Recent posts by pugzy on Kongregate

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Topic: Game Programming / How to make a 3D game without C++ (HTML, no WebGL)

Originally posted by PuerMagnum:

Obviously not or you wouldn’t be arguing.

Or maybe if you’d listen to us you’d get smarter.

 
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Topic: Game Programming / How to make a 3D game without C++ (HTML, no WebGL)

Originally posted by PuerMagnum:

Yeah, but if we have unity, we can work together to make just ONE universal programming language!! You guys don’t think outside the box!

So you want to incorporate a language that has polish notation AND algebraic? You want it to have a garbage collector AND not have one at the same time? Seems legit.

 
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Topic: Game Programming / NexScript tutorial

Originally posted by Drakim:

When I search for NexScript this thread is the first hit. The second hit is a subreddit that is almost empty. What is it? Where can I even see what this language is?

It’s so hard that no one can practice it.

 
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Topic: Game Programming / Indie Dev looking for ideas

Originally posted by PuerMagnum:

This doesn’t really seem like the right forum for such matters, and Unity 3D doesn’t seem like the right engine for anything.

I am Puer Magnum de Caelo! Ultimate Justiciar of Game Development!

Please don’t be stupid.

 
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Topic: Game Programming / Game Idea

Originally posted by DannyDaNinja:

a game where if you die you die in real life too

So… Sword Art Online?

 
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Topic: Game Programming / New to Game Development

The “outdated” ones probably aren’t that outdated.

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by LordBucket:

What’s with all the hate on Unity?

  • It requires a third party plugin
  • Unity games seem to crash a lot
  • It is a stupidly massive resource hog. On a computer that can play games like Eve Online, and multiple simultaneous instances of WoW…even static menus on unity idle games, sitting there doing nothing routinely eats up 50% of my cpu.

.

Flash uses a 3rd party plugin. Unity games rarely crash as much as Flash does. If I was paid money for every time Flash Player has crashed, I would have enough money to buy out Adobe and fix their goddamn plugin. If you play Unity in a browser it’s going to be slower. The plugin is as good as the browser plugin API allows it to be. If the API is shitty or bogged down, then there’s not much they can do aside from making their own browser.

Originally posted by LordBucket:

What’s with all the hate on Unity?

Meanwhile, if you’re a developer:
  • Unity has low market penetration
  • It is more expensive for the full development environment than adobe flash
  • A lot users don’t like it

Low market penetration? How do you figure that? I’d rather use Unity free, than buy Adobe’s Flash CS/CC. Why? Because it’s the better options for people who have no money. I can make a game free legally using their tools, as compared to Adobe, you get a 30 day trial, or you can pirate it, but one isn’t enough time for serious development and the other is morally wrong to some. A lot of users don’t like it? Are you talking about users who use the plugin or the developers? As a person who uses Unity for both gaming and development, I don’t see much wrong with. Compared to a lot of other free engines in it’s area, it’s pretty top notch. The gamers that don’t like it, don’t like it mostly because they don’t have computers that can render 3D, well, that’s on their end for the most part. Or they play shitty games, maybe that’s not their fault, but that’s not Unity’s fault. If you buy a broken car from a friend, do you blame the company who made the car? No. You blame your friend for selling you a piece of shit, more than likely knowing it was a piece of shit to begin with.

Originally posted by LordBucket:

What’s with all the hate on Unity?

I hope unity fails, and a lot of other frustrated users feel the same way. Unity is a ploy to introduce a new proprietary format with the hope that it becomes standard, so that the company that produces it can monopolize market share. Which, yes…is exactly the same thing that abode did with flash, and adobe annoyed a lot people when it was new too. As a programmer, I remember very clearly when I first downloaded the “Free” flash development environment back in the 90s and was absolutely disgusted with how awful it was. And now, years later there’s no longer a free version, it’s a monthly fee based service to make adbobe rich. Unity is doign exactly the same thing, and all the devs who learn it are foolishly buying into the same scam: all those free versions will be made obsolete and no longer work the moment they think they can get away with an exclusively fee based service.

\>

You’re forgetting what things like Unity is for. It’s not about making the game, it’s about the time it takes to make the game, and how hard it is to develop it. There’s a reason why C++ is dying in the game development industry as a way of programming the entire game. At some time, you’re going to build the game with a scripting language or realize it’s taking too much time and effort. Things like Unity and even Flash have made it so we don’t need to spend time on building a way to render in your browser. Plugins become standard, because when they get popular, it’s must easier to get your game distributed. If you built your own plugin for your games (Granted you don’t use something like WebGL), are you going to get a lot of people to play your game? No. It’s another 3rd party plugin, that they have no idea if they even like your game, yet.

 
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Topic: Game Programming / Game Idea

Originally posted by TristaSeraphim:

Maybe I am coming across as if i already know how to code all this together. I kinda know how make functions, but i have an understanding kind of how it works. Just never actually coded all this. The tutorials on the internet are hard to sort through and most of the ones i have found don’t seem to really help me much. I even have a C++ book but it was kind of a waste, honestly. It just tells me how to add numbers and nothing really i can use to make a game.

If you don’t know how to make functions well, then you’re gonna have a bad time.

 
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Topic: Game Programming / Best Way to format numbers? (show in thousands, millions, etc.)

Originally posted by Draco18s:

Use switch rather than if…else if… blocks.

But I like if-else, cuz yolo.

 
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Topic: Game Programming / Best Way to format numbers? (show in thousands, millions, etc.)

I think he’s looking for something like, when you have 10,000 it outputs as 10 thousand instead. Or 100,000,000 is 100 million. I could be wrong.

 
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Topic: Game Programming / Indie Dev looking for ideas

Originally posted by player_03:

You don’t have a backlog of ideas?

I have ideas I deemed too boring and ideas I’ve deemed not worth the effort. I wouldn’t give a terrible idea to someone. Unless they were my enemy, then they can die.

 
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Topic: Game Programming / Indie Dev looking for ideas

I was just saying that most of us are already working on our ideas. So it’s not so much we want him to bring our ideas to life.

 
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Topic: Game Programming / Indie Dev looking for ideas

Don’t think posting on Game Programming will have many people who have ideas and want them to be made by you (no offense) because most of them know how to program/make games and want to do it themselves.

 
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Topic: Game Programming / Trying to start making games

What do you want to make, 2D, 3D? Unity or Flash? HTML5?!

 
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Topic: Game Programming / Best game engine!

Originally posted by LittleTrezla:

To be entirely honest, Game Maker is capable of making any 2D game, iOS, HTML5, Android, Tizen and more, all the tools are there, some people prefer to use external programs to make better games but it has everything you need, I don’t think you are experienced enough to know Game Makers full potential, I’m not underestimating you I just know that what you’re saying isn’t entirely true, it’s not the software lacking, it’s the user’s knowledge. Buying YoYo Compiler will increase the game’s performance so it isn’t the engine that lags or incapable of making the best 2D game.

Sorry but I think completely different since I’ve had over 4 years of experience with Game Maker and it gets better and better as it gets updated regularly. It’s great for people who are just learning game development and want a starting platform, but for 3D games, you’d need to get a better engine.

I don’t think you fully understand what EndlessSporadic was getting at. It’s a decent tool to build 2D games and prototype, sure. It lacks professionalism, even though you can port it to many platforms, it’s always going to be tainted as that “Drag and drop tool used to make video game”. Unity 2D imo is far superior and can also port to many platforms.

 
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Topic: Game Programming / Suggest a game!

People who make ideas for games always think their ideas 100% original, or they think their ideas are possible, because they don’t understand technology has limits.

 
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Topic: Game Programming / Flash vs. Stencyl vs. Unity ( 2D games )

Originally posted by Darkscanner:

It also isn’t getting an export to flash option which means users have to download a second plugin to use it online.

That’s not really a bad thing if you really thought about it. Flash isn’t made for only games, so it’s not going to optimized or targeted for only games. Unity is made for games, so they can optimize for game applications. Not to mention they dropped support for porting to Flash, because Adobe doesn’t seem to be as interested in Flash anymore. And not many people were using it anyways, from what I heard a long time ago.

Originally posted by Darkscanner:

I wouldn’t really take Thepenguinking2’s word on that seeing as he has only ever developed in Stencyl.

He may have released more Stencyl games, but that doesn’t mean he doesn’t know any other forms of development. And it sounds he knows at least a little bit about Flash and Unity (and obviously a lot more on Stencyl) but he kind of summed it up on what to use depending on experience with programming.

Originally posted by Darkscanner:

It’s a free to use programming language…

I’m not sure what a free to use programming language is, most of them are free.

Originally posted by Darkscanner:

…Haxe and Unity are the hardest to use, but grant massive freedoms in your development….

It depends on your experience as a programmer. Obviously, there’s less thought in making a game in Stencyl, but I find that productively better with Unity than in Flash, and that C# is a lot better language than ActionScript (this is probably bias, but oh well).
.

 
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Topic: Game Programming / Flash vs. Stencyl vs. Unity ( 2D games )

Coding part is really all you need.

 
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Topic: Game Programming / Flash vs. Stencyl vs. Unity ( 2D games )

Depends on what you want to make and your experience.

 
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Topic: Game Programming / How early in development should I upload my game?

It depends on if you’re making a game purely for cash (maybe not purely, but do you want money) or not. If you just want people to play it and get good feedback, you’ll want it to be decently playable and make people anticipate for new updates. In turn, you should still profit.

 
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Topic: Game Programming / Survival Horror: Interactive Fiction

A title can be anything, however, it should be a name that fits.

 
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Topic: Game Programming / MovieClip with dozens of children with pop-up info, best approach?

Weak references, doesn’t mean you disposed properly, in fact, it’s rather sloppy to rely on weak references.

 
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Topic: League of Angels / LoAngel diamond bug

Wrong place.

 
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Topic: Game Programming / New programmer considering Unity3D

Originally posted by Argl:

Since nobody actually answered your question, here’s my opinion =>
Until now Flash had the great advantage to be the only really fast and simple way to build small/medium games. Now Unity offers a similar way of working (friendly UI, lots of tools), but Unity comes with its own Engine which is way more powerful and reliable that Flash’s. Plus, Unity games can go on many platforms (web, PC, consoles, mobiles, etc.). And finally, Unity is getting big and growing, while Flash is on the contrary kind of going down. HTML5 replaced it on YouTube and Unity games start to be all over the place. That’s not good sign, even though I think Flash has still nice years ahead.
I’m sure some people will find inaccuracies in my post, so I encourage them to go further from there. Good luck with your simple RPG!

He didn’t describe what he was really planning, so we had no way of telling him what would be a good or better choice. Obviously, if he chose 3D, we could have said, Unity might be a bit easier. If he wants 2D he could go either or. Pixelated graphics don’t help, because you can put pixelated textures on a 3D model and still have “pixelated” graphics.

 
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Topic: Game Programming / New programmer considering Unity3D

Originally posted by zapleaf:
Originally posted by Draco18s:
Originally posted by Bulbopon:

a simple RPG.

Doesn’t exist. RPGs are inherently not simple. You need a world, a story, a combat system, character stats, levels, items, inventory management, dialog sequences, probably some cutscenes, area transition animations, monsters, and a whole lot of other stuff.

Ignore posts like this. I was told this for ever about making a Online Multi-Player type of RPG. One day I told myself I was going to do it and so I did, and the end result was challenging but I had so much fun.

No, you should ignore posts like this. Draco, was right on point, and never said that you shouldn’t do it. He said it’s not simple, because they aren’t. Even you said, “the end result was challenging”.