very low coin gain.
24: Whole point to AG, aside from achievements and whatnot. Haven’t actually used them yet, saving up for a quick run.
25: I know it’s there, but I never use Garden to gain them.
26: I’ll just list these and the reasons
*Secret Beach: Zombie Boss makes idling much harder than Beach or BB.
*Ropeless Room: Useless aside from achievement
*Scary Graveyard: If you don’t do the achievement early, it’s a lot harder due to the Triangle Land enemies. Also near impossible to idle without Dark Ruler.
*9001: Ye Olde Pub: I have 17 kills here, can’t get any more… What was this again? Aside from the special machine, which could be moved to 9001 Mystic Path, it seems useless.
*9001: Mystic Path: Slow kill rate, as far as I can tell it is impossible to kill anything in one hit here. Only reason I can think of to stay here is for the achievement (50k Kills) and to test the wand out before doing the Defend Mission.
*Fairy Tale zones (aside from Castle Grimm and Throne Room): I rarely use them, as SI, NCI and Censor Ship seem to be better. Only use for Throne Room is the Fairy GodMother armor from my experience with it.
27: Depends… Some weapons have great non-attack stats, such as Accuracy and Speed, and are rather low rank/cost, so if you spend the time to unique them instead of using attack rocks, they are much better than some high end weapons.
28: Combo Protection and Panic seem useless. One you lose if you get hit, which considering you can’t carry Combo between areas, means you won’t normally be using this when you go to new areas. Panic is (for most cases) superseded by Rage Gem.
29: Any of the Purple bonuses at low rank seem worthless, just too little boost (especially those that only give 1~9). Green bonuses are fine, just not Spawn at low rank; Elements are situational, only use Dark, Light and Ice. Unused Orange bonuses:
All Elements, Blind Effect/Duration/Chance, Extra Combo, Magic Reflect, Null Death Penalty, Poison Effect/Duration/Chance, Drain, Mastery, Reflect.
30: Considering the amount of grinding/idling in this game, not really.
31: Commonly used: CHAOS, CGT, Anti-Snail (only when using low speed weapons), Elite Pharaoh, Invisible X, Triangle, “?”. Considering you can’t trigger their skills, the early IAs that attack for “~200% damage CD: 20s” aren’t that great, since they can trigger when nothing is on the screen and are only worth a basic attack.
32: Reasonable advantage? Not really, seem on the low side. (Well, aside from things such as weapons/armor)
33: New players already have low chances to see Rare/Epic enemies so decreasing (or leaving the same) the SCM/Unob gain would pose issues and just lead to farming for it.
34: Way too rare without mining/farming for the drops. If the Collector’s Pendant was stronger, then using it may be considered, otherwise just stick with your strongest pendant and farm later.
35: Reduce for everyone = bad! It’s overpowered, as long as you don’t mind idling. Sort of shifts the “balance of power(gain?)” away from active people and over to Idlers. How would the level of the Crystal work with the various Pickaxes? Bronze = 0 level boost, Silver = 500 level boost…? My idea: Add more crystals and have each of those focus on a specific loot drop (such as the Defend Mission reward zone pre-explosion, where each “???” had a different skill book drop). And maybe make each pickaxe “favor” (more damage to that type or have that type pop up more) a certain one?
36: Considering how they are one of the best sources for Unob/SCM, not doing the mining until the limit would seem like a waste. Of course, this would just apply for those who haven’t yet gotten everything they want from crafting.
Dark Pyramid: Quick boosts and Rings at almost any level.
Defend Mission: Haven’t touched it in ages, just tried it and lost to the “Alien Generator”. Not a clue how I was supposed to pass that. “DON’T ATTACK” is just a pain, the time limit and way the area is set up now should prevent anyone from really abusing it.
Special Arena: Once you can do Corruption and such, this is almost useless.
MBR: Good rewards once you can get a good streak, early on it doesn’t seem worth it since you can only get low streaks.
ToD: Rarely used. Almost forget about it.
SD: Required for “end game” stuff regardless of how you feel about it. (setup seems a bit… odd) There’s an issue with information for completing it: I can’t see anyone getting the good gear from this without using the forums and such to figure everything out, in which case they just follow the consensus (get HBB or u12(?) CHAOS, then go for u20.). People may not link Chests Opened to CHAOS difficulty and think “well, I bet that’s for those who get 100 rebirths and dozens of ascensions”.
Corruption: It’s a bit odd, if you don’t go there exactly when you should, you make raising some of the bars much harder than it should be. It’s actually penalizing you for being too strong.
SC: At the cusp of the level requirement, it’s a bit of a pain to get good streaks, though once you surpass it, it’s great. Shame the best rewards only happen when you don’t need them (9001).
TH: Very confusing without outside info. Level is 1, but I can’t damage them… is it a special weapon like the aliens? Though once you get the hang of it, it has good rewards. Much better at lower levels when you have gear and rank to overpower them easily. Great item (skin) and IA as well.
38: If I’m fighting something that can’t be taken down quickly (CHAOS), I focus Robacon on equipment bonuses/skills. If it’s something that he can instant-kill, I focus my stuff on spawn rate and rewards.
39: Even with Rebirth and an Impossible Ascension, it’s possible to ignore a bunch of the early areas unless you need something specific from them (IA, bestiary levels). I’m not too sure how to balance that, but maybe some bonuses if you are much higher than the level’s recommended area? Such as have the enemies scale to your level, have great rewards (level based, about equivalent to what you may find in the areas closer to your level) for doing “bounty” missions there (Like the old Mission Kommander)…
Don’t use Button Machine
I sort of ignore Money Printer…
Loath Arcade. I only play when crates give me too many tokens that I can’t spend on the 100k medals.
47: Triangle Count. Sort of good, can reach the quest’s S score often.
48: Everything else. No.
51: Very high. Seems to just make it worse. “Oh, I can’t make this game easier, so I have to play it more.” Maybe have it reversed? Super easy but no score submissions until you buy the increases in difficulty?
Rarely use stadium…
Rarely use TFCG since it was overhauled.
62: Yes, if you check it often. Would love it if it was possible to have it open like the Quest screen does now, maybe from a Lolmarket button?
63: Exp? Never really noticed that.
68: Boosts if I’m low on Refills, Refills if I have a lot of them.
69: I don’t use fertilizer so that’s where I dump it.
71~72: Never, Rep gives better Exp than either of those could give.
I just idle there when I can’t Idle BA for some reason. (Don’t want to waste a boost or switch skills…)
82: Easiest would be the BA ones. Hardest would be Idle and anything you don’t like (Arcade…)
88: Fighter, unless I’m going to be doing something for a while, such as Lolmarket or Adventures.
89: Ehh, I use it just for Career Exp. Some rewards seem useless.
92: Easy if you get loads of bacon.
93: Easy to get bacon if you know how to. Restricting the food would just make it a pain to keep alive.
94: What? Really? Did not know about that…
95: It’s not enough that I really notice it.
96: Chaos to spend YC, Explosion to feed pet and gain pet levels.
99: Some seem useless, though I may just be ignoring their features.
100: I rarely use cards, so no.