Topic: Swords & Potions /
Suggestions: Swords & Potions
I would like to introduce the Mass Crafting idea.
I believe this option would make the game easier, less repetitive and smoother for us, especially that in the end, we need to craft tons of items one by one, which gets very irritating after some time.
Most people share the same idea with me, and that is why i have created a petition for it :
http://www.gopetition.com/petitions/mass-crafting-petition/signatures.html
Viewers can still sign here :
http://www.gopetition.com/petitions/mass-crafting-petition.html
I have asked in the Kongregate chat and spoken with a lot of people, collecting their thoughts about this, and most of them were positive, some wouldn’t care but most would, saying it would reduce the numbers of “clicking” they have to do, and “actually play a bit more than crafting”.
On my side, I believe it would make guild challenges tighter and smoother as we wouldn’t have to be preoccupied by the number of items crafted, and each 2 hours or even each hour in game to have to click on a worker and scroll down all the way down a list to redo the very same item.
It makes the game less of a routine, and at the end we would all enjoy this more, it doesn’t have to be an option that everyone should use, but that we could use once in a while, once we have too much going.
I have also asked the “ Pros and Cons “ of this idea, and had a long conversation about what could be good or whatnot. Which is why I have done this list :
https://docs.google.com/spreadsheet/ccc?key=0AmLyr8Y_3LipdDdMMWV6NFVTTVZFQlpfTlB2RlpKYUE#gid=0
I am going to tell you how this idea should work, or how I thought it should be working :
We can use this option directly from the crafting window, saying how many of which item we need, now the hard part about it is managing the time a worker should be spending there, especially if they are multiple ones;
• The workers time spent should be a little like in researches, they can spend 10 hours or even 20 on an item, they respectively should be free once they finish working on the items.
For example, if we take a celestial pipe, the Blacksmith finishes first after around 3 hours if it took 6 hours to craft. We only need to multiply the time he took to finish it, by the time we mass created it. If we want to make 10 celestial pipes, the blacksmith should be free after 30 hours instead, since we multiply by 10. And so on for the other items…
• We would need more materials to actually make a mass creating an item, as in they would create some sort of “ box “, using a few more materials to actually use the mass creation. Making this feature unavailable for lower levels.
• The improvement points are multiplied for each worker using this feature, if a hammer gives 100 points, if we did 5 of it, it would give 500 points.
• It would responsabilize us to manage our own time in the game, instead of spamming and worrying about how long we’d have to craft all the time. Also it gives us the occasion to sell and let our rare refill a little more than usual..
….
You can tell there are a lot of things to be viewed, but that there are many pros and cons, which is after all an very balanced idea, and only fair in a game of management to be able to massively order a creation of an item, it would be more realistic than yelling to your worker each hour to craft an item.
I believe there is one final step to make this idea viable, and it is designing it, it would be very simple and i’ll show you right now :
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Thank you for reading, and for taking your time to consider this, hopefully players could see this applied to the game.
Sincerly.