Recent posts by I_love_you_lots on Kongregate

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Topic: Game Programming / GiTD #39 - *Lost*

Originally posted by Ace_Blue:

Lost, eh? Roll out the Malaysian airplane games! ^^

Gah! xD

 
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Topic: Game Programming / GiTD #39 - *Lost*

Jungle or forest could be fun. Not too horribly imaginative, but fun =]

 
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Topic: Game Programming / GiTD #39 - *Lost*

I’m gonna start go ahead and start working on a game called “Lost on Mars with Food and Arrhythmia” so I can get a head start :P

 
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Topic: Game Programming / GiTD #39 - *Lost*

How about Lost?

That could be interpreted as being lost, losing something, being emotionally lost, being a lost soul, etc. Could inspire interesting gmaeplay and storyline.

 
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Topic: Game Programming / GiTD #36 Concluded, congratulations Moocowsgomoo!

Well, my entry wasn’t intended to be entered at all, but oh well :D

 
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Topic: Game Programming / GiTD #36 Has begun, the theme is Backwards!

Here’s my attempt

All the controls are backwards. It was going to be a shooter with a penalty for colliding with/shooting walls. But there is no shooting, nor are there any enemies…

Oh well =]

 
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Topic: Game Programming / GiTD #36 Has begun, the theme is Backwards!

Well, it’s pretty late to get started, but I’ve got my Mountain Dew, my shrimp, and a giant pot of coffee.

It’s gonna be a long night =D

 
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Topic: Game Programming / GiTD #36 Has begun, the theme is Backwards!

Shweet!

 
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Topic: Game Programming / GiTD #36 Has begun, the theme is Backwards!

‘Backwards’ sounds nice.

 
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Topic: Game Programming / GiTD #35 Congratulations Reaper_Guy!

What’s holding up GiTD #36? School?

 
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Topic: Game Programming / (True === False) ???

This is silly!

 
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Topic: Game Programming / GiTD #35 Ten Seconds

Originally posted by BadEgg:

Ok, it’s nowhere near ready yet and is currently annoying as hell, but here’s what I’ve managed to do so far. http://www.swfcabin.com/open/1377715933

Waxed tile for floor and Velcro for walls. I’m pretty sure I’d starve before I got past the first level.

It’ll be good when it’s fixed though.

 
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Topic: Game Programming / GiTD #35 Ten Seconds

I may take you up on that, Darkscanner.

 
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Topic: Game Programming / GiTD #35 Ten Seconds

^ I’d like to be off work on upload day, so a Sunday or a Wednesday would be good for me.

As for the theme, I think DUEL or BOSSBATTLE would be nice. Too many games depend on a great multitude of enemies to challenge the player. Having one really bad-ass enemy would be interesting…

DUEL has many potential interpretations, so that just may be my vote.

 
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Topic: Game Programming / GiTD Rule Change Voting! Voting ends 7/7/13 6PM GMT

Just an FYI, I won’t be participating in the next GiTD because I dropped a plate of pizza on my computer and now it doesn’t work.

 
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Topic: Game Programming / GiTD Rule Change Voting! Voting ends 7/7/13 6PM GMT

Originally posted by Amibtious:
This is a massive overreaction IMO.

Well I think it’s a tiny underreaction!

 
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Topic: Game Programming / As2: ifchange command?

You mean like…


if(MovieClipTouchingGround){
     trace("MovieClip has collided with the ground!")
{

The “MovieClipTouchingGround” variable represents whatever conditions you’re using to determine collision.

 
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Topic: Game Programming / Shouldn't we...

You’ve got much to gain and nothing to lose by learning AS3.

 
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Topic: Game Programming / FastSWF - Simple swf sharing (now with accounts!)

Good stuff, I was waiting for this!

EDIT

Originally posted by UnknownGuardian:

Haha! Massive bump cause I love you guys

I love you more…

 
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Topic: Game Programming / GiTD Rule Change Voting! Voting ends 7/7/13 6PM GMT

Originally posted by SumGato:

And like Ace_Blue said, it’s too vague. What is the criteria for denying votes?

That’s the whole point of G: criteria for denying votes depends on the individual circumstance of the vote itself. This way we can freely defend from every possible kind of invalid vote. It’s a safeguard for things we didn’t think of, basically, and it doesn’t restrict or limit new participants.

I vote G.

 
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Topic: Game Programming / AS2 vs AS3

Of course saybox said it. Else, he’d just be a boring old box.

 
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Topic: Game Programming / How much memory?[as3]

I ran the getSize method on an empty array, and it returned 92 bytes. If you’re building for speed, I’d suggest using Vectors instead of arrays.

P.S. vectors are 80 bytes…

 
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Topic: Game Programming / Proposing Rule Changes in the GitD?

I have a thought.

Operator:
The Poster if the GiTD discussion and voting threads. A tyrant.

Member:
A participant in the GiTD community who has ever submitted a game to any GiTD contest. He is allowed to vote, and his vote cannot be disqualified unless decided by the Operator.

Spectator:
A participant in the GiTD community who has never submitted a game to the GiTD contest. He is allowed to vote, but his vote may be disqualified if deemed unfit by the Members or the Operator.

This way, a vote can be judged fit or unfit based on the individual surrounding circumstances. This way we don’t have to try and build a fail-safe for every single possible kind of cheater, or make rules which could potentially ward off new participants.

In fact, I could see a new participant taking pride in his/her graduation from spectator to member, thus giving new participants an extra incentive to join.

 
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Topic: Game Programming / GiTD [#33] Votes recounted, congratulations Zoib!

I personally think Deviever is a very talented person. She’d be a great addition to the community if she could only keep her head on straight.

 
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Topic: Game Programming / GiTD [#33] Votes recounted, congratulations Zoib!

^ My old computer was a 10 year old Dell laptop with a broken CPU. It took about 30-45 minutes to boot. I suppose it isn’t hard to understand why I developed a taste in retro optimal games.