Recent posts by pugzy on Kongregate

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Topic: Game Programming / Any FREE game making programs

Originally posted by 333Gamestudios:

Uity 3d definetely is the best to learn on (creates awesome games,is free,on it you ll get used to JS,C#or boo if u want to;has easy importing methodes + its quickly growing and there are tones of tutorials and assets)XD

Meh. You should only stick to one language in Unity, and that should C#.

Originally posted by 333Gamestudios:

And those who said that u can make a good games on free versions of the payable engines are wrong cuz many succesfull indie games were created on free version of unity check out gamjolt there s bunch of games like that that have 100k+ plays… and are rated +

No one said you couldn’t make good games in Unity. There’s a difference between good/bad software to make games and good games made with said software.

 

Topic: Kongregate / [removed]

This post has been removed by an administrator or moderator
 
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Topic: Game Programming / Any FREE game making programs

Originally posted by FlashGrenade:

I’m not defending anything. I firmly believed flash and as3 was the way of the future, and the future along with mobile tech has proven me wrong and laughed in my face. I do agree with you on which tool and script is the best: nobody can agree that any are the best therefore we should all agree that NONE are the best. Except the code and the tools that you are comfortable using and which help you understand how to code and how to make games with perfect clarity.

You need to define “best”. Programming languages are tools. And like another type of tool, you choose the best one that fits, whether it’s hammer and nails (C/C++) or screw driver and screws (AS3). C++ has the benefit that it can manage memory differently, the obvious downside is that there’s more to do and more to look out for. The benefit of most of the other languages (scripting or Java/C#) is that a lot of the gritty stuff is mostly done for you and you start whatever when ever, the downside is that some areas of the languages make performance for games terrible and some game ideas/genres can’t be done in said language.

That being said, there is a best, and that’s simply almost any, depending on the language you want to use.

 
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Topic: Game Programming / How to Make any kind of game??? NOT 3D

What part of making a game do you want to know? Programming? Design?

 
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Topic: Game Programming / Prototype Game Ratings

Originally posted by archipel1:

Even though you can’t delete your game, you can upload a blank flash file and change the title to “deleted game” so as to nobody play it.

You can ask the admins to remove your game(s). However, like Stain said, I don’t think the admins will like that it’s just for ratings.

 
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Topic: Game Programming / Lag on Firefox when clicking buttons

Originally posted by EndlessSporadic:

All I can say is that Firefox is a really bulky browser.

As compared to Chrome? No.

 
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Topic: Game Programming / How do I change the size of my game?

Originally posted by archipel1:

This game lets you change the size at any time without affecting gameplay:
http://shimage.net/village-guardians/en/

I’m assuming that they didn’t make the game 3 separate times in different sizes. Is there a simple way to do this?

If you just want to do this, load your image and upscale it 2x, 4x or 6×.
I don’t know what language you are using but something like this should work :

Image myImage = new Image(“Image path”);
myImage.width = 2*myImage.width;

myImage.height = 2*myImage.height;

Would probably work better by making bigger image and scaling down, rather than up.

 
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Topic: Game Programming / LOVE2D Games

Originally posted by darkjonas8:

I took a quick look at google and found out that you cant actually upload love2d games to kongregate, you can only export your game as a windows, mac or linux executable which kongregate doesent support.

Not entirely true, unless they stopped making it, you can still export to web, which uses WebGL.

 
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Topic: Game Programming / Unity Web App File?

Yes that’s it. And you don’t have to worry about limiting yet… You’re only at 3MB…

 
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Topic: Game Programming / {AS3} Problem

If you’re networking, why are you using button on network?

 
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Topic: Game Programming / funbals

Or nah.

 
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Topic: Game Programming / How to make a 3D game without C++ (HTML, no WebGL)

Originally posted by PuerMagnum:

Obviously not or you wouldn’t be arguing.

Or maybe if you’d listen to us you’d get smarter.

 
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Topic: Game Programming / How to make a 3D game without C++ (HTML, no WebGL)

Originally posted by PuerMagnum:

Yeah, but if we have unity, we can work together to make just ONE universal programming language!! You guys don’t think outside the box!

So you want to incorporate a language that has polish notation AND algebraic? You want it to have a garbage collector AND not have one at the same time? Seems legit.

 
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Topic: Game Programming / NexScript tutorial

Originally posted by Drakim:

When I search for NexScript this thread is the first hit. The second hit is a subreddit that is almost empty. What is it? Where can I even see what this language is?

It’s so hard that no one can practice it.

 
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Topic: Game Programming / Indie Dev looking for ideas

Originally posted by PuerMagnum:

This doesn’t really seem like the right forum for such matters, and Unity 3D doesn’t seem like the right engine for anything.

I am Puer Magnum de Caelo! Ultimate Justiciar of Game Development!

Please don’t be stupid.

 
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Topic: Game Programming / Game Idea

Originally posted by DannyDaNinja:

a game where if you die you die in real life too

So… Sword Art Online?

 
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Topic: Game Programming / New to Game Development

The “outdated” ones probably aren’t that outdated.

 
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Topic: Game Programming / What's with all the hate on Unity?

Originally posted by LordBucket:

What’s with all the hate on Unity?

  • It requires a third party plugin
  • Unity games seem to crash a lot
  • It is a stupidly massive resource hog. On a computer that can play games like Eve Online, and multiple simultaneous instances of WoW…even static menus on unity idle games, sitting there doing nothing routinely eats up 50% of my cpu.

.

Flash uses a 3rd party plugin. Unity games rarely crash as much as Flash does. If I was paid money for every time Flash Player has crashed, I would have enough money to buy out Adobe and fix their goddamn plugin. If you play Unity in a browser it’s going to be slower. The plugin is as good as the browser plugin API allows it to be. If the API is shitty or bogged down, then there’s not much they can do aside from making their own browser.

Originally posted by LordBucket:

What’s with all the hate on Unity?

Meanwhile, if you’re a developer:
  • Unity has low market penetration
  • It is more expensive for the full development environment than adobe flash
  • A lot users don’t like it

Low market penetration? How do you figure that? I’d rather use Unity free, than buy Adobe’s Flash CS/CC. Why? Because it’s the better options for people who have no money. I can make a game free legally using their tools, as compared to Adobe, you get a 30 day trial, or you can pirate it, but one isn’t enough time for serious development and the other is morally wrong to some. A lot of users don’t like it? Are you talking about users who use the plugin or the developers? As a person who uses Unity for both gaming and development, I don’t see much wrong with. Compared to a lot of other free engines in it’s area, it’s pretty top notch. The gamers that don’t like it, don’t like it mostly because they don’t have computers that can render 3D, well, that’s on their end for the most part. Or they play shitty games, maybe that’s not their fault, but that’s not Unity’s fault. If you buy a broken car from a friend, do you blame the company who made the car? No. You blame your friend for selling you a piece of shit, more than likely knowing it was a piece of shit to begin with.

Originally posted by LordBucket:

What’s with all the hate on Unity?

I hope unity fails, and a lot of other frustrated users feel the same way. Unity is a ploy to introduce a new proprietary format with the hope that it becomes standard, so that the company that produces it can monopolize market share. Which, yes…is exactly the same thing that abode did with flash, and adobe annoyed a lot people when it was new too. As a programmer, I remember very clearly when I first downloaded the “Free” flash development environment back in the 90s and was absolutely disgusted with how awful it was. And now, years later there’s no longer a free version, it’s a monthly fee based service to make adbobe rich. Unity is doign exactly the same thing, and all the devs who learn it are foolishly buying into the same scam: all those free versions will be made obsolete and no longer work the moment they think they can get away with an exclusively fee based service.

\>

You’re forgetting what things like Unity is for. It’s not about making the game, it’s about the time it takes to make the game, and how hard it is to develop it. There’s a reason why C++ is dying in the game development industry as a way of programming the entire game. At some time, you’re going to build the game with a scripting language or realize it’s taking too much time and effort. Things like Unity and even Flash have made it so we don’t need to spend time on building a way to render in your browser. Plugins become standard, because when they get popular, it’s must easier to get your game distributed. If you built your own plugin for your games (Granted you don’t use something like WebGL), are you going to get a lot of people to play your game? No. It’s another 3rd party plugin, that they have no idea if they even like your game, yet.

 
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Topic: Game Programming / Game Idea

Originally posted by TristaSeraphim:

Maybe I am coming across as if i already know how to code all this together. I kinda know how make functions, but i have an understanding kind of how it works. Just never actually coded all this. The tutorials on the internet are hard to sort through and most of the ones i have found don’t seem to really help me much. I even have a C++ book but it was kind of a waste, honestly. It just tells me how to add numbers and nothing really i can use to make a game.

If you don’t know how to make functions well, then you’re gonna have a bad time.

 
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Topic: Game Programming / Best Way to format numbers? (show in thousands, millions, etc.)

Originally posted by Draco18s:

Use switch rather than if…else if… blocks.

But I like if-else, cuz yolo.

 
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Topic: Game Programming / Best Way to format numbers? (show in thousands, millions, etc.)

I think he’s looking for something like, when you have 10,000 it outputs as 10 thousand instead. Or 100,000,000 is 100 million. I could be wrong.

 
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Topic: Game Programming / Indie Dev looking for ideas

Originally posted by player_03:

You don’t have a backlog of ideas?

I have ideas I deemed too boring and ideas I’ve deemed not worth the effort. I wouldn’t give a terrible idea to someone. Unless they were my enemy, then they can die.

 
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Topic: Game Programming / Indie Dev looking for ideas

I was just saying that most of us are already working on our ideas. So it’s not so much we want him to bring our ideas to life.

 
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Topic: Game Programming / Indie Dev looking for ideas

Don’t think posting on Game Programming will have many people who have ideas and want them to be made by you (no offense) because most of them know how to program/make games and want to do it themselves.

 
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Topic: Game Programming / Trying to start making games

What do you want to make, 2D, 3D? Unity or Flash? HTML5?!