Recent posts by I_love_you_lots on Kongregate

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Topic: Game Programming / Let's make a learn game development group

I’m down for such things. AS3 coding and sound design are my strong suits, and I dabble in pixel art and animation.

 
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Topic: Game Programming / Implement badges before publish - Last Invader

I could definately see that game getting badges if you report the right stats. Good luck!

 
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Topic: Game Programming / AS3 tutorials

Well that was a hell of a bump.

 
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Topic: Game Programming / GiTD #45 - *Congrats Halysia*

#1WASPS GAME
#2 – SkullWasps

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

@Aesica – That’s a really nice dialogue editor!

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

Mhmm

Tis’ glitchy/nearly unplayable mess. No reset button, so you’ll need to refresh every time you die.

I must go to work now, looking forward to playing all the entries :D!

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

Now, now, hold on a second… Wasps aren’t that bad a suggestion. There are lots of wasps in games! Or at least there ought to be. . .

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

I hope I’m not the only one working on something. . .

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

^
Yes, that is how you quote a post.

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*


Skelly says hi.

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

This one will take some creative interpreting :P

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

Wow.

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

Drum Roll Please. . .

 
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Topic: Game Programming / GiTD #45 *Creating Skeletal Wasps*

adj:microscopic
noun:gold
verb:sneak
mech:inventory system

 
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Topic: Game Programming / Looking for life advices.

I’ve seen ‘some’ 3D work done in AS3, but yes, it is limited.

What you need to know first is what audience you’re targeting. After you know this, you can better determine which platform is best for you. For instance, Flash is great for casual gamers, as nearly everyone has Adobe Flash Player on their computer. Then again, serious gamers would be more willing to download a client or a player to allow for a richer experience.

 
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Topic: Game Programming / airambulance simulator

Sounds like a fairly decent idea. Why do you bring it up?

 
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Topic: Game Programming / Releasing a flash game demo version?

I’d upload it to GameJolt.com. They actually encourage unfinished games, and the community is 80% developers, so you get some amazing feedback/inspiration.

EDIT

I hereby apologize to kongregate for endorsing a competing games portal.

 
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Topic: Game Programming / AS3 - Ensuring Shared Objects still exist

Clearing the browser history actually doesn’t delete SO’s, least not any browser I’ve ever used. This is because SO’s are managed directly by the Flash Player, not the browser, thus they are stored in Flash Player’s respective application storage directory (%APPDATA% for Windows)

 
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Topic: Game Programming / Any FREE game making programs

FlashDevelop + Flixel = Perfect for the aspiring gamedev.

 
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Topic: Game Programming / {AS3} Containers

DISCLAIMER: This answer only represents my way of doing things, not necessarily the “right” way of doing things.

Create a basic, universal “object” class from which all in-game objects extend. In this class, include a reference to a singleton “world” class. That way, every in-game object has access to the public properties and methods of the “world” singleton (including the X/Y scroll factors.) Then, the proper relative x/y values of your object should be calculated like:

relativex = (world.scrollx – object.x)

Use the relativex and relativey values for the blitting operation:

blit(relativex, relativey, etc)

 
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Topic: Game Programming / Fastest way to compute Square Root? [solved/nvrmnd]

I’ll take a look at fast inverse.

I might just give up and go with intersecting rectangles (which, although being faster than the Pythagorean Theorem on paper, winds up being slower because I have to precalculate 8 integers instead of 4)

Thanks for the reply :D!

 
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Topic: Game Programming / Fastest way to compute Square Root? [solved/nvrmnd]

Originally posted by EndlessSporadic:

What are you working on such that you need to optimize the sqrt method instead of looking elsewhere for optimization?

Uuhh, well, it’s a bit difficult to explain . . .

I’ve created an in-game interpreted language to control many aspects of my game (particularly map rendering) which renders objects depending on the position of the player. My code checks the x,y,w,h data on each represented object to see if it is within the camera FOV, and if so, renders the object.

This method performs exponentially better than the traditional tilemap system, and the filesizes are typically much smaller. However, the code must check every-single-object in the map per game tick. And so, attention shifts to the object-checking code. Which is, in this case, the Pythagorean Theorem.

 
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Topic: Game Programming / Fastest way to compute Square Root? [solved/nvrmnd]

I’m trying to speed up the pythagorean theorem by eliminating the call the the Math.sqrt() function.

Any idea’rs?

EDIT

I did some googling, and it turns out the Math.sqrt function is faster than all the alternatives, surprisingly. (the forum from which I got that information)

 
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Topic: Game Programming / AS3: Severe FPS drop when mouse hovering over game

This is why Blitting is a thing.

Also, WHOAH!! YOU’RE NAZZER GAMES! MINDBLOW!

I had not noticed this before =D!

 
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Topic: Game Programming / Newb, Flash CS4?

Additionally, there is the tried and true FlashDevelop IDE, if you’ve got your heart set on AS3