Recent posts by pugzy on Kongregate

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Topic: Game Programming / Flash vs. Stencyl vs. Unity ( 2D games )

Coding part is really all you need.

 
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Topic: Game Programming / Flash vs. Stencyl vs. Unity ( 2D games )

Depends on what you want to make and your experience.

 
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Topic: Game Programming / How early in development should I upload my game?

It depends on if you’re making a game purely for cash (maybe not purely, but do you want money) or not. If you just want people to play it and get good feedback, you’ll want it to be decently playable and make people anticipate for new updates. In turn, you should still profit.

 
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Topic: Game Programming / Survival Horror: Interactive Fiction

A title can be anything, however, it should be a name that fits.

 
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Topic: Game Programming / MovieClip with dozens of children with pop-up info, best approach?

Weak references, doesn’t mean you disposed properly, in fact, it’s rather sloppy to rely on weak references.

 
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Topic: League of Angels / LoAngel diamond bug

Wrong place.

 
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Topic: Game Programming / New programmer considering Unity3D

Originally posted by Argl:

Since nobody actually answered your question, here’s my opinion =>
Until now Flash had the great advantage to be the only really fast and simple way to build small/medium games. Now Unity offers a similar way of working (friendly UI, lots of tools), but Unity comes with its own Engine which is way more powerful and reliable that Flash’s. Plus, Unity games can go on many platforms (web, PC, consoles, mobiles, etc.). And finally, Unity is getting big and growing, while Flash is on the contrary kind of going down. HTML5 replaced it on YouTube and Unity games start to be all over the place. That’s not good sign, even though I think Flash has still nice years ahead.
I’m sure some people will find inaccuracies in my post, so I encourage them to go further from there. Good luck with your simple RPG!

He didn’t describe what he was really planning, so we had no way of telling him what would be a good or better choice. Obviously, if he chose 3D, we could have said, Unity might be a bit easier. If he wants 2D he could go either or. Pixelated graphics don’t help, because you can put pixelated textures on a 3D model and still have “pixelated” graphics.

 
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Topic: Game Programming / New programmer considering Unity3D

Originally posted by zapleaf:
Originally posted by Draco18s:
Originally posted by Bulbopon:

a simple RPG.

Doesn’t exist. RPGs are inherently not simple. You need a world, a story, a combat system, character stats, levels, items, inventory management, dialog sequences, probably some cutscenes, area transition animations, monsters, and a whole lot of other stuff.

Ignore posts like this. I was told this for ever about making a Online Multi-Player type of RPG. One day I told myself I was going to do it and so I did, and the end result was challenging but I had so much fun.

No, you should ignore posts like this. Draco, was right on point, and never said that you shouldn’t do it. He said it’s not simple, because they aren’t. Even you said, “the end result was challenging”.

 
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Topic: Game Programming / Can't find my newly released game listed anywhere?

Needs to be over 2.

 
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Topic: Game Programming / Can't find my newly released game listed anywhere?

Here it is

Look under the “New” category and depending on when it was uploaded/ how many newer games there are you will have to look at new pages.

 
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Topic: Game Programming / New programmer considering Unity3D

What exactly are you trying to accomplish?

 
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Topic: Game Programming / Time spent on games

The last game I actually took time to program, we worked on it about 4 or 5 months.

 
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Topic: Game Programming / Some Advice Against Unity

Originally posted by Darvious:
Originally posted by pugzy:

If people want to play games on their computer, then they should get a decent computer to play games on instead of an Xbox, or Playstation, instead of complaining that a game won’t run on their PC, with 256MB RAM and Windows 95.

That’s like saying if teenagers want to drive fast, they should buy ferraris and porsches instead of using their dads old clunker.

That doesn’t even make sense or even compare to my argument.

 
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Topic: Game Programming / Some Advice Against Unity

If people want to play games on their computer, then they should get a decent computer to play games on instead of an Xbox, or Playstation, instead of complaining that a game won’t run on their PC, with 256MB RAM and Windows 95.

I don’t understand how not using Unity would get less plays, when you can port to Android, Linux, Mac, iOS, Playstation and Xbox. I guess you can’t always port it and it costs money for pro, but still. In theory, using Unity should increase your plays, especially when you compare it to something like Flash. Not to mention if your focus is mostly on plays or getting money for a game, then maybe you’re not cut out to be a game developer and should focus on making it fun and enjoyable and possibly even the challenge of making a decent game.

 
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Topic: Game Programming / Choosing Multiplayer server

Originally posted by Furjoza:

Doing server’s logic is nothing scary. I dont want to host on my own. I need some kind of external 24/7 server.

If I want to make a 1v1 game is it really nessesery to use a server? Shoudnt I be able to make one of the players a server and the 2nd the client? Actually its should work even with bigger number of players.

Unless you do it on the same computer (such as share a single keyboard), you’re going to need a server. The server sends each players data to represent on the client, so yes, even in 1v1, you will still need a server. You can do some sort of host player system, if you want one player to run the server. But if you plan on doing some kind of game list, you’re still going to need a main server to send data to players on where to go and to receive data to put/remove games in the pool.

 
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Topic: Game Programming / The future of flash

Originally posted by EndlessSporadic:

or Java.

Ermagerd, you don’t have complete hate on Java. Just kidding.

Originally posted by theruss16:

i dont understand why these people always say flash is dead, flash is dying, wth flash is not dying why would they say its dying, flash is still a powerful platform for indie games most large companies are still using flash like zynga or etc. they’re saying that flash is dead is because of the outdated language? because of comparing to other platforms that are newly updated and made wth, developers have their own way making games and using platforms whether is flash or openfl it doesn’t matter, so i dont understand why the heck would they say flash is dead. if they dont want to use flash then let them.

No, they’re saying it’s dying because currently we’re having so many technologies come out being better and/or easier, while Flash is still being the same. Think of it in terms of previous technology advancements in history, would you rather use an iron or copper sword, versus using a stone or wooden sword?

 
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Topic: Game Programming / Choosing Multiplayer server

Either way you’re going to be doing most of the server’s logic, so it really depends on if you don’t want to make/host your own and how much the cost is to use an API.

 
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Topic: Game Programming / What is a 'package'?

Think of a package as a way to organize classes, as well as being the path to the classes.

 
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Topic: Game Programming / What game engine was used to make Contract Wars and Ballistic?

Originally posted by ArminDragonheart:
Originally posted by pugzy:

Making a 3D game would be faster in Unity.

Yeah but you can make better graphics in Flash , or so ive heard.

…For 2D, sure.

 
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Topic: Game Programming / What game engine was used to make Contract Wars and Ballistic?

Making a 3D game would be faster in Unity.

 
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Topic: Game Programming / Any ways to speed up exporting of SWF when debugging movie in Flash?

Originally posted by dibbie:
Originally posted by Levgre:

It takes a pretty long time, 10-30 seconds it seems, depending somewhat on if I alt-tab. It gets pretty annoying and can slow down coding at times. Is this something you just have to put up with? Would a computer with a faster cpu help?

Yeah, a faster CPU helps, though I think your times are long because of how you import and code everything. For example, if you have a lot of loops and threads and timers and all that running for no reason, even if their doing small functions, it going to slow down your project a bit, not exactly sure if thatll initially affect the startup time, but for sure, if lets say 20 different loops/timers start working the second the app starts, that might contribute…

Also, how you import images, you know, if you have a lot of images and movie files and all this, then regardless if its in use, its going to take time to read them and load them in your project.

If your testing small functions in your code, making light changes, then I would maybe suggest making a new scene, or running a second project window, and pasting everything your using currently, so you can test and load stuff faster, when you get it working right, bring it all back to your actual project.

And just a question with Draco18s first post, im not sure if flash games would get that long, I could see a decent length animation taking a while, but a regular “kill em” flash game with like even something like 20 levels, not take 5 minutes… MAYBE if the game used super high graphics and images, and had something like 100 levels, but then at that point, the question is why are you still on Flash lol

Code itself shouldn’t effect the project being built. And nothing should be a problem unless you have the code execute during start up.

 
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Topic: Game Programming / Can Anyone Recommend A C++ IDE?

I haven’t used VistualStudio for C++, but I have for VisualBasic, and C# and thought it was a pretty good IDE.

Eclipse would be a good one if you started out as a Java dev, because aside from some language and some C++ things, it’ll feel the same.

And one that I’ve mostly used for C++ was Code::Blocks, which was pretty good.

 
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Topic: Game Programming / PlayerIO lifespan

Pricing of PlayerIO, now;

Originally posted by PlayerIO/Yahoo
If your game has less than 5000 Daily Active Users: No charge.
If your game is exclusive to the Yahoo Games Channel: 0% revenue share.
If your game is on the Yahoo Games Channel but not exclusive: 5% revenue share
If your game is not on the Yahoo Games Channel: 10% revenue share.

Basically, if your daily active users is < 5000, and/or exclusive to Yahoo Games, you owe nothing. If your game is on Yahoo Games Channel, but not exclusive, you owe 5%. If it’s not on Yahoo Games Channel, you owe 10%.

 
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Topic: Game Programming / Squeezing as much audio into a game

Eh I don’t have a problem with Java, but that’s mostly because I never use it in browser.

Unity compared to Flash imo, is better overall. Which was the question you had asked. C# > AS3 anyday. While their platform isn’t optimized, or at least not to the way we want it, it’s better than Flash.

Lua was more or less a joke, but I know that Love2D has their own little project for getting Lua and WebGL to work together.

 
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Topic: Game Programming / Squeezing as much audio into a game

Originally posted by Amibtious:
Originally posted by EndlessSporadic:

Flash is really cool for UI stuff (<3 scaleform), but I really wish it would die as a means of making games. God, Flash brings out the worst in me. Sorry =(

Dya know of a better platform for browser games?

Unity? HTML5? Java?… Lua?