Recent posts by I_love_you_lots on Kongregate

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avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Using music in my game

Being an audio designer, I have a severe distaste for compressing SFX and music. I think it actively makes the game worse. I would opt for streaming, like Bob said.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Off-topic / Your real life persona vs internet persona

I hate everyone IRL.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / latent controls issue

Alrighty then. I’m not having any issues now for some reason, I think it may have been my own delusions (I am prone to them.)

I apologize for the spammy thread :P

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / latent controls issue

Sorry for the late reply, I was at a party (WOO)

It occurs in both IE and chrome, and all official tests were done in release mode. Checking it again, however, it doesn’t seem so bad. I may have simply been paranoid.

Do you think this delay is acceptable? linkies

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / latent controls issue

I’ve been experiencing approximately 200-300 millisecond delays from when I press a key to when the game reacts. There are two odd things about this:

#1: It only occurs happens in the browser.

#2: My game tick is (somewhat) computationally inexpensive.

I have used quite a bit of secondary memory, but I doubt that’d be the issue. Any thoughts?

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

Congratz imp! Glad to see a retro-fied game win =]

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Deeper Topic (part 4): Examples and advanced techniques

Originally posted by Drakim:

Thanks for the kind words.

My hidden secret is that I have both :3

Though clever use of Haxe macros and abstracts, my entire .swf is almost nothing but one big Bytearray instance, powered by the specical Alchemy opcodes for read/write, and inlined function calls that dissapear at compile time. I’ve implemented close to everything in this, classes, graphics, sound, the component system, etc. The only thing I cheat with is a single Bitmap to act like the screen, since Flash requires it.

If you were to decompile the .swf, you would find nothing but Ints being pushed around a few million times, with no function calls and no class instances being made. It runs like a dream. And due to the power of Haxe, my actual code still retains the visual appearance of regular classes and functions, so it’s easy to manage and edit.

That sounds pretty much perfect. Though, when I try to do that with FD I get REALLY confusing code.

So I suppose I should learn Haxe.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Deeper Topic (part 4): Examples and advanced techniques

Something about our collective personalities likes to blow up into shit, Ace. This is the second time we’ve pissed each other off, and I really don’t like being mad. In fact, I hate being mad so much, that I would rather simply not talk to you than fight.

But I DO want to talk to you, I’ve always been impressed by the magnitude of your intelligence, and I prize your input. I think our communication can lead to great things, given there is minimal fighting.

So please, let it be. If you think I’m incurious and pretentious, then fine. Though, I must say, calling me that is really stabbing me in the soft spots.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

My vote goes to Theifer O Greedy

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Deeper Topic (part 4): Examples and advanced techniques

I respect your intellect, but I must disagree.

Regarding any given practice, if there are no testable technical issues, than the efficiency depends solely on the programmer. In this particular case, the programmer is me, and I see no technical issue, so I’m theoretically right by default.

Unless there’s an actual problem I’m not seeing. In which case, indulge me please! That’s what I came here for!

EDIT

Actually, no, please don’t reply to this. I’ve already derailed the thread enough.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Deeper Topic (part 4): Examples and advanced techniques

I’ve heard of Haxe, but I haven’t looked into it much. I’ll check it out.

Keep in mind, I’m not literally talking about global access. I’m talking about private access. It simply could be treated as global because there’s only a single class (or very few.)

Is that still bad? If so, why?

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Deeper Topic (part 4): Examples and advanced techniques

I was speaking in terms of performance. But yes, it does get quite confusing. Not to mention each game must be designed completely uniquely (which adds to development time.)

But it seems to me, and feel free to correct, that designing a game the way I described has its benefits. Most remarkably, everything can be regarded as being globally accessible, which means you’ll spend less time passing values to functions, seeing as the functions can access everything regardless. Likewise, you’ll never have to make a function call simply to get a value.

EDIT I realize now this post may be somewhat irrelevant to the topic. I apologize.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Deeper Topic (part 4): Examples and advanced techniques

I have never liked inheritance. It always seemed to be an unnecessary complication. I later found it had some nasty issues too, most of which have been discussed here.

I set out for a simple solution to this issue, which simply is, not to inherit. Ever. Moreover, the “meat” of my game is usually one class, where the tilemap and character are rendered in a single function, and the entities (bullets, particles, etc) are represented by a series of integers held in a vector.

Simply asking your opinions, is there anything strikingly wrong with this practice?

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

Originally posted by Sushin:

This feedback is great. I’m reading all of it (for my game at least, and I hope the other entrants are doing the same) and It’s very helpful. I’ll consider every bit of it, good and especially bad, to improve the quality and fun of the game. I really appreciate how much everyone is writing.

I second this. I can’t tell which is more exciting, the positive feedback or the negative feedback. You guys are awesome =D!

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

^Thank you for your review =]

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / How Do You Pronounce...

“Char”, as character
“var” as variable
JSON” as in Jason, the name
“ECMAscript” as E.C.M.A.-script
HAXE” as in hacks
“uint” as unsigned integer
“swf” as swiff
I’ve never pronounced swc
“fla” as flash file.

I’ve been known to on occasion say “var”, “char”, and “you-int”, but I always considered that kinda silly.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

^I suppose that all depends on the size of the diamonds :P

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

It is now that I wish points were balls of cheese, because if they were I would have three balls of cheese.

That would be cool.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Voting finished! [imp2]

#1: Thiefer-O-Greedy
#2: Photo Collection

Theifer-O-Greedy gets my first vote, not necessarily for any intellectual reason, but simply because I found it the most fun to play and for its execution of the theme. Twas’ cool.

Photo Collection gets my second vote because of its great originality and humor, though I didn’t find this one as entertaining.

Proper Care and Feeding of your Demons gets my (hypothetical) third vote. I love the professionalism in this game. The reason I didn’t give it my second vote is because I personally have a moderate distaste for these kinds of games. I must still admit that it is very well done.

Thank you for all the feedback on my game, Collectron. There will definitely be a Collectron 2

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / Deeper Topic (part 1): A criticism of OOP in game development

I spend a good deal of time minimizing the number of functions and classes in my programs.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Entries and Discussion

Originally posted by Sushin:

Well, here is my final submission for the contest:
https://dl.dropboxusercontent.com/u/72855875/TheCollector0.17/index.html
I’m probably going to work on it after because I think it has potential for a full game. Possibly with a story mode and more levels and such. Let me know what you guys think.

Pretty cool. I wish it was scaled up a bit, and it annoys me that the bad guys still shoot your body after you’ve died. I think you’re right, it has potential to be a full game.

Ssshhhwweeeettt! =]

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Entries and Discussion

Originally posted by imp2:

Final submission: http://www.fastswf.com/PsAmIcM

Thanks for playing, can’t wait to play yours. good luck.

Ahh, I’m not sure if I’m smokin’ crack or what, but the guy seems a lot easier to control now.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Entries and Discussion

Originally posted by Solsund:

Aw I_love_you_lots, I’m so saddened by the fact that the game levels always make you leave down but then scroll right in order to get to the next room. I do like the game mechanics you have going on and I appreciate the fact that instead of giving directions to collect the items to unlock the gate you simply made the opening level dead simple to pick up the symbols and let the player discover it on their own.

I had initially planned a traditional tilemap/camera setup, along with many other things, but my OS crashed and I lost my tilemap class (along with my entire code library.) I simply didn’t have time to code anything complex, nor flesh out the gameplay at all.

In short, I’m not perfectly satisfied with my entry and I certainly will continue to develop it beyond GiTD. I’m glad I could participate though.

EDIT

As for the strange way in which the player moves through the map, lets just say that’s possible in a two dimensional universe :P

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Entries and Discussion

My entry

I simply dont have time. Must leave now.

<table> <tr> <td>INSTRUCTIONS</td> </tr> </table>

ASWD to move, jump down chutes to switch level, hold W while adjacent to a ceiling to magnetize your head.

No in game tutorial, only 3 levels. There so much more I want to do with this, a shame it’s not game in 12 days. I have to go now bye.

 
avatar for I_love_you_lots I_love_you_lots 252 posts
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Topic: Game Programming / GiTD [#32] Entries and Discussion

Originally posted by 3ndl3ss:

Wow, tough competition this time around. I am glad i didn’t enter lol. The contrast of the quality of games is quite notable when something is up for grabs besides bragging rights.

hehe, yeah. Actually, now that you mention it, I’m not even sure what there is to do with 100 kreds.