Recent posts by pugzy on Kongregate

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Topic: Game Programming / Squeezing as much audio into a game

Eh I don’t have a problem with Java, but that’s mostly because I never use it in browser.

Unity compared to Flash imo, is better overall. Which was the question you had asked. C# > AS3 anyday. While their platform isn’t optimized, or at least not to the way we want it, it’s better than Flash.

Lua was more or less a joke, but I know that Love2D has their own little project for getting Lua and WebGL to work together.

 
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Topic: Game Programming / Squeezing as much audio into a game

Originally posted by Amibtious:
Originally posted by EndlessSporadic:

Flash is really cool for UI stuff (<3 scaleform), but I really wish it would die as a means of making games. God, Flash brings out the worst in me. Sorry =(

Dya know of a better platform for browser games?

Unity? HTML5? Java?… Lua?

 
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Topic: Game Programming / My passion for game development is wearing out

Gas can create heat too. Although, life without Internet would suck. c:

 
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Topic: Game Programming / My passion for game development is wearing out

Originally posted by Aesica:
Originally posted by truefire:

Ever since I started working…

Stop working, obvious solution.

Unfortunately, doing so often causes the food, water, electricity, and shelter to start going away. Those are kind of important.

Only food, water, and shelter. :)

 
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Topic: Game Programming / Did I market my game incorrectly?

Originally posted by Lunergy:

So far, my game that I uploaded this morning has gotten about 200 plays. I think that I can credit this to the fact that I marketed very heavily on reddit and imgur today.

However, my game’s rating is 2.7 stars. Is this due to the fact that I marketed to the wrong audience? One user even commented on the game saying that they saw the game on imgur, and decided to rate it 2/5 just like that.

Have I traded the rating of my game for the number of plays? Have I attracted the attention from reddit and imgur, but negative attention from users annoyed with marketing and self-promotion? And what can I do to salvage my game’s ratings?

I’m not a regular to Reddit, nor Imgur, so I cannot simply say the reasons, but it could be possibly they don’t like your game? And with Reddit, it might have just been where you advertised your game. 200 plays isn’t really a lot and if people like it, you will see an increase in ratings, if not then you’ll see a decrease. Only time will tell.

 
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Topic: Game Programming / As3 incorrect number of arguements

You have a few errors here,

When you are creating a player, you don’t give it a name.

var Player = new Player() 

should be,

 var p:player = new player(SomeGameObject); 

Next, you’re not passing in a game object, in this case I assume the game object you want to pass is the current class, so it should be,

 var p:player = new player(this);

Next you cannot Add Player as a child, you need use your variable’s name, like,

 AddChild(p); // the name is p above, change it to whatever you name your variable.

Just some of the things I caught. It was hard to read due to formatting. One thing you should do, also is to change class names to CamelCase (capital letter for each word).

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by EndlessSporadic:
Originally posted by momoguru:

Snip

Im throwing my warning here now. Unreal Engine 4 is going to throw Unity out the door in the mobile department.

Originally posted by pugzy:
Originally posted by EndlessSporadic:
Originally posted by Draco18s:

Unity itself is unoptimized. This is pretty well known. Hopefully you will see fixes in Unity 5.

Yes, sort of.
Its because it’s a do-everything platform. The more things you support, the less optimized it will be, by definition: Optimized and Flexible are inversely proportional.

Optimized <———————> Flexible

This is the story of Java ;)

Eh, C# is Microsoft’s Java.

Except it isn’t. C# doesn’t have all of the bullshit overhead that Java has since it tries to run on every machine known to man. Since C# is Windows only it has the potential to run at near-C++ speeds in many situations. Java does not.

C# isn’t Windows only, you have Mono, and you have Xamarin. You don’t seem to understand the concept of virtual machines. Because they’re multiplatform, or not, doesn’t mean one is faster than the other, especially, since they’re just languages and only that. Now, with that said, it’s the implementation of runtimes (JVM, or similar vs CLR, or similar) that are fast than one over the other. And both run close to native speeds nowadays anyways. Usually there isn’t much difference in the JVM from being on Linux vs Windows, aside from different OS specific exceptions, anyways.

This test JVM beat .NET

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by Drakim:
Originally posted by pugzy:

Unity is working toward WebGL, as well.

That’s the same as “porting to HTML5”.

Either way, it’s a very good thing.

WebGL vs Canvas, however.

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by Drakim:

Or you know, just be one of the unlucky (me included) who can’t get the Unity plugin to work on our computers, because the Unity team didn’t bother. You can’t frame this as a acceptance thing when I literately cannot play Unity plugin games on my computer.

Unity is working toward WebGL, as well.

 
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Topic: Game Programming / How to make Flash games

Originally posted by HitmanPwner:
Originally posted by gamerman227:

Probably a stupid question and I’ll probably get a stupid answer. But is it possible to make a game for other than in Flash? For example, I have experience in C++ and C# (specifically XNA). Would it be possible for me to create a game in that and then post it here? If not is there a possible program to convert it to Flash?

Kong doesn’t support files made with C#, C++, or XNA. AS3 is extremely similar to all of those however, and it shouldn’t take too long to convert your code to AS3. I know it stinks, but coding is extremely fragile, one wrong keystroke and the whole thing may not even work.

Not entirely true, about C#. You have Unity.

 
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Topic: Game Programming / AS3 Applying

Originally posted by HitmanPwner:
Originally posted by pugzy:
Originally posted by CaptMilkshake:

What programs would I apply my knowledge of AS3 to? Are there any free or generally cheap ones?

Sticky post is stickied for a reason

You need FlashDevelop, Adobe Flash CS/CC, or similar. FlashDevelop is free, but comes without the drawing and timeline portion. Which means you’ll have to do those in another program.

Not necessarily. You can use any text editor, ie Notepad++, FlashDevelop. Then you can just compile it using Adobe’s Flex or Flash Builder, but Flex is free.

As I said, “or similar”. Not to mention, he’s relatively new to AS3, so I wouldn’t think getting him started on a harder development environment. Not to mention FlashDevelop is better for organization.

 
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Topic: Game Programming / AS3 Applying

Originally posted by CaptMilkshake:

What programs would I apply my knowledge of AS3 to? Are there any free or generally cheap ones?

Sticky post is stickied for a reason

You need FlashDevelop, Adobe Flash CS/CC, or similar. FlashDevelop is free, but comes without the drawing and timeline portion. Which means you’ll have to do those in another program.

 
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Topic: Game Programming / Learning Actionscript 3.0

Originally posted by CaptMilkshake:
Originally posted by pugzy:
Originally posted by CaptMilkshake:
Originally posted by pugzy:

Not to mention projects you think will be short are usually longer.

I have read up thuroughly on the does and don’ts of making games. I’m not trying to make a project that is too big for me to handle. I think its a good sized one for a beginner.
I am willing to take a while to learn how to code and everything. I am not overestimating myself.

You can read up on the do’s and don’ts all you want, it doesn’t mean you’re not going to encounter design problems or logic errors. You may read up on a tutorial, for one thing, then another and try adding them together, only to see the difference in design will break your game, and the fact that there’s no single do’s or don’ts that will fit any or every game.

Don’t think that because you read up on a few books and learn how to do the language, that you’re never going to make a logic mistake. Some of us who have been programming for a while slap ourselves because of how trashy we make code because we were in a hurry or tired because we stayed up all night programming. Sometimes, I swear I was drunk when writing code, especially when I come back to a project over time. Most people over estimate their projects all the time. My group did when we were supposed to make a sidescroller for an event.

Well no shit we aren’t going to make mistakes. I never said we weren’t I just stated that I feel that we are prepared… ish :P I’m not acting like I am a professional programmer so why am I being given this lecture?

Because you think it’s going to be a few weeks, expect a few things. Expect that it might never be completed, or that it will take longer. Chances are it will take longer.

 
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Topic: Game Programming / Learning Actionscript 3.0

Originally posted by CaptMilkshake:
Originally posted by pugzy:

Not to mention projects you think will be short are usually longer.

I have read up thuroughly on the does and don’ts of making games. I’m not trying to make a project that is too big for me to handle. I think its a good sized one for a beginner.
I am willing to take a while to learn how to code and everything. I am not overestimating myself.

You can read up on the do’s and don’ts all you want, it doesn’t mean you’re not going to encounter design problems or logic errors. You may read up on a tutorial, for one thing, then another and try adding them together, only to see the difference in design will break your game, and the fact that there’s no single do’s or don’ts that will fit any or every game.

Don’t think that because you read up on a few books and learn how to do the language, that you’re never going to make a logic mistake. Some of us who have been programming for a while slap ourselves because of how trashy we make code because we were in a hurry or tired because we stayed up all night programming. Sometimes, I swear I was drunk when writing code, especially when I come back to a project over time. Most people over estimate their projects all the time. My group did when we were supposed to make a sidescroller for an event.

 
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Topic: Game Programming / Learning Actionscript 3.0

Not to mention projects you think will be short are usually longer.

 
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Topic: Game Programming / My First Game

Originally posted by CaptMilkshake:I dont think you have tried Game maker. Its not nearly like stencyl at all. With Stencyl you drag and drop boxes together. In Game Maker you actually have to code. Yes the coding is easier compared to many other types of game engines but, you still have to know quite a bit. Game Maker shouldn’t be compared to Stencyl.

I don’t know how long you’ve been using GameMaker, but it used to be a pure drop and drag (similar to Stencyl) system.

 
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Topic: Game Programming / My First Game

Originally posted by HitmanPwner:
Originally posted by darkjonas8:

Well, if you would take 1 second to see the stickied post which is ontop of the game programming forum you would find out everything you need.

I read through this to. We aren’t looking to make a flash game, more like something where you get an arial view of your character and have to shoot the enemy. Do you know of any sites/programs that make this easy and the right file to Upload to Kong?

P.S. I will be working with Capt to develop this game :D

If you want to put a game on Kongregate, you’re looking for a program that lets you make a flash game, HTML5, or Unity game. All of which can do what you want. Whether or not it’s easy depends on your skill with programming and what you want to do. So if you don’t want a programming experience with your game, you might want Stencyl. Note that Stencyl lacks freedom. Free Flash programs and Stencyl were mentioned in the sticky.

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by EndlessSporadic:
Originally posted by Draco18s:

Unity itself is unoptimized. This is pretty well known. Hopefully you will see fixes in Unity 5.

Yes, sort of.
Its because it’s a do-everything platform. The more things you support, the less optimized it will be, by definition: Optimized and Flexible are inversely proportional.

Optimized <———————> Flexible

This is the story of Java ;)

Eh, C# is Microsoft’s Java.

 
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Topic: Game Programming / Help

This type of software won’t educate you on how to program your game. It might be stepping stones to some of the logic, but you won’t learn anything in the programming department, let alone make really good games.

 
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Topic: Game Programming / Can i upload javascript or java games in kongragate

You do JavaScript through HTML5 or IFrame, or Java through IFrame.

 
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Topic: Game Programming / The anormal case of the pear [FINALLY SOLVED YEEEEEEEEE!]

Originally posted by chachon2:

wich frame? It is on a class…

Enter frame, means every time you “enter the frame do this”. So this frame it deleted it, the next time it’s a null reference/not possible.

 
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Topic: Game Programming / [Advice] Unity Optimization

Originally posted by ChazmicSupanova:

I know it may be a little abrupt, but I do want to join the crew of Unity devs. However I’m not the best at programming at all and only know few code- guess I’ll have to find out.
P.S: Do you automatically get the ‘developer’ sign when uploading a game or do you need permission

You get it when you publish it. And then it will also be public for others to see/play.

 
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Topic: Game Programming / Graphic glitch when switching browser tabs.

Is your computer being slow when this happens?

 
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Topic: Game Programming / Feedback to my new game (critics are very welcome)

I think the movement controls are a little, weird. You should have done A and D or Left Arrow and Right Arrow to move left and right.

 
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Topic: Game Programming / how do you add two numbers in c++

You do it like you would do in almost any algebraic based language.