Recent posts by Smokerface on Kongregate

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Topic: General Gaming / Mutilate a Doll (Official Thread)

Not sure if this is a bug, but sometimes if you put the doll inside a crate or lay him down on an object the “whacking” sound gets played over and over ridiculously fast

 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

Found a bug: when you turn objects break off the ragdoll can’t get hurt by the lightsaber

 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

Bear trap on ragdoll’s neck=saw trap

 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

What I think would be cool is maybe an option for how much abuse a ragdoll can take before it starts breaking/pulping.

 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

Originally posted by 0rava:
Originally posted by mysandwich:

Well i just now thought of this but something that will really help get rid of lag for a lot of ppl is if after you kill a doll the blood should disapear after a few seconds because quite frnkley i think it’s annoying to have all the blood around after u kill like 3 of them and half the screen is half filled with just the blood.

Exactly why I added the particle version of blood when you use negative blood mod (-1, for example). It fades after a while and there’s max amount of particles.

Yeah, but “pulped” body parts still stay onscreen when they get destroyed.
 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

Originally posted by Athragon:

the ability to make ragdolls wield weapons and so, i know it is already possible with joints but it is some how “tedious”, it long to do, breaks easily and so on

Usually when I try to make him wield a sword or chainsaw he just ends up cutting himself apart

 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

Found a bug: If you pull or hit something attached with hinge joints hard enough it starts to flip out and spin all over the place.

 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

Originally posted by 0rava:

What should I work on next?
‘Next’ as in “undefined amount of time”, I need to go to school occasionally, too.

  1. Changeable size of world
    - Probably no camera included, just scaling of world
    - Similar to current Size-variable, but it would properly work with saving.
  2. Sounds
    - You know, like, BASH CRASH BOOM.
    - Downside: fitting (and free) sounds are very hard to find, plus they take quite a bit of space.
  3. Lag
    - General tweaking here and there to find and eliminate laggy bits of code.
    - Results not guaranteed. I’ll probably be able to do some amount of tweaking, but the physics engine is very heavy to begin with.
  4. Suggest
    - Anything that you can think of.
    - If you want to suggest, think of a bigger concept. “MAEK ME A AXE” is not a concept.

Originally posted by 0rava:

What should I work on next?
‘Next’ as in “undefined amount of time”, I need to go to school occasionally, too.

  1. Changeable size of world
    - Probably no camera included, just scaling of world
    - Similar to current Size-variable, but it would properly work with saving.
  2. Sounds
    - You know, like, BASH CRASH BOOM.
    - Downside: fitting (and free) sounds are very hard to find, plus they take quite a bit of space.
  3. Lag
    - General tweaking here and there to find and eliminate laggy bits of code.
    - Results not guaranteed. I’ll probably be able to do some amount of tweaking, but the physics engine is very heavy to begin with.
  4. Suggest
    - Anything that you can think of.
    - If you want to suggest, think of a bigger concept. “MAEK ME A AXE” is not a concept.

Maybe the ability to make your own weapons or items, you can basically do the same thing by sticking stuff together but it could be more customizable?

 
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Topic: General Gaming / Mutilate a Doll (Official Thread)

Some suggestions:
-Make an option to turn objects breaking (like the rectangle and the bricks) off.
-Make it so you can increase or decrease the size of the playing field.
-Fix the bug(?) where, even with the ragdolls break option off, swords and guns can still cut it to pieces.
-Make bullets spawn closer to the gun, seems like if I increase the size of the gun the bullets appear much farther away and it’s harder to hit things, not sure if this still happens though.
-Maybe make some way for ragdolls to move around on their own or some way to control their movements besides flinging them around.
Great game btw

 
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Topic: General Gaming / [Beta] Interactive Buddy 2 game engine

How close is the game to completion? I’m really excited about this

 
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Topic: General Gaming / [Cursed Treasure: Don't Touch My Gems!] Most hated tower

Chilling crypt+ frenzy spell= ownage

 
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Topic: General Gaming / Hero's Arms - Full Game Guide

Originally posted by Dennisthemenace:

where do i find the blue squid? That is the only thing i need to complete the bestiary badge.

It’s the boss of one of the world 2 caves.
 
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Topic: Kongregate Multiplayer Games / [Stick Arena: Ballistick] delete the lab pass feature and make all maps and create maps,pets,and some spinners for free people

From what I understand (or at least tried to) The main idea of this thread is that lab passes should be free. “But the developers need money” That makes sense, but I doubt they’re on the verge of starvation and don’t have a real job. Another problem is that lab passes CAN be earned free, but only on the Xgen version, and you have to complete third- party offers, which usually ask for a ridiculous amount of personal information, for varying LP days. Well, I did just that, and it told me there would be a 15 minute delay before I get my pass. Two days later, i’m still waiting, so I just bought it.