Recent posts by I_love_you_lots on Kongregate

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Topic: Game Programming / GiTD [#54] Theme Selection

Noun: Chicken
Mechanic: Player VS Computer/A.I.

 
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Topic: Game Programming / GiTD [#53] Voting

Hamster Ate My Grandma

Pros: Great sounds, great humor
Cons: Unclear game mechanics and little instruction ( I’m still confused )

Summary: Fun little game. It would have gotten old had it taken any longer to complete.

Grandmatopia

Pros: It’s funny and seemingly complex
Cons: Never got too far as Granny kept walking off screen

Summary: I cannot play this game. It’s just too bugged

Granmagotchi

Pros: This game was funny at times. Nice graphics
Cons: No real goals cept’ running about trying to avoid an unknown fail state

Summary: After about 2 minutes, the only thing left to do is wait to see what happens when a stat is depleted. While it may be insteresting or funny to see granny suffer several stages of despair, what this does is motivate the player specifically not to play the game. I waited for a solid 5-10 minutes to see if there was an actual fail state, and it doesn’t seem that there is – just an eternally crying grandma with an inexhaustable bladder.

Gone in Ten Days

Pros: Great graphics, varied gameplay, a story with somewhat deep convicting lifey meaning
Cons: None considering the restrains of the contest. Could’ve done with some audio.

Summary: What can I say, this game actually contains an emotional punch – reminding players of their mortality while creating mashed potatoes out of hope and, what, demonism? A clap and a whistle for ye’.

1st – Gone in Ten Days
2nd – Hamster Ate My Grandma
3rd – Granmagotchi
4th – Grandmatopia

 
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Topic: Game Programming / GiTD [#53] Theme Selection

Noun: Grandma
Mechanic: Attraction

What?

 
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Topic: Game Programming / GiTD [#51] Entries and Discussion

Maybe you could play a hidden object who controls the weather! :D

 
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Topic: Game Programming / GiTD [#51] Theme Selection

Noun: Pickle
Mech: One button

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Sweet.

Theme : Only one level [GiTD #24]

 
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Topic: Game Programming / GiTD [#50] Hype and Discussion

^ Nice site. Just signed up, hope it takes off =]

 
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Topic: Game Programming / GiTD [#50] Hype and Discussion

Ahh! Promotion! This one’s gonna be great =]

 
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Topic: Game Programming / GiTD [#50] Hype and Discussion

Originally posted by DarkRainyKnight:
Originally posted by I_love_you_lots:

Hello, im I_love_you_lots, and im offering some free game music for your projects, i can make a variety of styles, retro mario type music is my specialty. all i want is to see my music in a game (that would be sweet XD) so im free. send me a pm if your interested =]

Hello <3

Oh wow, that was ages ago lol. But hey, the offer still stands — if anyone needs some chiptuney tunes for their games, I’m down :D

 
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Topic: Game Programming / GiTD [#50] Hype and Discussion

Ohh, I’m hurt now. Only one not to get quoted by DRK. It’s not easy being me, you know.

^anyway^

I’ll def participate in this one. Nobody let me forget I said so!

 
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Topic: Game Programming / GiTD [#50] Hype and Discussion

HYPE HYPE HYPE

Someone mentioned they had something special planned for #50?

 
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Topic: Off-topic / Lead Singer of Motorhead Died

He bam deaded directly after his birthday.

 
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Topic: Game Programming / procedural auto tiling

I’ll tell you how I’ve done it, although my methods have never been . . . peer reviewed

I generally draw my maps as a PNG in Gimp, using only the RED and GREEN channels, where each pixel represents a tile and transparency represents air. Once I’ve loaded my PNG into actionscript, I have an algorithm trace the border of all opaque pixels, setting the border data into the BLUE channel of those pixels according to their relative positions.

The map scanner then checks 0x—FFFF— for the type of tile, then checks 0x———FF for border information.

It’s probably not the most efficient way to do it, but that’s how I solved the problem and maybe you’ll try it. I could probably dig up some old code if you want it, though I’d be difficult to implement.

 
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Topic: Game Programming / GiTD [#49] Entries and Discussion

Yay.

 
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Topic: Game Programming / GiTD [#49] Theme Selection

Woah! I get back from my hiatus from Kongregate and GiTD has completely changed!

Noun: Artificial Intelligence
Mechanic: Crafting

 
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Topic: Game Programming / Let's make a learn game development group

I’m down for such things. AS3 coding and sound design are my strong suits, and I dabble in pixel art and animation.

 
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Topic: Game Programming / Implement badges before publish - Last Invader

I could definately see that game getting badges if you report the right stats. Good luck!

 
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Topic: Game Programming / AS3 tutorials

Well that was a hell of a bump.

 
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Topic: Game Programming / GiTD #45 - *Congrats Halysia*

#1WASPS GAME
#2 – SkullWasps

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

@Aesica – That’s a really nice dialogue editor!

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

Mhmm

Tis’ glitchy/nearly unplayable mess. No reset button, so you’ll need to refresh every time you die.

I must go to work now, looking forward to playing all the entries :D!

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

Now, now, hold on a second… Wasps aren’t that bad a suggestion. There are lots of wasps in games! Or at least there ought to be. . .

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

I hope I’m not the only one working on something. . .

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

^
Yes, that is how you quote a post.

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*


Skelly says hi.